Blender  V3.3
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node_shader_bsdf_principled.cc File Reference
#include "node_shader_util.hh"
#include "UI_interface.h"
#include "UI_resources.h"

Go to the source code of this file.

Namespaces

 blender
 
 blender::nodes
 
 blender::nodes::node_shader_bsdf_principled_cc
 

Macros

#define socket_not_zero(sock)   (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))
 
#define socket_not_one(sock)    (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) < 1.0f - 1e-5f))
 

Functions

static void blender::nodes::node_shader_bsdf_principled_cc::node_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_shader_bsdf_principled_cc::node_shader_buts_principled (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void blender::nodes::node_shader_bsdf_principled_cc::node_shader_init_principled (bNodeTree *UNUSED(ntree), bNode *node)
 
static int blender::nodes::node_shader_bsdf_principled_cc::node_shader_gpu_bsdf_principled (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
static void blender::nodes::node_shader_bsdf_principled_cc::node_shader_update_principled (bNodeTree *ntree, bNode *node)
 
void register_node_type_sh_bsdf_principled ()
 

Macro Definition Documentation

◆ socket_not_one

#define socket_not_one (   sock)     (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) < 1.0f - 1e-5f))

Definition at line 123 of file node_shader_bsdf_principled.cc.

◆ socket_not_zero

#define socket_not_zero (   sock)    (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))

Definition at line 122 of file node_shader_bsdf_principled.cc.

Function Documentation

◆ register_node_type_sh_bsdf_principled()

void register_node_type_sh_bsdf_principled ( void  )