#include <material.h>
Definition at line 13 of file material.h.
◆ HdCyclesMaterial()
HdCyclesMaterial::HdCyclesMaterial |
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const PXR_NS::SdfPath & |
sprimId | ) |
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◆ ~HdCyclesMaterial()
HdCyclesMaterial::~HdCyclesMaterial |
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override |
◆ Finalize()
void HdCyclesMaterial::Finalize |
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PXR_NS::HdRenderParam * |
renderParam | ) |
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override |
◆ GetCyclesShader()
CCL_NS::Shader* HdCyclesMaterial::GetCyclesShader |
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const |
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inline |
◆ GetInitialDirtyBitsMask()
HdDirtyBits HdCyclesMaterial::GetInitialDirtyBitsMask |
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const |
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override |
◆ Reload()
void HdCyclesMaterial::Reload |
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inlineoverride |
◆ Sync()
void HdCyclesMaterial::Sync |
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PXR_NS::HdSceneDelegate * |
sceneDelegate, |
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PXR_NS::HdRenderParam * |
renderParam, |
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PXR_NS::HdDirtyBits * |
dirtyBits |
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) |
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override |
The documentation for this class was generated from the following files: