Blender  V3.3
Functions | Variables
NOD_shader.h File Reference
#include "BKE_node.h"

Go to the source code of this file.

Functions

void register_node_tree_type_sh (void)
 
void register_node_type_sh_group (void)
 
void register_node_type_sh_camera (void)
 
void register_node_type_sh_value (void)
 
void register_node_type_sh_rgb (void)
 
void register_node_type_sh_mix_rgb (void)
 
void register_node_type_sh_valtorgb (void)
 
void register_node_type_sh_rgbtobw (void)
 
void register_node_type_sh_shadertorgb (void)
 
void register_node_type_sh_normal (void)
 
void register_node_type_sh_gamma (void)
 
void register_node_type_sh_brightcontrast (void)
 
void register_node_type_sh_mapping (void)
 
void register_node_type_sh_curve_float (void)
 
void register_node_type_sh_curve_vec (void)
 
void register_node_type_sh_curve_rgb (void)
 
void register_node_type_sh_map_range (void)
 
void register_node_type_sh_clamp (void)
 
void register_node_type_sh_math (void)
 
void register_node_type_sh_vect_math (void)
 
void register_node_type_sh_squeeze (void)
 
void register_node_type_sh_dynamic (void)
 
void register_node_type_sh_invert (void)
 
void register_node_type_sh_sepcolor (void)
 
void register_node_type_sh_combcolor (void)
 
void register_node_type_sh_seprgb (void)
 
void register_node_type_sh_combrgb (void)
 
void register_node_type_sh_sephsv (void)
 
void register_node_type_sh_combhsv (void)
 
void register_node_type_sh_sepxyz (void)
 
void register_node_type_sh_combxyz (void)
 
void register_node_type_sh_hue_sat (void)
 
void register_node_type_sh_tex_brick (void)
 
void register_node_type_sh_tex_pointdensity (void)
 
void register_node_type_sh_attribute (void)
 
void register_node_type_sh_bevel (void)
 
void register_node_type_sh_displacement (void)
 
void register_node_type_sh_vector_displacement (void)
 
void register_node_type_sh_geometry (void)
 
void register_node_type_sh_light_path (void)
 
void register_node_type_sh_light_falloff (void)
 
void register_node_type_sh_object_info (void)
 
void register_node_type_sh_fresnel (void)
 
void register_node_type_sh_wireframe (void)
 
void register_node_type_sh_wavelength (void)
 
void register_node_type_sh_blackbody (void)
 
void register_node_type_sh_layer_weight (void)
 
void register_node_type_sh_tex_coord (void)
 
void register_node_type_sh_particle_info (void)
 
void register_node_type_sh_hair_info (void)
 
void register_node_type_sh_point_info (void)
 
void register_node_type_sh_volume_info (void)
 
void register_node_type_sh_script (void)
 
void register_node_type_sh_normal_map (void)
 
void register_node_type_sh_tangent (void)
 
void register_node_type_sh_vector_rotate (void)
 
void register_node_type_sh_vect_transform (void)
 
void register_node_type_sh_vertex_color (void)
 
void register_node_type_sh_ambient_occlusion (void)
 
void register_node_type_sh_background (void)
 
void register_node_type_sh_bsdf_diffuse (void)
 
void register_node_type_sh_bsdf_glossy (void)
 
void register_node_type_sh_bsdf_glass (void)
 
void register_node_type_sh_bsdf_refraction (void)
 
void register_node_type_sh_bsdf_translucent (void)
 
void register_node_type_sh_bsdf_transparent (void)
 
void register_node_type_sh_bsdf_velvet (void)
 
void register_node_type_sh_bsdf_toon (void)
 
void register_node_type_sh_bsdf_anisotropic (void)
 
void register_node_type_sh_bsdf_principled (void)
 
void register_node_type_sh_emission (void)
 
void register_node_type_sh_holdout (void)
 
void register_node_type_sh_volume_absorption (void)
 
void register_node_type_sh_volume_scatter (void)
 
void register_node_type_sh_volume_principled (void)
 
void register_node_type_sh_bsdf_hair (void)
 
void register_node_type_sh_bsdf_hair_principled (void)
 
void register_node_type_sh_subsurface_scattering (void)
 
void register_node_type_sh_mix_shader (void)
 
void register_node_type_sh_add_shader (void)
 
void register_node_type_sh_uvmap (void)
 
void register_node_type_sh_uvalongstroke (void)
 
void register_node_type_sh_eevee_metallic (void)
 
