Blender
V3.3
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#include "kernel/film/accumulate.h"
#include "kernel/film/passes.h"
#include "kernel/integrator/intersect_closest.h"
#include "kernel/integrator/path_state.h"
#include "kernel/integrator/shader_eval.h"
#include "kernel/integrator/volume_stack.h"
#include "kernel/light/light.h"
#include "kernel/light/sample.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN ccl_device void | integrator_shade_volume (KernelGlobals kg, IntegratorState state, ccl_global float *ccl_restrict render_buffer) |
CCL_NAMESPACE_BEGIN ccl_device void integrator_shade_volume | ( | KernelGlobals | kg, |
IntegratorState | state, | ||
ccl_global float *ccl_restrict | render_buffer | ||
) |
Definition at line 1016 of file shade_volume.h.
References ccl_optional_struct_init, DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST, DEVICE_KERNEL_INTEGRATOR_SHADE_VOLUME, if(), integrator_path_next(), integrator_path_terminate(), integrator_state_read_isect(), integrator_state_read_ray(), PRIM_NONE, PROFILING_INIT, PROFILING_SHADE_VOLUME_SETUP, render_buffer, state, and volume_stack_clean().
Referenced by integrator_megakernel().