void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
#define TEX_NODE_SEPARATE_COLOR
#define NODE_CLASS_OP_COLOR
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
#define BLI_assert_unreachable()
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static bNodeSocketTemplate outputs[]
static void apply_color_space(float *out, NodeCombSepColorMode type)
static void update(bNodeTree *UNUSED(ntree), bNode *node)
static void valuefn_b(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
static bNodeSocketTemplate inputs[]
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static void valuefn_r(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
static void valuefn_a(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
static void valuefn_g(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void register_node_type_tex_separate_color(void)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
void node_combsep_color_label(const ListBase *sockets, NodeCombSepColorMode mode)
Compact definition of a node socket.