void register_node_type_sh_eevee_specular (void)
 
void register_node_type_sh_output_light (void)
 
void register_node_type_sh_output_material (void)
 
void register_node_type_sh_output_eevee_material (void)
 
void register_node_type_sh_output_world (void)
 
void register_node_type_sh_output_linestyle (void)
 
void register_node_type_sh_output_aov (void)
 
void register_node_type_sh_tex_image (void)
 
void register_node_type_sh_tex_environment (void)
 
void register_node_type_sh_tex_sky (void)
 
void register_node_type_sh_tex_voronoi (void)
 
void register_node_type_sh_tex_gradient (void)
 
void register_node_type_sh_tex_magic (void)
 
void register_node_type_sh_tex_wave (void)
 
void register_node_type_sh_tex_musgrave (void)
 
void register_node_type_sh_tex_noise (void)
 
void register_node_type_sh_tex_checker (void)
 
void register_node_type_sh_bump (void)
 
void register_node_type_sh_tex_ies (void)
 
void register_node_type_sh_tex_white_noise (void)
 
void register_node_type_sh_custom_group (bNodeType *ntype)
 
struct bNodeTreeExecntreeShaderBeginExecTree (struct bNodeTree *ntree)
 
void ntreeShaderEndExecTree (struct bNodeTreeExec *exec)
 
struct bNodentreeShaderOutputNode (struct bNodeTree *ntree, int target)
 
void ntreeGPUMaterialNodes (struct bNodeTree *localtree, struct GPUMaterial *mat)
 

Variables

struct bNodeTreeTypentreeType_Shader
 

Function Documentation

◆ ntreeGPUMaterialNodes()

void ntreeGPUMaterialNodes ( struct bNodeTree localtree,
struct GPUMaterial mat 
)

◆ ntreeShaderBeginExecTree()

struct bNodeTreeExec* ntreeShaderBeginExecTree ( struct bNodeTree ntree)

◆ ntreeShaderEndExecTree()

void ntreeShaderEndExecTree ( struct bNodeTreeExec exec)

◆ ntreeShaderOutputNode()

struct bNode* ntreeShaderOutputNode ( struct bNodeTree ntree,
int  target 
)

Find an output node of the shader tree.

Note
it will only return output which is NOT in the group, which isn't how render engines works but it's how the GPU shader compilation works. This we can change in the future and make it a generic function, but for now it stays private here.

Definition at line 188 of file node_shader_tree.cc.

References bNode::custom1, ELEM, bNode::flag, LISTBASE_FOREACH, node, NODE_DO_OUTPUT, bNodeTree::nodes, ntree, ntreeSetOutput(), SH_NODE_OUTPUT_LIGHT, SH_NODE_OUTPUT_MATERIAL, SH_NODE_OUTPUT_WORLD, and SHD_OUTPUT_ALL.

Referenced by light_emission_node_to_energy(), and ntreeGPUMaterialNodes().

◆ register_node_tree_type_sh()

void register_node_tree_type_sh ( void  )

◆ register_node_type_sh_add_shader()

void register_node_type_sh_add_shader ( void  )

◆ register_node_type_sh_ambient_occlusion()

void register_node_type_sh_ambient_occlusion ( void  )

◆ register_node_type_sh_attribute()

void register_node_type_sh_attribute ( void  )

◆ register_node_type_sh_background()

void register_node_type_sh_background ( void  )

◆ register_node_type_sh_bevel()

void register_node_type_sh_bevel ( void  )

◆ register_node_type_sh_blackbody()

void register_node_type_sh_blackbody ( void  )

◆ register_node_type_sh_brightcontrast()

void register_node_type_sh_brightcontrast ( void  )

◆ register_node_type_sh_bsdf_anisotropic()

void register_node_type_sh_bsdf_anisotropic ( void  )

◆ register_node_type_sh_bsdf_diffuse()

void register_node_type_sh_bsdf_diffuse ( void  )

◆ register_node_type_sh_bsdf_glass()

void register_node_type_sh_bsdf_glass ( void  )

◆ register_node_type_sh_bsdf_glossy()

void register_node_type_sh_bsdf_glossy ( void  )

◆ register_node_type_sh_bsdf_hair()

void register_node_type_sh_bsdf_hair ( void  )

◆ register_node_type_sh_bsdf_hair_principled()

void register_node_type_sh_bsdf_hair_principled ( void  )

◆ register_node_type_sh_bsdf_principled()

void register_node_type_sh_bsdf_principled ( void  )

