Blender  V3.3
COM_MapValueNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_MapValueNode.h"
5 
7 
8 namespace blender::compositor {
9 
10 MapValueNode::MapValueNode(bNode *editor_node) : Node(editor_node)
11 {
12  /* pass */
13 }
14 
16  const CompositorContext & /*context*/) const
17 {
18  TexMapping *storage = (TexMapping *)this->get_bnode()->storage;
19 
21  NodeOutput *value_socket = this->get_output_socket(0);
22 
23  MapValueOperation *convert_prog = new MapValueOperation();
24  convert_prog->set_settings(storage);
25  converter.add_operation(convert_prog);
26 
27  converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
28  converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
29 }
30 
31 } // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_settings(TexMapping *settings)
set the TexMapping settings
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
bNodeSocketValueRGBA * color_socket
void * storage