Blender  V3.3
Functions
sequencer/intern/sound.c File Reference
#include <math.h>
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "SEQ_sound.h"
#include "SEQ_time.h"
#include "sequencer.h"
#include "strip_time.h"

Go to the source code of this file.

Functions

void SEQ_sound_update_length (Main *bmain, Scene *scene)
 
void SEQ_sound_update_bounds_all (Scene *scene)
 
void SEQ_sound_update_bounds (Scene *scene, Sequence *seq)
 
static void seq_update_sound_recursive (Scene *scene, ListBase *seqbasep, bSound *sound)
 
void SEQ_sound_update (Scene *scene, bSound *sound)
 
float SEQ_sound_pitch_get (const Scene *scene, const Sequence *seq)
 

Function Documentation

◆ SEQ_sound_pitch_get()

float SEQ_sound_pitch_get ( const Scene scene,
const Sequence seq 
)

◆ SEQ_sound_update()

void SEQ_sound_update ( Scene scene,
bSound sound 
)

◆ SEQ_sound_update_bounds()

void SEQ_sound_update_bounds ( Scene scene,
Sequence seq 
)

◆ SEQ_sound_update_bounds_all()

void SEQ_sound_update_bounds_all ( Scene scene)

◆ SEQ_sound_update_length()

void SEQ_sound_update_length ( Main bmain,
Scene scene 
)

Definition at line 65 of file sequencer/intern/sound.c.

References Scene::ed, scene, Editing::seqbase, and UNUSED_VARS.

◆ seq_update_sound_recursive()

static void seq_update_sound_recursive ( Scene scene,
ListBase seqbasep,
bSound sound 
)
static