◆ register_node_type_sh_bsdf_refraction()

void register_node_type_sh_bsdf_refraction ( void  )

◆ register_node_type_sh_bsdf_toon()

void register_node_type_sh_bsdf_toon ( void  )

◆ register_node_type_sh_bsdf_translucent()

void register_node_type_sh_bsdf_translucent ( void  )

◆ register_node_type_sh_bsdf_transparent()

void register_node_type_sh_bsdf_transparent ( void  )

◆ register_node_type_sh_bsdf_velvet()

void register_node_type_sh_bsdf_velvet ( void  )

◆ register_node_type_sh_bump()

void register_node_type_sh_bump ( void  )

◆ register_node_type_sh_camera()

void register_node_type_sh_camera ( void  )

◆ register_node_type_sh_clamp()

void register_node_type_sh_clamp ( void  )

◆ register_node_type_sh_combcolor()

void register_node_type_sh_combcolor ( void  )

◆ register_node_type_sh_combhsv()

void register_node_type_sh_combhsv ( void  )

◆ register_node_type_sh_combrgb()

void register_node_type_sh_combrgb ( void  )

◆ register_node_type_sh_combxyz()

void register_node_type_sh_combxyz ( void  )

◆ register_node_type_sh_curve_float()

void register_node_type_sh_curve_float ( void  )

◆ register_node_type_sh_curve_rgb()

void register_node_type_sh_curve_rgb ( void  )

◆ register_node_type_sh_curve_vec()

void register_node_type_sh_curve_vec ( void  )

◆ register_node_type_sh_custom_group()

void register_node_type_sh_custom_group ( bNodeType ntype)

◆ register_node_type_sh_displacement()

void register_node_type_sh_displacement ( void  )

◆ register_node_type_sh_dynamic()

void register_node_type_sh_dynamic ( void  )

◆ register_node_type_sh_eevee_metallic()

void register_node_type_sh_eevee_metallic ( void  )

◆ register_node_type_sh_eevee_specular()

void register_node_type_sh_eevee_specular ( void  )

◆ register_node_type_sh_emission()

void register_node_type_sh_emission ( void  )

◆ register_node_type_sh_fresnel()

void register_node_type_sh_fresnel ( void  )

◆ register_node_type_sh_gamma()

void register_node_type_sh_gamma ( void  )

◆ register_node_type_sh_geometry()

void register_node_type_sh_geometry ( void  )

◆ register_node_type_sh_group()

void register_node_type_sh_group ( void  )

◆ register_node_type_sh_hair_info()

void register_node_type_sh_hair_info ( void  )

◆ register_node_type_sh_holdout()

void register_node_type_sh_holdout ( void  )

◆ register_node_type_sh_hue_sat()

void register_node_type_sh_hue_sat ( void  )

◆ register_node_type_sh_invert()

void register_node_type_sh_invert ( void  )

◆ register_node_type_sh_layer_weight()

void register_node_type_sh_layer_weight ( void  )

◆ register_node_type_sh_light_falloff()

void register_node_type_sh_light_falloff ( void  )

◆ register_node_type_sh_light_path()

void register_node_type_sh_light_path ( void  )

◆ register_node_type_sh_map_range()

void register_node_type_sh_map_range ( void  )

◆ register_node_type_sh_mapping()

void register_node_type_sh_mapping ( void  )

◆ register_node_type_sh_math()

void register_node_type_sh_math ( void  )

◆ register_node_type_sh_mix_rgb()

void register_node_type_sh_mix_rgb ( void  )

◆ register_node_type_sh_mix_shader()

void register_node_type_sh_mix_shader ( void  )

◆ register_node_type_sh_normal()

void register_node_type_sh_normal ( void  )

◆ register_node_type_sh_normal_map()

void register_node_type_sh_normal_map ( void  )

◆ register_node_type_sh_object_info()

void register_node_type_sh_object_info ( void  )

◆ register_node_type_sh_output_aov()

void register_node_type_sh_output_aov ( void  )

◆ register_node_type_sh_output_eevee_material()

void register_node_type_sh_output_eevee_material ( void  )

◆ register_node_type_sh_output_light()

void register_node_type_sh_output_light ( void  )

◆ register_node_type_sh_output_linestyle()

void register_node_type_sh_output_linestyle ( void  )

◆ register_node_type_sh_output_material()

void register_node_type_sh_output_material ( void  )

◆ register_node_type_sh_output_world()

void register_node_type_sh_output_world ( void  )

