Blender
V3.3
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#include <functional>
#include <list>
#include "BLI_ghash.h"
#include "BLI_hash.hh"
#include "BLI_rect.h"
#include "BLI_span.hh"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "COM_Enums.h"
#include "COM_MemoryBuffer.h"
#include "COM_MetaData.h"
#include "clew.h"
#include "DNA_node_types.h"
Go to the source code of this file.
Classes | |
class | blender::compositor::NodeOperationInput |
class | blender::compositor::NodeOperationOutput |
struct | blender::compositor::NodeOperationFlags |
struct | blender::compositor::NodeOperationHash |
class | blender::compositor::NodeOperation |
NodeOperation contains calculation logic. More... | |
Namespaces | |
blender | |
blender::compositor | |
Typedefs | |
typedef NodeOperation | blender::compositor::SocketReader |
Enumerations | |
enum class | blender::compositor::ResizeMode { blender::compositor::Center = NS_CR_CENTER , blender::compositor::None = NS_CR_NONE , blender::compositor::Align = 100 , blender::compositor::FitWidth = NS_CR_FIT_WIDTH , blender::compositor::FitHeight = NS_CR_FIT_HEIGHT , blender::compositor::FitAny = NS_CR_FIT , blender::compositor::Stretch = NS_CR_STRETCH } |
Resize modes of inputsockets How are the input and working resolutions matched. More... | |
Functions | |
std::ostream & | blender::compositor::operator<< (std::ostream &os, const NodeOperationFlags &node_operation_flags) |
std::ostream & | blender::compositor::operator<< (std::ostream &os, const NodeOperation &node_operation) |
Variables | |
static constexpr unsigned int | blender::compositor::RESOLUTION_INPUT_ANY = 999999 |