Blender
V3.3
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#include <DNA_node_types.h>
Public Attributes | |
float | value [4] |
Definition at line 602 of file DNA_node_types.h.
float bNodeSocketValueRGBA::value[4] |
Definition at line 603 of file DNA_node_types.h.
Referenced by bc_get_cot_from_shader(), blender::nodes::decl::Color::build(), blender::io::obj::copy_property_from_node(), cycles_node_socket_rgba_value(), default_paint_slot_color_get(), do_versions_socket_default_value_259(), blender::nodes::node_shader_normal_map_cc::gpu_shader_normal_map(), gpu_uniformbuffer_link(), node_add_socket_from_template(), blender::nodes::node_shader_bsdf_principled_cc::node_shader_gpu_bsdf_principled(), blender::nodes::node_shader_subsurface_scattering_cc::node_shader_gpu_subsurface_scattering(), node_socket_init_default_value(), blender::eevee::DefaultSurfaceNodeTree::nodetree_get(), blender::eevee::DefaultWorldNodeTree::nodetree_get(), ntree_shader_expand_socket_default(), and blender::io::obj::set_property_of_socket().