Crazy Eddie's GUI System
0.8.7
RendererModules/Irrlicht/TextureTarget.h
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/***********************************************************************
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created: Tue Mar 3 2009
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author: Paul D Turner (parts based on original code by Thomas Suter)
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIIrrlichtTextureTarget_h_
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#define _CEGUIIrrlichtTextureTarget_h_
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#include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
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#include "../../TextureTarget.h"
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#include "CEGUI/RendererModules/Irrlicht/RenderTarget.h"
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#include "../../String.h"
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#if defined(_MSC_VER)
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# pragma warning(push)
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# pragma warning(disable : 4250)
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#endif
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// Start of CEGUI namespace section
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namespace
CEGUI
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{
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class
IrrlichtTexture;
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class
IRR_GUIRENDERER_API IrrlichtTextureTarget :
public
IrrlichtRenderTarget<TextureTarget>
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{
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public
:
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IrrlichtTextureTarget(IrrlichtRenderer& owner,
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irr::video::IVideoDriver& driver);
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virtual
~IrrlichtTextureTarget();
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// overrides from IrrlichtRenderTarget
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void
activate();
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void
deactivate();
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// implementation of RenderTarget interface
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bool
isImageryCache()
const
;
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// implement CEGUI::TextureTarget interface.
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void
clear();
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Texture& getTexture()
const
;
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void
declareRenderSize(
const
Sizef& sz);
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bool
isRenderingInverted()
const
;
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protected
:
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static
const
float
DEFAULT_SIZE;
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static
uint s_textureNumber;
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static
String
generateTextureName();
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void
cleanupTargetTexture();
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irr::video::ITexture* d_texture;
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IrrlichtTexture
* d_CEGUITexture;
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};
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#if defined(_MSC_VER)
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# pragma warning(pop)
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#endif
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}
// End of CEGUI namespace section
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#endif // end of guard _CEGUIIrrlichtTextureTarget_h_
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition:
arch_overview.dox:1
CEGUI::IrrlichtTexture
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition:
RendererModules/Irrlicht/Texture.h:49
CEGUI::String
String class used within the GUI system.
Definition:
String.h:88
cegui
include
CEGUI
RendererModules
Irrlicht
TextureTarget.h
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