Blender
V3.3
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#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_time.h"
#include "BLI_math_vector.h"
Go to the source code of this file.
fl
= floatdb
= doublev2
= vec2 = vector 2v3
= vec3 = vector 3v4
= vec4 = vector 4vn
= vec4 = vector N dimensions, passed as an arg, after the vector.qt
= quat = quaterniondq
= dquat = dual quaternionm2
= mat2 = matrix 2x2m3
= mat3 = matrix 3x3m4
= mat4 = matrix 4x4eul
= euler rotationeulO
= euler with orderplane
= plane 4, (vec3, distance)plane3
= plane 3 (same as a plane
with a zero 4th component)For non float versions of functions (which typically operate on floats), use single suffix abbreviations.
_d
= double_i
= int_u
= unsigned int_char
= char_uchar
= unsigned charDefinition in file BLI_math.h.