Blender
V3.3
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class | WhiteNoiseFunction |
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static void | sh_node_tex_white_noise_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_white_noise (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | node_shader_init_tex_white_noise (bNodeTree *UNUSED(ntree), bNode *node) |
static const char * | gpu_shader_get_name (const int dimensions) |
static int | gpu_shader_tex_white_noise (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
static void | node_shader_update_tex_white_noise (bNodeTree *ntree, bNode *node) |
static void | sh_node_noise_build_multi_function (NodeMultiFunctionBuilder &builder) |
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Definition at line 35 of file node_shader_tex_white_noise.cc.
References BLI_assert.
Referenced by gpu_shader_tex_white_noise().
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Definition at line 44 of file node_shader_tex_white_noise.cc.
References gpu_shader_get_name(), GPU_stack_link(), node, and usdtokens::out().
Referenced by register_node_type_sh_tex_white_noise().
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Definition at line 25 of file node_shader_tex_white_noise.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_tex_white_noise().
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Definition at line 30 of file node_shader_tex_white_noise.cc.
References node.
Referenced by register_node_type_sh_tex_white_noise().
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Definition at line 54 of file node_shader_tex_white_noise.cc.
References node, nodeFindSocket(), nodeSetSocketAvailability(), ntree, and SOCK_IN.
Referenced by register_node_type_sh_tex_white_noise().
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Definition at line 177 of file node_shader_tex_white_noise.cc.
References blender::nodes::NodeMultiFunctionBuilder::construct_and_set_matching_fn(), node, and blender::nodes::NodeMultiFunctionBuilder::node().
Referenced by register_node_type_sh_tex_white_noise().
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Definition at line 13 of file node_shader_tex_white_noise.cc.
References usdtokens::b(), min, N_, and node.
Referenced by register_node_type_sh_tex_white_noise().