43 for (
int channel = 0; channel < 4; channel++) {
51 if (
ELEM(channel, 0, 3)) {
171 float color_balance)
const
187 float kernel_tolerance,
190 bool edge_matte)
const
211 NodeInput *input_image = this->get_input_socket(0);
219 *edges_matte =
nullptr;
231 converter, input_image, keying_data->
blur_pre);
#define BLI_YCC_ITU_BT709
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
void set_data(const NodeBlurData *data)
void set_size(float size)
Overall context of the compositor.
void set_distance(float distance)
void set_falloff(int falloff)
void set_subtract(bool subtract)
void set_clip_white(float value)
void set_is_edge_matte(bool value)
void set_kernel_tolerance(float value)
void set_kernel_radius(int value)
void set_clip_black(float value)
void set_despill_factor(float value)
void set_color_balance(float value)
NodeOperationOutput * setup_pre_blur(NodeConverter &converter, NodeInput *input_image, int size) const
NodeOperationOutput * setup_dilate_erode(NodeConverter &converter, NodeOperationOutput *dilate_erode_input, int distance) const
NodeOperationOutput * setup_clip(NodeConverter &converter, NodeOperationOutput *clip_input, int kernel_radius, float kernel_tolerance, float clip_black, float clip_white, bool edge_matte) const
NodeOperationOutput * setup_despill(NodeConverter &converter, NodeOperationOutput *despill_input, NodeInput *input_screen, float factor, float color_balance) const
NodeOperationOutput * setup_post_blur(NodeConverter &converter, NodeOperationOutput *post_blur_input, int size) const
KeyingNode(bNode *editor_node)
NodeOperationOutput * setup_feather(NodeConverter &converter, const CompositorContext &context, NodeOperationOutput *feather_input, int falloff, int distance) const
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_screen_balance(float value)
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
NodeOutput * get_output_socket(unsigned int index=0) const
bNode * get_bnode() const
get the reference to the SDNA bNode struct
NodeInput * get_input_socket(unsigned int index) const
void set_quality(eCompositorQuality quality)
void set_channel(int channel)
void set_value(float value)
eCompositorQuality
Possible quality settings.
T distance(const T &a, const T &b)
float edge_kernel_tolerance