Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
vertex_in (0, Type::VEC2, "pos") .fragment_out(0 | |
overlayColor | fragment_out (1, Type::VEC4, "imageColor") .sampler(0 |
overlayColor fragment_out | ( | 1 | , |
Type::VEC4 | , | ||
"imageColor" | |||
) |
vertex_in | ( | 0 | , |
Type::VEC2 | , | ||
"pos" | |||
) |