Blender  V3.3
Public Member Functions | List of all members
btCollisionConfiguration Class Referenceabstract

#include <btCollisionConfiguration.h>

Inheritance diagram for btCollisionConfiguration:
btDefaultCollisionConfiguration btSoftBodyRigidBodyCollisionConfiguration

Public Member Functions

virtual ~btCollisionConfiguration ()
 
virtual btPoolAllocatorgetPersistentManifoldPool ()=0
 memory pools More...
 
virtual btPoolAllocatorgetCollisionAlgorithmPool ()=0
 
virtual btCollisionAlgorithmCreateFuncgetCollisionAlgorithmCreateFunc (int proxyType0, int proxyType1)=0
 
virtual btCollisionAlgorithmCreateFuncgetClosestPointsAlgorithmCreateFunc (int proxyType0, int proxyType1)=0
 

Detailed Description

btCollisionConfiguration allows to configure Bullet collision detection stack allocator size, default collision algorithms and persistent manifold pool size

Todo:
: describe the meaning

Definition at line 26 of file btCollisionConfiguration.h.

Constructor & Destructor Documentation

◆ ~btCollisionConfiguration()

virtual btCollisionConfiguration::~btCollisionConfiguration ( )
inlinevirtual

Definition at line 29 of file btCollisionConfiguration.h.

Member Function Documentation

◆ getClosestPointsAlgorithmCreateFunc()

virtual btCollisionAlgorithmCreateFunc* btCollisionConfiguration::getClosestPointsAlgorithmCreateFunc ( int  proxyType0,
int  proxyType1 
)
pure virtual

◆ getCollisionAlgorithmCreateFunc()

virtual btCollisionAlgorithmCreateFunc* btCollisionConfiguration::getCollisionAlgorithmCreateFunc ( int  proxyType0,
int  proxyType1 
)
pure virtual

◆ getCollisionAlgorithmPool()

virtual btPoolAllocator* btCollisionConfiguration::getCollisionAlgorithmPool ( )
pure virtual

◆ getPersistentManifoldPool()

virtual btPoolAllocator* btCollisionConfiguration::getPersistentManifoldPool ( )
pure virtual

The documentation for this class was generated from the following file: