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static void | blender::nodes::node_geo_scale_elements_cc::node_declare (NodeDeclarationBuilder &b) |
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static void | blender::nodes::node_geo_scale_elements_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
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static void | blender::nodes::node_geo_scale_elements_cc::node_init (bNodeTree *UNUSED(tree), bNode *node) |
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static void | blender::nodes::node_geo_scale_elements_cc::node_update (bNodeTree *ntree, bNode *node) |
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static float3 | blender::nodes::node_geo_scale_elements_cc::transform_with_uniform_scale (const float3 &position, const float3 ¢er, const float scale) |
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static float4x4 | blender::nodes::node_geo_scale_elements_cc::create_single_axis_transform (const float3 ¢er, const float3 &axis, const float scale) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_vertex_islands_uniformly (Mesh &mesh, const Span< ElementIsland > islands, const UniformScaleParams ¶ms, const GetVertexIndicesFn get_vertex_indices) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_vertex_islands_on_axis (Mesh &mesh, const Span< ElementIsland > islands, const AxisScaleParams ¶ms, const GetVertexIndicesFn get_vertex_indices) |
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static Vector< ElementIsland > | blender::nodes::node_geo_scale_elements_cc::prepare_face_islands (const Mesh &mesh, const IndexMask face_selection) |
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static void | blender::nodes::node_geo_scale_elements_cc::get_face_vertices (const Mesh &mesh, int face_index, VectorSet< int > &r_vertex_indices) |
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static AxisScaleParams | blender::nodes::node_geo_scale_elements_cc::evaluate_axis_scale_fields (FieldEvaluator &evaluator, const AxisScaleFields &fields) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_faces_on_axis (MeshComponent &mesh_component, const AxisScaleFields &fields) |
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static UniformScaleParams | blender::nodes::node_geo_scale_elements_cc::evaluate_uniform_scale_fields (FieldEvaluator &evaluator, const UniformScaleFields &fields) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_faces_uniformly (MeshComponent &mesh_component, const UniformScaleFields &fields) |
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static Vector< ElementIsland > | blender::nodes::node_geo_scale_elements_cc::prepare_edge_islands (const Mesh &mesh, const IndexMask edge_selection) |
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static void | blender::nodes::node_geo_scale_elements_cc::get_edge_vertices (const Mesh &mesh, int edge_index, VectorSet< int > &r_vertex_indices) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_edges_uniformly (MeshComponent &mesh_component, const UniformScaleFields &fields) |
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static void | blender::nodes::node_geo_scale_elements_cc::scale_edges_on_axis (MeshComponent &mesh_component, const AxisScaleFields &fields) |
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static void | blender::nodes::node_geo_scale_elements_cc::node_geo_exec (GeoNodeExecParams params) |
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void | register_node_type_geo_scale_elements () |
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