7 .vertex_in(0, Type::VEC2,
"pos")
8 .vertex_out(flat_color_smooth_tex_coord_interp_iface)
9 .fragment_out(0, Type::VEC4,
"fragColor")
10 .uniform_buf(0,
"MultiRectCallData",
"multi_rect_data")
11 .sampler(0, ImageType::FLOAT_2D,
"image")
12 .typedef_source(
"GPU_shader_shared.h")
13 .vertex_source(
"gpu_shader_2D_image_multi_rect_vert.glsl")
14 .fragment_source(
"gpu_shader_image_varying_color_frag.glsl")
15 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)