Blender  V3.3
workbench_composite_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Base Composite

 materialBuffer
 
 sampler (0, ImageType::FLOAT_2D, "normalBuffer", Frequency::PASS) .sampler(1
 

Lighting Type

 matcap_diffuse_tx
 
 define ("V3D_LIGHTING_STUDIO") .additional_info("workbench_composite") .do_static_compilation(true)
 
 define ("V3D_LIGHTING_MATCAP") .sampler(2
 
Frequency::PASS sampler (3, ImageType::FLOAT_2D, "matcap_specular_tx", Frequency::PASS) .additional_info("workbench_composite") .do_static_compilation(true)
 
 define ("V3D_LIGHTING_FLAT") .additional_info("workbench_composite") .do_static_compilation(true)
 

Function Documentation

◆ define() [1/3]

define ( "V3D_LIGHTING_FLAT"  )

◆ define() [2/3]

define ( "V3D_LIGHTING_MATCAP"  )

◆ define() [3/3]

define ( "V3D_LIGHTING_STUDIO"  )

◆ sampler() [1/2]

sampler ( ,
ImageType::FLOAT_2D  ,
"normalBuffer"  ,
Frequency::PASS   
)

◆ sampler() [2/2]

Frequency::PASS sampler ( ,
ImageType::FLOAT_2D  ,
"matcap_specular_tx"  ,
Frequency::PASS   
)

Variable Documentation

◆ matcap_diffuse_tx

matcap_diffuse_tx

Definition at line 32 of file workbench_composite_info.hh.

◆ materialBuffer

materialBuffer

Definition at line 11 of file workbench_composite_info.hh.