13 .vertex_in(0, Type::VEC2,
"pos")
14 .vertex_out(smooth_uv_iface)
15 .fragment_out(0, Type::VEC4,
"fragColor")
16 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
17 .push_constant(Type::VEC4,
"rect")
18 .push_constant(Type::VEC4,
"color")
20 .push_constant(Type::INT,
"cornerLen")
21 .vertex_source(
"gpu_shader_2D_area_borders_vert.glsl")
22 .fragment_source(
"gpu_shader_2D_area_borders_frag.glsl")
23 .do_static_compilation(
true);
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)