Blender  V3.3
windows.h
Go to the documentation of this file.
1 /* SPDX-License-Identifier: Apache-2.0
2  * Copyright 2011-2022 Blender Foundation */
3 
4 #ifndef __UTIL_WINDOWS_H__
5 #define __UTIL_WINDOWS_H__
6 
7 #ifdef _WIN32
8 
9 # ifndef NOGDI
10 # define NOGDI
11 # endif
12 # ifndef NOMINMAX
13 # define NOMINMAX
14 # endif
15 # ifndef WIN32_LEAN_AND_MEAN
16 # define WIN32_LEAN_AND_MEAN
17 # endif
18 
19 # include <windows.h>
20 
21 #endif /* _WIN32 */
22 
24 
25 bool system_windows_version_at_least(int major, int build);
26 
28 
29 #endif /* __UTIL_WINDOWS_H__ */
void build(btStridingMeshInterface *triangles, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax)
#define CCL_NAMESPACE_END
Definition: cuda/compat.h:9
CCL_NAMESPACE_BEGIN bool system_windows_version_at_least(int major, int build)
Definition: windows.cpp:12