Blender
V3.3
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This is the complete list of members for Light, including all inherited members.
_pad0 | Light | |
_pad2 | Light | |
_pad6 | Light | |
adt | Light | |
area_shape | Light | |
area_size | Light | |
area_sizey | Light | |
area_sizez | Light | |
area_spread | Light | |
att1 | Light | |
att2 | Light | |
att_dist | Light | |
b | Light | |
bias | Light | |
bleedbias | Light | |
bleedexp | Light | |
buffers | Light | |
bufflag | Light | |
bufsize | Light | |
buftype | Light | |
cascade_count | Light | |
cascade_exponent | Light | |
cascade_fade | Light | |
cascade_max_dist | Light | |
clear_modified() | Node | |
clear_reference_count() | Node | inline |
clipend | Light | |
clipsta | Light | |
coeff_const | Light | |
coeff_lin | Light | |
coeff_quad | Light | |
contact_bias | Light | |
contact_dist | Light | |
contact_spread | Light | |
contact_thickness | Light | |
copy_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
curfalloff | Light | |
dereference() | Node | inline |
dereference_all_used_nodes() | Node | protected |
diff_fac | Light | |
dist | Light | |
DNA_DEPRECATED | Light | |
energy | Light | |
equals(const Node &other) const | Node | |
equals_value(const Node &other, const SocketType &input) const | Node | |
falloff_type | Light | |
filtertype | Light | |
flag | Light | |
g | Light | |
get_bool(const SocketType &input) const | Node | |
get_bool_array(const SocketType &input) const | Node | |
get_float(const SocketType &input) const | Node | |
get_float2(const SocketType &input) const | Node | |
get_float2_array(const SocketType &input) const | Node | |
get_float3(const SocketType &input) const | Node | |
get_float3_array(const SocketType &input) const | Node | |
get_float_array(const SocketType &input) const | Node | |
get_int(const SocketType &input) const | Node | |
get_int_array(const SocketType &input) const | Node | |
get_node(const SocketType &input) const | Node | |
get_node_array(const SocketType &input) const | Node | |
get_owner() const | Node | |
get_socket_value(const Node *node, const SocketType &socket) | Node | inlineprotectedstatic |
get_string(const SocketType &input) const | Node | |
get_string_array(const SocketType &input) const | Node | |
get_total_size_in_bytes() const | Node | |
get_transform(const SocketType &input) const | Node | |
get_transform_array(const SocketType &input) const | Node | |
get_uint(const SocketType &input) const | Node | |
has_contribution(Scene *scene) | Light | |
has_default_value(const SocketType &input) const | Node | |
hash(MD5Hash &md5) | Node | |
id | Light | |
internal | Node | |
is_a(const NodeType *type) | Node | |
is_modified() const | Node | |
k | Light | |
leaf | Node | |
Light() | Light | |
LightManager class | Light | friend |
mode | Light | |
name | Node | |
Node(const NodeType *type, ustring name=ustring()) | Node | explicit |
NODE_DECLARE | Light | |
nodetree | Light | |
owner | Node | protected |
pr_texture | Light | |
preview | Light | |
print_modified_sockets() const | Node | |
r | Light | |
ref_count | Node | protected |
reference() | Node | inline |
reference_count() const | Node | inline |
samp | Light | |
set(const SocketType &input, bool value) | Node | |
set(const SocketType &input, int value) | Node | |
set(const SocketType &input, uint value) | Node | |
set(const SocketType &input, float value) | Node | |
set(const SocketType &input, float2 value) | Node | |
set(const SocketType &input, float3 value) | Node | |
set(const SocketType &input, const char *value) | Node | |
set(const SocketType &input, ustring value) | Node | |
set(const SocketType &input, const Transform &value) | Node | |
set(const SocketType &input, Node *value) | Node | |
set(const SocketType &input, const ValueType &value) | Node | inline |
set(const SocketType &input, array< bool > &value) | Node | |
set(const SocketType &input, array< int > &value) | Node | |
set(const SocketType &input, array< float > &value) | Node | |
set(const SocketType &input, array< float2 > &value) | Node | |
set(const SocketType &input, array< float3 > &value) | Node | |
set(const SocketType &input, array< ustring > &value) | Node | |
set(const SocketType &input, array< Transform > &value) | Node | |
set(const SocketType &input, array< Node * > &value) | Node | |
set_default_value(const SocketType &input) | Node | |
set_if_different(const SocketType &input, T value) | Node | protected |
set_if_different(const SocketType &input, Node *value) | Node | protected |
set_if_different(const SocketType &input, array< T > &value) | Node | protected |
set_if_different(const SocketType &input, array< Node * > &value) | Node | protected |
set_owner(const NodeOwner *owner_) | Node | |
set_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
shadhalostep | Light | |
shdwb | Light | |
shdwg | Light | |
shdwpad | Light | |
shdwr | Light | |
socket_is_modified(const SocketType &input) const | Node | |
socket_modified | Node | protected |
soft | Light | |
spec_fac | Light | |
spotblend | Light | |
spotsize | Light | |
sun_angle | Light | |
tag_modified() | Node | |
tag_update(Scene *scene) | Light | |
texact | Light | |
type | Light | |
use_nodes | Light | |
volume_fac | Light | |
~Node()=0 | Node | pure virtual |