Blender  V3.3
Classes | Macros | Typedefs | Enumerations | Functions
BKE_scene.h File Reference
#include "BLI_sys_types.h"

Go to the source code of this file.

Classes

struct  SceneBaseIter
 

Macros

#define SETLOOPER(_sce_basis, _sce_iter, _base)
 
#define SETLOOPER_VIEW_LAYER(_sce_basis, _view_layer, _sce_iter, _base)
 
#define SETLOOPER_SET_ONLY(_sce_basis, _sce_iter, _base)
 

Typedefs

typedef enum eSceneCopyMethod eSceneCopyMethod
 
typedef struct SceneBaseIter SceneBaseIter
 

Enumerations

enum  eSceneCopyMethod { SCE_COPY_NEW = 0 , SCE_COPY_EMPTY = 1 , SCE_COPY_LINK_COLLECTION = 2 , SCE_COPY_FULL = 3 }
 

Functions

struct Base_setlooper_base_step (struct Scene **sce_iter, struct ViewLayer *view_layer, struct Base *base)
 
void free_avicodecdata (struct AviCodecData *acd)
 
struct SceneBKE_scene_add (struct Main *bmain, const char *name)
 
void BKE_scene_remove_rigidbody_object (struct Main *bmain, struct Scene *scene, struct Object *ob, bool free_us)
 
bool BKE_scene_object_find (struct Scene *scene, struct Object *ob)
 
struct ObjectBKE_scene_object_find_by_name (const struct Scene *scene, const char *name)
 
int BKE_scene_base_iter_next (struct Depsgraph *depsgraph, struct SceneBaseIter *iter, struct Scene **scene, int val, struct Base **base, struct Object **ob)
 
void BKE_scene_base_flag_to_objects (struct ViewLayer *view_layer)
 
void BKE_scene_object_base_flag_sync_from_base (struct Base *base)
 
void BKE_scene_set_background (struct Main *bmain, struct Scene *sce)
 
struct SceneBKE_scene_set_name (struct Main *bmain, const char *name)
 
struct ToolSettingsBKE_toolsettings_copy (struct ToolSettings *toolsettings, int flag)
 
void BKE_toolsettings_free (struct ToolSettings *toolsettings)
 
struct SceneBKE_scene_duplicate (struct Main *bmain, struct Scene *sce, eSceneCopyMethod type)
 
void BKE_scene_groups_relink (struct Scene *sce)
 
bool BKE_scene_can_be_removed (const struct Main *bmain, const struct Scene *scene)
 
bool BKE_scene_has_view_layer (const struct Scene *scene, const struct ViewLayer *layer)
 
struct SceneBKE_scene_find_from_collection (const struct Main *bmain, const struct Collection *collection)
 
bool BKE_scene_camera_switch_update (struct Scene *scene)
 
const char * BKE_scene_find_marker_name (const struct Scene *scene, int frame)
 
const char * BKE_scene_find_last_marker_name (const struct Scene *scene, int frame)
 
int BKE_scene_frame_snap_by_seconds (struct Scene *scene, double interval_in_seconds, int frame)
 
bool BKE_scene_validate_setscene (struct Main *bmain, struct Scene *sce)
 
float BKE_scene_ctime_get (const struct Scene *scene)
 
float BKE_scene_frame_to_ctime (const struct Scene *scene, int frame)
 
float BKE_scene_frame_get (const struct Scene *scene)
 
void BKE_scene_frame_set (struct Scene *scene, float frame)
 
struct TransformOrientationSlotBKE_scene_orientation_slot_get_from_flag (struct Scene *scene, int flag)
 
struct TransformOrientationSlotBKE_scene_orientation_slot_get (struct Scene *scene, int slot_index)
 
void BKE_scene_orientation_slot_set_index (struct TransformOrientationSlot *orient_slot, int orientation)
 
int BKE_scene_orientation_slot_get_index (const struct TransformOrientationSlot *orient_slot)
 
int BKE_scene_orientation_get_index (struct Scene *scene, int slot_index)
 
int BKE_scene_orientation_get_index_from_flag (struct Scene *scene, int flag)
 
void BKE_scene_update_sound (struct Depsgraph *depsgraph, struct Main *bmain)
 
