Blender
V3.3
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#include <MOD_lineart.h>
Public Attributes | |
struct LineartEdgeSegment * | next |
struct LineartEdgeSegment * | prev |
double | ratio |
uint8_t | occlusion |
uint8_t | material_mask_bits |
uint32_t | shadow_mask_bits |
Definition at line 93 of file MOD_lineart.h.
uint8_t LineartEdgeSegment::material_mask_bits |
Definition at line 102 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().
struct LineartEdgeSegment* LineartEdgeSegment::next |
Definition at line 94 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), lineart_shadow_register_enclosed_shapes(), lineart_shadow_register_silhouette(), and MOD_lineart_chain_feature_lines().
uint8_t LineartEdgeSegment::occlusion |
Occlusion level after "ratio" point
Definition at line 99 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), lineart_shadow_register_enclosed_shapes(), and MOD_lineart_chain_feature_lines().
struct LineartEdgeSegment * LineartEdgeSegment::prev |
Definition at line 94 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().
double LineartEdgeSegment::ratio |
The point after which a property of the segment is changed, e.g. occlusion/material mask etc. ratio==0: v1 ratio==1: v2 (this is in 2D projected space),
Definition at line 97 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), lineart_shadow_register_enclosed_shapes(), lineart_shadow_register_silhouette(), and MOD_lineart_chain_feature_lines().
uint32_t LineartEdgeSegment::shadow_mask_bits |
Definition at line 107 of file MOD_lineart.h.
Referenced by lineart_edge_cut(), and MOD_lineart_chain_feature_lines().