Blender  V3.3
COM_SplitViewerNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_SplitViewerNode.h"
5 
6 #include "COM_SplitOperation.h"
7 #include "COM_ViewerOperation.h"
8 
9 namespace blender::compositor {
10 
11 SplitViewerNode::SplitViewerNode(bNode *editor_node) : Node(editor_node)
12 {
13  /* pass */
14 }
15 
17  const CompositorContext &context) const
18 {
19  bNode *editor_node = this->get_bnode();
20  bool do_output = (editor_node->flag & NODE_DO_OUTPUT_RECALC || context.is_rendering()) &&
21  (editor_node->flag & NODE_DO_OUTPUT);
22 
23  NodeInput *image1Socket = this->get_input_socket(0);
24  NodeInput *image2Socket = this->get_input_socket(1);
25  Image *image = (Image *)this->get_bnode()->id;
26  ImageUser *image_user = (ImageUser *)this->get_bnode()->storage;
27  Scene *scene = context.get_scene();
28 
29  SplitOperation *split_viewer_operation = new SplitOperation();
30  split_viewer_operation->set_split_percentage(this->get_bnode()->custom1);
31  split_viewer_operation->set_xsplit(!this->get_bnode()->custom2);
32 
33  converter.add_operation(split_viewer_operation);
34  converter.map_input_socket(image1Socket, split_viewer_operation->get_input_socket(0));
35  converter.map_input_socket(image2Socket, split_viewer_operation->get_input_socket(1));
36 
37  ViewerOperation *viewer_operation = new ViewerOperation();
38  viewer_operation->set_image(image);
39  viewer_operation->set_image_user(image_user);
40  viewer_operation->set_view_settings(&scene->view_settings);
41  viewer_operation->set_display_settings(&scene->display_settings);
42  viewer_operation->set_render_data(context.get_render_data());
43  viewer_operation->set_view_name(context.get_view_name());
44 
45  /* defaults - the viewer node has these options but not exposed for split view
46  * we could use the split to define an area of interest on one axis at least */
47  viewer_operation->set_chunk_order(ChunkOrdering::Default);
48  viewer_operation->setCenterX(0.5f);
49  viewer_operation->setCenterY(0.5f);
50 
51  converter.add_operation(viewer_operation);
52  converter.add_link(split_viewer_operation->get_output_socket(),
53  viewer_operation->get_input_socket(0));
54 
55  converter.add_preview(split_viewer_operation->get_output_socket());
56 
57  if (do_output) {
58  converter.register_viewer(viewer_operation);
59  }
60 }
61 
62 } // namespace blender::compositor
#define NODE_DO_OUTPUT
#define NODE_DO_OUTPUT_RECALC
Overall context of the compositor.
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void add_preview(NodeOperationOutput *output)
void register_viewer(ViewerOperation *viewer)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
void set_split_percentage(float split_percentage)
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_display_settings(const ColorManagedDisplaySettings *display_settings)
void set_image_user(ImageUser *image_user)
void set_chunk_order(ChunkOrdering tile_order)
void set_view_name(const char *view_name)
void set_render_data(const RenderData *rd)
void set_view_settings(const ColorManagedViewSettings *view_settings)
Scene scene
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") .image(3
ColorManagedViewSettings view_settings
ColorManagedDisplaySettings display_settings
struct ID * id
void * storage