Blender
V3.3
intern
cycles
util
windows.h
Go to the documentation of this file.
1
/* SPDX-License-Identifier: Apache-2.0
2
* Copyright 2011-2022 Blender Foundation */
3
4
#ifndef __UTIL_WINDOWS_H__
5
#define __UTIL_WINDOWS_H__
6
7
#ifdef _WIN32
8
9
# ifndef NOGDI
10
# define NOGDI
11
# endif
12
# ifndef NOMINMAX
13
# define NOMINMAX
14
# endif
15
# ifndef WIN32_LEAN_AND_MEAN
16
# define WIN32_LEAN_AND_MEAN
17
# endif
18
19
# include <
windows.h
>
20
21
#endif
/* _WIN32 */
22
23
CCL_NAMESPACE_BEGIN
24
25
bool
system_windows_version_at_least
(
int
major,
int
build
);
26
27
CCL_NAMESPACE_END
28
29
#endif
/* __UTIL_WINDOWS_H__ */
build
void build(btStridingMeshInterface *triangles, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax)
CCL_NAMESPACE_END
#define CCL_NAMESPACE_END
Definition:
cuda/compat.h:9
CCL_NAMESPACE_BEGIN
Definition:
python.cpp:37
windows.h
system_windows_version_at_least
CCL_NAMESPACE_BEGIN bool system_windows_version_at_least(int major, int build)
Definition:
windows.cpp:12
Generated on Tue Oct 22 2024 13:18:25 for Blender by
doxygen
1.9.1