60 for (
uint ob_index = 0; ob_index < objects_len; ob_index++) {
61 Object *ob = objects[ob_index];
96 ot->
description =
"Set UVW control points a uniform distance apart";
97 ot->
idname =
"LATTICE_OT_make_regular";
148 int numU = lt->
pntsu;
149 int numV = lt->
pntsv;
150 int numW = lt->
pntsw;
200 bool changed =
false;
205 for (
uint ob_index = 0; ob_index < objects_len; ob_index++) {
206 Object *obedit = objects[ob_index];
209 int numU, numV, numW;
222 totP = numU * numV * numW;
238 printf(
"lattice_flip(): Unknown flipping axis (%u)\n", axis);
244 float avgInv = 1.0f / (
float)totP;
248 for (i = 0, bp = lt->
def; i < totP; i++, bp++) {
249 mid += bp->
vec[axis] * avgInv;
259 for (
w = 0;
w < numW;
w++) {
260 for (
v = 0;
v < numV;
v++) {
262 for (u = 0; u < (numU / 2); u++) {
279 for (
w = 0;
w < numW;
w++) {
280 for (u = 0; u < numU; u++) {
282 for (
v = 0;
v < (numV / 2);
v++) {
298 for (
v = 0;
v < numV;
v++) {
299 for (u = 0; u < numU; u++) {
301 for (
w = 0;
w < (numW / 2);
w++) {
338 ot->
name =
"Flip (Distortion Free)";
339 ot->
description =
"Mirror all control points without inverting the lattice deform";
356 "Coordinates along this axis get flipped");
typedef float(TangentPoint)[2]
struct Object * CTX_data_edit_object(const bContext *C)
struct ViewLayer * CTX_data_view_layer(const bContext *C)
struct Object * CTX_data_active_object(const bContext *C)
struct View3D * CTX_wm_view3d(const bContext *C)
int BKE_lattice_index_from_uvw(struct Lattice *lt, int u, int v, int w)
void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *ltOb)
#define FOREACH_SELECTED_OBJECT_BEGIN(_view_layer, _v3d, _instance)
#define BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, v3d, r_len)
#define FOREACH_SELECTED_OBJECT_END
MINLINE void swap_v3_v3(float a[3], float b[3])
void DEG_id_tag_update(struct ID *id, int flag)
Object is a sort of wrapper for general info.
bool ED_operator_editlattice(struct bContext *C)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble u1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
Read Guarded memory(de)allocation.
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
void(* MEM_freeN)(void *vmemh)
IMETHOD Vector diff(const Vector &a, const Vector &b, double dt=1)
int RNA_enum_get(PointerRNA *ptr, const char *name)
PropertyRNA * RNA_def_enum(StructOrFunctionRNA *cont_, const char *identifier, const EnumPropertyItem *items, int default_value, const char *ui_name, const char *ui_description)
struct EditLatt * editlatt
int(* invoke)(struct bContext *, struct wmOperator *, const struct wmEvent *) ATTR_WARN_UNUSED_RESULT
bool(* poll)(struct bContext *) ATTR_WARN_UNUSED_RESULT
int(* exec)(struct bContext *, struct wmOperator *) ATTR_WARN_UNUSED_RESULT
void WM_event_add_notifier(const bContext *C, uint type, void *reference)
int WM_menu_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))