Blender  V3.3
node_multi_function.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #include "NOD_multi_function.hh"
4 
5 namespace blender::nodes {
6 
8 {
9  for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
10  bNodeTree *btree = tree_ref->btree();
11  for (const NodeRef *node : tree_ref->nodes()) {
12  bNode *bnode = node->bnode();
13  if (bnode->typeinfo->build_multi_function == nullptr) {
14  continue;
15  }
16  NodeMultiFunctionBuilder builder{*bnode, *btree};
17  bnode->typeinfo->build_multi_function(builder);
18  if (builder.built_fn_ != nullptr) {
19  map_.add_new(bnode, {builder.built_fn_, std::move(builder.owned_built_fn_)});
20  }
21  }
22  }
23 }
24 
25 } // namespace blender::nodes
NodeMultiFunctions(const DerivedNodeTree &tree)
OperationNode * node
void * tree
NodeMultiFunctionBuildFunction build_multi_function
Definition: BKE_node.h:313
struct bNodeType * typeinfo