80 float co_curr_2d[2], co_orig_2d[2];
82 int mval_ofs[2], mval_start[2], mval_end[2];
87 ARRAY_SET_ITEMS(mval_ofs,
t->mouse.imval[0] - co_orig_2d[0],
t->mouse.imval[1] - co_orig_2d[1]);
88 ARRAY_SET_ITEMS(mval_start, co_orig_2d[0] + mval_ofs[0], co_orig_2d[1] + mval_ofs[1]);
89 ARRAY_SET_ITEMS(mval_end, co_curr_2d[0] + mval_ofs[0], co_curr_2d[1] + mval_ofs[1]);
116 const float mval_fl[2] = {
UNPACK2(mval)};
120 float dist_sq = 0.0f;
121 float dist_min_sq = FLT_MAX;
124 for (i = 0, sv = sld->
sv; i < sld->totsv; i++, sv++) {
130 if (dist_sq < dist_min_sq) {
131 dist_min_sq = dist_sq;
143 const float imval_fl[2] = {
UNPACK2(
t->mouse.imval)};
144 const float mval_fl[2] = {
UNPACK2(mval)};
159 for (i = 0, sv = sld->
sv; i < sld->totsv; i++, sv++) {
161 float dir_dot_best = -FLT_MAX;
162 int co_link_curr_best = -1;
175 if (dir_dot > dir_dot_best) {
176 dir_dot_best = dir_dot;
177 co_link_curr_best = j;
181 if (co_link_curr_best != -1) {
252 copy_v3_v3(sv_array[j].co_link_orig_3d[k], v_other->
co);
290 if (sld->
totsv > 0) {
293 for (i = 0; i < sld->
totsv; i++, sv++) {
310 switch (event->
type) {
337 switch (event->
val) {
339 sld->curr_sv_index = ((sld->curr_sv_index - 1) + sld->totsv) % sld->totsv;
342 sld->curr_sv_index = (sld->curr_sv_index + 1) % sld->totsv;
377 const int alpha_shade = -160;
398 for (i = 0; i < sld->
totsv; i++, sv++) {
405 for (i = 0; i < sld->
totsv; i++, sv++) {
431 if ((
t->mval[0] !=
t->mouse.imval[0]) || (
t->mval[1] !=
t->mouse.imval[1])) {
437 xy_delta[0] =
t->mval[0] -
t->mouse.imval[0];
438 xy_delta[1] =
t->mval[1] -
t->mouse.imval[1];
456 float viewport_size[4];
458 immUniform2f(
"viewport_size", viewport_size[2], viewport_size[3]);
498 for (i = 0; i < sld->
totsv; i++, sv++) {
499 interp_v3_v3v3(sv->v->co, sv->co_orig_3d, sv->co_link_orig_3d[sv->co_link_curr], perc);
506 const float tperc = perc * edge_len_curr;
508 for (i = 0; i < sld->
totsv; i++, sv++) {
512 sub_v3_v3v3(dir, sv->co_link_orig_3d[sv->co_link_curr], sv->co_orig_3d);
515 if (edge_len > FLT_EPSILON) {
517 madd_v3_v3v3fl(sv->v->co, sv->co_link_orig_3d[sv->co_link_curr], dir, -tperc);
537 float snap_point[3], co_orig_3d[3], co_curr_3d[3], dvec[3];
569 const bool flipped = slp->
flipped;
570 const bool use_even = slp->
use_even;
572 const bool is_constrained = !(is_clamp ==
false ||
hasNumInput(&
t->num));
574 final =
t->values[0] +
t->values_modal_offset[0];
582 if (is_constrained) {
583 CLAMP(
final, 0.0f, 1.0f);
588 t->values_final[0] =
final;
637 t->custom.mode.data = slp;
638 t->custom.mode.use_free =
true;
645 tc->custom.mode.data = sld;
666 t->snap[1] =
t->snap[0] * 0.1f;
669 t->num.unit_sys =
t->scene->unit.system;
typedef float(TangentPoint)[2]
BMEditMesh * BKE_editmesh_from_object(struct Object *ob)
Return the BMEditMesh for a given object.
float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3])
void unit_m4(float m[4][4])
void mul_mat3_m4_v3(const float M[4][4], float r[3])
bool invert_m4_m4(float R[4][4], const float A[4][4])
void mul_m4_v3(const float M[4][4], float r[3])
void mul_v3_m4v3(float r[3], const float M[4][4], const float v[3])
MINLINE float len_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE float len_squared_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT
MINLINE float normalize_v3(float r[3])
MINLINE void sub_v3_v3(float r[3], const float a[3])
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void negate_v3_v3(float r[3], const float a[3])
void project_plane_v3_v3v3(float out[3], const float p[3], const float v_plane[3])
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
void interp_v3_v3v3(float r[3], const float a[3], const float b[3], float t)
MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2])
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f)
MINLINE void add_v3_v3(float r[3], const float a[3])
size_t BLI_strncpy_rlen(char *__restrict dst, const char *__restrict src, size_t maxncpy) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
size_t BLI_snprintf_rlen(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define ARRAY_SET_ITEMS(...)
@ SCE_SNAP_MODE_FACE_RAYCAST
void ED_area_status_text(ScrArea *area, const char *str)
void ED_view3d_win_to_delta(const struct ARegion *region, const float xy_delta[2], float zfac, float r_out[3])
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, const struct Object *ob, float r_pmat[4][4])
void ED_view3d_project_float_v2_m4(const struct ARegion *region, const float co[3], float r_co[2], const float mat[4][4])
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
void GPU_matrix_pop(void)
#define GPU_matrix_mul(x)
void GPU_matrix_push(void)
@ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_UNIFORM_COLOR
void GPU_blend(eGPUBlend blend)
void GPU_line_width(float width)
void GPU_point_size(float size)
void GPU_depth_test(eGPUDepthTest test)
void GPU_viewport_size_get_f(float coords[4])
Read Guarded memory(de)allocation.
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position CLAMP
float UI_GetThemeValuef(int colorid)
#define BM_elem_flag_disable(ele, hflag)
#define BM_elem_flag_test(ele, hflag)
#define BM_elem_flag_enable(ele, hflag)
#define BM_ITER_ELEM(ele, iter, data, itype)
#define BM_ITER_MESH(ele, iter, bm, itype)
ATTR_WARN_UNUSED_RESULT BMesh * bm
BLI_INLINE BMVert * BM_edge_other_vert(BMEdge *e, const BMVert *v) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
void(* MEM_freeN)(void *vmemh)
void *(* MEM_callocN)(size_t len, const char *str)
void *(* MEM_mallocN)(size_t len, const char *str)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
TransCustomDataContainer custom
float(* co_link_orig_3d)[3]
struct LinkNode ** cd_loop_groups
TransDataVertSlideVert * sv
const char * WM_bool_as_string(bool test)