Blender
V3.3
source
blender
gpu
metal
mtl_debug.hh
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "
BKE_global.h
"
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#include "
CLG_log.h
"
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namespace
blender
{
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namespace
gpu {
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namespace
debug {
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extern
CLG_LogRef
LOG
;
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/* Initialize debugging. */
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void
mtl_debug_init
();
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/* Using Macro's instead of variadic template due to non-string-literal
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* warning for CLG_logf when indirectly passing format string. */
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#define EXPAND_ARGS(...) , ##__VA_ARGS__
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#define MTL_LOG_ERROR(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_ERROR, \
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"[Metal Viewport Error]"
, \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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BLI_assert(false); \
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}
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#define MTL_LOG_WARNING(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_WARN, \
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"[Metal Viewport Warning]"
, \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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}
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#define MTL_LOG_INFO(info, ...) \
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{ \
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if (G.debug & G_DEBUG_GPU) { \
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CLG_logf(debug::LOG.type, \
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CLG_SEVERITY_INFO, \
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"[Metal Viewport Info]"
, \
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"", \
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info EXPAND_ARGS(__VA_ARGS__)); \
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} \
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}
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}
// namespace debug
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}
// namespace gpu
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}
// namespace blender
BKE_global.h
CLG_log.h
blender::gpu::debug::mtl_debug_init
void mtl_debug_init()
Definition:
mtl_debug.mm:30
blender::gpu::debug::LOG
CLG_LogRef LOG
Definition:
mtl_debug.mm:28
blender
Definition:
BKE_action.hh:16
CLG_LogRef
Definition:
CLG_log.h:104
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