interp(const TextureInfo &info, float x, float y) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_3d_closest(const TextureInfo &info, float x, float y, float z) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_3d_cubic(const TextureInfo &info, float x, float y, float z) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_3d_linear(const TextureInfo &info, float x, float y, float z) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_closest(const TextureInfo &info, float x, float y) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_cubic(const TextureInfo &info, float x, float y) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
interp_linear(const TextureInfo &info, float x, float y) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(float4 r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(uchar4 r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(uchar r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(float r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(half4 r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(half r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(uint16_t r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(ushort4 r) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(const TexT *data, int x, int y, int width, int height) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read(const TexT *data, int x, int y, int z, int width, int height, int depth) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read_clip(const TexT *data, int x, int y, int width, int height) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
read_clip(const TexT *data, int x, int y, int z, int width, int height, int depth) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
tricubic_lookup(const TexT *data, float tx, float ty, float tz, const int xc[4], const int yc[4], const int zc[4], int width, int height, int depth, OutT read(const TexT *, int, int, int, int, int, int)) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
trilinear_lookup(const TexT *data, float tx, float ty, float tz, int ix, int iy, int iz, int nix, int niy, int niz, int width, int height, int depth, OutT read(const TexT *, int, int, int, int, int, int)) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
wrap_clamp(int x, int width) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
wrap_periodic(int x, int width) | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |
zero() | CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > | inlinestatic |