Blender
V3.3
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#include "draw_common_shader_shared.h"
Go to the source code of this file.
Classes | |
struct | DRW_Global |
Variables | |
struct DRW_Global | G_draw |
float* DRW_color_background_blend_get | ( | int | theme_id | ) |
Definition at line 371 of file draw_common.c.
References ret, TH_ACTIVE, TH_BACK, TH_CAMERA, TH_EMPTY, TH_LIGHT, TH_SELECT, TH_SPEAKER, TH_TRANSFORM, TH_WIRE_EDIT, and UI_GetThemeColorBlendShade4fv().
Referenced by OVERLAY_forcefield().
Definition at line 497 of file draw_curves.cc.
References DRW_hair_free(), DRW_TEXTURE_FREE_SAFE, g_dummy_texture, g_dummy_vbo, and GPU_VERTBUF_DISCARD_SAFE.
Referenced by DRW_engines_free().
Definition at line 98 of file draw_curves.cc.
References DRWData::curves_ubos, DRW_hair_init(), DRW_pass_create(), DRW_STATE_WRITE_COLOR, g_dummy_texture, g_dummy_vbo, g_tf_pass, GPU_COMP_F32, GPU_FETCH_FLOAT, GPU_texture_create_from_vertbuf(), GPU_vertbuf_attr_fill(), GPU_vertbuf_create_with_format, GPU_vertbuf_data_alloc(), GPU_vertbuf_use(), GPU_vertformat_attr_add(), and blender::compositor::pool.
Referenced by DRW_cache_restart(), DRW_custom_pipeline(), DRW_draw_depth_loop(), DRW_draw_render_loop_ex(), DRW_draw_select_loop(), and DRW_render_object_iter().
struct GPUVertBuf* DRW_curves_pos_buffer_get | ( | struct Object * | object | ) |
Definition at line 269 of file draw_curves.cc.
References curves, DRW_context_state_get(), drw_curves_cache_get(), CurvesEvalCache::final, RenderData::hair_subdiv, RenderData::hair_type, CurvesEvalFinalCache::proc_buf, Scene::r, SCE_HAIR_SHAPE_STRAND, scene, and DRWContextState::scene.
Referenced by EEVEE_motion_blur_curves_cache_populate(), and blender::eevee::VelocityModule::step_object_sync().
void DRW_curves_ubos_pool_free | ( | struct CurvesUniformBufPool * | pool | ) |
Definition at line 132 of file draw_curves.cc.
References blender::compositor::pool.
Referenced by DRW_viewport_data_free().
Definition at line 414 of file draw_curves.cc.
References data, drw_curves_shader_type_get(), DRW_curves_update(), DRW_draw_pass(), DRW_draw_pass_subset(), DRW_hair_update(), DRW_texture_pool_query_2d(), fb(), g_tf_pass, GPU_BARRIER_SHADER_STORAGE, GPU_DATA_FLOAT, GPU_framebuffer_bind(), GPU_framebuffer_free(), GPU_framebuffer_read_color(), GPU_memory_barrier(), GPU_RGBA32F, GPU_vertbuf_update_sub(), GPU_vertbuf_use(), height, max_ii(), MEM_freeN, MEM_mallocN, min_ii(), PART_REFINE_SHADER_COMPUTE, tex, and width.
Referenced by DRW_curves_update(), DRW_draw_depth_loop(), DRW_draw_render_loop_ex(), DRW_draw_select_loop(), eevee_lightbake_cache_create(), EEVEE_motion_blur_cache_finish(), EEVEE_render_draw(), and workbench_render().
void DRW_fluid_ensure_flags | ( | struct FluidModifierData * | fmd | ) |
Definition at line 519 of file draw_fluid.c.
References BLI_addtail(), BLI_genericNodeN(), FluidModifierData::domain, DST, FluidDomainSettings::fluid, GPU_DATA_INT, GPU_R8UI, manta_smoke_get_flags(), MOD_FLUID_TYPE_DOMAIN, FluidDomainSettings::res, DRWData::smoke_textures, FluidDomainSettings::tex_flags, FluidModifierData::type, UNUSED_VARS, and DRWManager::vmempool.
Referenced by OVERLAY_volume_extra().
void DRW_fluid_ensure_range_field | ( | struct FluidModifierData * | fmd | ) |
Definition at line 537 of file draw_fluid.c.
