void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void nodeRegisterType(struct bNodeType *ntype)
#define SH_NODE_LIGHT_PATH
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static int node_shader_gpu_light_path(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_declare(NodeDeclarationBuilder &b)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_light_path()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
NodeDeclareFunction declare