Blender
V3.3
source
blender
draw
engines
workbench
shaders
infos
workbench_merge_infront_info.hh
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "
gpu_shader_create_info.hh
"
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GPU_SHADER_CREATE_INFO
(workbench_merge_infront)
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.fragment_out(0, Type::VEC4,
"fragColor"
)
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.sampler(0, ImageType::DEPTH_2D,
"depthBuffer"
)
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.fragment_source(
"workbench_merge_infront_frag.glsl"
)
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.additional_info(
"draw_fullscreen"
)
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.do_static_compilation(
true
);
GPU_SHADER_CREATE_INFO
#define GPU_SHADER_CREATE_INFO(_info)
gpu_shader_create_info.hh
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