Blender  V3.3
SEQ_animation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2022 Blender Foundation. All rights reserved. */
3 
4 #pragma once
5 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 struct GSet;
15 struct ListBase;
16 struct Scene;
17 struct Sequence;
18 
19 void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq);
20 void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
21 struct GSet *SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base);
25 void SEQ_animation_backup_original(struct Scene *scene, struct ListBase *list);
29 void SEQ_animation_restore_original(struct Scene *scene, struct ListBase *list);
33 void SEQ_animation_duplicate(struct Scene *scene, struct Sequence *seq, struct ListBase *list);
34 
35 #ifdef __cplusplus
36 }
37 #endif
struct GSet GSet
Definition: BLI_ghash.h:340
void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq)
Definition: animation.c:100
void SEQ_animation_restore_original(struct Scene *scene, struct ListBase *list)
Definition: animation.c:128
void SEQ_animation_backup_original(struct Scene *scene, struct ListBase *list)
Definition: animation.c:118
struct GSet * SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base)
void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs)
Definition: animation.c:67
void SEQ_animation_duplicate(struct Scene *scene, struct Sequence *seq, struct ListBase *list)
Definition: animation.c:137
Scene scene