Blender  V3.3
Freestyle::FastGrid Member List

This is the complete list of members for Freestyle::FastGrid, including all inherited members.

_cell_sizeFreestyle::Gridprotected
_cellsFreestyle::FastGridprotected
_cells_nbFreestyle::Gridprotected
_cells_sizeFreestyle::FastGridprotected
_current_cellFreestyle::Gridprotected
_occludersFreestyle::Gridprotected
_origFreestyle::Gridprotected
_ptFreestyle::Gridprotected
_ray_dirFreestyle::Gridprotected
_sizeFreestyle::Gridprotected
_tFreestyle::Gridprotected
_t_endFreestyle::Gridprotected
_timestampFreestyle::Gridprotected
addOccluder(Polygon3r *occluder)Freestyle::Gridinline
castInfiniteRay(const Vec3r &orig, const Vec3r &dir, OccludersSet &occluders, unsigned timestamp)Freestyle::Grid
castRay(const Vec3r &orig, const Vec3r &end, OccludersSet &occluders, unsigned timestamp)Freestyle::Grid
castRayInternal(GridVisitor &visitor)Freestyle::Gridinlineprotected
castRayToFindFirstIntersection(const Vec3r &orig, const Vec3r &dir, double &t, double &u, double &v, unsigned timestamp)Freestyle::Grid
clear()Freestyle::FastGridvirtual
configure(const Vec3r &orig, const Vec3r &size, unsigned nb)Freestyle::FastGridvirtual
displayDebug()Freestyle::Gridinline
FastGrid()Freestyle::FastGridinline
fillCell(const Vec3u &p, Cell &cell)Freestyle::FastGridvirtual
getCell(const Vec3u &p)Freestyle::FastGridvirtual
Freestyle::Grid::getCell(const Vec3r &p)Freestyle::Gridinline
getCellBox(const Vec3u &cell_coord, Vec3r &min_out, Vec3r &max_out)Freestyle::Gridinline
getCellCoordinates(const Vec3r &p, Vec3u &res)Freestyle::Gridinline
getCellOrigin(const Vec3u &cell_coord, Vec3r &orig)Freestyle::Gridinline
getCellSize() constFreestyle::Gridinline
getOccluders()Freestyle::Gridinline
getOrigin() constFreestyle::Gridinline
Grid()Freestyle::Gridinline
gridSize() constFreestyle::Gridinline
initAcceleratedInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timestamp)Freestyle::Grid
initAcceleratedRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp)Freestyle::Grid
initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timestamp)Freestyle::Grid
initRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp)Freestyle::Grid
insertOccluder(Polygon3r *occluder)Freestyle::Grid
nextRayCell(Vec3u &current_cell, Vec3u &next_cell)Freestyle::Gridprotected
~FastGrid()Freestyle::FastGridinlinevirtual
~Grid()Freestyle::Gridinlinevirtual