#include <algorithm>
#include <map>
#include <vector>
#include "BCAnimationCurve.h"
#include "BCAnimationSampler.h"
#include "BCMath.h"
#include "ExportSettings.h"
#include "collada_utils.h"
#include "BKE_action.h"
#include "BKE_constraint.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BLI_listbase.h"
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "ED_object.h"
Go to the source code of this file.
◆ add_keyframes_from()
◆ get_sample_frames()
static void get_sample_frames |
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BCFrameSet & |
sample_frames, |
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int |
sampling_rate, |
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bool |
keyframe_at_end, |
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Scene * |
scene |
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) |
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static |
◆ is_object_keyframe()
static bool is_object_keyframe |
( |
Object * |
ob, |
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int |
frame_index |
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) |
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static |
◆ BCEmptyAnimationCurves
◆ EMPTY_STRING