Blender
V3.3
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#include <GPU_select.h>
Public Attributes | |
unsigned int | id |
unsigned int | depth |
The result of calling GPU_select_begin & GPU_select_end.
Definition at line 32 of file GPU_select.h.
unsigned int GPUSelectResult::depth |
The nearest depth.
GL_SELECT
supported both near and far depths, this has not been included as Blender doesn't need this however support could be added. Definition at line 42 of file GPU_select.h.
Referenced by gizmo_find_intersected_3d_intern(), gpu_select_pick_end(), and gpu_select_query_end().
unsigned int GPUSelectResult::id |
The selection identifier matching the value passed in by GPU_select_load_id.
Definition at line 34 of file GPU_select.h.
Referenced by do_pose_box_select(), gizmo_find_intersected_3d_intern(), GPU_select_buffer_remove_by_id(), gpu_select_pick_end(), gpu_select_query_end(), and gpu_select_query_load_id().