Blender
V3.3
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Base class for source discarding. More...
Public Member Functions | |
virtual | ~BaseDiscard ()=default |
virtual bool | should_discard (const TransformUserData &user_data, const float uv[2])=0 |
Should the source pixel at the given uv coordinate be discarded. More... | |
Base class for source discarding.
The class decides if a specific uv coordinate from the source buffer should be ignored. This is used to mix multiple images over a single output buffer. Discarded pixels will not change the output buffer.
Definition at line 100 of file transform.cc.
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virtualdefault |
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pure virtual |
Should the source pixel at the given uv coordinate be discarded.
Implemented in blender::imbuf::transform::CropSource.