27 switch (glare->
type) {
43 glareoperation->set_glare_settings(glare);
62 glareoperation->get_input_socket(0));
Overall context of the compositor.
GlareNode(bNode *editor_node)
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_glare_settings(NodeGlare *settings)
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
NodeOutput * get_output_socket(unsigned int index=0) const
bNode * get_bnode() const
get the reference to the SDNA bNode struct
NodeInput * get_input_socket(unsigned int index) const
void set_value(float value)
@ FitAny
Fit the width or the height of the input image to the width or height of the working area of the node...