Blender
V3.3
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#include <eevee_world.hh>
Public Member Functions | |
World (Instance &inst) | |
World | |
void | sync () |
Definition at line 47 of file eevee_world.hh.
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inline |
Definition at line 57 of file eevee_world.hh.
void World::sync | ( | ) |
Definition at line 60 of file eevee_world.cc.
References blender::assign_if_different(), DEG_get_original_id(), blender::eevee::DefaultWorldNodeTree::nodetree_get(), ntree, blender::eevee::Instance::pipelines, DrawData::recalc, blender::eevee::Sampling::reset(), blender::eevee::WorldHandle::reset_recalc_flag(), blender::eevee::Instance::sampling, blender::eevee::Instance::scene, blender::eevee::Instance::shaders, blender::eevee::Instance::sync, blender::eevee::WorldPipeline::sync(), blender::eevee::SyncModule::sync_world(), blender::eevee::PipelineModule::world, Scene::world, and blender::eevee::ShaderModule::world_shader_get().
Referenced by blender::eevee::Instance::begin_sync().