7 .uniform_buf(4,
"FilmData",
"film_buf")
8 .sampler(0, ImageType::DEPTH_2D,
"depth_tx")
9 .sampler(1, ImageType::FLOAT_2D,
"combined_tx")
10 .sampler(2, ImageType::FLOAT_2D,
"normal_tx")
11 .sampler(3, ImageType::FLOAT_2D,
"vector_tx")
12 .sampler(4, ImageType::FLOAT_2D,
"diffuse_light_tx")
13 .sampler(5, ImageType::FLOAT_2D,
"diffuse_color_tx")
14 .sampler(6, ImageType::FLOAT_2D,
"specular_light_tx")
15 .sampler(7, ImageType::FLOAT_2D,
"specular_color_tx")
16 .sampler(8, ImageType::FLOAT_2D,
"volume_light_tx")
17 .sampler(9, ImageType::FLOAT_2D,
"emission_tx")
18 .sampler(10, ImageType::FLOAT_2D,
"environment_tx")
19 .sampler(11, ImageType::FLOAT_2D,
"shadow_tx")
20 .sampler(12, ImageType::FLOAT_2D,
"ambient_occlusion_tx")
21 .sampler(13, ImageType::FLOAT_2D_ARRAY,
"aov_color_tx")
22 .sampler(14, ImageType::FLOAT_2D_ARRAY,
"aov_value_tx")
24 .sampler(15, ImageType::FLOAT_2D,
"in_combined_tx")
26 .image(0,
GPU_R32F, Qualifier::READ, ImageType::FLOAT_2D_ARRAY,
"in_weight_img")
27 .image(1,
GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY,
"out_weight_img")
30 .image(3,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"out_combined_img")
31 .image(4,
GPU_R32F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"depth_img")
32 .image(5,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D_ARRAY,
"color_accum_img")
33 .image(6,
GPU_R16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D_ARRAY,
"value_accum_img")
34 .additional_info(
"eevee_shared")
35 .additional_info(
"eevee_velocity_camera")
36 .additional_info(
"draw_view");
39 .do_static_compilation(
true)
40 .fragment_out(0, Type::VEC4,
"out_color")
41 .fragment_source(
"eevee_film_frag.glsl")
42 .additional_info(
"draw_fullscreen",
"eevee_film");
45 .do_static_compilation(
true)
47 .compute_source(
"eevee_film_comp.glsl")
48 .additional_info(
"eevee_film");
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img GPU_RGBA16F
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx GPU_R32F
#define GPU_SHADER_CREATE_INFO(_info)