Blender  V3.3
btSoftRigidCollisionAlgorithm.cpp
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
21 #include "btSoftBody.h"
24 
27 
28 //#include <stdio.h>
29 
32  //m_ownManifold(false),
33  //m_manifoldPtr(mf),
34  m_isSwapped(isSwapped)
35 {
36 }
37 
39 {
40  //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
41 
42  /*if (m_ownManifold)
43  {
44  if (m_manifoldPtr)
45  m_dispatcher->releaseManifold(m_manifoldPtr);
46  }
47  */
48 }
49 
50 #include <stdio.h>
51 #include "LinearMath/btQuickprof.h"
53 {
54  BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision");
55  (void)dispatchInfo;
56  (void)resultOut;
57  //printf("btSoftRigidCollisionAlgorithm\n");
58  // const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
59  // const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
60  btSoftBody* softBody = m_isSwapped ? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
61  const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped ? body0Wrap : body1Wrap;
62 
63  if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject()) == softBody->m_collisionDisabledObjects.size())
64  {
65  softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
66  }
67 }
68 
70 {
71  (void)resultOut;
72  (void)dispatchInfo;
73  (void)col0;
74  (void)col1;
75 
76  //not yet
77  return btScalar(1.);
78 }
btCollisionObject
btPersistentManifold()
#define BT_PROFILE(name)
Definition: btQuickprof.h:198
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
int findLinearSearch(const T &key) const
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
btManifoldResult is a helper class to manage contact results.
virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
btSoftBodySolver * getSoftBodySolver()
Definition: btSoftBody.h:1111
btAlignedObjectArray< const class btCollisionObject * > m_collisionDisabledObjects
Definition: btSoftBody.h:77
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSoftRigidCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0, const btCollisionObjectWrapper *col1Wrap, bool isSwapped)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
SyclQueue void void size_t num_bytes void
SIMD_FORCE_INLINE const btCollisionObject * getCollisionObject() const