Blender
V3.3
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Go to the source code of this file.
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static void | valuefn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
static void | exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_distance (void) |
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static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
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Definition at line 33 of file node_texture_distance.c.
References data, node, usdtokens::out(), tex_output(), and valuefn().
Referenced by register_node_type_tex_distance().
Definition at line 43 of file node_texture_distance.c.
References exec(), inputs, NODE_CLASS_CONVERTER, node_type_exec(), node_type_socket_templates(), nodeRegisterType(), NULL, outputs, TEX_NODE_DISTANCE, and tex_node_type_base().
Referenced by registerTextureNodes().
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Definition at line 23 of file node_texture_distance.c.
References len_v3v3(), usdtokens::out(), and tex_input_vec().
Referenced by exec().
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Definition at line 12 of file node_texture_distance.c.
Referenced by register_node_type_tex_distance().
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Definition at line 18 of file node_texture_distance.c.
Referenced by register_node_type_tex_distance().