Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_output_aov (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | node_shader_init_output_aov (bNodeTree *UNUSED(ntree), bNode *node) |
static int | node_shader_gpu_output_aov (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 13 of file node_shader_output_aov.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_output_aov().
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Definition at line 19 of file node_shader_output_aov.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_output_aov().
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Definition at line 30 of file node_shader_output_aov.cc.
References BLI_hash_string(), BLI_STATIC_ASSERT, GPU_constant(), GPU_material_add_output_link_aov(), GPU_material_flag_set(), GPU_MATFLAG_AOV, GPU_stack_link(), hash, NodeShaderOutputAOV::name, node, and usdtokens::out().
Referenced by register_node_type_sh_output_aov().
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Definition at line 24 of file node_shader_output_aov.cc.
References node.
Referenced by register_node_type_sh_output_aov().