Blender
V3.3
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Go to the source code of this file.
Namespaces | |
blender | |
blender::bke | |
Functions | |
blender::bke::AssetCatalog * | ED_asset_catalog_add (AssetLibrary *library, blender::StringRefNull name, blender::StringRef parent_path=nullptr) |
void | ED_asset_catalog_remove (AssetLibrary *library, const blender::bke::CatalogID &catalog_id) |
void | ED_asset_catalog_rename (AssetLibrary *library, blender::bke::CatalogID catalog_id, blender::StringRefNull new_name) |
void | ED_asset_catalog_move (AssetLibrary *library, blender::bke::CatalogID src_catalog_id, std::optional< blender::bke::CatalogID > dst_parent_catalog_id=std::nullopt) |
UI/Editor level API for catalog operations, creating richer functionality than the BKE catalog API provides (which this uses internally).
Note that ED_asset_catalog.h
is part of this API.
Definition in file ED_asset_catalog.hh.
blender::bke::AssetCatalog* ED_asset_catalog_add | ( | AssetLibrary * | library, |
blender::StringRefNull | name, | ||
blender::StringRef | parent_path = nullptr |
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) |
Referenced by asset_catalog_new_exec().
void ED_asset_catalog_move | ( | AssetLibrary * | library, |
blender::bke::CatalogID | src_catalog_id, | ||
std::optional< blender::bke::CatalogID > | dst_parent_catalog_id = std::nullopt |
||
) |
Reinsert catalog identified by src_catalog_id as child to catalog identified by dst_parent_catalog_id. If dst_parent_catalog_id is not set, the catalog is moved to the root level of the tree. The name of the reinserted catalog is made unique within the parent. Note that moving a catalog to the same level it was before will also change its name, since the name uniqueness check isn't smart enough to ignore the item to be reinserted. So the caller is expected to handle this case to avoid unwanted renames.
Nothing is done (debug builds run into an assert) if the given catalog IDs can't be identified.
Referenced by blender::ed::asset_browser::AssetCatalogDropController::drop_asset_catalog_into_catalog().
void ED_asset_catalog_remove | ( | AssetLibrary * | library, |
const blender::bke::CatalogID & | catalog_id | ||
) |
Referenced by asset_catalog_delete_exec().
void ED_asset_catalog_rename | ( | AssetLibrary * | library, |
blender::bke::CatalogID | catalog_id, | ||
blender::StringRefNull | new_name | ||
) |