Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_hair (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static int | node_shader_gpu_bsdf_hair (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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static |
Definition at line 11 of file node_shader_bsdf_hair.cc.
References usdtokens::b(), M_PI_2, N_, PROP_ANGLE, and PROP_FACTOR.
Referenced by register_node_type_sh_bsdf_hair().
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static |
Definition at line 34 of file node_shader_bsdf_hair.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_bsdf_hair().
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Definition at line 39 of file node_shader_bsdf_hair.cc.
References GPU_stack_link(), node, and usdtokens::out().
Referenced by register_node_type_sh_bsdf_hair().