39 layout,
ptr,
"particle_system", &dataptr,
"particle_systems",
nullptr, ICON_NONE);
54 layout,
ptr,
"vertex_attribute_name", &ob_ptr,
"vertex_groups",
"", ICON_NONE);
58 if (obdata_ptr.data) {
60 layout,
ptr,
"vertex_attribute_name", &obdata_ptr,
"vertex_colors",
"", ICON_NONE);
70 point_density->
radius = 0.3f;
73 node->storage = point_density;
82 *pd = dna::shallow_zero_initialize();
88 const bNode *src_node)
93 *pd = dna::shallow_zero_initialize();
110 "NodeShaderTexPointDensity",
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define SH_NODE_TEX_POINTDENSITY
#define NODE_CLASS_TEXTURE
void nodeRegisterType(struct bNodeType *ntype)
void BKE_texture_pointdensity_free_data(struct PointDensity *pd)
@ SHD_POINTDENSITY_SOURCE_PSYS
@ SHD_POINTDENSITY_SPACE_OBJECT
@ SHD_POINTDENSITY_COLOR_VERTWEIGHT
@ SHD_POINTDENSITY_COLOR_VERTCOL
@ SHD_POINTDENSITY_COLOR_PARTAGE
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
void uiItemPointerR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, struct PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void(* MEM_freeN)(void *vmemh)
void *(* MEM_dupallocN)(const void *vmemh)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_init_tex_pointdensity(bNodeTree *UNUSED(ntree), bNode *node)
static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_shader_free_tex_pointdensity(bNode *node)
static void node_shader_copy_tex_pointdensity(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_tex_pointdensity()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void RNA_id_pointer_create(ID *id, PointerRNA *r_ptr)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare
void RE_point_density_free(struct PointDensity *pd)