Blender
V3.3
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#include "intern/eval/deg_eval_flush.h"
#include <cmath>
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_key.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DRW_engine.h"
#include "DEG_depsgraph.h"
#include "intern/debug/deg_debug.h"
#include "intern/depsgraph.h"
#include "intern/depsgraph_relation.h"
#include "intern/depsgraph_type.h"
#include "intern/depsgraph_update.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
#include "intern/eval/deg_eval_copy_on_write.h"
Go to the source code of this file.
Namespaces | |
blender | |
blender::deg | |
Typedefs | |
using | blender::deg::FlushQueue = deque< OperationNode * > |
Enumerations | |
enum | { blender::deg::ID_STATE_NONE = 0 , blender::deg::ID_STATE_MODIFIED = 1 } |
enum | { blender::deg::COMPONENT_STATE_NONE = 0 , blender::deg::COMPONENT_STATE_SCHEDULED = 1 , blender::deg::COMPONENT_STATE_DONE = 2 } |
Functions | |
void | blender::deg::deg_graph_flush_updates (Depsgraph *graph) |
void | blender::deg::deg_graph_clear_tags (Depsgraph *graph) |
Core routines for how the Depsgraph works.
Definition in file deg_eval_flush.cc.