Blender  V3.3
node_shader_brightness.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2006 Blender Foundation. All rights reserved. */
3 
4 #include "node_shader_util.hh"
5 
7 
9 {
10  b.add_input<decl::Color>(N_("Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
11  b.add_input<decl::Float>(N_("Bright")).default_value(0.0f).min(-100.0f).max(100.0f);
12  b.add_input<decl::Float>(N_("Contrast")).default_value(0.0f).min(-100.0f).max(100.0f);
13  b.add_output<decl::Color>(N_("Color"));
14 }
15 
17  bNode *node,
18  bNodeExecData *UNUSED(execdata),
19  GPUNodeStack *in,
21 {
22  return GPU_stack_link(mat, node, "brightness_contrast", in, out);
23 }
24 
25 } // namespace blender::nodes::node_shader_brightness_cc
26 
28 {
30 
31  static bNodeType ntype;
32 
36 
37  nodeRegisterType(&ntype);
38 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4465
#define NODE_CLASS_OP_COLOR
Definition: BKE_node.h:347
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
#define UNUSED(x)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product SH_NODE_BRIGHTCONTRAST
OperationNode * node
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_brightcontrast(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_brightcontrast()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226
NodeDeclareFunction declare
Definition: BKE_node.h:324
#define N_(msgid)