Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
ExternalContourStretcherShader (float iAmount=2.0f) | |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
Definition at line 441 of file BasicStrokeShaders.h.
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inline |
Definition at line 446 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 451 of file BasicStrokeShaders.h.
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virtual |
The shading method. This method must be overloaded by inherited classes.
ioStroke | The stroke we wish to shade. this Stroke is modified by the Shader (which typically modifies the Stroke's attribute's values such as Color, Thickness, Geometry...) |
Reimplemented from Freestyle::StrokeShader.
Definition at line 342 of file BasicStrokeShaders.cpp.
References Freestyle::Interface0DIterator::isEnd(), Freestyle::UnaryFunction0D< T >::result, Freestyle::StrokeVertex::setPoint(), Freestyle::Stroke::UpdateLength(), Freestyle::Stroke::verticesBegin(), Freestyle::VecMat::Vec2< T >::x(), Freestyle::StrokeVertex::x(), Freestyle::VecMat::Vec2< T >::y(), and Freestyle::StrokeVertex::y().