Blender
V3.3
|
#include <gpu_state_private.hh>
Public Attributes | |
struct { | |
float depth_range [2] | |
float point_size | |
float line_width | |
uint8_t stencil_write_mask | |
uint8_t stencil_compare_mask | |
uint8_t stencil_reference | |
uint8_t _pad0 | |
}; | |
uint64_t | data [9] |
Definition at line 81 of file gpu_state_private.hh.
struct { ... } |
uint8_t blender::gpu::GPUStateMutable::_pad0 |
Definition at line 95 of file gpu_state_private.hh.
uint64_t blender::gpu::GPUStateMutable::data[9] |
Definition at line 99 of file gpu_state_private.hh.
float blender::gpu::GPUStateMutable::depth_range[2] |
TODO: remove.
Definition at line 85 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().
float blender::gpu::GPUStateMutable::line_width |
Not supported on every platform. Prefer using wide-line shader.
Definition at line 90 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().
float blender::gpu::GPUStateMutable::point_size |
Positive if using program point size.
Definition at line 88 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().
uint8_t blender::gpu::GPUStateMutable::stencil_compare_mask |
Definition at line 93 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().
uint8_t blender::gpu::GPUStateMutable::stencil_reference |
Definition at line 94 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().
uint8_t blender::gpu::GPUStateMutable::stencil_write_mask |
Mutable stencil states.
Definition at line 92 of file gpu_state_private.hh.
Referenced by blender::gpu::StateManager::StateManager().