void ED_assetlist_storage_id_remap(struct ID *id_old, struct ID *id_new)
struct ImBuf * ED_assetlist_asset_image_get(const AssetHandle *asset_handle)
void ED_assetlist_clear(const struct AssetLibraryReference *library_reference, struct bContext *C)
const char * ED_assetlist_library_path(const struct AssetLibraryReference *library_reference)
int ED_assetlist_size(const struct AssetLibraryReference *library_reference)
void ED_assetlist_storage_fetch(const struct AssetLibraryReference *library_reference, const struct bContext *C)
bool ED_assetlist_listen(const struct AssetLibraryReference *library_reference, const struct wmNotifier *notifier)
void ED_assetlist_ensure_previews_job(const struct AssetLibraryReference *library_reference, struct bContext *C)
void ED_assetlist_storage_exit(void)
bool ED_assetlist_storage_has_list_for_library(const AssetLibraryReference *library_reference)
void ED_assetlist_storage_tag_main_data_dirty(void)