Blender  V3.3
COM_MapUVNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_MapUVNode.h"
5 #include "COM_MapUVOperation.h"
6 
7 namespace blender::compositor {
8 
9 MapUVNode::MapUVNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  bNode *node = this->get_bnode();
18 
19  MapUVOperation *operation = new MapUVOperation();
20  operation->set_alpha((float)node->custom1);
21  operation->set_canvas_input_index(1);
22  converter.add_operation(operation);
23 
24  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
25  converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
26  converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
27 }
28 
29 } // namespace blender::compositor
Overall context of the compositor.
MapUVNode(bNode *editor_node)
Definition: COM_MapUVNode.cc:9
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
OperationNode * node