12 .do_static_compilation(
true)
13 .sampler(0, ImageType::FLOAT_3D,
"velocityX")
14 .sampler(1, ImageType::FLOAT_3D,
"velocityY")
15 .sampler(2, ImageType::FLOAT_3D,
"velocityZ")
18 .push_constant(Type::INT,
"sliceAxis")
19 .push_constant(Type::BOOL,
"scaleWithMagnitude")
20 .push_constant(Type::BOOL,
"isCellCentered")
22 .push_constant(Type::VEC3,
"cellSize")
24 .push_constant(Type::VEC3,
"domainOriginOffset")
26 .push_constant(Type::IVEC3,
"adaptiveCellOffset")
27 .vertex_out(overlay_volume_velocity_iface)
28 .fragment_out(0, Type::VEC4,
"fragColor")
29 .vertex_source(
"overlay_volume_velocity_vert.glsl")
30 .fragment_source(
"overlay_varying_color.glsl")
31 .additional_info(
"draw_volume");
34 .do_static_compilation(
true)
36 .push_constant(Type::BOOL,
"drawMACX")
37 .push_constant(Type::BOOL,
"drawMACY")
38 .push_constant(Type::BOOL,
"drawMACZ")
39 .additional_info(
"overlay_volume_velocity");
42 .do_static_compilation(
true)
44 .additional_info(
"overlay_volume_velocity");
55 .do_static_compilation(
true)
57 .push_constant(Type::INT,
"sliceAxis")
59 .push_constant(Type::IVEC3,
"volumeSize")
61 .push_constant(Type::VEC3,
"cellSize")
63 .push_constant(Type::VEC3,
"domainOriginOffset")
65 .push_constant(Type::IVEC3,
"adaptiveCellOffset")
66 .vertex_out(overlay_volume_gridlines_iface)
67 .fragment_out(0, Type::VEC4,
"fragColor")
68 .vertex_source(
"overlay_volume_gridlines_vert.glsl")
69 .fragment_source(
"overlay_varying_color.glsl")
70 .additional_info(
"draw_volume");
73 .do_static_compilation(
true)
75 .sampler(0, ImageType::UINT_3D,
"flagTexture")
76 .additional_info(
"overlay_volume_gridlines");
79 .do_static_compilation(
true)
83 .push_constant(Type::VEC4,
"rangeColor")
84 .push_constant(Type::INT,
"cellFilter")
85 .sampler(0, ImageType::UINT_3D,
"flagTexture")
86 .sampler(1, ImageType::FLOAT_3D,
"fieldTexture")
87 .additional_info(
"overlay_volume_gridlines");
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)