Blender
V3.3
|
#include <eevee_world.hh>
Public Member Functions | |
Default Material | |
DefaultWorldNodeTree () | |
~DefaultWorldNodeTree () | |
bNodeTree * | nodetree_get (::World *world) |
Definition at line 28 of file eevee_world.hh.
blender::eevee::DefaultWorldNodeTree::DefaultWorldNodeTree | ( | ) |
Definition at line 24 of file eevee_world.cc.
References bNodeSocket::default_value, bNodeTreeType::idname, nodeAddLink(), nodeAddStaticNode(), nodeFindSocket(), nodeSetActive(), ntree, ntreeAddTree(), ntreeType_Shader, output, SH_NODE_BACKGROUND, SH_NODE_OUTPUT_WORLD, SOCK_IN, and SOCK_OUT.
blender::eevee::DefaultWorldNodeTree::~DefaultWorldNodeTree | ( | ) |
Definition at line 39 of file eevee_world.cc.
References MEM_SAFE_FREE, and ntreeFreeEmbeddedTree().
Definition at line 46 of file eevee_world.cc.
References copy_v3_fl3(), and bNodeSocketValueRGBA::value.
Referenced by blender::eevee::World::sync().