24 bool extensiveFEdgeSearch =
true);
34 void expandGridSpaceOccluderProscenium(
FEdge *fe);
36 real occluderProscenium[4];
37 real gridSpaceOccluderProscenium[4];
39 unsigned long rejected;
40 bool gridSpaceOccluderProsceniumInitialized;
Class to define a cell grid surrounding the projected image of a scene.
Classes to define a View Map (ViewVertex, ViewEdge, etc.)
void getOccluderProscenium(real proscenium[4])
void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch)
const GridHelpers::Transform & transform