Blender
V3.3
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This is the complete list of members for blender::compositor::ExecutionSystem, including all inherited members.
DebugInfo class | blender::compositor::ExecutionSystem | friend |
execute() | blender::compositor::ExecutionSystem | |
execute_work(const rcti &work_rect, std::function< void(const rcti &split_rect)> work_func) | blender::compositor::ExecutionSystem | |
execute_work(const rcti &work_rect, std::function< TResult(const rcti &split_rect)> work_func, TResult &join, std::function< void(TResult &join, const TResult &chunk)> reduce_func) | blender::compositor::ExecutionSystem | inline |
ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation, const char *view_name) | blender::compositor::ExecutionSystem | |
get_active_buffers() | blender::compositor::ExecutionSystem | inline |
get_context() const | blender::compositor::ExecutionSystem | inline |
is_breaked() const | blender::compositor::ExecutionSystem | |
set_operations(const Vector< NodeOperation * > &operations, const Vector< ExecutionGroup * > &groups) | blender::compositor::ExecutionSystem | |
~ExecutionSystem() | blender::compositor::ExecutionSystem |