Blender  V3.3
Classes | Namespaces | Variables
extract_mesh_ibo_edituv.cc File Reference
#include "BLI_bitmap.h"
#include "extract_mesh.hh"
#include "draw_subdivision.h"

Go to the source code of this file.

Classes

struct  blender::draw::MeshExtract_EditUvElem_Data
 

Namespaces

 blender
 
 blender::draw
 

Functions

Extract Edit UV Triangles Indices
static void blender::draw::extract_edituv_tris_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data)
 
BLI_INLINE void blender::draw::edituv_tri_add (MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3)
 
static void blender::draw::extract_edituv_tris_iter_looptri_bm (const MeshRenderData *UNUSED(mr), BMLoop **elt, const int UNUSED(elt_index), void *_data)
 
static void blender::draw::extract_edituv_tris_iter_looptri_mesh (const MeshRenderData *mr, const MLoopTri *mlt, const int UNUSED(elt_index), void *_data)
 
static void blender::draw::extract_edituv_tris_finish (const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
static void blender::draw::extract_edituv_tris_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data)
 
static void blender::draw::extract_edituv_tris_iter_subdiv_bm (const DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *UNUSED(mr), void *_data, uint subdiv_quad_index, const BMFace *coarse_quad)
 
static void blender::draw::extract_edituv_tris_iter_subdiv_mesh (const DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly *coarse_quad)
 
static void blender::draw::extract_edituv_tris_finish_subdiv (const struct DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
constexpr MeshExtract blender::draw::create_extractor_edituv_tris ()
 
Extract Edit UV Line Indices around faces
static void blender::draw::extract_edituv_lines_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data)
 
BLI_INLINE void blender::draw::edituv_edge_add (MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2)
 
static void blender::draw::extract_edituv_lines_iter_poly_bm (const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_data)
 
static void blender::draw::extract_edituv_lines_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data)
 
static void blender::draw::extract_edituv_lines_finish (const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
static void blender::draw::extract_edituv_lines_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data)
 
static void blender::draw::extract_edituv_lines_iter_subdiv_bm (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const BMFace *coarse_poly)
 
static void blender::draw::extract_edituv_lines_iter_subdiv_mesh (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly *coarse_poly)
 
static void blender::draw::extract_edituv_lines_finish_subdiv (const struct DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
constexpr MeshExtract blender::draw::create_extractor_edituv_lines ()
 
Extract Edit UV Points Indices
static void blender::draw::extract_edituv_points_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data)
 
BLI_INLINE void blender::draw::edituv_point_add (MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1)
 
static void blender::draw::extract_edituv_points_iter_poly_bm (const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_data)
 
static void blender::draw::extract_edituv_points_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data)
 
static void blender::draw::extract_edituv_points_finish (const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
static void blender::draw::extract_edituv_points_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data)
 
static void blender::draw::extract_edituv_points_iter_subdiv_bm (const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), void *_data, uint subdiv_quad_index, const BMFace *coarse_quad)
 
static void blender::draw::extract_edituv_points_iter_subdiv_mesh (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly *coarse_quad)
 
static void blender::draw::extract_edituv_points_finish_subdiv (const struct DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
constexpr MeshExtract blender::draw::create_extractor_edituv_points ()
 
Extract Edit UV Face-dots Indices
static void blender::draw::extract_edituv_fdots_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data)
 
BLI_INLINE void blender::draw::edituv_facedot_add (MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int face_index)
 
static void blender::draw::extract_edituv_fdots_iter_poly_bm (const MeshRenderData *UNUSED(mr), const BMFace *f, const int f_index, void *_data)
 
static void blender::draw::extract_edituv_fdots_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data)
 
static void blender::draw::extract_edituv_fdots_finish (const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *_data)
 
constexpr MeshExtract blender::draw::create_extractor_edituv_fdots ()
 

Variables

const MeshExtract extract_edituv_tris = blender::draw::create_extractor_edituv_tris()
 
const MeshExtract extract_edituv_lines = blender::draw::create_extractor_edituv_lines()
 
const MeshExtract extract_edituv_points = blender::draw::create_extractor_edituv_points()
 
const MeshExtract extract_edituv_fdots = blender::draw::create_extractor_edituv_fdots()
 

Variable Documentation

◆ extract_edituv_fdots

Definition at line 608 of file extract_mesh_ibo_edituv.cc.

◆ extract_edituv_lines

Definition at line 606 of file extract_mesh_ibo_edituv.cc.

◆ extract_edituv_points

Definition at line 607 of file extract_mesh_ibo_edituv.cc.

◆ extract_edituv_tris

Definition at line 605 of file extract_mesh_ibo_edituv.cc.