Blender  V3.3
usd_writer_metaball.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2020 Blender Foundation. All rights reserved. */
3 #pragma once
4 
5 #include "usd_writer_mesh.h"
6 
7 namespace blender::io::usd {
8 
10  public:
12 
13  protected:
14  virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
15  virtual void free_export_mesh(Mesh *mesh) override;
16  virtual bool is_supported(const HierarchyContext *context) const override;
17  virtual bool check_is_animated(const HierarchyContext &context) const override;
18 
19  private:
20  bool is_basis_ball(Scene *scene, Object *ob) const;
21 };
22 
23 } // namespace blender::io::usd
USDMetaballWriter(const USDExporterContext &ctx)
virtual bool check_is_animated(const HierarchyContext &context) const override
virtual Mesh * get_export_mesh(Object *object_eval, bool &r_needsfree) override
virtual bool is_supported(const HierarchyContext *context) const override
virtual void free_export_mesh(Mesh *mesh) override
Scene scene