Blender  V3.3
COM_ValueNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_ValueNode.h"
6 
7 namespace blender::compositor {
8 
9 ValueNode::ValueNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  SetValueOperation *operation = new SetValueOperation();
19  operation->set_value(output->get_editor_value_float());
20  converter.add_operation(operation);
21 
22  converter.map_output_socket(output, operation->get_output_socket());
23 }
24 
25 } // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
ValueNode(bNode *editor_node)
Definition: COM_ValueNode.cc:9
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
ccl_global KernelShaderEvalInput ccl_global float * output