Blender  V3.3
gpu_py_vertex_format.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #include "GPU_vertex_format.h"
10 
11 extern PyTypeObject BPyGPUVertFormat_Type;
12 
13 #define BPyGPUVertFormat_Check(v) (Py_TYPE(v) == &BPyGPUVertFormat_Type)
14 
15 typedef struct BPyGPUVertFormat {
16  PyObject_VAR_HEAD
17  struct GPUVertFormat fmt;
19 
20 PyObject *BPyGPUVertFormat_CreatePyObject(struct GPUVertFormat *fmt);
PyTypeObject BPyGPUVertFormat_Type
struct BPyGPUVertFormat BPyGPUVertFormat
PyObject * BPyGPUVertFormat_CreatePyObject(struct GPUVertFormat *fmt)
PyObject_VAR_HEAD struct GPUVertFormat fmt