14 #ifndef __MATH_COLOR_INLINE_C__
15 # define __MATH_COLOR_INLINE_C__
23 __m128 cmp = _mm_cmplt_ps(
c, _mm_set1_ps(0.04045f));
24 __m128 lt = _mm_max_ps(_mm_mul_ps(
c, _mm_set1_ps(1.0f / 12.92f)), _mm_set1_ps(0.0f));
25 __m128 gtebase = _mm_mul_ps(_mm_add_ps(
c, _mm_set1_ps(0.055f)),
26 _mm_set1_ps(1.0f / 1.055f));
27 __m128 gte = _bli_math_fastpow24(gtebase);
28 return _bli_math_blend_sse(cmp, lt, gte);
33 __m128 cmp = _mm_cmplt_ps(
c, _mm_set1_ps(0.0031308f));
34 __m128 lt = _mm_max_ps(_mm_mul_ps(
c, _mm_set1_ps(12.92f)), _mm_set1_ps(0.0f));
35 __m128 gte = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.055f), _bli_math_fastpow512(
c)),
36 _mm_set1_ps(-0.055f));
37 return _bli_math_blend_sse(cmp, lt, gte);
42 float r[4] = {srgb[0], srgb[1], srgb[2], 1.0f};
43 __m128 *rv = (__m128 *)&
r;
44 *rv = srgb_to_linearrgb_v4_simd(*rv);
52 float r[4] = {linear[0], linear[1], linear[2], 1.0f};
53 __m128 *rv = (__m128 *)&
r;
54 *rv = linearrgb_to_srgb_v4_simd(*rv);
112 float alpha, inv_alpha;
114 if (srgb[3] == 1.0f || srgb[3] == 0.0f) {
120 inv_alpha = 1.0f / alpha;
123 linear[0] = srgb[0] * inv_alpha;
124 linear[1] = srgb[1] * inv_alpha;
125 linear[2] = srgb[2] * inv_alpha;
135 float alpha, inv_alpha;
137 if (linear[3] == 1.0f || linear[3] == 0.0f) {
143 inv_alpha = 1.0f / alpha;
146 srgb[0] = linear[0] * inv_alpha;
147 srgb[1] = linear[1] * inv_alpha;
148 srgb[2] = linear[2] * inv_alpha;
166 unsigned short us[2];
169 # ifdef __BIG_ENDIAN__
189 linear[3] = srgb[3] * (1.0f / 255.0f);
197 if (srgb[3] == 255 || srgb[3] == 0) {
202 for (i = 0; i < 4; i++) {
203 fsrgb[i] = srgb[i] * (1.0f / 255.0f);
219 float col[4],
const float r,
const float g,
const float b,
const float a)
240 r_col[0] = ((pack) >> 0) & 0xFF;
241 r_col[1] = ((pack) >> 8) & 0xFF;
242 r_col[2] = ((pack) >> 16) & 0xFF;
258 return (0.2126f *
rgb[0]) + (0.7152f *
rgb[1]) + (0.0722f *
rgb[2]);
263 return (
unsigned char)(((54 * (
unsigned short)
rgb[0]) + (182 * (
unsigned short)
rgb[1]) +
264 (19 * (
unsigned short)
rgb[2])) /
271 const unsigned char col_b[3],
274 const int r = (int)col_a[0] - (
int)col_b[0];
275 if (
abs(
r) < limit) {
276 const int g = (int)col_a[1] - (
int)col_b[1];
277 if (
abs(
g) < limit) {
278 const int b = (int)col_a[2] - (
int)col_b[2];
279 if (
abs(
b) < limit) {
295 float hash0 =
sinf(s * 12.9898f +
t * 78.233f) * 43758.5453f;
296 float hash1 =
sinf(s * 19.9898f +
t * 119.233f) * 43798.5453f;
300 return hash0 + hash1 - 0.5f;
304 unsigned char b[3],
const float f[3],
float dither,
float s,
float t)
317 if (premul[3] == 0.0f || premul[3] == 1.0f) {
318 straight[0] = premul[0];
319 straight[1] = premul[1];
320 straight[2] = premul[2];
321 straight[3] = premul[3];
324 const float alpha_inv = 1.0f / premul[3];
325 straight[0] = premul[0] * alpha_inv;
326 straight[1] = premul[1] * alpha_inv;
327 straight[2] = premul[2] * alpha_inv;
328 straight[3] = premul[3];
339 const float alpha = straight[3];
340 premul[0] = straight[0] * alpha;
341 premul[1] = straight[1] * alpha;
342 premul[2] = straight[2] * alpha;
343 premul[3] = straight[3];
353 const float alpha =
color[3] * (1.0f / 255.0f);
354 const float fac = alpha * (1.0f / 255.0f);
371 const float alpha_inv = 1.0f /
color[3];
float srgb_to_linearrgb(float c)
float linearrgb_to_srgb(float c)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a color
MINLINE unsigned char unit_float_to_uchar_clamp(float val)
#define unit_float_to_uchar_clamp_v4(v1, v2)
MINLINE unsigned short unit_float_to_ushort_clamp(float val)
#define unit_float_to_uchar_clamp_v3(v1, v2)
MINLINE void straight_to_premul_v4_v4(float premul[4], const float straight[4])
MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4])
MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3])
MINLINE void rgba_uchar_args_set(uchar col[4], const uchar r, const uchar g, const uchar b, const uchar a)
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3])
MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4])
MINLINE void premul_to_straight_v4(float color[4])
unsigned short BLI_color_to_srgb_table[0x10000]
MINLINE void straight_to_premul_v4(float color[4])
MINLINE void rgba_float_args_set(float col[4], const float r, const float g, const float b, const float a)
MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4])
MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
MINLINE float rgb_to_grayscale(const float rgb[3])
MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4])
MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
MINLINE int compare_rgb_uchar(const unsigned char col_a[3], const unsigned char col_b[3], const int limit)
MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4])
MINLINE void float_to_byte_dither_v3(unsigned char b[3], const float f[3], float dither, float s, float t)
MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4])
MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[4])
MINLINE void rgba_uchar_args_test_set(uchar col[4], const uchar r, const uchar g, const uchar b, const uchar a)
float BLI_color_from_srgb_table[256]
MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3])
MINLINE unsigned short to_srgb_table_lookup(const float f)
MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4])
MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[3], const float linear[3])
MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4])
MINLINE float dither_random_value(float s, float t)
MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4])
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
static const pxr::TfToken g("g", pxr::TfToken::Immortal)
static const pxr::TfToken rgb("rgb", pxr::TfToken::Immortal)