Blender
V3.3
|
#include <DNA_lightprobe_types.h>
Public Attributes | |
struct GPUTexture * | tex |
char * | data |
int | tex_size [3] |
char | data_type |
char | components |
char | _pad [2] |
Definition at line 136 of file DNA_lightprobe_types.h.
char LightCacheTexture::_pad[2] |
Definition at line 143 of file DNA_lightprobe_types.h.
char LightCacheTexture::components |
Definition at line 142 of file DNA_lightprobe_types.h.
Referenced by direct_link_lightcache_texture(), eevee_lightbake_readback_irradiance(), and eevee_lightbake_readback_reflections().
char* LightCacheTexture::data |
Copy of GPU data to create GPUTextures on file read.
Definition at line 139 of file DNA_lightprobe_types.h.
Referenced by direct_link_lightcache_texture(), eevee_lightbake_readback_irradiance(), eevee_lightbake_readback_reflections(), eevee_lightcache_can_be_saved(), EEVEE_lightcache_free(), eevee_lightcache_memsize_get(), and eevee_lightcache_static_load().
char LightCacheTexture::data_type |
Definition at line 141 of file DNA_lightprobe_types.h.
Referenced by direct_link_lightcache_texture(), eevee_lightbake_readback_irradiance(), and eevee_lightbake_readback_reflections().
struct GPUTexture* LightCacheTexture::tex |
Definition at line 137 of file DNA_lightprobe_types.h.
Referenced by direct_link_lightcache_texture(), EEVEE_lightbake_cache_init(), eevee_lightbake_copy_irradiance(), EEVEE_lightbake_filter_diffuse(), EEVEE_lightbake_filter_glossy(), EEVEE_lightbake_filter_visibility(), eevee_lightbake_readback_irradiance(), eevee_lightbake_readback_reflections(), eevee_lightbake_render_grid_sample(), eevee_lightbake_render_world_sample(), EEVEE_lightcache_create(), EEVEE_lightcache_free(), eevee_lightcache_static_load(), EEVEE_lightprobes_cache_init(), EEVEE_lookdev_cache_init(), EEVEE_material_bind_resources(), EEVEE_materials_cache_init(), EEVEE_screen_raytrace_cache_init(), and EEVEE_volumes_cache_finish().
int LightCacheTexture::tex_size[3] |
Definition at line 140 of file DNA_lightprobe_types.h.
Referenced by direct_link_lightcache_texture(), eevee_lightbake_readback_reflections(), EEVEE_lightcache_create(), EEVEE_lightcache_info_update(), eevee_lightcache_static_load(), and EEVEE_lightcache_validate().