References BLI_addtail(), BLI_genericNodeN(), FluidModifierData::domain, DST, MOD_FLUID_TYPE_DOMAIN, DRWData::smoke_textures, FluidDomainSettings::tex_range_field, FluidModifierData::type, UNUSED_VARS, and DRWManager::vmempool.
Referenced by OVERLAY_volume_extra().
Definition at line 251 of file draw_common.c.
Referenced by DRW_engines_free().
Definition at line 39 of file draw_common.c.
References CBData::a, CBData::b, BKE_colorband_evaluate_table_rgba(), DRW_Global::block, DRW_Global::block_ubo, color, GlobalsUboStorage::color_active, GlobalsUboStorage::color_active_spline, GlobalsUboStorage::color_background, GlobalsUboStorage::color_background_gradient, GlobalsUboStorage::color_bone_active, GlobalsUboStorage::color_bone_active_unsel, GlobalsUboStorage::color_bone_ik_line, GlobalsUboStorage::color_bone_ik_line_no_target, GlobalsUboStorage::color_bone_ik_line_spline, GlobalsUboStorage::color_bone_locked, GlobalsUboStorage::color_bone_pose, GlobalsUboStorage::color_bone_pose_active, GlobalsUboStorage::color_bone_pose_active_unsel, GlobalsUboStorage::color_bone_pose_constraint, GlobalsUboStorage::color_bone_pose_ik, GlobalsUboStorage::color_bone_pose_spline_ik, GlobalsUboStorage::color_bone_pose_target, GlobalsUboStorage::color_bone_select, GlobalsUboStorage::color_bone_solid, GlobalsUboStorage::color_camera, GlobalsUboStorage::color_camera_path, GlobalsUboStorage::color_checker_primary, GlobalsUboStorage::color_checker_secondary, GlobalsUboStorage::color_clipping_border, GlobalsUboStorage::color_current_frame, GlobalsUboStorage::color_deselect, GlobalsUboStorage::color_edge_bweight, GlobalsUboStorage::color_edge_crease, GlobalsUboStorage::color_edge_face_select, GlobalsUboStorage::color_edge_freestyle, GlobalsUboStorage::color_edge_seam, GlobalsUboStorage::color_edge_select, GlobalsUboStorage::color_edge_sharp, GlobalsUboStorage::color_edit_mesh_active, GlobalsUboStorage::color_edit_mesh_middle, GlobalsUboStorage::color_empty, GlobalsUboStorage::color_face, GlobalsUboStorage::color_face_back, GlobalsUboStorage::color_face_freestyle, GlobalsUboStorage::color_face_front, GlobalsUboStorage::color_face_select, GlobalsUboStorage::color_facedot, GlobalsUboStorage::color_gpencil_vertex, GlobalsUboStorage::color_gpencil_vertex_select, GlobalsUboStorage::color_grid, GlobalsUboStorage::color_grid_axis_x, GlobalsUboStorage::color_grid_axis_y, GlobalsUboStorage::color_grid_axis_z, GlobalsUboStorage::color_grid_emphasis, GlobalsUboStorage::color_handle_align, GlobalsUboStorage::color_handle_auto, GlobalsUboStorage::color_handle_autoclamp, GlobalsUboStorage::color_handle_free, GlobalsUboStorage::color_handle_sel_align, GlobalsUboStorage::color_handle_sel_auto, GlobalsUboStorage::color_handle_sel_autoclamp, GlobalsUboStorage::color_handle_sel_free, GlobalsUboStorage::color_handle_sel_vect, GlobalsUboStorage::color_handle_vect, GlobalsUboStorage::color_library, GlobalsUboStorage::color_library_select, GlobalsUboStorage::color_light, GlobalsUboStorage::color_light_no_alpha, GlobalsUboStorage::color_lnormal, GlobalsUboStorage::color_mball_radius, GlobalsUboStorage::color_mball_radius_select, GlobalsUboStorage::color_mball_stiffness, GlobalsUboStorage::color