Blender
V3.3
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Functions taking 0D input. More...
#include <set>
#include <vector>
#include "Interface0D.h"
#include "../geometry/Geom.h"
#include "../python/Director.h"
#include "../scene_graph/FrsMaterial.h"
#include "../system/Exception.h"
#include "../system/Precision.h"
Go to the source code of this file.
Namespaces | |
Freestyle | |
inherits from class Rep | |
Freestyle::Functions0D | |
Functions | |
FEdge * | Freestyle::Functions0D::getFEdge (Interface0D &it1, Interface0D &it2) |
void | Freestyle::Functions0D::getFEdges (Interface0DIterator &it, FEdge *&fe1, FEdge *&fe2) |
void | Freestyle::Functions0D::getViewEdges (Interface0DIterator &it, ViewEdge *&ve1, ViewEdge *&ve2) |
ViewShape * | Freestyle::Functions0D::getShapeF0D (Interface0DIterator &it) |
void | Freestyle::Functions0D::getOccludersF0D (Interface0DIterator &it, std::set< ViewShape * > &oOccluders) |
ViewShape * | Freestyle::Functions0D::getOccludeeF0D (Interface0DIterator &it) |
Functions taking 0D input.
Definition in file Functions0D.h.