void BKE_scene_update_tag_audio_volume (struct Depsgraph *, struct Scene *scene)
 
void BKE_scene_graph_update_tagged (struct Depsgraph *depsgraph, struct Main *bmain)
 
void BKE_scene_graph_evaluated_ensure (struct Depsgraph *depsgraph, struct Main *bmain)
 
void BKE_scene_graph_update_for_newframe (struct Depsgraph *depsgraph)
 
void BKE_scene_graph_update_for_newframe_ex (struct Depsgraph *depsgraph, bool clear_recalc)
 
void BKE_scene_view_layer_graph_evaluated_ensure (struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
 
struct SceneRenderViewBKE_scene_add_render_view (struct Scene *sce, const char *name)
 
bool BKE_scene_remove_render_view (struct Scene *scene, struct SceneRenderView *srv)
 
int get_render_subsurf_level (const struct RenderData *r, int lvl, bool for_render)
 
int get_render_child_particle_number (const struct RenderData *r, int child_num, bool for_render)
 
bool BKE_scene_use_shading_nodes_custom (struct Scene *scene)
 
bool BKE_scene_use_spherical_stereo (struct Scene *scene)
 
bool BKE_scene_uses_blender_eevee (const struct Scene *scene)
 
bool BKE_scene_uses_blender_workbench (const struct Scene *scene)
 
bool BKE_scene_uses_cycles (const struct Scene *scene)
 
bool BKE_scene_uses_cycles_experimental_features (struct Scene *scene)
 
void BKE_scene_copy_data_eevee (struct Scene *sce_dst, const struct Scene *sce_src)
 
void BKE_scene_disable_color_management (struct Scene *scene)
 
bool BKE_scene_check_color_management_enabled (const struct Scene *scene)
 
bool BKE_scene_check_rigidbody_active (const struct Scene *scene)
 
int BKE_scene_num_threads (const struct Scene *scene)
 
int BKE_render_num_threads (const struct RenderData *r)
 
void BKE_render_resolution (const struct RenderData *r, const bool use_crop, int *r_width, int *r_height)
 
int BKE_render_preview_pixel_size (const struct RenderData *r)
 
double BKE_scene_unit_scale (const struct UnitSettings *unit, int unit_type, double value)
 
bool BKE_scene_multiview_is_stereo3d (const struct RenderData *rd)
 
bool BKE_scene_multiview_is_render_view_active (const struct RenderData *rd, const struct SceneRenderView *srv)
 
bool BKE_scene_multiview_is_render_view_first (const struct RenderData *rd, const char *viewname)
 
bool BKE_scene_multiview_is_render_view_last (const struct RenderData *rd, const char *viewname)
 
int BKE_scene_multiview_num_views_get (const struct RenderData *rd)
 
struct SceneRenderViewBKE_scene_multiview_render_view_findindex (const struct RenderData *rd, int view_id)
 
const char * BKE_scene_multiview_render_view_name_get (const struct RenderData *rd, int view_id)
 
int BKE_scene_multiview_view_id_get (const struct RenderData *rd, const char *viewname)
 
void BKE_scene_multiview_filepath_get (const struct SceneRenderView *srv, const char *filepath, char *r_filepath)
 
void BKE_scene_multiview_view_filepath_get (const struct RenderData *rd, const char *filepath, const char *view, char *r_filepath)
 
const char * BKE_scene_multiview_view_suffix_get (const struct RenderData *rd, const char *viewname)
 
const char * BKE_scene_multiview_view_id_suffix_get (const struct RenderData *rd, int view_id)
 
void BKE_scene_multiview_view_prefix_get (struct Scene *scene, const char *name, char *r_prefix, const char **r_ext)
 
void BKE_scene_multiview_videos_dimensions_get (const struct RenderData *rd, size_t width, size_t height, size_t *r_width, size_t *r_height)
 
int BKE_scene_multiview_num_videos_get (const struct RenderData *rd)
 
void BKE_scene_allocate_depsgraph_hash (struct Scene *scene)
 
void BKE_scene_ensure_depsgraph_hash (struct Scene *scene)
 
void BKE_scene_free_depsgraph_hash (struct Scene *scene)
 
void BKE_scene_free_view_layer_depsgraph (struct Scene *scene, struct ViewLayer *view_layer)
 
