Blender
V3.3
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#include "UI_interface.h"
#include "UI_resources.h"
#include "NOD_socket_search_link.hh"
#include "node_geometry_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_geo_input_named_attribute_cc | |
Functions | |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_init (bNodeTree *UNUSED(tree), bNode *node) |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_update (bNodeTree *ntree, bNode *node) |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_gather_link_searches (GatherLinkSearchOpParams ¶ms) |
static void | blender::nodes::node_geo_input_named_attribute_cc::node_geo_exec (GeoNodeExecParams params) |
void | register_node_type_geo_input_named_attribute () |
Definition at line 117 of file node_geo_input_named_attribute.cc.
References bNodeType::declare, bNodeType::draw_buttons, bNodeType::gather_link_search_ops, GEO_NODE_INPUT_NAMED_ATTRIBUTE, geo_node_type_base(), bNodeType::geometry_node_execute, NODE_CLASS_INPUT, node_copy_standard_storage(), blender::nodes::node_geo_input_named_attribute_cc::node_declare(), node_free_standard_storage(), blender::nodes::node_geo_input_named_attribute_cc::node_gather_link_searches(), blender::nodes::node_geo_input_named_attribute_cc::node_geo_exec(), node_init(), blender::nodes::node_geo_input_named_attribute_cc::node_layout(), node_type_init(), node_type_storage(), blender::nodes::node_geo_input_named_attribute_cc::node_update(), nodeRegisterType(), and bNodeType::updatefunc.
Referenced by registerGeometryNodes().