Blender
V3.3
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#include "btMultiBodyDynamicsWorld.h"
#include "btMultiBodyConstraintSolver.h"
#include "btMultiBody.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
#include "LinearMath/btQuickprof.h"
#include "btMultiBodyConstraint.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Macros | |
#define | output &m_scratch_r[bod->getNumDofs()] |
ccl_gpu_kernel_postfix ccl_global KernelShaderEvalInput ccl_global float * output &m_scratch_r[bod->getNumDofs()] |
Definition at line 767 of file kernel/device/gpu/kernel.h.
Referenced by blender::imbuf::transform::ScanlineProcessor< Discard, Sampler, OutputPixelPointer >::process(), and btMultiBodyDynamicsWorld::solveExternalForces().