Blender
V3.3
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#include "DRW_render.h"
#include "eevee_camera.hh"
#include "eevee_pipeline.hh"
#include "eevee_shader.hh"
#include "eevee_velocity.hh"
Go to the source code of this file.
Classes | |
class | blender::eevee::ShadingView |
class | blender::eevee::MainView |
Namespaces | |
blender | |
blender::eevee | |
Macros | |
#define | shading_views_ (&shading_views_0) |
A view is either:
A pass is a container for scene data. It is view agnostic but has specific logic depending on its type. Passes are shared between views.
Definition in file eevee_view.hh.
#define shading_views_ (&shading_views_0) |
Definition at line 108 of file eevee_view.hh.