Blender
V3.3
|
#include "hydra/attribute.h"
#include "scene/attribute.h"
#include "scene/geometry.h"
#include "scene/scene.h"
#include <pxr/base/gf/vec2f.h>
#include <pxr/base/gf/vec3f.h>
#include <pxr/base/gf/vec4f.h>
#include <pxr/base/vt/array.h>
#include <pxr/imaging/hd/tokens.h>
Go to the source code of this file.
Functions | |
HDCYCLES_NAMESPACE_OPEN_SCOPE void | ApplyPrimvars (AttributeSet &attributes, const ustring &name, VtValue value, AttributeElement elem, AttributeStandard std) |
HDCYCLES_NAMESPACE_OPEN_SCOPE void ApplyPrimvars | ( | AttributeSet & | attributes, |
const ustring & | name, | ||
VtValue | value, | ||
AttributeElement | elem, | ||
AttributeStandard | std | ||
) |
Definition at line 18 of file hydra/attribute.cpp.
References AttributeSet::add(), Attribute::buffer, Attribute::data(), data, float(), make_float3, size(), Attribute::std, and TypeFloat2().