struct DepsgraphBKE_scene_get_depsgraph (const struct Scene *scene, const struct ViewLayer *view_layer)
 
struct DepsgraphBKE_scene_ensure_depsgraph (struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
 
struct GHashBKE_scene_undo_depsgraphs_extract (struct Main *bmain)
 
void BKE_scene_undo_depsgraphs_restore (struct Main *bmain, struct GHash *depsgraph_extract)
 
void BKE_scene_transform_orientation_remove (struct Scene *scene, struct TransformOrientation *orientation)
 
struct TransformOrientationBKE_scene_transform_orientation_find (const struct Scene *scene, int index)
 
int BKE_scene_transform_orientation_get_index (const struct Scene *scene, const struct TransformOrientation *orientation)
 
void BKE_scene_cursor_rot_to_mat3 (const struct View3DCursor *cursor, float mat[3][3])
 
void BKE_scene_cursor_mat3_to_rot (struct View3DCursor *cursor, const float mat[3][3], bool use_compat)
 
void BKE_scene_cursor_rot_to_quat (const struct View3DCursor *cursor, float quat[4])
 
void BKE_scene_cursor_quat_to_rot (struct View3DCursor *cursor, const float quat[4], bool use_compat)
 
void BKE_scene_cursor_to_mat4 (const struct View3DCursor *cursor, float mat[4][4])
 
void BKE_scene_cursor_from_mat4 (struct View3DCursor *cursor, const float mat[4][4], bool use_compat)
 

Macro Definition Documentation

◆ SETLOOPER

#define SETLOOPER (   _sce_basis,
  _sce_iter,
  _base 
)
Value:
_sce_iter = _sce_basis, \
&_sce_iter, BKE_view_layer_context_active_PLACEHOLDER(_sce_basis), NULL); \
_base; \
_base = _setlooper_base_step(&_sce_iter, NULL, _base)
struct ViewLayer * BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene)
struct Base * _setlooper_base_step(struct Scene **sce_iter, struct ViewLayer *view_layer, struct Base *base)
Definition: scene.cc:2807

Use as the contents of a 'for' loop: for (SETLOOPER(...)) { ... }.

Definition at line 36 of file BKE_scene.h.

◆ SETLOOPER_SET_ONLY

#define SETLOOPER_SET_ONLY (   _sce_basis,
  _sce_iter,
  _base 
)
Value:
_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, NULL, NULL); \
_base; \
_base = _setlooper_base_step(&_sce_iter, NULL, _base)

Definition at line 48 of file BKE_scene.h.

◆ SETLOOPER_VIEW_LAYER

#define SETLOOPER_VIEW_LAYER (   _sce_basis,
  _view_layer,
  _sce_iter,
  _base 
)
Value:
_sce_iter = _sce_basis, _base = _setlooper_base_step(&_sce_iter, _view_layer, NULL); \
_base; \
_base = _setlooper_base_step(&_sce_iter, NULL, _base)

Definition at line 43 of file BKE_scene.h.

Typedef Documentation

◆ eSceneCopyMethod

◆ SceneBaseIter

typedef struct SceneBaseIter SceneBaseIter

Enumeration Type Documentation

◆ eSceneCopyMethod

Enumerator
SCE_COPY_NEW 
SCE_COPY_EMPTY 
SCE_COPY_LINK_COLLECTION 
SCE_COPY_FULL 

Definition at line 28 of file BKE_scene.h.

Function Documentation

◆ _setlooper_base_step()

struct Base* _setlooper_base_step ( struct Scene **  sce_iter,
struct ViewLayer view_layer,
struct Base base 
)

Helper function for the SETLOOPER and SETLOOPER_VIEW_LAYER macros

It iterates over the bases of the active layer and then the bases of the active layer of the background (set) scenes recursively.

Definition at line 2807 of file scene.cc.

References BKE_view_layer_default_render(), ListBase::first, if(), Base::next, ViewLayer::object_bases, and Scene::set.

