This is the complete list of members for ShaderManager, including all inherited members.
add_default(Scene *scene) | ShaderManager | static |
attribute_lock_ | ShaderManager | protected |
AttributeIDMap typedef | ShaderManager | protected |
beckmann_table | ShaderManager | protectedstatic |
beckmann_table_offset | ShaderManager | protected |
beckmann_table_ready | ShaderManager | protectedstatic |
create(int shadingsystem) | ShaderManager | static |
device_free(Device *device, DeviceScene *dscene, Scene *scene)=0 | ShaderManager | pure virtual |
device_free_common(Device *device, DeviceScene *dscene, Scene *scene) | ShaderManager | |
device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) | ShaderManager | |
device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress) | ShaderManager | |
device_update_specific(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0 | ShaderManager | pure virtual |
free_memory() | ShaderManager | static |
get_attribute_id(ustring name) | ShaderManager | |
get_attribute_id(AttributeStandard std) | ShaderManager | |
get_cryptomatte_materials(Scene *scene) | ShaderManager | |
get_graph_kernel_features(ShaderGraph *graph) | ShaderManager | protected |
get_kernel_features(Scene *scene) | ShaderManager | |
get_shader_id(Shader *shader, bool smooth=false) | ShaderManager | |
init_xyz_transforms() | ShaderManager | |
INTEGRATOR_MODIFIED enum value | ShaderManager | |
is_rec709 | ShaderManager | protected |
linear_rgb_to_gray(float3 c) | ShaderManager | |
lookup_table_mutex | ShaderManager | protectedstatic |
need_update() const | ShaderManager | |
rec709_to_b | ShaderManager | protected |
rec709_to_g | ShaderManager | protected |
rec709_to_r | ShaderManager | protected |
rec709_to_scene_linear(float3 c) | ShaderManager | |
reset(Scene *scene)=0 | ShaderManager | pure virtual |
rgb_to_y | ShaderManager | protected |
SHADER_ADDED enum value | ShaderManager | |
SHADER_MODIFIED enum value | ShaderManager | |
ShaderManager() | ShaderManager | protected |
tag_update(Scene *scene, uint32_t flag) | ShaderManager | |
unique_attribute_id | ShaderManager | protected |
UPDATE_ALL enum value | ShaderManager | |
update_flags | ShaderManager | protected |
UPDATE_NONE enum value | ShaderManager | |
use_osl() | ShaderManager | inlinevirtual |
xyz_to_b | ShaderManager | protected |
xyz_to_g | ShaderManager | protected |
xyz_to_r | ShaderManager | protected |
~ShaderManager() | ShaderManager | virtual |