22 b.add_input<
decl::Color>(
N_(
"Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
struct Scene * CTX_data_scene(const bContext *C)
void id_us_plus(struct ID *id)
#define NODE_CLASS_DISTORT
#define CMP_NODE_STABILIZE2D
void nodeRegisterType(struct bNodeType *ntype)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
void uiTemplateID(uiLayout *layout, const struct bContext *C, struct PointerRNA *ptr, const char *propname, const char *newop, const char *openop, const char *unlinkop, int filter, bool live_icon, const char *text)
@ UI_TEMPLATE_ID_FILTER_ALL
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
static void init(const bContext *C, PointerRNA *ptr)
static void cmp_node_stabilize2d_declare(NodeDeclarationBuilder &b)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_cmp_stabilize2d()
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void(* initfunc_api)(const struct bContext *C, struct PointerRNA *ptr)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare