Blender
V3.3
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Go to the source code of this file.
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static void | init (bNodeTree *UNUSED(ntree), bNode *node) |
static float | noise (int n) |
static void | colorfn (float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) |
static void | exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_bricks (void) |
Variables | |
static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
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Definition at line 42 of file node_texture_bricks.c.
References CLAMP, TexParams::co, copy_v4_v4(), blender::math::floor(), MA_RAMP_BLEND, node, noise(), offset, usdtokens::out(), ramp_blend(), tex_input_rgba(), tex_input_value(), x, and y.
Referenced by exec().
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Definition at line 92 of file node_texture_bricks.c.
References colorfn(), data, node, usdtokens::out(), and tex_output().
Referenced by register_node_type_tex_bricks().
Definition at line 28 of file node_texture_bricks.c.
References node.
Referenced by register_node_type_tex_bricks().
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Definition at line 34 of file node_texture_bricks.c.
References float().
Referenced by add_node(), applyLength(), colorfn(), deformStroke(), do_paint_brush_task_cb_ex(), MANTA::exportSmokeScript(), fcm_noise_evaluate(), safe_noise(), safe_snoise(), Freestyle::SpatialNoiseShader::shade(), and MANTA::updatePointers().
Definition at line 102 of file node_texture_bricks.c.
References exec(), bNodeType::flag, init(), inputs, NODE_CLASS_PATTERN, NODE_PREVIEW, NODE_SIZE_MIDDLE, node_type_exec(), node_type_init(), node_type_size_preset(), node_type_socket_templates(), nodeRegisterType(), NULL, outputs, TEX_NODE_BRICKS, and tex_node_type_base().
Referenced by registerTextureNodes().
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Definition at line 13 of file node_texture_bricks.c.
Referenced by register_node_type_tex_bricks().
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Definition at line 23 of file node_texture_bricks.c.
Referenced by register_node_type_tex_bricks().