Blender
V3.3
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#include "DRW_render.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "DEG_depsgraph_query.h"
#include "ED_image.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "overlay_private.h"
Go to the source code of this file.
Functions | |
void | OVERLAY_grid_init (OVERLAY_Data *vedata) |
void | OVERLAY_grid_cache_init (OVERLAY_Data *ved) |
void | OVERLAY_grid_draw (OVERLAY_Data *vedata) |
void OVERLAY_grid_cache_init | ( | OVERLAY_Data * | ved | ) |
Definition at line 205 of file overlay_grid.c.
References DRW_Global::block, DRW_Global::block_ubo, GlobalsUboStorage::color_background, GlobalsUboStorage::color_grid, DefaultTextureList::depth, DRW_cache_grid_get(), DRW_cache_quad_get(), DRW_cache_quad_wires_get(), DRW_PASS_CREATE, DRW_shgroup_call, DRW_shgroup_call_obmat, DRW_shgroup_create(), DRW_shgroup_create_sub(), DRW_shgroup_uniform_block, DRW_shgroup_uniform_int_copy(), DRW_shgroup_uniform_texture_ref(), DRW_shgroup_uniform_vec3_copy(), DRW_shgroup_uniform_vec4_copy(), DRW_STATE_BLEND_ALPHA, DRW_state_is_fbo(), DRW_STATE_WRITE_COLOR, DRW_viewport_texture_list_get(), G_draw, GPU_uniformbuf_create, GPU_uniformbuf_update(), GPUBatch, OVERLAY_PrivateData::grid, OVERLAY_PrivateData::grid_axes, OVERLAY_PrivateData::grid_data, OVERLAY_PrivateData::grid_flag, OVERLAY_PassList::grid_ps, OVERLAY_Instance::grid_ubo, OVERLAY_Data::instance, interp_v4_v4v4(), NULL, OVERLAY_shader_grid(), OVERLAY_shader_grid_background(), OVERLAY_shader_grid_image(), OVERLAY_StorageList::pd, OVERLAY_Data::psl, sh, SHOW_AXIS_Z, OVERLAY_GridData::size, SPACE_IMAGE, OVERLAY_PrivateData::space_type, srgb_to_linearrgb_v4(), state, OVERLAY_Data::stl, TH_BACK, UI_GetThemeColorShade4fv(), unit_m4(), x, y, OVERLAY_PrivateData::zneg_flag, OVERLAY_PrivateData::zplane_axes, and OVERLAY_PrivateData::zpos_flag.
Referenced by OVERLAY_cache_init().
void OVERLAY_grid_draw | ( | OVERLAY_Data * | vedata | ) |
Definition at line 299 of file overlay_grid.c.
References DRW_draw_pass(), OVERLAY_PassList::grid_ps, and OVERLAY_Data::psl.
Referenced by OVERLAY_draw_scene().
void OVERLAY_grid_init | ( | OVERLAY_Data * | vedata | ) |
Definition at line 24 of file overlay_grid.c.
References View3D::camera, View3D::clip_end, CLIP_ZNEG, CLIP_ZPOS, copy_v3_fl(), copy_v3_fl3(), copy_v3_v3(), CUSTOM_GRID, Object::data, DEG_get_evaluated_object(), DRWContextState::depsgraph, OVERLAY_GridData::distance, DRW_context_state_get(), DRW_view_viewmat_get(), DRW_view_winmat_get(), ED_space_image_grid_steps(), ED_space_image_has_buffer(), ED_space_image_zoom_level(), ED_view3d_grid_steps(), ELEM, fabsf, SpaceImageOverlay::flag, SpaceImage::flag, View3D::flag, float(), OVERLAY_PrivateData::grid, OVERLAY_PrivateData::grid_axes, GRID_BACK, GRID_CAMERA, OVERLAY_PrivateData::grid_data, OVERLAY_PrivateData::grid_flag, OVERLAY_PrivateData::hide_overlays, len_v3(), OVERLAY_GridData::line_size, max_ff(), min_ff(), SpaceImage::mode, negate_v3_v3(), NULL, OB_CAMERA, SpaceImage::overlay, RegionView3D::persp, PLANE_IMAGE, PLANE_XY, PLANE_XZ, PLANE_YZ, DRWContextState::region, DRWContextState::rv3d, RV3D_CAMOB, RV3D_ORTHO, RV3D_VIEW_BACK, RV3D_VIEW_BOTTOM, RV3D_VIEW_FRONT, RV3D_VIEW_LEFT, RV3D_VIEW_RIGHT, RV3D_VIEW_TOP, RV3D_VIEW_USER, scene, DRWContextState::scene, SHOW_AXIS_X, SHOW_AXIS_Y, SHOW_AXIS_Z, SHOW_GRID, SI_CUSTOM_GRID, SI_GRID_STEPS_LEN, SI_MODE_UV, SI_OVERLAY_SHOW_GRID_BACKGROUND, OVERLAY_GridData::size, DRWContextState::space_data, SPACE_IMAGE, OVERLAY_PrivateData::space_type, OVERLAY_GridData::steps, SpaceImage::tile_grid_shape, Object::type, ARegion::v2d, DRWContextState::v3d, OVERLAY_PrivateData::v3d_gridflag, V3D_SHOW_FLOOR, V3D_SHOW_ORTHO_GRID, V3D_SHOW_X, V3D_SHOW_Y, V3D_SHOW_Z, V3D_XR_SESSION_MIRROR, V3D_XR_SESSION_SURFACE, RegionView3D::view, OVERLAY_PrivateData::zneg_flag, OVERLAY_GridData::zoom_factor, OVERLAY_PrivateData::zplane_axes, and OVERLAY_PrivateData::zpos_flag.
Referenced by OVERLAY_engine_init().