Blender  V3.3
COM_NodeConverter.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2013 Blender Foundation. */
3 
4 #include "BLI_utildefines.h"
5 
6 #include "COM_Node.h"
10 #include "COM_SetVectorOperation.h"
12 
13 #include "COM_NodeConverter.h" /* own include */
14 
15 namespace blender::compositor {
16 
18 {
19 }
20 
22 {
23  builder_->add_operation(operation);
24 }
25 
26 void NodeConverter::map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
27 {
28  builder_->map_input_socket(node_socket, operation_socket);
29 }
30 
32  NodeOperationOutput *operation_socket)
33 {
34  builder_->map_output_socket(node_socket, operation_socket);
35 }
36 
38 {
39  builder_->add_link(from, to);
40 }
41 
43 {
44  builder_->add_preview(output);
45 }
46 
48 {
49  builder_->add_node_input_preview(input);
50 }
51 
53 {
54  /* this is a really bad situation - bring on the pink! - so artists know this is bad */
55  const float warning_color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
56 
57  SetColorOperation *operation = new SetColorOperation();
58  operation->set_channels(warning_color);
59 
60  builder_->add_operation(operation);
61  builder_->map_output_socket(output, operation->get_output_socket());
62 
63  return operation;
64 }
65 
67 {
68  SocketProxyOperation *proxy = new SocketProxyOperation(input->get_data_type(), use_conversion);
69  builder_->add_operation(proxy);
70 
71  builder_->map_input_socket(input, proxy->get_input_socket(0));
72 
73  return proxy->get_output_socket();
74 }
75 
77 {
78  SocketProxyOperation *proxy = new SocketProxyOperation(output->get_data_type(), use_conversion);
79  builder_->add_operation(proxy);
80 
81  builder_->map_output_socket(output, proxy->get_output_socket());
82 
83  return proxy->get_input_socket(0);
84 }
85 
87 {
88  SetValueOperation *operation = new SetValueOperation();
89  operation->set_value(value);
90 
91  builder_->add_operation(operation);
92  builder_->add_link(operation->get_output_socket(), input);
93 }
94 
96 {
97  SetColorOperation *operation = new SetColorOperation();
98  operation->set_channels(value);
99 
100  builder_->add_operation(operation);
101  builder_->add_link(operation->get_output_socket(), input);
102 }
103 
105 {
106  SetVectorOperation *operation = new SetVectorOperation();
107  operation->set_vector(value);
108 
109  builder_->add_operation(operation);
110  builder_->add_link(operation->get_output_socket(), input);
111 }
112 
114 {
115  SetValueOperation *operation = new SetValueOperation();
116  operation->set_value(value);
117 
118  builder_->add_operation(operation);
119  builder_->map_output_socket(output, operation->get_output_socket());
120 }
121 
123 {
124  SetColorOperation *operation = new SetColorOperation();
125  operation->set_channels(value);
126 
127  builder_->add_operation(operation);
128  builder_->map_output_socket(output, operation->get_output_socket());
129 }
130 
132 {
133  SetVectorOperation *operation = new SetVectorOperation();
134  operation->set_vector(value);
135 
136  builder_->add_operation(operation);
137  builder_->map_output_socket(output, operation->get_output_socket());
138 }
139 
141 {
142  builder_->register_viewer(viewer);
143 }
144 
146 {
147  return builder_->active_viewer();
148 }
149 
150 } // namespace blender::compositor
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_input_color(NodeOperationInput *input, const float value[4])
NodeOperationOutput * add_input_proxy(NodeInput *input, bool use_conversion)
void add_preview(NodeOperationOutput *output)
void register_viewer(ViewerOperation *viewer)
NodeConverter(NodeOperationBuilder *builder)
void add_node_input_preview(NodeInput *input)
void add_input_value(NodeOperationInput *input, float value)
NodeOperationInput * add_output_proxy(NodeOutput *output, bool use_conversion)
void add_operation(NodeOperation *operation)
void add_output_value(NodeOutput *output, float value)
void add_output_vector(NodeOutput *output, const float value[3])
void add_output_color(NodeOutput *output, const float value[4])
NodeOperation * set_invalid_output(NodeOutput *output)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void add_input_vector(NodeOperationInput *input, const float value[3])
ViewerOperation * active_viewer() const
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void add_preview(NodeOperationOutput *output)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
NodeOperation contains calculation logic.
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
StackEntry * from
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input