Blender  V3.3
Object Member List

This is the complete list of members for Object, including all inherited members.

_pad0Object
_pad1Object
_pad2Object
_pad3Object
_pad8Object
actcolObject
actfmapObject
adtObject
apply_transform(bool apply_to_motion)Object
attr_map_offsetObjectprotected
attributesObject
avsObject
base_flagObject
base_local_view_bitsObject
boundsObject
boundtypeObject
clear_modified()Node
clear_reference_count()Nodeinline
col_groupObject
col_maskObject
collision_boundtypeObject
colorObject
compute_bounds(bool motion_blur)Object
compute_volume_step_size() constObject
constinvObject
constraintsObject
copy_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
dataObject
dereference()Nodeinline
dereference_all_used_nodes()Nodeprotected
dlocObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
DNA_DEPRECATEDObject
dquatObject
drawdataObject
drotObject
drotAngleObject
drotAxisObject
dscaleObject
dtObject
dtxObject
duplicator_visibility_flagObject
empty_drawsizeObject
empty_drawtypeObject
empty_image_depthObject
empty_image_flagObject
empty_image_visibility_flagObject
equals(const Node &other) constNode
equals_value(const Node &other, const SocketType &input) constNode
flagObject
fmapsObject
GeometryManager classObjectfriend
get_bool(const SocketType &input) constNode
get_bool_array(const SocketType &input) constNode
get_device_index() constObject
get_float(const SocketType &input) constNode
get_float2(const SocketType &input) constNode
get_float2_array(const SocketType &input) constNode
get_float3(const SocketType &input) constNode
get_float3_array(const SocketType &input) constNode
get_float_array(const SocketType &input) constNode
get_int(const SocketType &input) constNode
get_int_array(const SocketType &input) constNode
get_node(const SocketType &input) constNode
get_node_array(const SocketType &input) constNode
get_owner() constNode
get_socket_value(const Node *node, const SocketType &socket)Nodeinlineprotectedstatic
get_string(const SocketType &input) constNode
get_string_array(const SocketType &input) constNode
get_total_size_in_bytes() constNode
get_transform(const SocketType &input) constNode
get_transform_array(const SocketType &input) constNode
get_uint(const SocketType &input) constNode
greasepencil_modifiersObject
has_default_value(const SocketType &input) constNode
hash(MD5Hash &md5)Node
idObject
ima_ofsObject
imatObject
indexObject
indexObjectprotected
instance_collectionObject
instance_faces_scaleObject
internalNode
intersects_volumeObject
is_a(const NodeType *type)Node
is_modified() constNode
is_traceable() constObject
iuserObject
leafNode
lightgroupObject
lineartObject
locObject
matObject
matbitsObject
MAX_MOTION_STEPSObjectstatic
modeObject
modifier_flagObject
modifiersObject
motion_step(float time) constObject
motion_time(int step) constObject
mpathObject
nameNode
nlaflagObject
Node(const NodeType *type, ustring name=ustring())Nodeexplicit
NODE_SOCKET_API(ParticleSystem *, particle_system)Object
NODE_SOCKET_API(int, particle_index)Object
Object()Object
ObjectManager classObjectfriend
obmatObject
ownerNodeprotected
par1Object
par2Object
par3Object
parentObject
parentinvObject
parsubstrObject
particlesystemObject
partypeObject
pc_idsObject
pdObject
poseObject
poselibObject
previewObject
print_modified_sockets() constNode
protectflagObject
quatObject
ref_countNodeprotected
reference()Nodeinline
reference_count() constNodeinline
restore_modeObject
rigidbody_constraintObject
rigidbody_objectObject
rotObject
rotAngleObject
rotAxisObject
rotmodeObject
runtimeObject
scaleObject
sculptObject
set(const SocketType &input, bool value)Node
set(const SocketType &input, int value)Node
set(const SocketType &input, uint value)Node
set(const SocketType &input, float value)Node
set(const SocketType &input, float2 value)Node
set(const SocketType &input, float3 value)Node
set(const SocketType &input, const char *value)Node
set(const SocketType &input, ustring value)Node
set(const SocketType &input, const Transform &value)Node
set(const SocketType &input, Node *value)Node
set(const SocketType &input, const ValueType &value)Nodeinline
set(const SocketType &input, array< bool > &value)Node
set(const SocketType &input, array< int > &value)Node
set(const SocketType &input, array< float > &value)Node
set(const SocketType &input, array< float2 > &value)Node
set(const SocketType &input, array< float3 > &value)Node
set(const SocketType &input, array< ustring > &value)Node
set(const SocketType &input, array< Transform > &value)Node
set(const SocketType &input, array< Node * > &value)Node
set_default_value(const SocketType &input)Node
set_if_different(const SocketType &input, T value)Nodeprotected
set_if_different(const SocketType &input, Node *value)Nodeprotected
set_if_different(const SocketType &input, array< T > &value)Nodeprotected
set_if_different(const SocketType &input, array< Node * > &value)Nodeprotected
set_owner(const NodeOwner *owner_)Node
set_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
shader_fxObject
shapeflagObject
shapenrObject
socket_is_modified(const SocketType &input) constNode
socket_modifiedNodeprotected
softObject
softflagObject
tag_modified()Node
tag_update(Scene *scene)Object
totcolObject
trackObject
trackflagObject
transflagObject
typeObject
update_motion()Object
upflagObject
use_motion() constObject
visibility_flagObject
visibility_for_tracing() constObject
~Node()=0Nodepure virtual
~Object()Object