Blender
V3.3
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#include <COM_MapUVOperation.h>
Public Member Functions | |
MapUVOperation () | |
bool | determine_depending_area_of_interest (rcti *input, ReadBufferOperation *read_operation, rcti *output) override |
void | execute_pixel_sampled (float output[4], float x, float y, PixelSampler sampler) override |
void | pixel_transform (const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha) |
void | init_data () override |
void | init_execution () override |
void | deinit_execution () override |
void | set_alpha (float alpha) |
void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) override |
Get input operation area being read by this operation on rendering given output area. More... | |
void | update_memory_buffer_started (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
void | update_memory_buffer_partial (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
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virtual | ~NodeOperation () |
void | set_name (const std::string name) |
const std::string | get_name () const |
void | set_id (const int id) |
const int | get_id () const |
float | get_constant_value_default (float default_value) |
const float * | get_constant_elem_default (const float *default_elem) |
const NodeOperationFlags | get_flags () const |
std::optional< NodeOperationHash > | generate_hash () |
unsigned int | get_number_of_input_sockets () const |
unsigned int | get_number_of_output_sockets () const |
NodeOperationOutput * | get_output_socket (unsigned int index=0) |
NodeOperationInput * | get_input_socket (unsigned int index) |
NodeOperation * | get_input_operation (int index) |
virtual void | determine_canvas (const rcti &preferred_area, rcti &r_area) |
virtual bool | is_output_operation (bool) const |
is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. More... | |
void | set_execution_model (const eExecutionModel model) |
void | set_bnodetree (const bNodeTree *tree) |
void | set_execution_system (ExecutionSystem *system) |
virtual void | execute_region (rcti *, unsigned int) |
when a chunk is executed by a CPUDevice, this method is called More... | |
virtual void | execute_opencl_region (OpenCLDevice *, rcti *, unsigned int, MemoryBuffer **, MemoryBuffer *) |
when a chunk is executed by an OpenCLDevice, this method is called More... | |
virtual void | execute_opencl (OpenCLDevice *, MemoryBuffer *, cl_mem, MemoryBuffer **, std::list< cl_mem > *, std::list< cl_kernel > *) |
custom handle to add new tasks to the OpenCL command queue in order to execute a chunk on an GPUDevice. More... | |
void | set_canvas (const rcti &canvas_area) |
const rcti & | get_canvas () const |
void | unset_canvas () |
virtual bool | is_active_viewer_output () const |
is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). More... | |
void | set_canvas_input_index (unsigned int index) |
set the index of the input socket that will determine the canvas of this operation More... | |
void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
virtual eCompositorPriority | get_render_priority () const |
get the render priority of this node. More... | |
bool | is_braked () const |
void | update_draw () |
unsigned int | get_width () const |
unsigned int | get_height () const |
void | read_sampled (float result[4], float x, float y, PixelSampler sampler) |
void | read_filtered (float result[4], float x, float y, float dx[2], float dy[2]) |
void | read (float result[4], int x, int y, void *chunk_data) |
virtual void * | initialize_tile_data (rcti *) |
virtual void | deinitialize_tile_data (rcti *, void *) |
virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
virtual std::unique_ptr< MetaData > | get_meta_data () |
void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
virtual void | update_memory_buffer (MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span< MemoryBuffer * > UNUSED(inputs)) |
void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Definition at line 10 of file COM_MapUVOperation.h.
blender::compositor::MapUVOperation::MapUVOperation | ( | ) |
Definition at line 8 of file COM_MapUVOperation.cc.
References blender::compositor::NodeOperation::add_input_socket(), blender::compositor::NodeOperation::add_output_socket(), blender::compositor::Align, blender::compositor::Color, blender::compositor::NodeOperationFlags::complex, blender::compositor::NodeOperation::flags_, blender::compositor::NodeOperation::set_canvas_input_index(), and blender::compositor::Vector.
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overridevirtual |
Deinitialize the execution
Reimplemented from blender::compositor::NodeOperation.
Definition at line 150 of file COM_MapUVOperation.cc.
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overridevirtual |
we need a 3x3 differential filter for UV Input and full buffer for the image
Reimplemented from blender::compositor::NodeOperation.
Definition at line 156 of file COM_MapUVOperation.cc.
References blender::compositor::NodeOperation::determine_depending_area_of_interest(), blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_input_operation(), blender::compositor::NodeOperation::get_width(), input, output, rcti::xmax, rcti::xmin, rcti::ymax, and rcti::ymin.
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overridevirtual |
The inner loop of this operation.
Reimplemented from blender::compositor::NodeOperation.
Definition at line 43 of file COM_MapUVOperation.cc.
References blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_width(), len_v2(), mul_v4_fl(), output, pixel_transform(), blender::compositor::NodeOperation::read_filtered(), threshold, x, xy, y, and zero_v4().
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overridevirtual |
Get input operation area being read by this operation on rendering given output area.
Implementation don't need to ensure r_input_area is within input operation bounds. The caller must clamp it. TODO: See if it's possible to use parameter overloading (input_id for example).
input_idx | Input operation index for which we want to calculate the area being read. |
output_area | Area being rendered by this operation. |
r_input_area | Returned input operation area that needs to be read in order to render given output area. |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 187 of file COM_MapUVOperation.cc.
References blender::compositor::Bilinear, blender::compositor::expand_area_for_sampler(), blender::compositor::NodeOperation::get_canvas(), and blender::compositor::NodeOperation::get_input_operation().
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overridevirtual |
Initializes operation data needed after operations are linked and resolutions determined. For rendering heap memory data use init_execution().
Reimplemented from blender::compositor::NodeOperation.
Definition at line 21 of file COM_MapUVOperation.cc.
References blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_input_operation(), and blender::compositor::NodeOperation::get_width().
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overridevirtual |
Initialize the execution
Reimplemented from blender::compositor::NodeOperation.
Definition at line 32 of file COM_MapUVOperation.cc.
References blender::compositor::Bilinear, blender::compositor::NodeOperation::execution_model_, blender::compositor::NodeOperation::get_input_socket_reader(), usdtokens::out(), blender::compositor::NodeOperation::read_sampled(), blender::compositor::Tiled, x, and y.
void blender::compositor::MapUVOperation::pixel_transform | ( | const float | xy[2], |
float | r_uv[2], | ||
float | r_deriv[2][2], | ||
float & | r_alpha | ||
) |
Definition at line 99 of file COM_MapUVOperation.cc.
References blender::robust_pred::epsilon, float(), xy, and zero_v2().
Referenced by execute_pixel_sampled(), and update_memory_buffer_partial().
Definition at line 58 of file COM_MapUVOperation.h.
Referenced by blender::compositor::MapUVNode::convert_to_operations().
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overridevirtual |
Executes operation updating a memory buffer area. Multi-threaded calls.
Implements blender::compositor::MultiThreadedOperation.
Definition at line 214 of file COM_MapUVOperation.cc.
References blender::compositor::area(), float(), inputs, len_v2(), mul_v4_fl(), output, pixel_transform(), blender::compositor::MemoryBuffer::read_elem_filtered(), threshold, xy, and zero_v4().
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override |
Definition at line 204 of file COM_MapUVOperation.cc.
References inputs, usdtokens::out(), blender::compositor::MemoryBuffer::read_elem_bilinear(), x, and y.