|
file | Curvature.cpp [code] |
| GTS - Library for the manipulation of triangulated surfaces.
|
|
file | Curvature.h [code] |
| GTS - Library for the manipulation of triangulated surfaces.
|
|
file | Nature.h [code] |
| Different natures for both vertices and edges.
|
|
file | WEdge.cpp [code] |
| Classes to define a Winged Edge data structure.
|
|
file | WEdge.h [code] |
| Classes to define a Winged Edge data structure.
|
|
file | WFillGrid.cpp [code] |
| Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
|
|
file | WFillGrid.h [code] |
| Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
|
|
file | WingedEdgeBuilder.cpp [code] |
| Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
|
|
file | WingedEdgeBuilder.h [code] |
| Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes of a scene graph.
|
|
file | WSFillGrid.cpp [code] |
| Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
|
|
file | WSFillGrid.h [code] |
| Class to fill in a grid from a SceneGraph (uses only the WingedEdge structures)
|
|
file | WXEdge.cpp [code] |
| Classes to define an Extended Winged Edge data structure.
|
|
file | WXEdge.h [code] |
| Classes to define an Extended Winged Edge data structure.
|
|
file | WXEdgeBuilder.cpp [code] |
| Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
|
|
file | WXEdgeBuilder.h [code] |
| Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info (silhouette etc...)) structure from a polygonal model.
|
|