Blender  V3.3
node_shader_holdout.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2005 Blender Foundation. All rights reserved. */
3 
4 #include "node_shader_util.hh"
5 
7 
9 {
10  b.add_input<decl::Float>(N_("Weight")).unavailable();
11  b.add_output<decl::Shader>(N_("Holdout"));
12 }
13 
14 static int gpu_shader_rgb(GPUMaterial *mat,
15  bNode *node,
16  bNodeExecData *UNUSED(execdata),
17  GPUNodeStack *in,
19 {
20  return GPU_stack_link(mat, node, "node_holdout", in, out);
21 }
22 
23 } // namespace blender::nodes::node_shader_holdout_cc
24 
25 /* node type definition */
27 {
28  namespace file_ns = blender::nodes::node_shader_holdout_cc;
29 
30  static bNodeType ntype;
31 
35 
36  nodeRegisterType(&ntype);
37 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4465
#define SH_NODE_HOLDOUT
Definition: BKE_node.h:1130
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
#define UNUSED(x)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
OperationNode * node
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_holdout()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226
NodeDeclareFunction declare
Definition: BKE_node.h:324
#define N_(msgid)