Blender  V3.3
device_texture Member List

This is the complete list of members for device_texture, including all inherited members.

alloc(const size_t width, const size_t height, const size_t depth=0)device_texture
copy_to_device()device_texture
data_depthdevice_memory
data_elementsdevice_memory
data_heightdevice_memory
data_sizedevice_memory
data_typedevice_memory
data_widthdevice_memory
devicedevice_memory
device_alloc()device_memoryprotected
device_copy_from(size_t y, size_t w, size_t h, size_t elem)device_memoryprotected
device_copy_to()device_memoryprotected
device_free()device_memoryprotected
device_is_cpu()device_memoryprotected
device_memory(Device *device, const char *name, MemoryType type)device_memoryprotected
device_memory(const device_memory &)=deletedevice_memoryprotected
device_memory(device_memory &&other) noexcept=deletedevice_memoryprotected
device_pointerdevice_memory
device_sizedevice_memory
device_texture(Device *device, const char *name, const uint slot, ImageDataType image_data_type, InterpolationType interpolation, ExtensionType extension)device_texture
device_zero()device_memoryprotected
host_alloc(size_t size)device_memoryprotected
host_free()device_memoryprotected
host_pointerdevice_memory
infodevice_texture
is_resident(Device *sub_device) constdevice_memory
memory_elements_size(int elements)device_memoryinline
memory_size()device_memoryinline
modifieddevice_memoryprotected
namedevice_memory
need_realloc_device_memoryprotected
operator=(const device_memory &)=deletedevice_memoryprotected
operator=(device_memory &&)=deletedevice_memoryprotected
original_devicedevice_memoryprotected
original_device_ptrdevice_memoryprotected
original_device_sizedevice_memoryprotected
restore_device()device_memory
shared_counterdevice_memory
shared_pointerdevice_memory
size(const size_t width, const size_t height, const size_t depth)device_textureinlineprotected
slotdevice_texture
swap_device(Device *new_device, size_t new_device_size, device_ptr new_device_ptr)device_memory
typedevice_memory
~device_memory()device_memoryvirtual
~device_texture()device_texture