_mball_stiffness_select, GlobalsUboStorage::color_normal, GlobalsUboStorage::color_nurb_sel_uline, GlobalsUboStorage::color_nurb_sel_vline, GlobalsUboStorage::color_nurb_uline, GlobalsUboStorage::color_nurb_vline, GlobalsUboStorage::color_outline, GlobalsUboStorage::color_select, GlobalsUboStorage::color_skinroot, GlobalsUboStorage::color_speaker, GlobalsUboStorage::color_text, GlobalsUboStorage::color_text_hi, GlobalsUboStorage::color_transform, GlobalsUboStorage::color_uv_shadow, GlobalsUboStorage::color_vertex, GlobalsUboStorage::color_vertex_missing_data, GlobalsUboStorage::color_vertex_select, GlobalsUboStorage::color_vertex_unreferenced, GlobalsUboStorage::color_vnormal, GlobalsUboStorage::color_wire, GlobalsUboStorage::color_wire_edit, copy_v2_v2(), copy_v3_fl(), copy_v3_v3(), copy_v4_fl4(), ColorBand::data, dot_v3v3(), DRW_create_weight_colorramp_texture(), DRW_TEXTURE_FREE_SAFE, DRW_viewport_pixelsize_get(), DRW_viewport_screenvecs_get(), DRW_viewport_size_get(), float(), CBData::g, G_draw, GPU_RGBA8, GPU_texture_create_1d(), GPU_uniformbuf_create_ex(), GPU_uniformbuf_update(), interp_v4_v4v4(), invert_v2(), M_SQRT1_2, M_SQRT2, max_ff(), MEM_freeN, NULL, GlobalsUboStorage::pixel_fac, CBData::pos, CBData::r, DRW_Global::ramp, GlobalsUboStorage::screen_vecs, GlobalsUboStorage::size_checker, GlobalsUboStorage::size_edge, GlobalsUboStorage::size_edge_fix, GlobalsUboStorage::size_face_dot, GlobalsUboStorage::size_light_center, GlobalsUboStorage::size_light_circle, GlobalsUboStorage::size_light_circle_shadow, GlobalsUboStorage::size_object_center, GlobalsUboStorage::size_pixel, GlobalsUboStorage::size_vertex, GlobalsUboStorage::size_vertex_gpencil, GlobalsUboStorage::size_viewport, srgb_to_linearrgb_v4(), TH_ACTIVE, TH_ACTIVE_SPLINE, TH_AXIS_X, TH_AXIS_Y, TH_AXIS_Z, TH_BACK, TH_BACK_GRAD, TH_BONE_LOCKED_WEIGHT, TH_BONE_POSE, TH_BONE_POSE_ACTIVE, TH_BONE_SOLID, TH_CAMERA, TH_CAMERA_PATH, TH_CFRAME, TH_EDGE_BEVEL, TH_EDGE_CREASE, TH_EDGE_FACESEL, TH_EDGE_SEAM, TH_EDGE_SELECT, TH_EDGE_SHARP, TH_EDITMESH_ACTIVE, TH_EMPTY, TH_FACE, TH_FACE_BACK, TH_FACE_DOT, TH_FACE_FRONT, TH_FACE_SELECT, TH_FACEDOT_SIZE, TH_FREESTYLE_EDGE_MARK, TH_FREESTYLE_FACE_MARK, TH_GP_VERTEX, TH_GP_VERTEX_SELECT, TH_GP_VERTEX_SIZE, TH_GRID, TH_HANDLE_ALIGN, TH_HANDLE_AUTO, TH_HANDLE_AUTOCLAMP, TH_HANDLE_FREE, TH_HANDLE_SEL_ALIGN, TH_HANDLE_SEL_AUTO, TH_HANDLE_SEL_AUTOCLAMP, TH_HANDLE_SEL_FREE, TH_HANDLE_SEL_VECT, TH_HANDLE_VECT, TH_LIGHT, TH_LNORMAL, TH_NORMAL, TH_NURB_SEL_ULINE, TH_NURB_SEL_VLINE, TH_NURB_ULINE, TH_NURB_VLINE, TH_OBCENTER_DIA, TH_SELECT, TH_SKIN_ROOT, TH_SPEAKER, TH_TEXT, TH_TEXT_HI, TH_TRANSFORM, TH_TRANSPARENT_CHECKER_PRIMARY, TH_TRANSPARENT_CHECKER_SECONDARY, TH_TRANSPARENT_CHECKER_SIZE, TH_UV_SHADOW, TH_V3D_CLIPPING_BORDER, TH_VERTEX, TH_VERTEX_SELECT, TH_VERTEX_SIZE, TH_VERTEX_UNREFERENCED, TH_VNORMAL, TH_WIRE, TH_WIRE_EDIT, ColorBand::tot, UBO_LAST_COLOR, UI_COLOR_RGBA_FROM_U8, UI_GetThemeColor4fv(), UI_GetThemeColorBlendShade3fv(), UI_GetThemeColorBlendShade4fv(), UI_GetThemeColorShade4fv(), UI_GetThemeColorShadeAlpha4fv(), UI_GetThemeValuef(), USER_CUSTOM_RANGE, DRW_Global::weight_ramp, weight_ramp_copy, weight_ramp_custom, and zero_v4().
