Blender
V3.3
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#include "../BPy_StrokeShader.h"
Go to the source code of this file.
Classes | |
struct | BPy_IncreasingThicknessShader |
Macros | |
#define | BPy_IncreasingThicknessShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&IncreasingThicknessShader_Type)) |
Variables | |
PyTypeObject | IncreasingThicknessShader_Type |
#define BPy_IncreasingThicknessShader_Check | ( | v | ) | (PyObject_IsInstance((PyObject *)v, (PyObject *)&IncreasingThicknessShader_Type)) |
Definition at line 19 of file BPy_IncreasingThicknessShader.h.
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extern |
Definition at line 62 of file BPy_IncreasingThicknessShader.cpp.
Referenced by StrokeShader_Init().