Blender  V3.3
Functions
workbench_merge_infront_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 fragment_out (0, Type::VEC4, "fragColor") .sampler(0
 
depthBuffer fragment_source ("workbench_merge_infront_frag.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true)
 

Function Documentation

◆ fragment_out()

fragment_out ( ,
Type::VEC4  ,
"fragColor"   
)

◆ fragment_source()

depthBuffer fragment_source ( "workbench_merge_infront_frag.glsl"  )