Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
const struct Sequence * SEQ_get_topmost_sequence(const struct Scene *scene, int frame)
void SEQ_set_scale_to_fit(const struct Sequence *seq, int image_width, int image_height, int preview_width, int preview_height, eSeqImageFitMethod fit_method)
void SEQ_alpha_mode_from_file_extension(struct Sequence *seq)
struct ListBase * SEQ_get_seqbase_by_seq(const struct Scene *scene, struct Sequence *seq)
void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene)
struct Sequence * SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se)
struct Sequence * SEQ_get_sequence_by_name(struct ListBase *seqbase, const char *name, bool recursive)
struct Mask * SEQ_active_mask_get(struct Scene *scene)
struct ListBase * SEQ_get_seqbase_from_sequence(struct Sequence *seq, struct ListBase **channels, int *r_offset)
void SEQ_sequence_base_unique_name_recursive(struct Scene *scene, struct ListBase *seqbasep, struct Sequence *seq)
const char * SEQ_sequence_give_name(struct Sequence *seq)
bool SEQ_sequence_has_source(const struct Sequence *seq)