#define NODE_DO_OUTPUT_RECALC
#define CMP_NODE_OUTPUT_IGNORE_ALPHA
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
CompositorNode(bNode *editor_node)
Compositor output operation.
void set_scene_name(const char *scene_name)
void set_active(bool active)
void set_scene(const struct Scene *scene)
void set_use_alpha_input(bool value)
void set_render_data(const RenderData *rd)
void set_view_name(const char *view_name)
void add_node_input_preview(NodeInput *input)
void add_input_value(NodeOperationInput *input, float value)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void set_bnodetree(const bNodeTree *tree)
NodeOperationInput * get_input_socket(unsigned int index)
bNode * get_bnode() const
get the reference to the SDNA bNode struct
NodeInput * get_input_socket(unsigned int index) const