Blender  V3.3
Functions
shade_shadow.h File Reference
#include "kernel/integrator/shade_volume.h"
#include "kernel/integrator/shader_eval.h"
#include "kernel/integrator/volume_stack.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_inline bool shadow_intersections_has_remaining (const uint num_hits)
 
ccl_device void integrator_shade_shadow (KernelGlobals kg, IntegratorShadowState state, ccl_global float *ccl_restrict render_buffer)
 

Function Documentation

◆ integrator_shade_shadow()

ccl_device void integrator_shade_shadow ( KernelGlobals  kg,
IntegratorShadowState  state,
ccl_global float *ccl_restrict  render_buffer 
)

◆ shadow_intersections_has_remaining()

CCL_NAMESPACE_BEGIN ccl_device_inline bool shadow_intersections_has_remaining ( const uint  num_hits)

Definition at line 12 of file shade_shadow.h.

References INTEGRATOR_SHADOW_ISECT_SIZE.

Referenced by integrator_shade_shadow().