Blender  V3.3
btDispatcher.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DISPATCHER_H
17 #define BT_DISPATCHER_H
18 #include "LinearMath/btScalar.h"
19 
21 struct btBroadphaseProxy;
22 class btRigidBody;
23 class btCollisionObject;
26 
28 class btPoolAllocator;
29 
31 {
33  {
36  };
38  : m_timeStep(btScalar(0.)),
39  m_stepCount(0),
42  m_useContinuous(true),
43  m_debugDraw(0),
44  m_enableSatConvex(false),
45  m_enableSPU(true),
46  m_useEpa(true),
51  {
52  }
61  bool m_useEpa;
66 };
67 
69 {
72 };
73 
77 {
78 public:
79  virtual ~btDispatcher();
80 
81  virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0;
82 
84 
85  virtual void releaseManifold(btPersistentManifold* manifold) = 0;
86 
87  virtual void clearManifold(btPersistentManifold* manifold) = 0;
88 
89  virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
90 
91  virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1) = 0;
92 
93  virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher) = 0;
94 
95  virtual int getNumManifolds() const = 0;
96 
98 
100 
102 
103  virtual const btPoolAllocator* getInternalManifoldPool() const = 0;
104 
105  virtual void* allocateCollisionAlgorithm(int size) = 0;
106 
107  virtual void freeCollisionAlgorithm(void* ptr) = 0;
108 };
109 
110 #endif //BT_DISPATCHER_H
btBroadphaseProxy
btCollisionObject
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
ebtDispatcherQueryType
Definition: btDispatcher.h:69
@ BT_CLOSEST_POINT_ALGORITHMS
Definition: btDispatcher.h:71
@ BT_CONTACT_POINT_ALGORITHMS
Definition: btDispatcher.h:70
btPersistentManifold()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
virtual ~btDispatcher()
virtual int getNumManifolds() const =0
virtual void * allocateCollisionAlgorithm(int size)=0
virtual const btPoolAllocator * getInternalManifoldPool() const =0
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual void clearManifold(btPersistentManifold *manifold)=0
virtual btPersistentManifold * getManifoldByIndexInternal(int index)=0
virtual void releaseManifold(btPersistentManifold *manifold)=0
virtual btPersistentManifold ** getInternalManifoldPointer()=0
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0
virtual btPoolAllocator * getInternalManifoldPool()=0
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
btScalar m_timeStep
Definition: btDispatcher.h:53
btScalar m_allowedCcdPenetration
Definition: btDispatcher.h:62
bool m_deterministicOverlappingPairs
Definition: btDispatcher.h:65
bool m_useConvexConservativeDistanceUtil
Definition: btDispatcher.h:63
btScalar m_convexConservativeDistanceThreshold
Definition: btDispatcher.h:64
btScalar m_timeOfImpact
Definition: btDispatcher.h:56
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
PointerRNA * ptr
Definition: wm_files.c:3480