Blender
V3.3
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#include <bmesh_path_uv.h>
Public Attributes | |
uint | use_topology_distance: 1 |
uint | use_step_face: 1 |
uint | cd_loop_uv_offset |
float | aspect_y |
Definition at line 9 of file bmesh_path_uv.h.
float BMCalcPathUVParams::aspect_y |
Definition at line 13 of file bmesh_path_uv.h.
Referenced by mouse_mesh_uv_shortest_path_edge(), mouse_mesh_uv_shortest_path_face(), mouse_mesh_uv_shortest_path_vert(), and uv_shortest_path_pick_ex().
uint BMCalcPathUVParams::cd_loop_uv_offset |
Definition at line 12 of file bmesh_path_uv.h.
Referenced by mouse_mesh_uv_shortest_path_edge(), mouse_mesh_uv_shortest_path_face(), mouse_mesh_uv_shortest_path_vert(), and uv_shortest_path_pick_ex().
uint BMCalcPathUVParams::use_step_face |
Definition at line 11 of file bmesh_path_uv.h.
uint BMCalcPathUVParams::use_topology_distance |
Definition at line 10 of file bmesh_path_uv.h.