Blender  V3.3
AverageAreaGridDensityProvider.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #pragma once
4 
10 #include "GridDensityProvider.h"
11 
12 namespace Freestyle {
13 
15  // Disallow copying and assignment
18 
19  public:
21  const real proscenium[4],
22  real sizeFactor);
24  const BBox<Vec3r> &bbox,
26  real sizeFactor);
28 
29  private:
30  void initialize(const real proscenium[4], real sizeFactor);
31 };
32 
34  public:
36 
38  const real proscenium[4]);
40  const BBox<Vec3r> &bbox,
43 
44  protected:
46 };
47 
48 } /* namespace Freestyle */
Class to define a cell grid surrounding the projected image of a scene.
SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point) const
AutoPtr< GridDensityProvider > newGridDensityProvider(OccluderSource &source, const real proscenium[4])
inherits from class Rep
Definition: AppCanvas.cpp:18
double real
Definition: Precision.h:12