Referenced by DRW_draw_depth_loop(), DRW_draw_render_loop_2d_ex(), DRW_draw_render_loop_ex(), DRW_draw_select_id(), and DRW_draw_select_loop().
void DRW_hair_duplimat_get | ( | struct Object * | object, |
struct ParticleSystem * | psys, | ||
struct ModifierData * | md, | ||
float(*) | dupli_mat[4] | ||
) |
Referenced by EEVEE_motion_blur_hair_cache_populate().
Definition at line 391 of file draw_hair.cc.
References DRW_TEXTURE_FREE_SAFE, g_dummy_curves_info, g_dummy_texture, g_dummy_vbo, and GPU_VERTBUF_DISCARD_SAFE.
Referenced by DRW_curves_free().
Definition at line 78 of file draw_hair.cc.
References DRW_pass_create(), DRW_STATE_NO_DRAW, DRW_STATE_WRITE_COLOR, g_dummy_curves_info, g_dummy_texture, g_dummy_vbo, g_tf_pass, GPU_COMP_F32, GPU_FETCH_FLOAT, GPU_texture_create_from_vertbuf(), GPU_vertbuf_attr_fill(), GPU_vertbuf_create_with_format, GPU_vertbuf_data_alloc(), GPU_vertbuf_use(), and GPU_vertformat_attr_add().
Referenced by DRW_curves_init().
struct GPUVertBuf* DRW_hair_pos_buffer_get | ( | struct Object * | object, |
struct ParticleSystem * | psys, | ||
struct ModifierData * | md | ||
) |
Definition at line 193 of file draw_hair.cc.
References DRW_context_state_get(), drw_hair_particle_cache_get(), ParticleHairCache::final, RenderData::hair_subdiv, RenderData::hair_type, ParticleHairFinalCache::proc_buf, Scene::r, SCE_HAIR_SHAPE_STRAND, scene, and DRWContextState::scene.
Referenced by EEVEE_motion_blur_hair_cache_populate().
Definition at line 312 of file draw_hair.cc.
References data, DRW_draw_pass(), DRW_draw_pass_subset(), drw_hair_shader_type_get(), DRW_hair_update(), DRW_texture_pool_query_2d(), fb(), g_tf_pass, GPU_BARRIER_SHADER_STORAGE, GPU_DATA_FLOAT, GPU_framebuffer_bind(), GPU_framebuffer_free(), GPU_framebuffer_read_color(), GPU_memory_barrier(), GPU_RGBA32F, GPU_vertbuf_update_sub(), GPU_vertbuf_use(), height, max_ii(), MEM_freeN, MEM_mallocN, min_ii(), PART_REFINE_SHADER_COMPUTE, tex, and width.
Referenced by DRW_curves_update(), and DRW_hair_update().
Definition at line 444 of file draw_common.c.
References BKE_object_rot_to_mat3(), dot_v3v3(), DRW_view_viewmat_get(), e, fabsf, and NULL.
Referenced by basic_cache_populate(), and OVERLAY_outline_cache_populate().
Definition at line 411 of file draw_common.c.
References BKE_object_dimensions_get(), ELEM, OB_CURVES, OB_CURVES_LEGACY, OB_FONT, OB_MBALL, OB_MESH, OB_POINTCLOUD, OB_SURF, OB_VOLUME, and Object::type.
Referenced by basic_cache_populate(), and OVERLAY_outline_cache_populate().
int DRW_object_wire_theme_get | ( | struct Object * | ob, |
struct ViewLayer * | view_layer, | ||
float ** | r_color | ||
) |
Get the wire color theme_id of an object based on its state r_color is a way to get a pointer to the static color var associated
Definition at line 279 of file draw_common.c.
