Blender
V3.3
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#include <profiling.h>
Public Attributes | |
volatile uint32_t | event = PROFILING_UNKNOWN |
volatile int32_t | shader = -1 |
volatile int32_t | object = -1 |
volatile bool | active = false |
vector< uint64_t > | shader_hits |
vector< uint64_t > | object_hits |
Definition at line 59 of file util/profiling.h.
volatile bool ProfilingState::active = false |
Definition at line 63 of file util/profiling.h.
Referenced by ProfilingWithShaderHelper::set_shader().
volatile uint32_t ProfilingState::event = PROFILING_UNKNOWN |
Definition at line 60 of file util/profiling.h.
Referenced by ProfilingHelper::ProfilingHelper(), ProfilingHelper::set_event(), and ProfilingHelper::~ProfilingHelper().
volatile int32_t ProfilingState::object = -1 |
Definition at line 62 of file util/profiling.h.
Referenced by ProfilingWithShaderHelper::set_shader(), and ProfilingWithShaderHelper::~ProfilingWithShaderHelper().
Definition at line 66 of file util/profiling.h.
Referenced by ProfilingWithShaderHelper::set_shader().
volatile int32_t ProfilingState::shader = -1 |
Definition at line 61 of file util/profiling.h.
Referenced by ProfilingWithShaderHelper::set_shader(), and ProfilingWithShaderHelper::~ProfilingWithShaderHelper().
Definition at line 65 of file util/profiling.h.
Referenced by ProfilingWithShaderHelper::set_shader().