#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include "BCAnimationCurve.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_light_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BIK_api.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "ED_object.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "COLLADASWBaseInputElement.h"
#include "COLLADASWConstants.h"
#include "COLLADASWInputList.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWSampler.h"
#include "COLLADASWSource.h"
#include "COLLADASWVertices.h"
#include "BCAnimationSampler.h"
#include "EffectExporter.h"
#include "collada_internal.h"
#include "IK_solver.h"
#include <algorithm>
#include <map>
#include <vector>
Go to the source code of this file.
◆ BC_animation_source_type
◆ BC_global_rotation_type
◆ BC_animation_source_type
Enumerator |
---|
BC_SOURCE_TYPE_VALUE | |
BC_SOURCE_TYPE_ANGLE | |
BC_SOURCE_TYPE_TIMEFRAME | |
Definition at line 62 of file AnimationExporter.h.
◆ BC_global_rotation_type
Enumerator |
---|
BC_NO_ROTATION | |
BC_OBJECT_ROTATION | |
BC_DATA_ROTATION | |
Definition at line 68 of file AnimationExporter.h.