Blender
V3.3
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#include <btSphereTriangleCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Additional Inherited Members | |
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btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | |
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btDispatcher * | m_dispatcher |
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 28 of file btSphereTriangleCollisionAlgorithm.h.
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | body0Wrap, | ||
const btCollisionObjectWrapper * | body1Wrap, | ||
bool | swapped | ||
) |
Definition at line 23 of file btSphereTriangleCollisionAlgorithm.cpp.
References btCollisionObjectWrapper::getCollisionObject(), btDispatcher::getNewManifold(), and btCollisionAlgorithm::m_dispatcher.
Referenced by btSphereTriangleCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm().
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inline |
Definition at line 37 of file btSphereTriangleCollisionAlgorithm.h.
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virtual |
Definition at line 36 of file btSphereTriangleCollisionAlgorithm.cpp.
References btCollisionAlgorithm::m_dispatcher, and btDispatcher::releaseManifold().
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virtual |
Implements btCollisionAlgorithm.
Definition at line 73 of file btSphereTriangleCollisionAlgorithm.cpp.
References void.
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereTriangleCollisionAlgorithm.h.
References m_manifoldPtr, and btAlignedObjectArray< T >::push_back().
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virtual |
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 45 of file btSphereTriangleCollisionAlgorithm.cpp.
References BT_LARGE_FLOAT, btSphereShape(), btTriangleShape(), SphereTriangleDetector::getClosestPoints(), btCollisionObjectWrapper::getCollisionShape(), btCollisionObjectWrapper::getWorldTransform(), input, btManifoldResult::m_closestPointDistanceThreshold, btDispatcherInfo::m_debugDraw, btManifoldResult::refreshContactPoints(), and btManifoldResult::setPersistentManifold().