Blender
V3.3
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#include "BKE_duplilist.h"
#include "BKE_object.h"
#include "BLI_map.hh"
#include "DEG_depsgraph_query.h"
#include "DNA_rigidbody_types.h"
#include "eevee_instance.hh"
#include "eevee_shader.hh"
#include "eevee_shader_shared.hh"
#include "eevee_velocity.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::eevee | |
Functions | |
VelocityModule | |
static void | blender::eevee::step_object_sync_render (void *velocity, Object *ob, RenderEngine *UNUSED(engine), Depsgraph *UNUSED(depsgraph)) |
The velocity pass outputs motion vectors to use for either temporal re-projection or motion blur.
It is the module that tracks the objects between frames updates.
Definition in file eevee_velocity.cc.