Blender
V3.3
|
#include "node_shader_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_shader_bsdf_transparent_cc | |
Functions | |
static void | blender::nodes::node_shader_bsdf_transparent_cc::node_declare (NodeDeclarationBuilder &b) |
static int | blender::nodes::node_shader_bsdf_transparent_cc::node_shader_gpu_bsdf_transparent (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
void | register_node_type_sh_bsdf_transparent () |
Definition at line 30 of file node_shader_bsdf_transparent.cc.
References bNodeType::declare, NODE_CLASS_SHADER, blender::nodes::node_shader_bsdf_transparent_cc::node_declare(), blender::nodes::node_shader_bsdf_transparent_cc::node_shader_gpu_bsdf_transparent(), node_type_gpu(), nodeRegisterType(), SH_NODE_BSDF_TRANSPARENT, and sh_node_type_base().
Referenced by registerShaderNodes().