References blender::compositor::active, ViewLayer::basact, Object::base_flag, BASE_FROM_DUPLI, BASE_FROM_SET, BASE_SELECTED, DRW_Global::block, GlobalsUboStorage::color_active, GlobalsUboStorage::color_camera, GlobalsUboStorage::color_empty, GlobalsUboStorage::color_light, GlobalsUboStorage::color_select, GlobalsUboStorage::color_speaker, GlobalsUboStorage::color_transform, GlobalsUboStorage::color_wire, GlobalsUboStorage::color_wire_edit, DRW_context_state_get(), DRW_object_get_dupli_parent(), G, G_draw, G_TRANSFORM_OBJ, Object::mode, NULL, OB_CAMERA, OB_EMPTY, OB_LAMP, OB_LIGHTPROBE, OB_MODE_EDIT, OB_SPEAKER, Base::object, DRWContextState::object_mode, TH_ACTIVE, TH_CAMERA, TH_EMPTY, TH_LIGHT, TH_SELECT, TH_SPEAKER, TH_TRANSFORM, TH_WIRE, TH_WIRE_EDIT, Object::type, and UNLIKELY.
Referenced by OVERLAY_armature_cache_populate(), OVERLAY_camera_cache_populate(), OVERLAY_empty_cache_populate(), OVERLAY_extra_cache_populate(), OVERLAY_forcefield(), overlay_gpencil_draw_stroke_color_name(), OVERLAY_image_empty_cache_populate(), OVERLAY_lattice_cache_populate(), OVERLAY_light_cache_populate(), OVERLAY_lightprobe_cache_populate(), OVERLAY_metaball_cache_populate(), OVERLAY_speaker_cache_populate(), and OVERLAY_wireframe_cache_populate().
struct DRWShadingGroup* DRW_shgroup_curves_create_sub | ( | struct Object * | object, |
struct DRWShadingGroup * | shgrp, | ||
struct GPUMaterial * | gpu_material | ||
) |
Definition at line 303 of file draw_curves.cc.
References ATTR_DOMAIN_CURVE, ATTR_DOMAIN_POINT, CurvesEvalFinalCache::attr_used, attribute_index_in_material(), DRW_AttributeRequest::attribute_name, CurvesEvalFinalCache::attributes_tex, blender::math::clamp(), curves, DRWData::curves_ubos, DRW_AttributeRequest::domain, DRW_context_state_get(), drw_curves_cache_get(), drw_curves_get_attribute_sampler_name(), DRW_shgroup_add_material_resources(), DRW_shgroup_call_no_cull, DRW_shgroup_create_sub(), DRW_shgroup_uniform_block, DRW_shgroup_uniform_bool_copy(), DRW_shgroup_uniform_float_copy(), DRW_shgroup_uniform_int(), DRW_shgroup_uniform_int_copy(), DRW_shgroup_uniform_mat4_copy(), DRW_shgroup_uniform_texture(), DST, CurvesEvalCache::final, blender::IndexRange::first(), g_dummy_texture, Curves::geometry, GPUBatch, RenderData::hair_subdiv, RenderData::hair_type, blender::IndexRange::last(), CurvesEvalCache::length_tex, DRW_Attributes::num_requests, Object::obmat, blender::compositor::pool, CurvesEvalCache::proc_attributes_tex, CurvesEvalFinalCache::proc_hairs, CurvesEvalFinalCache::proc_tex, blender::draw::detail::UniformCommon< T, len, device_only >::push_update(), Scene::r, radii, DRW_Attributes::requests, blender::math::safe_divide(), SCE_HAIR_SHAPE_STRAND, scene, DRWContextState::scene, blender::IndexRange::size(), CurvesEvalFinalCache::strands_res, DRWManager::vmempool, and blender::bke::CurvesGeometry::wrap().
Referenced by basic_cache_populate(), EEVEE_cryptomatte_object_curves_cache_populate(), EEVEE_motion_blur_curves_cache_populate(), EEVEE_object_curves_cache_populate(), OVERLAY_outline_curves(), OVERLAY_sculpt_curves_cache_populate(), blender::eevee::shgroup_curves_call(), and workbench_cache_populate().
struct DRWShadingGroup* DRW_shgroup_hair_create_sub | ( | struct Object * | object, |
struct ParticleSystem * | psys, | ||
struct ModifierData * | md, | ||
struct DRWShadingGroup * | shgrp, | ||
struct GPUMaterial * | gpu_material | ||
) |
This creates a shading group with display hairs. The draw call is already added by this function, just add additional uniforms.
Definition at line 235 of file draw_hair.cc.
