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Blender
V3.3
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16 #define _DNA_DEFAULT_ParticleSettings \
18 .type = PART_EMITTER, \
19 .distr = PART_DISTR_JIT, \
20 .draw_as = PART_DRAW_REND, \
21 .ren_as = PART_DRAW_HALO, \
23 .flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR, \
32 .courant_target = 0.2f, \
34 .integrator = PART_INT_MIDPOINT, \
35 .phystype = PART_PHYS_NEWTON, \
43 .kink_amp_clump = 1.0f, \
44 .kink_extra_steps = 4, \
45 .clump_noise_size = 1.0f, \
46 .reactevent = PART_EVENT_DEATH, \
48 .from = PART_FROM_FACE, \
56 .rotmode = PART_ROT_VEL, \
57 .avemode = PART_AVE_VELOCITY, \
59 .child_percent = 10, \
60 .child_render_percent = 100, \
67 .rough1_size = 1.0f, \
68 .rough2_size = 1.0f, \
69 .rough_end_shape = 1.0f, \
72 .clength_thres = 0.0f, \
75 .draw_line = {0.5f,}, \
79 .bb_size = {1.0f, 1.0f}, \
83 .color_vec_max = 1.0f, \
84 .draw_col = PART_DRAW_COL_MAT, \
87 .use_modifier_stack = false, \
90 .shape_flag = PART_SHAPE_CLOSE_TIP, \