Blender  V3.3
COM_DisplaceSimpleOperation.h
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2012 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  private:
15  SocketReader *input_color_program_;
16  SocketReader *input_vector_program_;
17  SocketReader *input_scale_xprogram_;
18  SocketReader *input_scale_yprogram_;
19 
20  float width_x4_;
21  float height_x4_;
22 
23  public:
25 
30  ReadBufferOperation *read_operation,
31  rcti *output) override;
32 
36  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
37 
41  void init_execution() override;
42 
46  void deinit_execution() override;
47 
48  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
50  const rcti &area,
51  Span<MemoryBuffer *> inputs) override;
52 };
53 
54 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]