void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, char const *uv_layer, const float uv_offset[2])
void RE_generate_texturemargin_adjacentfaces_dm(struct ImBuf *ibuf, char *mask, int margin, struct DerivedMesh *dm, const float uv_offset[2])