Blender
V3.3
|
This is the complete list of members for ShaderGraph, including all inherited members.
add(ShaderNode *node) | ShaderGraph | |
break_cycles(ShaderNode *node, vector< bool > &visited, vector< bool > &on_stack) | ShaderGraph | protected |
bump_from_displacement(bool use_object_space) | ShaderGraph | protected |
clean(Scene *scene) | ShaderGraph | protected |
clear_nodes() | ShaderGraph | protected |
compute_displacement_hash() | ShaderGraph | |
connect(ShaderOutput *from, ShaderInput *to) | ShaderGraph | |
constant_fold(Scene *scene) | ShaderGraph | protected |
copy_nodes(ShaderNodeSet &nodes, ShaderNodeMap &nnodemap) | ShaderGraph | protected |
create_node(Args &&...args) | ShaderGraph | inline |
deduplicate_nodes() | ShaderGraph | protected |
default_inputs(bool do_osl) | ShaderGraph | protected |
delete_node(T *node) | ShaderGraph | inline |
disconnect(ShaderOutput *from) | ShaderGraph | |
disconnect(ShaderInput *to) | ShaderGraph | |
displacement_hash | ShaderGraph | |
dump_graph(const char *filename) | ShaderGraph | |
expand() | ShaderGraph | protected |
finalize(Scene *scene, bool do_bump=false, bool do_simplify=false, bool bump_in_object_space=false) | ShaderGraph | |
finalized | ShaderGraph | |
find_dependencies(ShaderNodeSet &dependencies, ShaderInput *input) | ShaderGraph | protected |
get_num_closures() | ShaderGraph | |
NodePair typedef | ShaderGraph | protected |
nodes | ShaderGraph | |
num_node_ids | ShaderGraph | |
output() | ShaderGraph | |
refine_bump_nodes() | ShaderGraph | protected |
relink(ShaderInput *from, ShaderInput *to) | ShaderGraph | |
relink(ShaderOutput *from, ShaderOutput *to) | ShaderGraph | |
relink(ShaderNode *node, ShaderOutput *from, ShaderOutput *to) | ShaderGraph | |
remove_proxy_nodes() | ShaderGraph | |
ShaderGraph() | ShaderGraph | |
simplified | ShaderGraph | |
simplify(Scene *scene) | ShaderGraph | |
simplify_settings(Scene *scene) | ShaderGraph | protected |
transform_multi_closure(ShaderNode *node, ShaderOutput *weight_out, bool volume) | ShaderGraph | protected |
verify_volume_output() | ShaderGraph | protected |
~NodeOwner() | NodeOwner | virtual |
~ShaderGraph() | ShaderGraph |