Blender  V3.3
COM_ColorToBWNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_ColorToBWNode.h"
5 
6 #include "COM_ConvertOperation.h"
7 
8 namespace blender::compositor {
9 
10 ColorToBWNode::ColorToBWNode(bNode *editor_node) : Node(editor_node)
11 {
12  /* pass */
13 }
14 
16  const CompositorContext & /*context*/) const
17 {
19  NodeOutput *value_socket = this->get_output_socket(0);
20 
22  converter.add_operation(convert_prog);
23 
24  converter.map_input_socket(color_socket, convert_prog->get_input_socket(0));
25  converter.map_output_socket(value_socket, convert_prog->get_output_socket(0));
26 }
27 
28 } // namespace blender::compositor
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
bNodeSocketValueRGBA * color_socket