Blender
V3.3
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#include "libmv/numeric/numeric.h"
Go to the source code of this file.
Classes | |
struct | libmv::UnnormalizerI |
Use inverse for unnormalize. More... | |
struct | libmv::UnnormalizerT |
Use transpose for unnormalize. More... | |
Namespaces | |
libmv | |
Functions | |
void | libmv::PreconditionerFromPoints (const Mat &points, Mat3 *T) |
void | libmv::IsotropicPreconditionerFromPoints (const Mat &points, Mat3 *T) |
void | libmv::ApplyTransformationToPoints (const Mat &points, const Mat3 &T, Mat *transformed_points) |
void | libmv::NormalizePoints (const Mat &points, Mat *normalized_points, Mat3 *T) |
void | libmv::NormalizeIsotropicPoints (const Mat &points, Mat *normalized_points, Mat3 *T) |