References ParticleHairCache::col_layer_names, ParticleHairCache::col_tex, DRW_context_state_get(), DRW_hair_duplimat_get(), drw_hair_particle_cache_get(), DRW_shgroup_add_material_resources(), DRW_shgroup_call_no_cull, DRW_shgroup_create_sub(), DRW_shgroup_uniform_block, DRW_shgroup_uniform_bool_copy(), DRW_shgroup_uniform_float_copy(), DRW_shgroup_uniform_int(), DRW_shgroup_uniform_int_copy(), DRW_shgroup_uniform_mat4_copy(), DRW_shgroup_uniform_texture(), ParticleHairCache::final, g_dummy_curves_info, g_dummy_texture, GPUBatch, RenderData::hair_subdiv, RenderData::hair_type, ParticleHairCache::length_tex, MAX_LAYER_NAME_CT, ParticleHairCache::num_col_layers, ParticleHairCache::num_uv_layers, ParticleSystem::part, PART_SHAPE_CLOSE_TIP, ParticleHairFinalCache::proc_hairs, ParticleHairFinalCache::proc_tex, Scene::r, ParticleSettings::rad_root, ParticleSettings::rad_scale, ParticleSettings::rad_tip, SCE_HAIR_SHAPE_STRAND, scene, DRWContextState::scene, ParticleSettings::shape, ParticleSettings::shape_flag, ParticleHairFinalCache::strands_res, ParticleHairCache::uv_layer_names, and ParticleHairCache::uv_tex.
Referenced by eevee_cryptomatte_curves_cache_populate(), EEVEE_motion_blur_hair_cache_populate(), EEVEE_particle_hair_cache_populate(), blender::eevee::shgroup_curves_call(), and workbench_cache_hair_populate().
struct DRWShadingGroup* DRW_shgroup_volume_create_sub | ( | struct Scene * | scene, |
struct Object * | ob, | ||
struct DRWShadingGroup * | shgrp, | ||
struct GPUMaterial * | gpu_material | ||
) |
Add attributes bindings of volume grids to an existing shading group. No draw call is added so the caller can decide how to use the data.
Definition at line 260 of file draw_volume.cc.
References drw_volume_object_grids_init(), drw_volume_object_mesh_init(), drw_volume_world_grids_init(), GPU_material_attributes(), OB_VOLUME, scene, and Object::type.
Referenced by EEVEE_volumes_cache_init(), and EEVEE_volumes_cache_object_add().
void DRW_smoke_ensure | ( | struct FluidModifierData * | fmd, |
int | highres | ||
) |
Definition at line 453 of file draw_fluid.c.
References BLI_addtail(), BLI_genericNodeN(), FluidModifierData::domain, DST, FluidDomainSettings::fluid, GPU_DATA_FLOAT, GPU_R8, manta_smoke_get_shadow(), MOD_FLUID_TYPE_DOMAIN, NULL, FluidDomainSettings::res, DRWData::smoke_textures, FluidDomainSettings::tex_color, FluidDomainSettings::tex_density, FluidDomainSettings::tex_flame, FluidDomainSettings::tex_flame_coba, FluidDomainSettings::tex_shadow, FluidModifierData::type, UNUSED_VARS, and DRWManager::vmempool.
Referenced by drw_volume_object_mesh_init(), and workbench_volume_modifier_cache_populate().
void DRW_smoke_ensure_coba_field | ( | struct FluidModifierData * | fmd | ) |
Definition at line 427 of file draw_fluid.c.
References BLI_addtail(), BLI_genericNodeN(), FluidDomainSettings::coba, FluidDomainSettings::coba_field, FluidModifierData::domain, DST, ELEM, FLUID_DOMAIN_FIELD_FLAGS, FLUID_DOMAIN_FIELD_PHI, FLUID_DOMAIN_FIELD_PHI_IN, FLUID_DOMAIN_FIELD_PHI_OBSTACLE, FLUID_DOMAIN_FIELD_PHI_OUT, FLUID_DOMAIN_FIELD_PRESSURE, MOD_FLUID_TYPE_DOMAIN, DRWData::smoke_textures, FluidDomainSettings::tex_coba, FluidDomainSettings::tex_field, FluidModifierData::type, UNUSED_VARS, and DRWManager::vmempool.
Referenced by workbench_volume_modifier_cache_populate().
void DRW_smoke_ensure_velocity | ( | struct FluidModifierData * | fmd | ) |
Definition at line 486 of file draw_fluid.c.
