Blender
V3.3
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#include "bvh/build.h"
#include "bvh/bvh.h"
#include "device/device.h"
#include "scene/hair.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader_graph.h"
#include "subd/patch_table.h"
#include "subd/split.h"
#include "util/foreach.h"
#include "util/log.h"
#include "util/progress.h"
#include "util/set.h"
Go to the source code of this file.
Functions | |
NODE_DEFINE (Mesh) | |
NODE_DEFINE | ( | Mesh | ) |
Definition at line 113 of file scene/mesh.cpp.
References NodeType::add(), blender::bke::idprop::create(), NodeEnum::insert(), NodeType::NONE, smooth(), SOCKET_BOOLEAN_ARRAY, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_INT_ARRAY, SOCKET_POINT2_ARRAY, SOCKET_POINT_ARRAY, SOCKET_TRANSFORM, Mesh::SUBDIVISION_CATMULL_CLARK, Mesh::SUBDIVISION_LINEAR, Mesh::SUBDIVISION_NONE, transform_identity(), Node::type, and verts.