Blender  V3.3
transform_mode_bbone_resize.c File Reference
#include <stdlib.h>
#include "BLI_math.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_unit.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "BLT_translation.h"
#include "transform.h"
#include "transform_constraints.h"
#include "transform_convert.h"
#include "transform_snap.h"
#include "transform_mode.h"

Go to the source code of this file.

Functions

Transform (EditBone B-Bone width scaling)
static void headerBoneSize (TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
 
static void ElementBoneSize (TransInfo *t, TransDataContainer *tc, TransData *td, const float mat[3][3])
 
static void applyBoneSize (TransInfo *t, const int UNUSED(mval[2]))
 
void initBoneSize (TransInfo *t)
 

Function Documentation

◆ applyBoneSize()

static void applyBoneSize ( TransInfo t,
const int   UNUSEDmval[2] 
)
static

◆ ElementBoneSize()

static void ElementBoneSize ( TransInfo t,
TransDataContainer tc,
TransData td,
const float  mat[3][3] 
)
static

◆ headerBoneSize()

static void headerBoneSize ( TransInfo t,
const float  vec[3],
char  str[UI_MAX_DRAW_STR] 
)
static

◆ initBoneSize()

void initBoneSize ( TransInfo t)