Blender  V3.3
Functions
displace.h File Reference
#include "kernel/sample/mapping.h"

Go to the source code of this file.

Functions

template<uint node_feature_mask>
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_set_bump (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
template<uint node_feature_mask>
ccl_device void svm_node_set_displacement (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint fac_offset)
 
template<uint node_feature_mask>
ccl_device_noinline void svm_node_displacement (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
template<uint node_feature_mask>
ccl_device_noinline int svm_node_vector_displacement (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
 

Function Documentation

◆ svm_node_displacement()

template<uint node_feature_mask>
ccl_device_noinline void svm_node_displacement ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_set_bump()

template<uint node_feature_mask>
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_set_bump ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_set_displacement()

template<uint node_feature_mask>
ccl_device void svm_node_set_displacement ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  fac_offset 
)

Definition at line 88 of file displace.h.

References IF_KERNEL_NODES_FEATURE, and stack_load_float3().

◆ svm_node_vector_displacement()

template<uint node_feature_mask>
ccl_device_noinline int svm_node_vector_displacement ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node,
int  offset 
)