◆ BKE_render_num_threads()

int BKE_render_num_threads ( const struct RenderData r)

◆ BKE_render_preview_pixel_size()

int BKE_render_preview_pixel_size ( const struct RenderData r)

◆ BKE_render_resolution()

void BKE_render_resolution ( const struct RenderData r,
const bool  use_crop,
int *  r_width,
int *  r_height 
)

◆ BKE_scene_add()

struct Scene* BKE_scene_add ( struct Main bmain,
const char *  name 
)

◆ BKE_scene_add_render_view()

struct SceneRenderView* BKE_scene_add_render_view ( struct Scene sce,
const char *  name 
)

◆ BKE_scene_allocate_depsgraph_hash()

void BKE_scene_allocate_depsgraph_hash ( struct Scene scene)

◆ BKE_scene_base_flag_to_objects()

void BKE_scene_base_flag_to_objects ( struct ViewLayer view_layer)

◆ BKE_scene_base_iter_next()

int BKE_scene_base_iter_next ( struct Depsgraph depsgraph,
struct SceneBaseIter iter,
struct Scene **  scene,
int  val,
struct Base **  base,
struct Object **  ob 
)

◆ BKE_scene_camera_switch_update()

bool BKE_scene_camera_switch_update ( struct Scene scene)

◆ BKE_scene_can_be_removed()

bool BKE_scene_can_be_removed ( const struct Main bmain,
const struct Scene scene 
)

Referenced by scene_delete_poll().

◆ BKE_scene_check_color_management_enabled()

bool BKE_scene_check_color_management_enabled ( const struct Scene scene)

◆ BKE_scene_check_rigidbody_active()

bool BKE_scene_check_rigidbody_active ( const struct Scene scene)

◆ BKE_scene_copy_data_eevee()

void BKE_scene_copy_data_eevee ( struct Scene sce_dst,
const struct Scene sce_src 
)

◆ BKE_scene_ctime_get()

float BKE_scene_ctime_get ( const struct Scene scene)

◆ BKE_scene_cursor_from_mat4()

void BKE_scene_cursor_from_mat4 ( struct View3DCursor cursor,
const float  mat[4][4],
bool  use_compat 
)

◆ BKE_scene_cursor_mat3_to_rot()

void BKE_scene_cursor_mat3_to_rot ( struct View3DCursor cursor,
const float  mat[3][3],
bool  use_compat 
)

◆ BKE_scene_cursor_quat_to_rot()

void BKE_scene_cursor_quat_to_rot ( struct View3DCursor cursor,
const float  quat[4],
bool  use_compat 
)

◆ BKE_scene_cursor_rot_to_mat3()

void BKE_scene_cursor_rot_to_mat3 ( const struct View3DCursor cursor,
float  mat[3][3] 
)

◆ BKE_scene_cursor_rot_to_quat()

void BKE_scene_cursor_rot_to_quat ( const struct View3DCursor cursor,
float  quat[4] 
)

◆ BKE_scene_cursor_to_mat4()

void BKE_scene_cursor_to_mat4 ( const struct View3DCursor cursor,
float  mat[4][4] 
)

◆ BKE_scene_disable_color_management()

void BKE_scene_disable_color_management ( struct Scene scene)

◆ BKE_scene_duplicate()

struct Scene* BKE_scene_duplicate ( struct Main bmain,
struct Scene sce,
eSceneCopyMethod  type 
)

Definition at line 1864 of file scene.cc.

References Scene::audio, RenderData::avicodecdata, RenderData::bake, BKE_animdata_duplicate_id_action(), BKE_collection_duplicate(), BKE_color_managed_colorspace_settings_copy(), BKE_color_managed_display_settings_copy(), BKE_color_managed_view_settings_copy(), BKE_curvemapping_copy_data(), BKE_curvemapping_free_data(), BKE_id_copy(), BKE_id_copy_for_duplicate(), BKE_image_format_copy(), BKE_libblock_relink_to_newid(), BKE_main_collection_sync(), BKE_main_id_newptr_and_tag_clear(), BKE_scene_add(), BKE_scene_copy_data_eevee(), BKE_sound_destroy_scene(), BKE_sound_reset_scene_runtime(), BKE_toolsettings_copy(), BKE_toolsettings_free(), BLI_assert, RigidBodyWorld::constraints, Scene::display, Scene::display_settings, FOREACH_MAIN_ID_BEGIN, FOREACH_MAIN_ID_END, Scene::gpd, RigidBodyWorld::group, Scene::id, ID_IS_LINKED, id_us_ensure_real(), id_us_min(), IDP_CopyProperty(), BakeData::im_format, RenderData::im_format, LIB_ID_COPY_DEFAULT, LIB_ID_DUPLICATE_IS_SUBPROCESS, LIB_TAG_NEW, LISTBASE_FOREACH, AviCodecData::lpFormat, AviCodecData::lpParms, Scene::master_collection, RenderData::mblur_shutter_curve, MEM_dupallocN, ID::name, Scene::physics_settings, Scene::preview, ID::properties, Scene::r, remove_sequencer_fcurves(), Scene::rigidbody_world, SCE_COPY_EMPTY, SCE_COPY_FULL, SEQ_editing_free(), Scene::sequencer_colorspace_settings, ID::tag, Scene::toolsettings, type, Scene::unit, USER_DUP_LINKED_ID, USER_DUP_OBJECT, Scene::view_layers, Scene::view_settings, RenderData::views, and Scene::world.

