Blender  V3.3
Classes | Typedefs | Functions
bsdf_principled_sheen.h File Reference
#include "kernel/closure/bsdf_util.h"

Go to the source code of this file.

Classes

struct  PrincipledSheenBsdf
 

Typedefs

typedef CCL_NAMESPACE_BEGIN struct PrincipledSheenBsdf PrincipledSheenBsdf
 

Functions

ccl_device_inline float calculate_avg_principled_sheen_brdf (float3 N, float3 I)
 
ccl_device float3 calculate_principled_sheen_brdf (float3 N, float3 V, float3 L, float3 H, ccl_private float *pdf)
 
ccl_device int bsdf_principled_sheen_setup (ccl_private const ShaderData *sd, ccl_private PrincipledSheenBsdf *bsdf)
 
ccl_device float3 bsdf_principled_sheen_eval_reflect (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device float3 bsdf_principled_sheen_eval_transmit (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device int bsdf_principled_sheen_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, ccl_private float3 *eval, ccl_private float3 *omega_in, ccl_private float3 *domega_in_dx, ccl_private float3 *domega_in_dy, ccl_private float *pdf)
 

Typedef Documentation

◆ PrincipledSheenBsdf

Function Documentation

◆ bsdf_principled_sheen_eval_reflect()

ccl_device float3 bsdf_principled_sheen_eval_reflect ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

◆ bsdf_principled_sheen_eval_transmit()

ccl_device float3 bsdf_principled_sheen_eval_transmit ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

Definition at line 84 of file bsdf_principled_sheen.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_principled_sheen_sample()

ccl_device int bsdf_principled_sheen_sample ( ccl_private const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
ccl_private float3 eval,
ccl_private float3 omega_in,
ccl_private float3 domega_in_dx,
ccl_private float3 domega_in_dy,
ccl_private float pdf 
)

◆ bsdf_principled_sheen_setup()

ccl_device int bsdf_principled_sheen_setup ( ccl_private const ShaderData sd,
ccl_private PrincipledSheenBsdf bsdf 
)

◆ calculate_avg_principled_sheen_brdf()

ccl_device_inline float calculate_avg_principled_sheen_brdf ( float3  N,
float3  I 
)

Definition at line 23 of file bsdf_principled_sheen.h.

References blender::math::dot(), I, N, and schlick_fresnel().

Referenced by bsdf_principled_sheen_setup().

◆ calculate_principled_sheen_brdf()

ccl_device float3 calculate_principled_sheen_brdf ( float3  N,
float3  V,
float3  L,
float3  H,
ccl_private float pdf 
)