◆ register_node_type_sh_particle_info()

void register_node_type_sh_particle_info ( void  )

◆ register_node_type_sh_point_info()

void register_node_type_sh_point_info ( void  )

◆ register_node_type_sh_rgb()

void register_node_type_sh_rgb ( void  )

◆ register_node_type_sh_rgbtobw()

void register_node_type_sh_rgbtobw ( void  )

◆ register_node_type_sh_script()

void register_node_type_sh_script ( void  )

◆ register_node_type_sh_sepcolor()

void register_node_type_sh_sepcolor ( void  )

◆ register_node_type_sh_sephsv()

void register_node_type_sh_sephsv ( void  )

◆ register_node_type_sh_seprgb()

void register_node_type_sh_seprgb ( void  )

◆ register_node_type_sh_sepxyz()

void register_node_type_sh_sepxyz ( void  )

◆ register_node_type_sh_shadertorgb()

void register_node_type_sh_shadertorgb ( void  )

◆ register_node_type_sh_squeeze()

void register_node_type_sh_squeeze ( void  )

◆ register_node_type_sh_subsurface_scattering()

void register_node_type_sh_subsurface_scattering ( void  )

◆ register_node_type_sh_tangent()

void register_node_type_sh_tangent ( void  )

◆ register_node_type_sh_tex_brick()

void register_node_type_sh_tex_brick ( void  )

◆ register_node_type_sh_tex_checker()

void register_node_type_sh_tex_checker ( void  )

◆ register_node_type_sh_tex_coord()

void register_node_type_sh_tex_coord ( void  )

◆ register_node_type_sh_tex_environment()

void register_node_type_sh_tex_environment ( void  )

◆ register_node_type_sh_tex_gradient()

void register_node_type_sh_tex_gradient ( void  )

◆ register_node_type_sh_tex_ies()

void register_node_type_sh_tex_ies ( void  )

◆ register_node_type_sh_tex_image()

void register_node_type_sh_tex_image ( void  )

◆ register_node_type_sh_tex_magic()

void register_node_type_sh_tex_magic ( void  )

◆ register_node_type_sh_tex_musgrave()

void register_node_type_sh_tex_musgrave ( void  )

◆ register_node_type_sh_tex_noise()

void register_node_type_sh_tex_noise ( void  )

◆ register_node_type_sh_tex_pointdensity()

void register_node_type_sh_tex_pointdensity ( void  )

◆ register_node_type_sh_tex_sky()

void register_node_type_sh_tex_sky ( void  )

◆ register_node_type_sh_tex_voronoi()

void register_node_type_sh_tex_voronoi ( void  )

◆ register_node_type_sh_tex_wave()

void register_node_type_sh_tex_wave ( void  )

◆ register_node_type_sh_tex_white_noise()

void register_node_type_sh_tex_white_noise ( void  )

◆ register_node_type_sh_uvalongstroke()

void register_node_type_sh_uvalongstroke ( void  )

◆ register_node_type_sh_uvmap()

void register_node_type_sh_uvmap ( void  )

◆ register_node_type_sh_valtorgb()

void register_node_type_sh_valtorgb ( void  )

◆ register_node_type_sh_value()

void register_node_type_sh_value ( void  )

◆ register_node_type_sh_vect_math()

void register_node_type_sh_vect_math ( void  )

◆ register_node_type_sh_vect_transform()

void register_node_type_sh_vect_transform ( void  )

◆ register_node_type_sh_vector_displacement()

void register_node_type_sh_vector_displacement ( void  )

◆ register_node_type_sh_vector_rotate()

void register_node_type_sh_vector_rotate ( void  )

◆ register_node_type_sh_vertex_color()

void register_node_type_sh_vertex_color ( void  )

◆ register_node_type_sh_volume_absorption()

void register_node_type_sh_volume_absorption ( void  )

◆ register_node_type_sh_volume_info()

void register_node_type_sh_volume_info ( void  )

◆ register_node_type_sh_volume_principled()

void register_node_type_sh_volume_principled ( void  )

◆ register_node_type_sh_volume_scatter()

void register_node_type_sh_volume_scatter ( void  )

◆ register_node_type_sh_wavelength()

void register_node_type_sh_wavelength ( void  )

◆ register_node_type_sh_wireframe()

void register_node_type_sh_wireframe ( void  )

Variable Documentation

◆ ntreeType_Shader

struct bNodeTreeType* ntreeType_Shader
extern