Blender  V3.3
btSoftBody Member List

This is the complete list of members for btSoftBody, including all inherited members.

__pad0__btSoftBody
addAeroForceToFace(const btVector3 &windVelocity, int faceIndex)btSoftBody
addAeroForceToNode(const btVector3 &windVelocity, int nodeIndex)btSoftBody
addForce(const btVector3 &force)btSoftBody
addForce(const btVector3 &force, int node)btSoftBody
addVelocity(const btVector3 &velocity)btSoftBody
addVelocity(const btVector3 &velocity, int node)btSoftBody
advanceDeformation()btSoftBody
appendAnchor(int node, btRigidBody *body, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1)btSoftBody
appendAnchor(int node, btRigidBody *body, const btVector3 &localPivot, bool disableCollisionBetweenLinkedBodies=false, btScalar influence=1)btSoftBody
appendAngularJoint(const AJoint::Specs &specs, Cluster *body0, Body body1)btSoftBody
appendAngularJoint(const AJoint::Specs &specs, Body body=Body())btSoftBody
appendAngularJoint(const AJoint::Specs &specs, btSoftBody *body)btSoftBody
appendDeformableAnchor(int node, btRigidBody *body)btSoftBody
appendDeformableAnchor(int node, btMultiBodyLinkCollider *link)btSoftBody
appendFace(int model=-1, Material *mat=0)btSoftBody
appendFace(int node0, int node1, int node2, Material *mat=0)btSoftBody
appendLinearJoint(const LJoint::Specs &specs, Cluster *body0, Body body1)btSoftBody
appendLinearJoint(const LJoint::Specs &specs, Body body=Body())btSoftBody
appendLinearJoint(const LJoint::Specs &specs, btSoftBody *body)btSoftBody
appendLink(int model=-1, Material *mat=0)btSoftBody
appendLink(int node0, int node1, Material *mat=0, bool bcheckexist=false)btSoftBody
appendLink(Node *node0, Node *node1, Material *mat=0, bool bcheckexist=false)btSoftBody
appendMaterial()btSoftBody
appendNode(const btVector3 &x, btScalar m)btSoftBody
appendNote(const char *text, const btVector3 &o, const btVector4 &c=btVector4(1, 0, 0, 0), Node *n0=0, Node *n1=0, Node *n2=0, Node *n3=0)btSoftBody
appendNote(const char *text, const btVector3 &o, Node *feature)btSoftBody
appendNote(const char *text, const btVector3 &o, Link *feature)btSoftBody
appendNote(const char *text, const btVector3 &o, Face *feature)btSoftBody
appendTetra(int model, Material *mat)btSoftBody
appendTetra(int node0, int node1, int node2, int node3, Material *mat=0)btSoftBody
applyClusters(bool drift)btSoftBody
applyForces()btSoftBody
applyRepulsionForce(btScalar timeStep, bool applySpringForce)btSoftBodyinline
BaryEval(const T &a, const T &b, const T &c, const btVector3 &coord)btSoftBodyinlinestatic
BT_DECLARE_ALIGNED_ALLOCATOR()btSoftBody
btSoftBody(btSoftBodyWorldInfo *worldInfo, int node_count, const btVector3 *x, const btScalar *m)btSoftBody
btSoftBody(btSoftBodyWorldInfo *worldInfo)btSoftBody
calculateSerializeBufferSize() constbtSoftBodyvirtual
checkContact(const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti) constbtSoftBody
checkDeformableContact(const btCollisionObjectWrapper *colObjWrap, const btVector3 &x, btScalar margin, btSoftBody::sCti &cti, bool predict=false) constbtSoftBody
checkDeformableFaceContact(const btCollisionObjectWrapper *colObjWrap, Face &f, btVector3 &contact_point, btVector3 &bary, btScalar margin, btSoftBody::sCti &cti, bool predict=false) constbtSoftBody
checkFace(int node0, int node1, int node2) constbtSoftBody
checkLink(int node0, int node1) constbtSoftBody
checkLink(const Node *node0, const Node *node1) constbtSoftBody
cleanupClusters()btSoftBody
clusterAImpulse(Cluster *cluster, const Impulse &impulse)btSoftBodystatic
clusterCom(const Cluster *cluster)btSoftBodystatic
clusterCom(int cluster) constbtSoftBody
