21 return wrap(list_ptr);
struct GPUDrawList GPUDrawList
virtual void append(GPUBatch *batch, int i_first, int i_count)=0
static GPUBackend * get()
virtual DrawList * drawlist_alloc(int list_length)=0
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
void GPU_draw_list_submit(GPUDrawList *list)
void GPU_draw_list_discard(GPUDrawList *list)
GPUDrawList * GPU_draw_list_create(int list_length)
static GPUContext * wrap(Context *ctx)
static Context * unwrap(GPUContext *ctx)