37 vec.setValue(1, 0, 0);
58 for (
int j = 0; j < numVectors; j++)
68 supportVerticesOut[j][3] =
maxDot;
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual int getNumVertices() const
virtual void getVertex(int i, btVector3 &vtx) const
virtual int getNumPlanes() const
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual int getNumEdges() const
virtual btScalar getMargin() const =0
SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
SIMD_FORCE_INLINE long maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const
returns index of maximum dot product between this and vectors in array[]