nsnake
Classic snake game for the terminal
src
States
GameStateMainMenu.hpp
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#ifndef GAMESTATEMAINMENU_H_DEFINED
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#define GAMESTATEMAINMENU_H_DEFINED
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#include <Engine/Flow/GameState.hpp>
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#include <Display/Layouts/LayoutMainMenu.hpp>
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#include <Engine/Graphics/Widgets/Menu.hpp>
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#include <Engine/Graphics/Widgets/Menu/MenuAlphabetic.hpp>
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#include <Display/WindowGameHelp.hpp>
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class
GameStateMainMenu
:
public
GameState
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{
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friend
class
LayoutMainMenu
;
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public
:
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GameStateMainMenu
();
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virtual
~
GameStateMainMenu
() { };
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void
load();
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void
unload();
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void
update();
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void
draw
();
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private
:
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LayoutMainMenu
* layout;
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Menu* menu;
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MenuAlphabetic* menuLevels;
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bool
menuLevelsActivated;
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Menu* menuGameSettings;
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bool
menuGameSettingsActivated;
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Menu* menuGUIOptions;
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bool
menuGUIOptionsActivated;
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Menu* menuControls;
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bool
menuControlsActivated;
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WindowGameHelp
* helpWindows;
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// easily create internal menus
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void
createMainMenu();
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void
createGameSettingsMenu();
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void
createLevelsMenu();
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void
createGUIOptionsMenu();
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void
createControlsMenu();
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void
saveSettingsMenuGUIOptions();
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void
saveSettingsMenuGameSettings();
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};
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#endif //GAMESTATEMAINMENU_H_DEFINED
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GameStateMainMenu
The Main Menu.
Definition:
GameStateMainMenu.hpp:12
WindowGameHelp
Specific Window that shows Help and other info during Game.
Definition:
WindowGameHelp.hpp:11
LayoutMainMenu
How we show the screen at GameStateMainMenu.
Definition:
LayoutMainMenu.hpp:20
LayoutMainMenu::draw
void draw(Menu *menu)
Shows the Main Menu screen, along with drawing #menu.
Definition:
LayoutMainMenu.cpp:85
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