Blender
V3.3
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#include <algorithm>
#include <map>
#include <string>
#include "COLLADAFWArrayPrimitiveType.h"
#include "COLLADAFWCamera.h"
#include "COLLADAFWColorOrTexture.h"
#include "COLLADAFWIndexList.h"
#include "COLLADAFWLibraryNodes.h"
#include "COLLADAFWLight.h"
#include "COLLADAFWMeshPrimitiveWithFaceVertexCount.h"
#include "COLLADAFWPolygons.h"
#include "COLLADAFWRoot.h"
#include "COLLADAFWSampler.h"
#include "COLLADAFWStableHeaders.h"
#include "COLLADAFWTypes.h"
#include "COLLADAFWVisualScene.h"
#include "COLLADASaxFWLIExtraDataCallbackHandler.h"
#include "COLLADASaxFWLLoader.h"
#include "MEM_guardedalloc.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_light.h"
#include "BKE_material.h"
#include "BKE_scene.h"
#include "BLI_path_util.h"
#include "DNA_camera_types.h"
#include "DNA_light_types.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DocumentImporter.h"
#include "ErrorHandler.h"
#include "ExtraHandler.h"
#include "TransformReader.h"
#include "Materials.h"
#include "collada_internal.h"
#include "collada_utils.h"