Blender
V3.3
source
blender
compositor
nodes
COM_KeyingScreenNode.cc
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#include "
COM_KeyingScreenNode.h
"
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#include "
COM_KeyingScreenOperation.h
"
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namespace
blender::compositor
{
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KeyingScreenNode::KeyingScreenNode
(
bNode
*editor_node) :
Node
(editor_node)
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{
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/* pass */
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}
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void
KeyingScreenNode::convert_to_operations
(
NodeConverter
&converter,
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const
CompositorContext
&
context
)
const
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{
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bNode
*editor_node = this->
get_bnode
();
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MovieClip
*clip = (
MovieClip
*)editor_node->
id
;
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NodeKeyingScreenData
*keyingscreen_data = (
NodeKeyingScreenData
*)editor_node->
storage
;
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NodeOutput
*output_screen = this->
get_output_socket
(0);
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/* Always connect the output image. */
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KeyingScreenOperation
*operation =
new
KeyingScreenOperation
();
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operation->
set_movie_clip
(clip);
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operation->
set_tracking_object
(keyingscreen_data->tracking_object);
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operation->
set_framenumber
(
context
.get_framenumber());
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converter.
add_operation
(operation);
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converter.
map_output_socket
(output_screen, operation->
get_output_socket
());
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}
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}
// namespace blender::compositor
COM_KeyingScreenNode.h
COM_KeyingScreenOperation.h
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:19
blender::compositor::KeyingScreenNode::KeyingScreenNode
KeyingScreenNode(bNode *editor_node)
Definition:
COM_KeyingScreenNode.cc:9
blender::compositor::KeyingScreenNode::convert_to_operations
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_KeyingScreenNode.cc:14
blender::compositor::KeyingScreenOperation
Definition:
COM_KeyingScreenOperation.h:22
blender::compositor::KeyingScreenOperation::set_tracking_object
void set_tracking_object(const char *object)
Definition:
COM_KeyingScreenOperation.h:62
blender::compositor::KeyingScreenOperation::set_framenumber
void set_framenumber(int framenumber)
Definition:
COM_KeyingScreenOperation.h:66
blender::compositor::KeyingScreenOperation::set_movie_clip
void set_movie_clip(MovieClip *clip)
Definition:
COM_KeyingScreenOperation.h:58
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:28
blender::compositor::NodeConverter::map_output_socket
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:31
blender::compositor::NodeConverter::add_operation
void add_operation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:21
blender::compositor::NodeOperation::get_output_socket
NodeOperationOutput * get_output_socket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:87
blender::compositor::NodeOutput
NodeOutput are sockets that can send data/input.
Definition:
COM_Node.h:238
blender::compositor::Node
Definition:
COM_Node.h:24
blender::compositor::Node::get_output_socket
NodeOutput * get_output_socket(unsigned int index=0) const
Definition:
COM_Node.cc:84
blender::compositor::Node::get_bnode
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition:
COM_Node.h:64
blender::compositor
Definition:
COM_defines.h:10
blender::compositor::context
cl_context context
Definition:
COM_WorkScheduler.cc:73
MovieClip
Definition:
DNA_movieclip_types.h:58
NodeKeyingScreenData
Definition:
DNA_node_types.h:1044
bNode
Definition:
DNA_node_types.h:252
bNode::id
struct ID * id
Definition:
DNA_node_types.h:281
bNode::storage
void * storage
Definition:
DNA_node_types.h:283
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