clusterCount() constbtSoftBody
clusterDAImpulse(Cluster *cluster, const btVector3 &impulse)btSoftBodystatic
clusterDCImpulse(Cluster *cluster, const btVector3 &impulse)btSoftBodystatic
clusterDImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse)btSoftBodystatic
clusterImpulse(Cluster *cluster, const btVector3 &rpos, const Impulse &impulse)btSoftBodystatic
clusterVAImpulse(Cluster *cluster, const btVector3 &impulse)btSoftBodystatic
clusterVelocity(const Cluster *cluster, const btVector3 &rpos)btSoftBodystatic
clusterVImpulse(Cluster *cluster, const btVector3 &rpos, const btVector3 &impulse)btSoftBodystatic
cutLink(int node0, int node1, btScalar position)btSoftBody
cutLink(const Node *node0, const Node *node1, btScalar position)btSoftBody
dampClusters()btSoftBody
defaultCollisionHandler(const btCollisionObjectWrapper *pcoWrap)btSoftBody
defaultCollisionHandler(btSoftBody *psb)btSoftBody
evaluateCom() constbtSoftBody
generateBendingConstraints(int distance, Material *mat=0)btSoftBody
generateClusters(int k, int maxiterations=8192)btSoftBody
geometricCollisionHandler(btSoftBody *psb)btSoftBody
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) constbtSoftBodyinlinevirtual
getCenterOfMass() constbtSoftBodyinline
getLinearVelocity()btSoftBody
getMass(int node) constbtSoftBody
getRestLengthScale()btSoftBody
getRigidTransform()btSoftBody
getSoftBodySolver()btSoftBodyinline
getSoftBodySolver() constbtSoftBodyinline
getSolver(ePSolver::_ solver)btSoftBodystatic
getSolver(eVSolver::_ solver)btSoftBodystatic
getTotalMass() constbtSoftBody
getVolume() constbtSoftBody
getWindVelocity()btSoftBody
getWorldInfo()btSoftBodyinline
indicesToPointers(const int *map=0)btSoftBody
initDefaults()btSoftBody
initializeClusters()btSoftBody
initializeDmInverse()btSoftBody
initializeFaceTree()btSoftBody
integrateMotion()btSoftBody
interpolateRenderMesh()btSoftBody
m_anchorsbtSoftBody
m_bbendingbtSoftBody
m_boundsbtSoftBody
m_bUpdateRtCstbtSoftBody
m_c0btSoftBody
m_c1btSoftBody
m_c2btSoftBody
m_cdbvtbtSoftBody
m_cfgbtSoftBody
m_clusterConnectivitybtSoftBody
m_clustersbtSoftBody
m_collisionDisabledObjectsbtSoftBody
m_dampingCoefficientbtSoftBody
m_deformableAnchorsbtSoftBody
m_faceNodeContactsbtSoftBody
m_faceRigidContactsbtSoftBody
m_facesbtSoftBody
m_fdbvntbtSoftBody
m_fdbvtbtSoftBody
m_gravityFactorbtSoftBody
m_jointsbtSoftBody
m_linksbtSoftBody
m_materialsbtSoftBody
m_maxSpeedSquaredbtSoftBody
m_nbtSoftBody
m_ndbvtbtSoftBody
m_nodeRigidContactsbtSoftBody
m_nodesbtSoftBody
m_notesbtSoftBody
m_posebtSoftBody
m_quadsbtSoftBody
m_rcontactsbtSoftBody
m_renderFacesbtSoftBody
m_renderNodesbtSoftBody
m_renderNodesInterpolationWeightsbtSoftBody
m_renderNodesParentsbtSoftBody
m_repulsionStiffnessbtSoftBody
m_restLengthScalebtSoftBody
m_rlbtSoftBody
m_scontactsbtSoftBody
m_sleepingThresholdbtSoftBody
m_softBodySolverbtSoftBody
m_softSoftCollisionbtSoftBody
m_sstbtSoftBody
m_tagbtSoftBody
m_tetrasbtSoftBody
m_tetraScratchesbtSoftBody
m_tetraScratchesTnbtSoftBody
m_timeaccbtSoftBody
m_userIndexMappingbtSoftBody
m_useSelfCollisionbtSoftBody
m_windVelocitybtSoftBody
m_worldInfobtSoftBody
m_XbtSoftBody
m_zbtSoftBody
pointersToIndices()btSoftBody
predictMotion(btScalar dt)btSoftBody
prepareClusters(int iterations)btSoftBody
PSolve_Anchors(btSoftBody *psb, btScalar kst, btScalar ti)btSoftBodystatic
PSolve_Links(btSoftBody *psb, btScalar kst, btScalar ti)btSoftBodystatic
PSolve_RContacts(btSoftBody *psb, btScalar kst, btScalar ti)btSoftBodystatic
PSolve_SContacts(btSoftBody *psb, btScalar, btScalar ti)btSoftBodystatic
psolver_t typedefbtSoftBody
randomizeConstraints()btSoftBody
rayFaceTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results)btSoftBody
rayFaceTest(const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, int &index) constbtSoftBody
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, sRayCast &results)btSoftBody
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btScalar &mint, eFeature::_ &feature, int &index, bool bcountonly) constbtSoftBody
rebuildNodeTree()btSoftBody
refine(ImplicitFn *ifn, btScalar accurary, bool cut)btSoftBody
releaseCluster(int index)btSoftBody
releaseClusters()btSoftBody
removeAnchor(int node)btSoftBody
resetLinkRestLengths()btSoftBody
rotate(const btQuaternion &rot)btSoftBody
scale(const btVector3 &scl)btSoftBody
serialize(void *dataBuffer, class btSerializer *serializer) constbtSoftBodyvirtual
setAngularVelocity(const btVector3 &angVel)btSoftBody
setCollisionQuadrature(int N)btSoftBody
setCollisionShape(btCollisionShape *collisionShape)btSoftBodyinlinevirtual
setDampingCoefficient(btScalar damping_coeff)btSoftBodyinline
setGravityFactor(btScalar gravFactor)btSoftBody
setLinearVelocity(const btVector3 &linVel)btSoftBody
setMass(int node, btScalar mass)btSoftBody
setMaxStress(btScalar maxStress)btSoftBody
setPose(bool bvolume, bool bframe)btSoftBody
setRestLengthScale(btScalar restLength)btSoftBody
setSelfCollision(bool useSelfCollision)btSoftBody
setSoftBodySolver(btSoftBodySolver *softBodySolver)btSoftBodyinline
setSolver(eSolverPresets::_ preset)btSoftBody
setSpringStiffness(btScalar k)btSoftBody
setTotalDensity(btScalar density)btSoftBody
setTotalMass(btScalar mass, bool fromfaces=false)btSoftBody
setVelocity(const btVector3 &velocity)btSoftBody
setVolumeDensity(btScalar density)btSoftBody
setVolumeMass(btScalar mass)btSoftBody
setWindVelocity(const btVector3 &velocity)btSoftBody
setZeroVelocity()btSoftBody
solveClusters(const btAlignedObjectArray< btSoftBody * > &bodies)btSoftBodystatic
solveClusters(btScalar sor)btSoftBody
solveCommonConstraints(btSoftBody **bodies, int count, int iterations)btSoftBodystatic
solveConstraints()btSoftBody
staticSolve(int iterations)btSoftBody
tAnchorArray typedefbtSoftBody
tClusterArray typedefbtSoftBody
tFaceArray typedefbtSoftBody
tJointArray typedefbtSoftBody
tLeafArray typedefbtSoftBody
tLinkArray typedefbtSoftBody
tMaterialArray typedefbtSoftBody
tNodeArray typedefbtSoftBody
tNoteArray typedefbtSoftBody
tPSolverArray typedefbtSoftBody
transform(const btTransform &trs)btSoftBody
transformTo(const btTransform &trs)btSoftBody
translate(const btVector3 &trs)btSoftBody
tRContactArray typedefbtSoftBody
tScalarArray typedefbtSoftBody
tSContactArray typedefbtSoftBody
tSoftBodyArray typedefbtSoftBody
tTetraArray typedefbtSoftBody
tVector3Array typedefbtSoftBody
tVSolverArray typedefbtSoftBody
upcast(const btCollisionObject *colObj)btSoftBodyinlinestatic
upcast(btCollisionObject *colObj)btSoftBodyinlinestatic
updateArea(bool averageArea=true)btSoftBody
updateBounds()btSoftBody
updateClusters()btSoftBody
updateConstants()btSoftBody
updateDeactivation(btScalar timeStep)btSoftBody
updateDeformation()btSoftBody
updateFace(DBVTNODE *node, bool use_velocity, bool margin)btSoftBodyinline
updateFaceTree(bool use_velocity, bool margin)btSoftBodyinline
updateLinkConstants()btSoftBody
updateNode(btDbvtNode *node, bool use_velocity, bool margin)btSoftBodyinline
updateNodeTree(bool use_velocity, bool margin)btSoftBodyinline
updateNormals()btSoftBody
updatePose()btSoftBody
useSelfCollision()btSoftBody
VSolve_Links(btSoftBody *psb, btScalar kst)btSoftBodystatic
vsolver_t typedefbtSoftBody
wantsSleeping()btSoftBody
~btSoftBody()btSoftBodyvirtual