Blender  V3.3
Classes | Namespaces | Functions
node_geo_proximity.cc File Reference
#include "BLI_task.hh"
#include "BLI_timeit.hh"
#include "DNA_mesh_types.h"
#include "BKE_bvhutils.h"
#include "BKE_geometry_set.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_geo_proximity_cc::ProximityFunction
 

Namespaces

 blender
 
 blender::nodes
 
 blender::nodes::node_geo_proximity_cc
 

Functions

static void blender::nodes::node_geo_proximity_cc::node_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_geo_proximity_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void blender::nodes::node_geo_proximity_cc::geo_proximity_init (bNodeTree *UNUSED(ntree), bNode *node)
 
static bool blender::nodes::node_geo_proximity_cc::calculate_mesh_proximity (const VArray< float3 > &positions, const IndexMask mask, const Mesh &mesh, const GeometryNodeProximityTargetType type, const MutableSpan< float > r_distances, const MutableSpan< float3 > r_locations)
 
static bool blender::nodes::node_geo_proximity_cc::calculate_pointcloud_proximity (const VArray< float3 > &positions, const IndexMask mask, const PointCloud &pointcloud, MutableSpan< float > r_distances, MutableSpan< float3 > r_locations)
 
static void blender::nodes::node_geo_proximity_cc::node_geo_exec (GeoNodeExecParams params)
 
void register_node_type_geo_proximity ()
 

Function Documentation

◆ register_node_type_geo_proximity()

void register_node_type_geo_proximity ( void  )