14 Field<bool> shade_smooth_field = AttributeFieldInput::Create<bool>(
"shade_smooth");
15 params.set_output(
"Smooth", std::move(shade_smooth_field));
#define GEO_NODE_INPUT_SHADE_SMOOTH
void nodeRegisterType(struct bNodeType *ntype)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
NodeGeometryExecFunction geometry_node_execute
NodeDeclareFunction declare