Blender  V3.3
Functions
shadow_catcher.h File Reference
#include "kernel/film/write_passes.h"
#include "kernel/integrator/path_state.h"
#include "kernel/integrator/state_util.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_inline bool kernel_shadow_catcher_is_path_split_bounce (KernelGlobals kg, IntegratorState state, const int object_flag)
 
ccl_device_inline bool kernel_shadow_catcher_path_can_split (KernelGlobals kg, ConstIntegratorState state)
 

Function Documentation

◆ kernel_shadow_catcher_is_path_split_bounce()

CCL_NAMESPACE_BEGIN ccl_device_inline bool kernel_shadow_catcher_is_path_split_bounce ( KernelGlobals  kg,
IntegratorState  state,
const int  object_flag 
)

◆ kernel_shadow_catcher_path_can_split()

ccl_device_inline bool kernel_shadow_catcher_path_can_split ( KernelGlobals  kg,
ConstIntegratorState  state 
)