62 double (*mProjection)[4],
double fFov_rad,
double fAspect,
double zMin,
double zMax);
68 #define LRT_ITER_ALL_LINES_BEGIN \
71 for (int __i = 0; __i < ld->pending_edges.next; __i++) { \
72 e = ld->pending_edges.array[__i];
74 #define LRT_ITER_ALL_LINES_NEXT ;
76 #define LRT_ITER_ALL_LINES_END \
77 LRT_ITER_ALL_LINES_NEXT \
81 #define LRT_BOUND_AREA_CROSSES(b1, b2) \
82 ((b1)[0] < (b2)[1] && (b1)[1] > (b2)[0] && (b1)[3] < (b2)[2] && (b1)[2] > (b2)[3])
86 #define LRT_BA_ROWS 10
88 #define LRT_EDGE_BA_MARCHING_BEGIN(fb1, fb2) \
89 double x = fb1[0], y = fb1[1]; \
90 LineartBoundingArea *ba = lineart_edge_first_bounding_area(ld, fb1, fb2); \
91 LineartBoundingArea *nba = ba; \
92 double k = (fb2[1] - fb1[1]) / (fb2[0] - fb1[0] + 1e-30); \
93 int positive_x = (fb2[0] - fb1[0]) > 0 ? 1 : (fb2[0] == fb1[0] ? 0 : -1); \
94 int positive_y = (fb2[1] - fb1[1]) > 0 ? 1 : (fb2[1] == fb1[1] ? 0 : -1); \
97 #define LRT_EDGE_BA_MARCHING_NEXT(fb1, fb2) \
99 nba = lineart_bounding_area_next(nba, fb1, fb2, x, y, k, positive_x, positive_y, &x, &y);
101 #define LRT_EDGE_BA_MARCHING_END
112 bool allow_duplicates,
113 bool do_shadow_casting,
128 struct ListBase *r_calculated_edges_eln_list,
147 bool allow_overlapping_edges);
165 uchar material_mask_bits,
struct Depsgraph Depsgraph
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
const Depsgraph * depsgraph
void lineart_register_intersection_shadow_cuts(struct LineartData *ld, struct ListBase *shadow_elns)
bool lineart_main_try_generate_shadow(struct Depsgraph *depsgraph, struct Scene *scene, struct LineartData *original_ld, struct LineartGpencilModifierData *lmd, struct LineartStaticMemPool *shadow_data_pool, struct LineartElementLinkNode **r_veln, struct LineartElementLinkNode **r_eeln, struct ListBase *r_calculated_edges_eln_list, struct LineartData **r_shadow_ld_if_reproject)
void lineart_main_bounding_area_make_initial(struct LineartData *ld)
void lineart_main_add_triangles(struct LineartData *ld)
void * lineart_list_pop_pointer_no_free(ListBase *h)
void * lineart_list_append_pointer_pool_sized(ListBase *h, struct LineartStaticMemPool *smp, void *data, int size)
void lineart_destroy_render_data_keep_init(struct LineartData *ld)
struct LineartStaticMemPoolNode * lineart_mem_new_static_pool(struct LineartStaticMemPool *smp, size_t size)
void * lineart_mem_acquire_thread(struct LineartStaticMemPool *smp, size_t size)
void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link)
void lineart_main_load_geometries(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *camera, struct LineartData *ld, bool allow_duplicates, bool do_shadow_casting, struct ListBase *shadow_elns)
void lineart_add_edge_to_array(struct LineartPendingEdges *pe, struct LineartEdge *e)
void lineart_finalize_object_edge_array_reserve(struct LineartPendingEdges *pe, int count)
LineartEdge * lineart_find_matching_edge(struct LineartElementLinkNode *shadow_eln, uint64_t edge_identifier)
bool lineart_edge_from_triangle(const struct LineartTriangle *tri, const struct LineartEdge *e, bool allow_overlapping_edges)
void lineart_register_shadow_cuts(struct LineartData *ld, struct LineartEdge *e, struct LineartEdge *shadow_edge)
void lineart_main_free_adjacent_data(struct LineartData *ld)
LineartBoundingArea * lineart_edge_first_bounding_area(struct LineartData *ld, double *fbcoord1, double *fbcoord2)
int lineart_count_intersection_segment_count(struct LineartData *ld)
void lineart_main_cull_triangles(struct LineartData *ld, bool clip_far)
void lineart_main_clear_linked_edges(struct LineartData *ld)
void lineart_main_make_enclosed_shapes(struct LineartData *ld, struct LineartData *shadow_ld)
void lineart_count_and_print_render_buffer_memory(struct LineartData *ld)
void * lineart_list_append_pointer_pool_thread(ListBase *h, struct LineartStaticMemPool *smp, void *data)
void lineart_main_get_view_vector(struct LineartData *ld)
void lineart_edge_cut(struct LineartData *ld, struct LineartEdge *e, double start, double end, uchar material_mask_bits, uchar mat_occlusion, uint32_t shadow_bits)
void lineart_main_perspective_division(struct LineartData *ld)
void lineart_matrix_perspective_44d(double(*mProjection)[4], double fFov_rad, double fAspect, double zMin, double zMax)
void lineart_main_bounding_areas_connect_post(struct LineartData *ld)
void lineart_main_discard_out_of_frame_edges(struct LineartData *ld)
LineartBoundingArea * lineart_bounding_area_next(struct LineartBoundingArea *_this, double *fbcoord1, double *fbcoord2, double x, double y, double k, int positive_x, int positive_y, double *next_x, double *next_y)
void lineart_list_remove_pointer_item_no_free(ListBase *h, LinkData *lip)
void lineart_main_occlusion_begin(struct LineartData *ld)
LineartElementLinkNode * lineart_find_matching_eln_obj(struct ListBase *elns, struct Object *ob)
void lineart_main_transform_and_add_shadow(struct LineartData *ld, struct LineartElementLinkNode *veln, struct LineartElementLinkNode *eeln)
void * lineart_list_append_pointer_pool_sized_thread(ListBase *h, LineartStaticMemPool *smp, void *data, int size)
void * list_push_pointer_static(ListBase *h, struct LineartStaticMemPool *smp, void *p)
LineartElementLinkNode * lineart_find_matching_eln(struct ListBase *shadow_elns, int obindex)
void lineart_mem_destroy(struct LineartStaticMemPool *smp)
void * list_push_pointer_static_sized(ListBase *h, struct LineartStaticMemPool *smp, void *p, int size)
void lineart_main_link_lines(struct LineartData *ld)
void lineart_sort_adjacent_items(struct LineartAdjacentEdge *ai, int length)
void * lineart_mem_acquire(struct LineartStaticMemPool *smp, size_t size)
void * lineart_list_append_pointer_pool(ListBase *h, struct LineartStaticMemPool *smp, void *data)
void lineart_matrix_ortho_44d(double(*mProjection)[4], double xMin, double xMax, double yMin, double yMax, double zMin, double zMax)
T length(const vec_base< T, Size > &a)
unsigned __int64 uint64_t