Blender
V3.3
|
#include <BLI_math_geom.h>
Public Attributes | |
int | kx |
int | ky |
int | kz |
float | sx |
float | sy |
float | sz |
Water-tight ray-cast (requires pre-calculation).
Definition at line 752 of file BLI_math_geom.h.
int IsectRayPrecalc::kx |
Definition at line 754 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
int IsectRayPrecalc::ky |
Definition at line 754 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
int IsectRayPrecalc::kz |
Definition at line 754 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
float IsectRayPrecalc::sx |
Definition at line 757 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
float IsectRayPrecalc::sy |
Definition at line 757 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().
float IsectRayPrecalc::sz |
Definition at line 757 of file BLI_math_geom.h.
Referenced by isect_ray_tri_watertight_v3(), and isect_ray_tri_watertight_v3_precalc().