14 vector<Rep *>::iterator rep;
16 if (!_Shapes.empty()) {
17 for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
18 int refCount = (*rep)->destroy();
30 v.visitNodeShape(*
this);
32 v.visitFrsMaterial(_FrsMaterial);
34 v.visitNodeShapeBefore(*
this);
35 vector<Rep *>::iterator rep;
36 for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
39 v.visitNodeShapeAfter(*
this);
Class to build a shape node. It contains a Rep, which is the shape geometry.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual void accept(SceneVisitor &v)