_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
void add_item(std::string socket_name, SocketLinkOperation::LinkSocketFn fn, int weight=0)
GatherLinkSearchOpParams(const bNodeType &node_type, const bNodeTree &node_tree, const bNodeSocket &other_socket, Vector< SocketLinkOperation > &items)
const bNodeTree & node_tree() const
const bNodeSocket & other_socket() const
const bNodeType & node_type() const
eNodeSocketInOut in_out() const
void connect_available_socket(bNode &new_node, StringRef socket_name)
bNode & add_node(StringRef idname)
LinkSearchOpParams(const bContext &C, bNodeTree &node_tree, bNode &node, bNodeSocket &socket, Vector< bNode * > &added_nodes)
void update_and_connect_available_socket(bNode &new_node, StringRef socket_name)
SyclQueue void void size_t num_bytes void
void search_link_ops_for_basic_node(GatherLinkSearchOpParams ¶ms)
void search_link_ops_for_declarations(GatherLinkSearchOpParams ¶ms, Span< SocketDeclarationPtr > declarations)
std::function< void(LinkSearchOpParams &link_params)> LinkSocketFn