References BLI_addtail(), BLI_genericNodeN(), FluidModifierData::domain, DST, ELEM, FLUID_DOMAIN_VECTOR_FIELD_VELOCITY, GPU_DATA_FLOAT, GPU_R16F, GPU_texture_create_3d(), MOD_FLUID_TYPE_DOMAIN, NULL, FluidDomainSettings::res, DRWData::smoke_textures, FluidDomainSettings::tex_velocity_x, FluidDomainSettings::tex_velocity_y, FluidDomainSettings::tex_velocity_z, FluidModifierData::type, UNPACK3, UNUSED_VARS, FluidDomainSettings::vector_field, and DRWManager::vmempool.
Referenced by OVERLAY_volume_extra().
Definition at line 558 of file draw_fluid.c.
References BLI_freelistN(), GPU_TEXTURE_FREE_SAFE, LISTBASE_FOREACH, and DRWData::smoke_textures.
Referenced by DRW_cache_restart(), DRW_custom_pipeline(), DRW_draw_depth_loop(), DRW_draw_render_loop_ex(), DRW_draw_select_loop(), and DRW_render_to_image().
void DRW_smoke_free | ( | struct FluidModifierData * | fmd | ) |
Definition at line 553 of file draw_fluid.c.
References BLI_listbase_clear(), and DRWData::smoke_textures.
Referenced by DRW_cache_restart(), DRW_custom_pipeline(), DRW_draw_depth_loop(), DRW_draw_render_loop_ex(), DRW_draw_select_loop(), and DRW_render_object_iter().
struct DRWView* DRW_view_create_with_zoffset | ( | const struct DRWView * | parent_view, |
const struct RegionView3D * | rv3d, | ||
float | offset | ||
) |
Definition at line 83 of file draw_volume.cc.
References g_data, and GPU_TEXTURE_FREE_SAFE.
Referenced by DRW_engines_free().
Definition at line 104 of file draw_volume.cc.
References drw_volume_globals_init(), g_data, blender::compositor::pool, and DRWData::volume_grids_ubos.
Referenced by DRW_cache_restart(), DRW_custom_pipeline(), DRW_draw_depth_loop(), DRW_draw_render_loop_ex(), DRW_draw_select_loop(), and DRW_render_object_iter().
Definition at line 64 of file draw_volume.cc.
References blender::compositor::pool.
Referenced by DRW_viewport_data_free().
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extern |
Colors & Constant.
Definition at line 1 of file draw_common.c.
Referenced by bone_locked_color_shade(), camera_stereoscopy_extra(), camera_view3d_reconstruction(), draw_axes(), draw_bone_line(), draw_points(), DRW_engines_free(), DRW_globals_update(), drw_manager_init(), DRW_object_wire_theme_get(), drw_shgroup_bone_ik_lines(), drw_shgroup_bone_ik_no_target_lines(), drw_shgroup_bone_ik_spline_lines(), drw_shgroup_bone_relationship_lines(), drw_shgroup_init(), drw_update_view(), edit_text_cache_populate_boxes(), get_bone_hint_color(), get_bone_solid_color(), get_bone_solid_with_consts_color(), get_bone_wire_color(), OVERLAY_antialiasing_cache_init(), OVERLAY_antialiasing_init(), OVERLAY_armature_cache_init(), OVERLAY_background_cache_init(), OVERLAY_edit_curve_cache_init(), OVERLAY_edit_curves_cache_init(), OVERLAY_edit_gpencil_cache_init(), OVERLAY_edit_lattice_cache_init(), OVERLAY_edit_mesh_cache_init(), OVERLAY_edit_metaball_cache_populate(), OVERLAY_edit_particle_cache_init(), OVERLAY_edit_text_cache_init(), OVERLAY_edit_uv_cache_init(), OVERLAY_extra_cache_init(), OVERLAY_facing_cache_init(), OVERLAY_gpencil_cache_init(), OVERLAY_grid_cache_init(), OVERLAY_metaball_cache_init(), OVERLAY_mode_transfer_cache_populate(), OVERLAY_motion_path_cache_init(), OVERLAY_outline_cache_init(), OVERLAY_paint_cache_init(), OVERLAY_particle_cache_init(), OVERLAY_relationship_lines(), OVERLAY_wireframe_cache_init(), select_cache_init(), set_pchan_color(), and workbench_update_world_ubo().