Blender
V3.3
|
#include "scene/volume.h"
#include "scene/attribute.h"
#include "scene/image_vdb.h"
#include "scene/scene.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/openvdb.h"
#include "util/progress.h"
#include "util/types.h"
Go to the source code of this file.
Classes | |
struct | QuadData |
class | VolumeMeshBuilder |
Enumerations | |
enum | { QUAD_X_MIN = 0 , QUAD_X_MAX = 1 , QUAD_Y_MIN = 2 , QUAD_Y_MAX = 3 , QUAD_Z_MIN = 4 , QUAD_Z_MAX = 5 } |
Functions | |
CCL_NAMESPACE_BEGIN | NODE_DEFINE (Volume) |
anonymous enum |
Enumerator | |
---|---|
QUAD_X_MIN | |
QUAD_X_MAX | |
QUAD_Y_MIN | |
QUAD_Y_MAX | |
QUAD_Z_MIN | |
QUAD_Z_MAX |
Definition at line 54 of file scene/volume.cpp.
CCL_NAMESPACE_BEGIN NODE_DEFINE | ( | Volume | ) |
Definition at line 24 of file scene/volume.cpp.
References NodeType::add(), blender::bke::idprop::create(), NodeType::NONE, SOCKET_BOOLEAN, SOCKET_FLOAT, and type.