Blender  V3.3
Basic.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
4 int min_i(int a, int b);
5 
6 int max_i(int a, int b);
7 int clamp_i(int val, int min, int max);
8 
9 float min_f(float a, float b);
10 float max_f(float a, float b);
11 float clamp_f(float val, float min, float max);
12 
13 void rect_copy(int dst[2][2], int src[2][2]);
14 int rect_contains_pt(int rect[2][2], int pt[2]);
15 int rect_width(int rect[2][2]);
16 int rect_height(int rect[2][2]);
float max_f(float a, float b)
Definition: Basic.c:23
int max_i(int a, int b)
Definition: Basic.c:10
float min_f(float a, float b)
Definition: Basic.c:19
float clamp_f(float val, float min, float max)
int rect_contains_pt(int rect[2][2], int pt[2])
Definition: Basic.c:37
int min_i(int a, int b)
Definition: Basic.c:6
int clamp_i(int val, int min, int max)
int rect_width(int rect[2][2])
Definition: Basic.c:42
int rect_height(int rect[2][2])
Definition: Basic.c:46
void rect_copy(int dst[2][2], int src[2][2])
Definition: Basic.c:32
SyclQueue void void * src
static unsigned a[3]
Definition: RandGen.cpp:78
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
#define min(a, b)
Definition: sort.c:35
float max