Blender
V3.3
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Functions | |
smooth(Type::VEC4, "color") .smooth(Type define("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation(true) .define("UNIFORM") .push_constant(Type do_static_compilation(true) .push_constant(Type | do_static_compilation (true) .define("FLAT") .vertex_in(1 |
smooth(Type::VEC4, "color") .smooth(Type define("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation(true) .define("UNIFORM") .push_constant(Type do_static_compilation(true) .push_constant(Type color | additional_info ("gpu_shader_3D_polyline") |
color additional_info | ( | "gpu_shader_3D_polyline" | ) |
smooth (Type::VEC4, "color") .smooth(Type define ("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation (true) .define("UNIFORM") .push_constant(Type do_static_compilation (true) .push_constant(Type do_static_compilation | ( | true | ) |