Blender
V3.3
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#include "../asset/ED_asset_catalog.h"
#include "../asset/ED_asset_filter.h"
#include "../asset/ED_asset_handle.h"
#include "../asset/ED_asset_library.h"
#include "../asset/ED_asset_list.h"
#include "../asset/ED_asset_mark_clear.h"
#include "../asset/ED_asset_temp_id_consumer.h"
#include "../asset/ED_asset_type.h"
Go to the source code of this file.
Functions | |
void | ED_operatortypes_asset (void) |
The public API for assets is defined in dedicated headers. This is a utility file that just includes all of these.
Definition in file ED_asset.h.
Definition at line 938 of file asset_ops.cc.
References ASSET_OT_bundle_install(), ASSET_OT_catalog_delete(), ASSET_OT_catalog_new(), ASSET_OT_catalog_redo(), ASSET_OT_catalog_undo(), ASSET_OT_catalog_undo_push(), ASSET_OT_catalogs_save(), ASSET_OT_clear(), ASSET_OT_library_refresh(), ASSET_OT_mark(), and WM_operatortype_append().
Referenced by ED_spacetypes_init().