Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
fragment_out (0, Type::VEC4, "fragColor") .sampler(0 | |
depthBuffer | fragment_source ("workbench_merge_infront_frag.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true) |
fragment_out | ( | 0 | , |
Type::VEC4 | , | ||
"fragColor" | |||
) |
depthBuffer fragment_source | ( | "workbench_merge_infront_frag.glsl" | ) |