Blender  V3.3
Functions
magic.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic (float3 p, float scale, int n, float distortion)
 
ccl_device_noinline int svm_node_tex_magic (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
 

Function Documentation

◆ svm_magic()

CCL_NAMESPACE_BEGIN ccl_device_noinline_cpu float3 svm_magic ( float3  p,
float  scale,
int  n,
float  distortion 
)

Definition at line 10 of file magic.h.

References cosf, fmodf, M_2PI_F, make_float3, sinf, float3::x, x, float3::y, y, float3::z, and z.

Referenced by svm_node_tex_magic().

◆ svm_node_tex_magic()

ccl_device_noinline int svm_node_tex_magic ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node,
int  offset 
)