Blender
V3.3
|
#include <DNA_shader_fx_types.h>
Public Attributes | |
ShaderFxData | shaderfx |
int | offset [2] |
int | flag |
float | rim_rgb [3] |
float | mask_rgb [3] |
int | mode |
int | blur [2] |
int | samples |
char | _pad [4] |
ShaderFxData_Runtime | runtime |
Definition at line 170 of file DNA_shader_fx_types.h.
char RimShaderFxData::_pad[4] |
Definition at line 180 of file DNA_shader_fx_types.h.
int RimShaderFxData::blur[2] |
Definition at line 178 of file DNA_shader_fx_types.h.
Referenced by gpencil_vfx_rim(), and initData().
int RimShaderFxData::flag |
Flags.
Definition at line 174 of file DNA_shader_fx_types.h.
float RimShaderFxData::mask_rgb[3] |
Definition at line 176 of file DNA_shader_fx_types.h.
Referenced by blo_do_versions_280(), gpencil_vfx_rim(), and initData().
int RimShaderFxData::mode |
Definition at line 177 of file DNA_shader_fx_types.h.
Referenced by gpencil_vfx_rim(), and initData().
int RimShaderFxData::offset[2] |
Definition at line 172 of file DNA_shader_fx_types.h.
Referenced by gpencil_vfx_rim(), and initData().
float RimShaderFxData::rim_rgb[3] |
Definition at line 175 of file DNA_shader_fx_types.h.
Referenced by blo_do_versions_280(), gpencil_vfx_rim(), and initData().
ShaderFxData_Runtime RimShaderFxData::runtime |
Definition at line 181 of file DNA_shader_fx_types.h.
int RimShaderFxData::samples |
Definition at line 179 of file DNA_shader_fx_types.h.
Referenced by gpencil_vfx_rim(), and initData().
ShaderFxData RimShaderFxData::shaderfx |
Definition at line 171 of file DNA_shader_fx_types.h.