Blender  V3.3
workbench_transparent_resolve_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
4 
5 GPU_SHADER_CREATE_INFO(workbench_transparent_resolve)
6  .fragment_out(0, Type::VEC4, "fragColor")
7  .sampler(0, ImageType::FLOAT_2D, "transparentAccum")
8  .sampler(1, ImageType::FLOAT_2D, "transparentRevealage")
9  .fragment_source("workbench_transparent_resolve_frag.glsl")
10  .additional_info("draw_fullscreen")
11  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)