Blender
V3.3
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#include <DNA_screen_types.h>
Public Attributes | |
struct TransformOrientation * | next |
struct TransformOrientation * | prev |
char | name [64] |
float | mat [3][3] |
char | _pad [4] |
Definition at line 315 of file DNA_screen_types.h.
char TransformOrientation::_pad[4] |
Definition at line 320 of file DNA_screen_types.h.
float TransformOrientation::mat[3][3] |
Definition at line 319 of file DNA_screen_types.h.
Referenced by addMatrixSpace(), and applyTransformOrientation().
char TransformOrientation::name[64] |
MAX_NAME.
Definition at line 318 of file DNA_screen_types.h.
Referenced by addMatrixSpace(), applyTransformOrientation(), and transform_orientations_spacename_get().
struct TransformOrientation* TransformOrientation::next |
Definition at line 316 of file DNA_screen_types.h.
struct TransformOrientation * TransformOrientation::prev |
Definition at line 316 of file DNA_screen_types.h.