Blender
V3.3
Session Member List
This is the complete list of members for
Session
, including all inherited members.
buffer_params_
Session
protected
buffers_mutex_
Session
protected
cancel
(bool quick=false)
Session
collect_statistics
(RenderStats *stats)
Session
delayed_reset_
Session
protected
device
Session
device_free
()
Session
do_delayed_reset
()
Session
protected
draw
()
Session
full_buffer_written_cb
Session
get_effective_tile_size
() const
Session
protected
get_estimated_remaining_time
() const
Session
get_progress
()
Session
is_session_thread_rendering
()
Session
protected
new_work_added_
Session
protected
params
Session
path_trace_
Session
protected
pause_
Session
protected
pause_cond_
Session
protected
pause_mutex_
Session
protected
process_full_buffer_from_disk
(string_view filename)
Session
profiler
Session
progress
Session
ready_to_reset
()
Session
render_scheduler_
Session
protected
reset
(const SessionParams &session_params, const BufferParams &buffer_params)
Session
run_main_render_loop
()
Session
protected
run_update_for_next_iteration
()
Session
protected
run_wait_for_work
(const RenderWork &render_work)
Session
protected
scene
Session
Session
(const SessionParams ¶ms, const SceneParams &scene_params)
Session
explicit
session_thread_
Session
protected
session_thread_cond_
Session
protected
SESSION_THREAD_END
enum value
Session
protected
session_thread_mutex_
Session
protected
SESSION_THREAD_RENDER
enum value
Session
protected
session_thread_state_
Session
protected
SESSION_THREAD_WAIT
enum value
Session
protected
set_display_driver
(unique_ptr< DisplayDriver > driver)
Session
set_output_driver
(unique_ptr< OutputDriver > driver)
Session
set_pause
(bool pause)
Session
set_samples
(int samples)
Session
set_time_limit
(double time_limit)
Session
start
()
Session
stats
Session
thread_render
()
Session
protected
thread_run
()
Session
protected
tile_manager_
Session
protected
tile_mutex_
Session
protected
update_scene
(int width, int height)
Session
protected
update_status_time
(bool show_pause=false, bool show_done=false)
Session
protected
wait
()
Session
~Session
()
Session
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