Referenced by scene_add().

◆ BKE_scene_ensure_depsgraph()

struct Depsgraph* BKE_scene_ensure_depsgraph ( struct Main bmain,
struct Scene scene,
struct ViewLayer view_layer 
)

◆ BKE_scene_ensure_depsgraph_hash()

void BKE_scene_ensure_depsgraph_hash ( struct Scene scene)

Definition at line 3345 of file scene.cc.

References BKE_scene_allocate_depsgraph_hash(), Scene::depsgraph_hash, and scene.

Referenced by scene_get_depsgraph_p().

◆ BKE_scene_find_from_collection()

struct Scene* BKE_scene_find_from_collection ( const struct Main bmain,
const struct Collection collection 
)

◆ BKE_scene_find_last_marker_name()

const char* BKE_scene_find_last_marker_name ( const struct Scene scene,
int  frame 
)

Return the current marker for this frame, we can have more than 1 marker per frame, this just returns the first (unfortunately).

Referenced by stampdata().

◆ BKE_scene_find_marker_name()

const char* BKE_scene_find_marker_name ( const struct Scene scene,
int  frame 
)

Referenced by draw_selected_name().

◆ BKE_scene_frame_get()

float BKE_scene_frame_get ( const struct Scene scene)

◆ BKE_scene_frame_set()

void BKE_scene_frame_set ( struct Scene scene,
float  frame 
)

Set current frame and sub-frame based on a fractional frame.

Definition at line 2420 of file scene.cc.

References RenderData::cfra, Scene::r, scene, and RenderData::subframe.

Referenced by bc_update_scene(), deg_flush_updates_and_refresh(), lineart_gpencil_bake_startjob(), RE_engine_frame_set(), and seq_render_scene_strip().

◆ BKE_scene_frame_snap_by_seconds()

int BKE_scene_frame_snap_by_seconds ( struct Scene scene,
double  interval_in_seconds,
int  frame 
)

Definition at line 2354 of file scene.cc.

References FPS, mod_i(), and round_db_to_int().

Referenced by change_frame_apply().

◆ BKE_scene_frame_to_ctime()

float BKE_scene_frame_to_ctime ( const struct Scene scene,
int  frame 
)

Convert integer frame number to fractional frame number taking into account sub-frames and time remapping.

Referenced by BKE_ptcache_id_time(), DEG_evaluate_on_framechange(), and object_add_or_copy_particle_system().

◆ BKE_scene_free_depsgraph_hash()

void BKE_scene_free_depsgraph_hash ( struct Scene scene)

◆ BKE_scene_free_view_layer_depsgraph()

void BKE_scene_free_view_layer_depsgraph ( struct Scene scene,
struct ViewLayer view_layer 
)

◆ BKE_scene_get_depsgraph()

struct Depsgraph* BKE_scene_get_depsgraph ( const struct Scene scene,
const struct ViewLayer view_layer 
)

◆ BKE_scene_graph_evaluated_ensure()

void BKE_scene_graph_evaluated_ensure ( struct Depsgraph depsgraph,
struct Main bmain 
)

◆ BKE_scene_graph_update_for_newframe()

void BKE_scene_graph_update_for_newframe ( struct Depsgraph depsgraph)

◆ BKE_scene_graph_update_for_newframe_ex()

void BKE_scene_graph_update_for_newframe_ex ( struct Depsgraph depsgraph,
bool  clear_recalc 
)

◆ BKE_scene_graph_update_tagged()

void BKE_scene_graph_update_tagged ( struct Depsgraph depsgraph,
struct Main bmain 
)

◆ BKE_scene_groups_relink()

void BKE_scene_groups_relink ( struct Scene sce)

Definition at line 2022 of file scene.cc.

