Blender  V3.3
PassAccessorGPU Member List

This is the complete list of members for PassAccessorGPU, including all inherited members.

DECLARE_PASS_ACCESSOR(depth)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(mist)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(sample_count)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(float)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(light_path)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(float3)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(motion)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(cryptomatte)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(shadow_catcher)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(combined)PassAccessorGPUprotected
DECLARE_PASS_ACCESSOR(float4)PassAccessorGPUprotected
exposure_PassAccessorprotected
get_render_tile_pixels(const RenderBuffers *render_buffers, const Destination &destination) constPassAccessor
get_render_tile_pixels(const RenderBuffers *render_buffers, const BufferParams &buffer_params, const Destination &destination) constPassAccessor
init_kernel_film_convert(KernelFilmConvert *kfilm_convert, const BufferParams &buffer_params, const Destination &destination) constPassAccessorprotectedvirtual
num_samples_PassAccessorprotected
pass_access_info_PassAccessorprotected
PassAccessor(const PassAccessInfo &pass_access_info, float exposure, int num_samples)PassAccessor
PassAccessorGPU(DeviceQueue *queue, const PassAccessInfo &pass_access_info, float exposure, int num_samples)PassAccessorGPU
queue_PassAccessorGPUprotected
run_film_convert_kernels(DeviceKernel kernel, const RenderBuffers *render_buffers, const BufferParams &buffer_params, const Destination &destination) constPassAccessorGPUprotected
set_render_tile_pixels(RenderBuffers *render_buffers, const Source &source)PassAccessor
~PassAccessor()=defaultPassAccessorvirtual