Blender
V3.3
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#include <string.h>
#include "scene/geometry.h"
#include "scene/scene.h"
#include "util/map.h"
#include "util/set.h"
#include "util/vector.h"
Go to the source code of this file.
Classes | |
class | id_map< K, T > |
struct | ObjectKey |
struct | GeometryKey |
struct | ParticleSystemKey |
Enumerations | |
enum | { OBJECT_PERSISTENT_ID_SIZE = 8 } |