void device_free(Device *device, DeviceScene *dscene)
size_t add_table(DeviceScene *dscene, vector< float > &data)
void remove_table(size_t *offset)
list< Table > lookup_tables
void device_update(Device *device, DeviceScene *dscene, Scene *scene)
#define CCL_NAMESPACE_END
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset