Blender  V3.3
Functions
init_from_camera.h File Reference
#include "kernel/camera/camera.h"
#include "kernel/film/accumulate.h"
#include "kernel/film/adaptive_sampling.h"
#include "kernel/integrator/path_state.h"
#include "kernel/integrator/shadow_catcher.h"
#include "kernel/sample/pattern.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_inline void integrate_camera_sample (KernelGlobals kg, const int sample, const int x, const int y, const uint rng_hash, ccl_private Ray *ray)
 
ccl_device bool integrator_init_from_camera (KernelGlobals kg, IntegratorState state, ccl_global const KernelWorkTile *ccl_restrict tile, ccl_global float *render_buffer, const int x, const int y, const int scheduled_sample)
 

Function Documentation

◆ integrate_camera_sample()

CCL_NAMESPACE_BEGIN ccl_device_inline void integrate_camera_sample ( KernelGlobals  kg,
const int  sample,
const int  x,
const int  y,
const uint  rng_hash,
ccl_private Ray ray 
)

◆ integrator_init_from_camera()

ccl_device bool integrator_init_from_camera ( KernelGlobals  kg,
IntegratorState  state,
ccl_global const KernelWorkTile *ccl_restrict  tile,
ccl_global float render_buffer,
const int  x,
const int  y,
const int  scheduled_sample 
)