Blender  V3.3
ED_asset_catalog.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
9 #pragma once
10 
11 #include "BLI_utildefines.h"
12 
13 #ifdef __cplusplus
14 extern "C" {
15 #endif
16 
17 struct AssetLibrary;
18 struct Main;
19 
21 
24 
25 #ifdef __cplusplus
26 }
27 #endif
struct AssetLibrary AssetLibrary
bool ED_asset_catalogs_get_save_catalogs_when_file_is_saved(void)
void ED_asset_catalogs_save_from_main_path(struct AssetLibrary *library, const struct Main *bmain)
void ED_asset_catalogs_set_save_catalogs_when_file_is_saved(bool should_save)
Definition: BKE_main.h:121
static FT_Library library