44 return delta_x_ * factor_x_;
48 return delta_y_ * factor_y_;
57 delta_x_ = temp_delta[0];
59 delta_y_ = temp_delta[0];
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
float get_constant_value_default(float default_value)
eExecutionModel execution_model_
NodeOperation * get_input_operation(int index)
void read_sampled(float result[4], float x, float y, PixelSampler sampler)
TranslateCanvasOperation()
void determine_canvas(const rcti &preferred_area, rcti &r_area) override
static constexpr int IMAGE_INPUT_INDEX
MemoryBufferExtend y_extend_mode_
MemoryBufferExtend x_extend_mode_
static constexpr int X_INPUT_INDEX
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
static constexpr int Y_INPUT_INDEX
void set_wrapping(int wrapping_type)
void init_execution() override
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void deinit_execution() override
void setFactorXY(float factorX, float factorY)
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
DataType
possible data types for sockets
ResizeMode
Resize modes of inputsockets How are the input and working resolutions matched.
@ Center
Center the input image to the center of the working area of the node, no resizing occurs.
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]