Blender
V3.3
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#include <DNA_asset_types.h>
Public Attributes | |
const struct FileDirEntry * | file_data |
Not part of the core design, we should try to get rid of it. Only needed to wrap FileDirEntry into a type with PropertyGroup as base, so we can have an RNA collection of AssetHandle's to pass to the UI.
Definition at line 123 of file DNA_asset_types.h.
const struct FileDirEntry* AssetHandle::file_data |
Definition at line 124 of file DNA_asset_types.h.
Referenced by asset_view_template_refresh_asset_collection(), ED_asset_handle_get_id_type(), ED_asset_handle_get_local_id(), ED_asset_handle_get_metadata(), ED_asset_handle_get_name(), ED_asset_handle_get_preview_icon_id(), ED_asset_temp_id_consumer_create(), ED_assetlist_asset_filepath_get(), and ED_assetlist_asset_image_get().