add_component_node(ID *id, NodeType comp_type, const char *comp_name="") | blender::deg::DepsgraphNodeBuilder | |
add_id_node(ID *id) | blender::deg::DepsgraphNodeBuilder | |
add_operation_node(ComponentNode *comp_node, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
add_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
add_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
add_time_source() | blender::deg::DepsgraphNodeBuilder | |
begin_build() | blender::deg::DepsgraphNodeBuilder | virtual |
bmain_ | blender::deg::DepsgraphBuilder | protected |
build_action(bAction *action) | blender::deg::DepsgraphNodeBuilder | virtual |
build_animation_images(ID *id) | blender::deg::DepsgraphNodeBuilder | virtual |
build_animdata(ID *id) | blender::deg::DepsgraphNodeBuilder | virtual |
build_animdata_nlastrip_targets(ListBase *strips) | blender::deg::DepsgraphNodeBuilder | virtual |
build_armature(bArmature *armature) | blender::deg::DepsgraphNodeBuilder | virtual |
build_armature_bones(ListBase *bones) | blender::deg::DepsgraphNodeBuilder | virtual |
build_cachefile(CacheFile *cache_file) | blender::deg::DepsgraphNodeBuilder | virtual |
build_camera(Camera *camera) | blender::deg::DepsgraphNodeBuilder | virtual |
build_collection(LayerCollection *from_layer_collection, Collection *collection) | blender::deg::DepsgraphNodeBuilder | virtual |
build_dimensions(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_driver(ID *id, FCurve *fcurve, int driver_index) | blender::deg::DepsgraphNodeBuilder | virtual |
build_driver_id_property(ID *id, const char *rna_path) | blender::deg::DepsgraphNodeBuilder | virtual |
build_driver_variables(ID *id, FCurve *fcurve) | blender::deg::DepsgraphNodeBuilder | virtual |
build_freestyle_lineset(FreestyleLineSet *fls) | blender::deg::DepsgraphNodeBuilder | virtual |
build_freestyle_linestyle(FreestyleLineStyle *linestyle) | blender::deg::DepsgraphNodeBuilder | virtual |
build_generic_id(ID *id) | blender::deg::DepsgraphNodeBuilder | virtual |
build_id(ID *id) | blender::deg::DepsgraphNodeBuilder | virtual |
build_idproperties(IDProperty *id_property) | blender::deg::DepsgraphNodeBuilder | virtual |
build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con) | blender::deg::DepsgraphNodeBuilder | virtual |
build_image(Image *image) | blender::deg::DepsgraphNodeBuilder | virtual |
build_layer_collections(ListBase *lb) | blender::deg::DepsgraphNodeBuilder | virtual |
build_light(Light *lamp) | blender::deg::DepsgraphNodeBuilder | virtual |
build_lightprobe(LightProbe *probe) | blender::deg::DepsgraphNodeBuilder | virtual |
build_mask(Mask *mask) | blender::deg::DepsgraphNodeBuilder | virtual |
build_material(Material *ma) | blender::deg::DepsgraphNodeBuilder | virtual |
build_materials(Material **materials, int num_materials) | blender::deg::DepsgraphNodeBuilder | virtual |
build_movieclip(MovieClip *clip) | blender::deg::DepsgraphNodeBuilder | virtual |
build_nodetree(bNodeTree *ntree) | blender::deg::DepsgraphNodeBuilder | virtual |
build_nodetree_socket(bNodeSocket *socket) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state, bool is_visible) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_constraints(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_camera(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_geometry(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_geometry_datablock(ID *obdata) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_light(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_lightprobe(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_data_speaker(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_flags(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_from_layer(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_instance_collection(Object *object, bool is_object_visible) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_pointcache(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_object_transform(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_parameters(ID *id) | blender::deg::DepsgraphNodeBuilder | virtual |
build_particle_settings(ParticleSettings *part) | blender::deg::DepsgraphNodeBuilder | virtual |
build_particle_systems(Object *object, bool is_object_visible) | blender::deg::DepsgraphNodeBuilder | virtual |
build_pose_constraints(Object *object, bPoseChannel *pchan, int pchan_index) | blender::deg::DepsgraphNodeBuilder | virtual |
