19 b.add_input<
decl::Float>(
N_(
"Value")).default_value(1.0f).min(0.0f).max(1.0f);
20 b.add_input<
decl::Float>(
N_(
"From Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
21 b.add_input<
decl::Float>(
N_(
"From Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
22 b.add_input<
decl::Float>(
N_(
"To Min")).default_value(0.0f).min(-10000.0f).max(10000.0f);
23 b.add_input<
decl::Float>(
N_(
"To Max")).default_value(1.0f).min(-10000.0f).max(10000.0f);
#define CMP_NODE_MAP_RANGE
#define NODE_CLASS_OP_VECTOR
void nodeRegisterType(struct bNodeType *ntype)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
static void cmp_node_map_range_declare(NodeDeclarationBuilder &b)
static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_cmp_map_range()
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare