Blender
V3.3
|
#include <eevee_private.h>
Public Attributes | |
float | shadowmat [MAX_CASCADE_NUM][4][4] |
float | split_start [4] |
float | split_end [4] |
float | shadow_vec [3] |
float | tex_id |
Definition at line 493 of file eevee_private.h.
float EEVEE_ShadowCascade::shadow_vec[3] |
Definition at line 498 of file eevee_private.h.
float EEVEE_ShadowCascade::shadowmat[MAX_CASCADE_NUM][4][4] |
Definition at line 495 of file eevee_private.h.
float EEVEE_ShadowCascade::split_end[4] |
Definition at line 497 of file eevee_private.h.
float EEVEE_ShadowCascade::split_start[4] |
Definition at line 496 of file eevee_private.h.
float EEVEE_ShadowCascade::tex_id |
Definition at line 498 of file eevee_private.h.