Blender
V3.3
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#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
flat(Type::VEC2, "edgeStart") .smooth(Type do_static_compilation(true) .push_constant(Type | do_static_compilation (true) .additional_info("overlay_wireframe" |
Variables | |
flat(Type::VEC2, "edgeStart") .smooth(Type do_static_compilation(true) .push_constant(Type | drw_clipped |
flat (Type::VEC2, "edgeStart") .smooth(Type do_static_compilation (true) .push_constant(Type do_static_compilation | ( | true | ) |
drw_clipped |
Definition at line 34 of file overlay_wireframe_info.hh.