Blender
V3.3
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This is the complete list of members for ShaderEval, including all inherited members.
device_ | ShaderEval | protected |
eval(const ShaderEvalType type, const int max_num_inputs, const int num_channels, const function< int(device_vector< KernelShaderEvalInput > &)> &fill_input, const function< void(device_vector< float > &)> &read_output) | ShaderEval | |
eval_cpu(Device *device, const ShaderEvalType type, device_vector< KernelShaderEvalInput > &input, device_vector< float > &output, const int64_t work_size) | ShaderEval | protected |
eval_gpu(Device *device, const ShaderEvalType type, device_vector< KernelShaderEvalInput > &input, device_vector< float > &output, const int64_t work_size) | ShaderEval | protected |
progress_ | ShaderEval | protected |
ShaderEval(Device *device, Progress &progress) | ShaderEval |