References BKE_rigidbody_world_groups_relink(), and Scene::rigidbody_world.

◆ BKE_scene_has_view_layer()

bool BKE_scene_has_view_layer ( const struct Scene scene,
const struct ViewLayer layer 
)

◆ BKE_scene_multiview_filepath_get()

void BKE_scene_multiview_filepath_get ( const struct SceneRenderView srv,
const char *  filepath,
char *  r_filepath 
)

Referenced by RE_RenderAnim().

◆ BKE_scene_multiview_is_render_view_active()

bool BKE_scene_multiview_is_render_view_active ( const struct RenderData rd,
const struct SceneRenderView srv 
)

◆ BKE_scene_multiview_is_render_view_first()

bool BKE_scene_multiview_is_render_view_first ( const struct RenderData rd,
const char *  viewname 
)

◆ BKE_scene_multiview_is_render_view_last()

bool BKE_scene_multiview_is_render_view_last ( const struct RenderData rd,
const char *  viewname 
)

◆ BKE_scene_multiview_is_stereo3d()

bool BKE_scene_multiview_is_stereo3d ( const struct RenderData rd)

◆ BKE_scene_multiview_num_videos_get()

int BKE_scene_multiview_num_videos_get ( const struct RenderData rd)

◆ BKE_scene_multiview_num_views_get()

int BKE_scene_multiview_num_views_get ( const struct RenderData rd)

◆ BKE_scene_multiview_render_view_findindex()

struct SceneRenderView* BKE_scene_multiview_render_view_findindex ( const struct RenderData rd,
int  view_id 
)

◆ BKE_scene_multiview_render_view_name_get()

const char* BKE_scene_multiview_render_view_name_get ( const struct RenderData rd,
int  view_id 
)

Referenced by seq_render_scene_strip().

◆ BKE_scene_multiview_videos_dimensions_get()

void BKE_scene_multiview_videos_dimensions_get ( const struct RenderData rd,
size_t  width,
size_t  height,
size_t *  r_width,
size_t *  r_height 
)

◆ BKE_scene_multiview_view_filepath_get()

void BKE_scene_multiview_view_filepath_get ( const struct RenderData rd,
const char *  filepath,
const char *  view,
char *  r_filepath 
)

When multi-view is not used the filepath is as usual (e.g., Image.jpg). When multi-view is on, even if only one view is enabled the view is incorporated into the file name (e.g., Image_L.jpg). That allows for the user to re-render individual views.

Referenced by BKE_image_render_write(), and image_save_single().

◆ BKE_scene_multiview_view_id_get()

int BKE_scene_multiview_view_id_get ( const struct RenderData rd,
const char *  viewname 
)

◆ BKE_scene_multiview_view_id_suffix_get()

const char* BKE_scene_multiview_view_id_suffix_get ( const struct RenderData rd,
int  view_id 
)

◆ BKE_scene_multiview_view_prefix_get()

void BKE_scene_multiview_view_prefix_get ( struct Scene scene,
const char *  name,
char *  r_prefix,
const char **  r_ext 
)

◆ BKE_scene_multiview_view_suffix_get()

const char* BKE_scene_multiview_view_suffix_get ( const struct RenderData rd,
const char *  viewname 
)

◆ BKE_scene_num_threads()

int BKE_scene_num_threads ( const struct Scene scene)

◆ BKE_scene_object_base_flag_sync_from_base()

void BKE_scene_object_base_flag_sync_from_base ( struct Base base)

Synchronize object base flags

This is usually handled by the depsgraph. However, in rare occasions we need to use the latest object flags before depsgraph is fully updated.

It should (ideally) only run for copy-on-written objects since this is runtime data generated per-view-layer.

Definition at line 2896 of file scene.cc.

