void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
CombineXYZNode(bNode *editor_node)
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
NodeOutput are sockets that can send data/input.
NodeOutput * get_output_socket(unsigned int index=0) const
NodeInput * get_input_socket(unsigned int index) const