Blender  V3.3
draw_color_management.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2020 Blender Foundation. */
3 
8 #pragma once
9 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 struct GPUViewport;
15 
19 void DRW_transform_none(struct GPUTexture *tex);
20 void DRW_viewport_colormanagement_set(struct GPUViewport *viewport);
21 
22 #ifdef __cplusplus
23 }
24 #endif
struct GPUTexture GPUTexture
Definition: GPU_texture.h:17
void DRW_transform_none(struct GPUTexture *tex)
void DRW_viewport_colormanagement_set(struct GPUViewport *viewport)