12 # define WIN32_LEAN_AND_MEAN
22 # define W32_ISO639_LEN 9
81 struct ImeComposition {
102 std::wstring ime_string;
103 std::vector<char> utf8_buf;
104 std::vector<unsigned char>
format;
123 class GHOST_ImeWin32 {
129 bool is_composing()
const
131 return is_composing_;
135 void UpdateInputLanguage();
137 BOOL IsLanguage(
const char name[W32_ISO639_LEN]);
140 void UpdateConversionStatus(HWND window_handle);
143 bool IsEnglishMode();
146 bool IsImeKeyEvent(
char ascii,
GHOST_TKey key);
154 void CreateImeWindow(HWND window_handle);
176 void SetImeWindowStyle(
177 HWND window_handle,
UINT message, WPARAM wparam, LPARAM lparam, BOOL *handled);
185 void DestroyImeWindow(HWND window_handle);
193 void UpdateImeWindow(HWND window_handle);
202 void CleanupComposition(HWND window_handle);
212 void ResetComposition(HWND window_handle);
235 bool GetResult(HWND window_handle, LPARAM lparam, ImeComposition *composition);
258 bool GetComposition(HWND window_handle, LPARAM lparam, ImeComposition *composition);
282 void BeginIME(HWND window_handle,
const GHOST_Rect &caret_rect,
bool complete);
293 void EndIME(HWND window_handle);
296 void UpdateInfo(HWND window_handle);
299 void CheckFirst(HWND window_handle);
301 ImeComposition resultInfo, compInfo;
306 bool IsTargetAttribute(
char attribute)
const
312 void GetCaret(HIMC imm_context, LPARAM lparam, ImeComposition *composition);
315 void MoveImeWindow(HWND window_handle, HIMC imm_context);
318 void CompleteComposition(HWND window_handle, HIMC imm_context);
321 bool GetString(HIMC imm_context, WPARAM lparam,
int type, ImeComposition *composition);
331 char language_[W32_ISO639_LEN];
334 DWORD conversion_modes_;
337 DWORD sentence_mode_;
351 bool is_first, is_enable;
typedef UINT(API *GHOST_WIN32_GetDpiForWindow)(HWND)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color attribute
btAlignedObjectArray< btScalar > m_data
unsigned __int64 uint64_t