Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
fragment_out (0, Type::VEC4, "fragColor") .sampler(0 | |
transparentAccum | sampler (1, ImageType::FLOAT_2D, "transparentRevealage") .fragment_source("workbench_transparent_resolve_frag.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true) |
fragment_out | ( | 0 | , |
Type::VEC4 | , | ||
"fragColor" | |||
) |
transparentAccum sampler | ( | 1 | , |
ImageType::FLOAT_2D | , | ||
"transparentRevealage" | |||
) |