Blender  V3.3
orientation.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #include "RNA_types.h"
4 
5 #include "IO_orientation.h"
6 
8  {IO_AXIS_X, "X", 0, "X", "Positive X axis"},
9  {IO_AXIS_Y, "Y", 0, "Y", "Positive Y axis"},
10  {IO_AXIS_Z, "Z", 0, "Z", "Positive Z axis"},
11  {IO_AXIS_NEGATIVE_X, "NEGATIVE_X", 0, "-X", "Negative X axis"},
12  {IO_AXIS_NEGATIVE_Y, "NEGATIVE_Y", 0, "-Y", "Negative Y axis"},
13  {IO_AXIS_NEGATIVE_Z, "NEGATIVE_Z", 0, "-Z", "Negative Z axis"},
14  {0, NULL, 0, NULL, NULL}};
@ IO_AXIS_Y
Definition: IO_orientation.h:9
@ IO_AXIS_NEGATIVE_Z
@ IO_AXIS_NEGATIVE_X
@ IO_AXIS_Z
@ IO_AXIS_NEGATIVE_Y
@ IO_AXIS_X
Definition: IO_orientation.h:8
const EnumPropertyItem io_transform_axis[]
Definition: orientation.c:7