Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device void | svm_node_combine_vector (ccl_private ShaderData *sd, ccl_private float *stack, uint in_offset, uint vector_index, uint out_offset) |
ccl_device void | svm_node_separate_vector (ccl_private ShaderData *sd, ccl_private float *stack, uint ivector_offset, uint vector_index, uint out_offset) |
CCL_NAMESPACE_BEGIN ccl_device void svm_node_combine_vector | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint | in_offset, | ||
uint | vector_index, | ||
uint | out_offset | ||
) |
Definition at line 10 of file sepcomb_vector.h.
References stack_load_float(), stack_store_float(), and stack_valid().
Referenced by svm_eval_nodes().
ccl_device void svm_node_separate_vector | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint | ivector_offset, | ||
uint | vector_index, | ||
uint | out_offset | ||
) |
Definition at line 22 of file sepcomb_vector.h.
References stack_load_float3(), stack_store_float(), and stack_valid().
Referenced by svm_eval_nodes().