References Object::base_flag, Base::flag, and Base::object.

Referenced by BKE_scene_base_flag_to_objects(), BKE_scene_set_background(), ED_object_base_select(), loose_data_instantiate_collection_process(), loose_data_instantiate_object_base_instance_init(), make_object_duplilist_real(), and object_hide_view_clear_exec().

◆ BKE_scene_object_find()

bool BKE_scene_object_find ( struct Scene scene,
struct Object ob 
)

Check if there is any instance of the object in the scene.

Definition at line 2053 of file scene.cc.

References BLI_findptr(), LISTBASE_FOREACH, scene, and Scene::view_layers.

◆ BKE_scene_object_find_by_name()

struct Object* BKE_scene_object_find_by_name ( const struct Scene scene,
const char *  name 
)

◆ BKE_scene_orientation_get_index()

int BKE_scene_orientation_get_index ( struct Scene scene,
int  slot_index 
)

◆ BKE_scene_orientation_get_index_from_flag()

int BKE_scene_orientation_get_index_from_flag ( struct Scene scene,
int  flag 
)

◆ BKE_scene_orientation_slot_get()

struct TransformOrientationSlot* BKE_scene_orientation_slot_get ( struct Scene scene,
int  slot_index 
)

◆ BKE_scene_orientation_slot_get_from_flag()

struct TransformOrientationSlot* BKE_scene_orientation_slot_get_from_flag ( struct Scene scene,
int  flag 
)

◆ BKE_scene_orientation_slot_get_index()

int BKE_scene_orientation_slot_get_index ( const struct TransformOrientationSlot orient_slot)

◆ BKE_scene_orientation_slot_set_index()

void BKE_scene_orientation_slot_set_index ( struct TransformOrientationSlot orient_slot,
int  orientation 
)

Activate a transform orientation in a 3D view based on an enum value.

Parameters
orientationIf this is V3D_ORIENT_CUSTOM or greater, the custom transform orientation with index orientation - V3D_ORIENT_CUSTOM gets activated.

Definition at line 2456 of file scene.cc.

References TransformOrientationSlot::index_custom, TransformOrientationSlot::type, and V3D_ORIENT_CUSTOM.

Referenced by select_orientation_exec().

◆ BKE_scene_remove_render_view()

bool BKE_scene_remove_render_view ( struct Scene scene,
struct SceneRenderView srv 
)

◆ BKE_scene_remove_rigidbody_object()

void BKE_scene_remove_rigidbody_object ( struct Main bmain,
struct Scene scene,
struct Object ob,
bool  free_us 
)

◆ BKE_scene_set_background()

void BKE_scene_set_background ( struct Main bmain,
struct Scene sce 
)

Sets the active scene, mainly used when running in background mode (--scene command line argument). This is also called to set the scene directly, bypassing windowing code. Otherwise WM_window_set_active_scene is used when changing scenes by the user.

Definition at line 2075 of file scene.cc.

References BKE_scene_object_base_flag_sync_from_base(), BKE_scene_validate_setscene(), LISTBASE_FOREACH, Main::objects, scene, SELECT, and Scene::view_layers.

Referenced by BKE_scene_set_name(), Freestyle::BlenderStrokeRenderer::BlenderStrokeRenderer(), ED_scene_change_update(), and setup_app_data().

◆ BKE_scene_set_name()

struct Scene* BKE_scene_set_name ( struct Main bmain,
const char *  name 
)

◆ BKE_scene_transform_orientation_find()

struct TransformOrientation* BKE_scene_transform_orientation_find ( const struct Scene scene,
int  index 
)

◆ BKE_scene_transform_orientation_get_index()

int BKE_scene_transform_orientation_get_index ( const struct Scene scene,
const struct TransformOrientation orientation 
)
Returns
the index that orientation has within scene's transform-orientation list or -1 if not found.

Referenced by BIF_selectTransformOrientation().