build_rig(Object *object) | blender::deg::DepsgraphNodeBuilder | virtual |
build_rigidbody(Scene *scene) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_audio(Scene *scene) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_compositor(Scene *scene) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_parameters(Scene *scene) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_render(Scene *scene, ViewLayer *view_layer) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_sequencer(Scene *scene) | blender::deg::DepsgraphNodeBuilder | virtual |
build_scene_speakers(Scene *scene, ViewLayer *view_layer) | blender::deg::DepsgraphNodeBuilder | virtual |
build_shapekeys(Key *key) | blender::deg::DepsgraphNodeBuilder | virtual |
build_simulation(Simulation *simulation) | blender::deg::DepsgraphNodeBuilder | virtual |
build_sound(bSound *sound) | blender::deg::DepsgraphNodeBuilder | virtual |
build_speaker(Speaker *speaker) | blender::deg::DepsgraphNodeBuilder | virtual |
build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con) | blender::deg::DepsgraphNodeBuilder | virtual |
build_texture(Tex *tex) | blender::deg::DepsgraphNodeBuilder | virtual |
build_vfont(VFont *vfont) | blender::deg::DepsgraphNodeBuilder | virtual |
build_view_layer(Scene *scene, ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state) | blender::deg::DepsgraphNodeBuilder | virtual |
build_world(World *world) | blender::deg::DepsgraphNodeBuilder | virtual |
built_map_ | blender::deg::DepsgraphNodeBuilder | protected |
cache_ | blender::deg::DepsgraphBuilder | protected |
check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan) | blender::deg::DepsgraphBuilder | virtual |
check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan) | blender::deg::DepsgraphBuilder | virtual |
check_pchan_has_bbone_segments(const Object *object, const char *bone_name) | blender::deg::DepsgraphBuilder | virtual |
collection_ | blender::deg::DepsgraphNodeBuilder | protected |
constraint_walk(bConstraint *constraint, ID **idpoin, bool is_reference, void *user_data) | blender::deg::DepsgraphNodeBuilder | protectedstatic |
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache) | blender::deg::DepsgraphBuilder | protected |
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache) | blender::deg::DepsgraphNodeBuilder | |
end_build() | blender::deg::DepsgraphNodeBuilder | virtual |
ensure_cow_id(ID *id_orig) | blender::deg::DepsgraphNodeBuilder | |
ensure_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
ensure_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
find_id_node(ID *id) | blender::deg::DepsgraphNodeBuilder | |
find_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
find_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
foreach_id_cow_detect_need_for_update_callback(ID *id_cow_self, ID *id_pointer) | blender::deg::DepsgraphNodeBuilder | |
get_cow_datablock(const T *orig) const | blender::deg::DepsgraphNodeBuilder | inline |
get_cow_id(const ID *id_orig) const | blender::deg::DepsgraphNodeBuilder | |
get_orig_datablock(const T *cow) const | blender::deg::DepsgraphNodeBuilder | inline |
graph_ | blender::deg::DepsgraphBuilder | protected |
has_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const char *name="", int name_tag=-1) | blender::deg::DepsgraphNodeBuilder | |
id_info_hash_ | blender::deg::DepsgraphNodeBuilder | protected |
is_object_visibility_animated(const Object *object) | blender::deg::DepsgraphBuilder | virtual |
is_parent_collection_visible_ | blender::deg::DepsgraphNodeBuilder | protected |
modifier_walk(void *user_data, struct Object *object, struct ID **idpoin, int cb_flag) | blender::deg::DepsgraphNodeBuilder | protectedstatic |
need_pull_base_into_graph(const Base *base) | blender::deg::DepsgraphBuilder | virtual |
saved_entry_tags_ | blender::deg::DepsgraphNodeBuilder | protected |
scene_ | blender::deg::DepsgraphNodeBuilder | protected |
tag_previously_tagged_nodes() | blender::deg::DepsgraphNodeBuilder | protected |
update_invalid_cow_pointers() | blender::deg::DepsgraphNodeBuilder | protected |
view_layer_ | blender::deg::DepsgraphNodeBuilder | protected |
view_layer_index_ | blender::deg::DepsgraphNodeBuilder | protected |
~DepsgraphBuilder()=default | blender::deg::DepsgraphBuilder | virtual |
~DepsgraphNodeBuilder() | blender::deg::DepsgraphNodeBuilder | |