virtual void build_scene_render(Scene *scene, ViewLayer *view_layer)
virtual void build_scene_render(Scene *scene, ViewLayer *view_layer)
RenderBuilderPipeline(::Depsgraph *graph)
virtual void build_relations(DepsgraphRelationBuilder &relation_builder) override
virtual void build_nodes(DepsgraphNodeBuilder &node_builder) override
bool is_render_pipeline_depsgraph