Blender
V3.3
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#include <draw_manager.h>
Public Attributes | |
uint32_t | mask |
BoundSphere | bsphere |
void * | user_data |
Data structure containing all drawcalls organized by passes and materials. DRWPass > DRWShadingGroup > DRWCall > DRWCallState > DRWUniform
Definition at line 103 of file draw_manager.h.
BoundSphere DRWCullingState::bsphere |
Definition at line 107 of file draw_manager.h.
Referenced by draw_compute_culling(), draw_unit_state_create(), drw_call_culling_init(), and DRW_shgroup_call_ex().
uint32_t DRWCullingState::mask |
Definition at line 104 of file draw_manager.h.
Referenced by draw_call_is_culled(), and draw_compute_culling().
void* DRWCullingState::user_data |
Definition at line 109 of file draw_manager.h.
Referenced by draw_compute_culling(), draw_unit_state_create(), drw_call_culling_init(), and DRW_shgroup_call_ex().