Blender  V3.3
Procedural Member List

This is the complete list of members for Procedural, including all inherited members.

clear_modified()Node
clear_reference_count()Nodeinline
copy_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
create_node()Proceduralinline
delete_node(T *node)Proceduralinline
dereference()Nodeinline
dereference_all_used_nodes()Nodeprotected
equals(const Node &other) constNode
equals_value(const Node &other, const SocketType &input) constNode
generate(Scene *scene, Progress &progress)=0Proceduralpure virtual
get_bool(const SocketType &input) constNode
get_bool_array(const SocketType &input) constNode
get_float(const SocketType &input) constNode
get_float2(const SocketType &input) constNode
get_float2_array(const SocketType &input) constNode
get_float3(const SocketType &input) constNode
get_float3_array(const SocketType &input) constNode
get_float_array(const SocketType &input) constNode
get_int(const SocketType &input) constNode
get_int_array(const SocketType &input) constNode
get_node(const SocketType &input) constNode
get_node_array(const SocketType &input) constNode
get_owner() constNode
get_socket_value(const Node *node, const SocketType &socket)Nodeinlineprotectedstatic
get_string(const SocketType &input) constNode
get_string_array(const SocketType &input) constNode
get_total_size_in_bytes() constNode
get_transform(const SocketType &input) constNode
get_transform_array(const SocketType &input) constNode
get_uint(const SocketType &input) constNode
has_default_value(const SocketType &input) constNode
hash(MD5Hash &md5)Node
internalNode
is_a(const NodeType *type)Node
is_modified() constNode
leafNode
nameNode
Node(const NodeType *type, ustring name=ustring())Nodeexplicit
ownerNodeprotected
print_modified_sockets() constNode
Procedural(const NodeType *type)Proceduralexplicit
ref_countNodeprotected
reference()Nodeinline
reference_count() constNodeinline
set(const SocketType &input, bool value)Node
set(const SocketType &input, int value)Node
set(const SocketType &input, uint value)Node
set(const SocketType &input, float value)Node
set(const SocketType &input, float2 value)Node
set(const SocketType &input, float3 value)Node
set(const SocketType &input, const char *value)Node
set(const SocketType &input, ustring value)Node
set(const SocketType &input, const Transform &value)Node
set(const SocketType &input, Node *value)Node
set(const SocketType &input, const ValueType &value)Nodeinline
set(const SocketType &input, array< bool > &value)Node
set(const SocketType &input, array< int > &value)Node
set(const SocketType &input, array< float > &value)Node
set(const SocketType &input, array< float2 > &value)Node
set(const SocketType &input, array< float3 > &value)Node
set(const SocketType &input, array< ustring > &value)Node
set(const SocketType &input, array< Transform > &value)Node
set(const SocketType &input, array< Node * > &value)Node
set_default_value(const SocketType &input)Node
set_if_different(const SocketType &input, T value)Nodeprotected
set_if_different(const SocketType &input, Node *value)Nodeprotected
set_if_different(const SocketType &input, array< T > &value)Nodeprotected
set_if_different(const SocketType &input, array< Node * > &value)Nodeprotected
set_owner(const NodeOwner *owner_)Node
set_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
socket_is_modified(const SocketType &input) constNode
socket_modifiedNodeprotected
tag_modified()Node
typeNode
~Node()=0Nodepure virtual
~NodeOwner()NodeOwnervirtual
~Procedural()Proceduralvirtual