Blender
V3.3
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#include "GPU_shader.h"
#include "BLI_string_ref.hh"
#include "gpu_shader_create_info.hh"
#include "eevee_private.h"
Go to the source code of this file.
Functions | |
void | eevee_shader_extra_init () |
void | eevee_shader_extra_exit () |
void | eevee_shader_material_create_info_amend (GPUMaterial *gpumat, GPUCodegenOutput *codegen_, char *frag, char *vert, char *geom, char *defines) |
Variables | |
static StageInterfaceInfo * | stage_interface = nullptr |
This file is only there to handle ShaderCreateInfos.
Definition in file eevee_shaders_extra.cc.
Definition at line 37 of file eevee_shaders_extra.cc.
References stage_interface.
Referenced by EEVEE_shaders_free().
Definition at line 22 of file eevee_shaders_extra.cc.
References blender::gpu::shader::StageInterfaceInfo::flat(), blender::gpu::shader::INT, blender::gpu::shader::StageInterfaceInfo::smooth(), stage_interface, and blender::gpu::shader::VEC3.
Referenced by EEVEE_shaders_material_shaders_init().
void eevee_shader_material_create_info_amend | ( | GPUMaterial * | gpumat, |
GPUCodegenOutput * | codegen_, | ||
char * | frag, | ||
char * | vert, | ||
char * | geom, | ||
char * | defines | ||
) |
Hair attributes come from sampler buffer. Transfer attributes to sampler.
Volume grid attributes come from 3D textures. Transfer attributes to samplers.
Definition at line 42 of file eevee_shaders_extra.cc.
References blender::gpu::shader::ShaderCreateInfo::additional_info(), GPUCodegenOutput::attr_load, blender::gpu::shader::ShaderCreateInfo::auto_resource_location(), blender::gpu::shader::BARYCENTRIC_COORD, blender::gpu::shader::BATCH, blender::gpu::shader::ShaderCreateInfo::builtins(), GPUCodegenOutput::create_info, blender::gpu::shader::ShaderCreateInfo::define(), GPUCodegenOutput::displacement, blender::gpu::shader::FLOAT_3D, blender::gpu::shader::FLOAT_BUFFER, blender::gpu::shader::ShaderCreateInfo::fragment_source(), blender::gpu::shader::ShaderCreateInfo::fragment_source_generated, blender::gpu::shader::ShaderCreateInfo::geometry_layout(), blender::gpu::shader::ShaderCreateInfo::geometry_source(), blender::gpu::shader::ShaderCreateInfo::geometry_source_generated, GPU_material_flag_get(), GPU_material_uuid_get(), GPU_MATFLAG_BARYCENTRIC, GPU_MATFLAG_OBJECT_INFO, GPU_MATFLAG_SHADER_TO_RGBA, GPU_MATFLAG_SUBSURFACE, blender::gpu::shader::StageInterfaceInfo::inouts, input, blender::gpu::shader::StageInterfaceInfo::instance_name, blender::gpu::shader::ShaderCreateInfo::legacy_resource_location(), GPUCodegenOutput::material_functions, blender::gpu::shader::StageInterfaceInfo::name, blender::gpu::shader::ShaderCreateInfo::VertIn::name, options, blender::gpu::shader::ShaderCreateInfo::sampler(), stage_interface, GPUCodegenOutput::surface, blender::gpu::shader::TRIANGLE_STRIP, blender::gpu::shader::TRIANGLES, blender::gpu::shader::ShaderCreateInfo::VertIn::type, blender::gpu::shader::ShaderCreateInfo::typedef_source_generated, VAR_MAT_HAIR, VAR_MAT_MESH, VAR_MAT_POINTCLOUD, VAR_MAT_VOLUME, VAR_WORLD_BACKGROUND, VAR_WORLD_PROBE, blender::gpu::shader::ShaderCreateInfo::vertex_inputs_, blender::gpu::shader::ShaderCreateInfo::vertex_out(), blender::gpu::shader::ShaderCreateInfo::vertex_out_interfaces_, blender::gpu::shader::ShaderCreateInfo::vertex_source(), blender::gpu::shader::ShaderCreateInfo::vertex_source_generated, and GPUCodegenOutput::volume.
Referenced by eevee_material_post_eval().
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Definition at line 20 of file eevee_shaders_extra.cc.
Referenced by eevee_shader_extra_exit(), eevee_shader_extra_init(), and eevee_shader_material_create_info_amend().