a | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
b | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
ColorRGBA()=default | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
ColorRGBA(const float rgba[4]) | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
ColorRGBA(const float r, const float g, const float b, const float a) | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
ColorSceneLinear4f() | blender::ColorSceneLinear4f< Alpha > | inline |
ColorSceneLinear4f(const float *rgba) | blender::ColorSceneLinear4f< Alpha > | inline |
ColorSceneLinear4f(float r, float g, float b, float a) | blender::ColorSceneLinear4f< Alpha > | inline |
encode() const | blender::ColorSceneLinear4f< Alpha > | inline |
g | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
hash() const | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
operator const float *() const | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
operator float *() | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | inline |
premultiply_alpha() const | blender::ColorSceneLinear4f< Alpha > | inline |
r | blender::ColorRGBA< float, eSpace::SceneLinear, Alpha > | |
unpremultiply_alpha() const | blender::ColorSceneLinear4f< Alpha > | inline |