void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void nodeRegisterType(struct bNodeType *ntype)
GPUNodeLink * GPU_uniformbuf_link_out(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *stack, int index)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
void construct_and_set_matching_fn(Args &&...args)
static int gpu_shader_value(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void sh_node_value_declare(NodeDeclarationBuilder &b)
static void sh_node_value_build_multi_function(NodeMultiFunctionBuilder &builder)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_value()
NodeMultiFunctionBuildFunction build_multi_function
NodeDeclareFunction declare