◆ BKE_scene_transform_orientation_remove()

void BKE_scene_transform_orientation_remove ( struct Scene scene,
struct TransformOrientation orientation 
)

◆ BKE_scene_undo_depsgraphs_extract()

struct GHash* BKE_scene_undo_depsgraphs_extract ( struct Main bmain)

◆ BKE_scene_undo_depsgraphs_restore()

void BKE_scene_undo_depsgraphs_restore ( struct Main bmain,
struct GHash depsgraph_extract 
)

◆ BKE_scene_unit_scale()

double BKE_scene_unit_scale ( const struct UnitSettings unit,
int  unit_type,
double  value 
)

Apply the needed correction factor to value, based on unit_type (only length-related are affected currently) and unit->scale_length.

Referenced by outputNumInput(), ui_get_but_scale_unit(), and user_string_to_number().

◆ BKE_scene_update_sound()

void BKE_scene_update_sound ( struct Depsgraph depsgraph,
struct Main bmain 
)

◆ BKE_scene_update_tag_audio_volume()

void BKE_scene_update_tag_audio_volume ( struct Depsgraph ,
struct Scene scene 
)

◆ BKE_scene_use_shading_nodes_custom()

bool BKE_scene_use_shading_nodes_custom ( struct Scene scene)

Definition at line 2838 of file scene.cc.

References RenderData::engine, Scene::r, RE_engines_find(), RE_USE_SHADING_NODES_CUSTOM, scene, and type.

Referenced by shader_tree_poll().

◆ BKE_scene_use_spherical_stereo()

bool BKE_scene_use_spherical_stereo ( struct Scene scene)

Definition at line 2844 of file scene.cc.

References RenderData::engine, Scene::r, RE_engines_find(), RE_USE_SPHERICAL_STEREO, scene, and type.

◆ BKE_scene_uses_blender_eevee()

bool BKE_scene_uses_blender_eevee ( const struct Scene scene)

◆ BKE_scene_uses_blender_workbench()

bool BKE_scene_uses_blender_workbench ( const struct Scene scene)

◆ BKE_scene_uses_cycles()

bool BKE_scene_uses_cycles ( const struct Scene scene)

◆ BKE_scene_uses_cycles_experimental_features()

bool BKE_scene_uses_cycles_experimental_features ( struct Scene scene)

Return whether the Cycles experimental feature is enabled. It is invalid to call without first ensuring that Cycles is the active render engine (e.g. with BKE_scene_uses_cycles).

Note
We cannot use const as RNA_id_pointer_create is not using a const ID.

Definition at line 2871 of file scene.cc.

References BKE_scene_uses_cycles(), BLI_assert, CYCLES_FEATURES_EXPERIMENTAL, Scene::id, RNA_enum_get(), RNA_id_pointer_create(), RNA_pointer_get(), RNA_pointer_is_null(), and scene.

Referenced by RE_engine_supports_alembic_procedural(), and uiTemplateCacheFileProcedural().

◆ BKE_scene_validate_setscene()

bool BKE_scene_validate_setscene ( struct Main bmain,
struct Scene sce 
)

Checks for cycle, returns true if it's all OK.

Definition at line 2379 of file scene.cc.

References Freestyle::a, BLI_listbase_count(), Main::scenes, and Scene::set.

Referenced by BKE_scene_set_background().

◆ BKE_scene_view_layer_graph_evaluated_ensure()

void BKE_scene_view_layer_graph_evaluated_ensure ( struct Main bmain,
struct Scene scene,
struct ViewLayer view_layer 
)

Ensures given scene/view_layer pair has a valid, up-to-date depsgraph.

Warning
Sets matching depsgraph as active, so should only be called from the active editing context (usually, from operators).

Definition at line 2733 of file scene.cc.

References BKE_scene_ensure_depsgraph(), BKE_scene_graph_update_tagged(), DEG_make_active(), depsgraph, and scene.

◆ BKE_toolsettings_copy()

struct ToolSettings* BKE_toolsettings_copy ( struct ToolSettings toolsettings,
int  flag 
)

◆ BKE_toolsettings_free()

void BKE_toolsettings_free ( struct ToolSettings toolsettings)

◆ free_avicodecdata()

void free_avicodecdata ( struct AviCodecData acd)

◆ get_render_child_particle_number()

int get_render_child_particle_number ( const struct RenderData r,
int  child_num,
bool  for_render 
)

Referenced by psys_get_child_number().

◆ get_render_subsurf_level()

int get_render_subsurf_level ( const struct RenderData r,
int  lvl,
bool  for_render 
)