Go to the source code of this file.
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enum class | blender::deg::NodeClass { blender::deg::GENERIC = 0
, blender::deg::COMPONENT = 1
, blender::deg::OPERATION = 2
} |
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enum class | blender::deg::NodeType {
blender::deg::UNDEFINED = 0
, blender::deg::OPERATION
, blender::deg::TIMESOURCE
, blender::deg::ID_REF
,
blender::deg::PARAMETERS
, blender::deg::ANIMATION
, blender::deg::TRANSFORM
, blender::deg::GEOMETRY
,
blender::deg::SEQUENCER
, blender::deg::LAYER_COLLECTIONS
, blender::deg::COPY_ON_WRITE
, blender::deg::OBJECT_FROM_LAYER
,
blender::deg::AUDIO
, blender::deg::ARMATURE
, blender::deg::GENERIC_DATABLOCK
, blender::deg::VISIBILITY
,
blender::deg::EVAL_POSE
, blender::deg::BONE
, blender::deg::PARTICLE_SYSTEM
, blender::deg::PARTICLE_SETTINGS
,
blender::deg::SHADING
, blender::deg::POINT_CACHE
, blender::deg::IMAGE_ANIMATION
, blender::deg::CACHE
,
blender::deg::BATCH_CACHE
, blender::deg::DUPLI
, blender::deg::SYNCHRONIZATION
, blender::deg::SIMULATION
,
blender::deg::NTREE_OUTPUT
, blender::deg::NUM_TYPES
} |
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◆ DEG_DEPSNODE_DECLARE
#define DEG_DEPSNODE_DECLARE static const Node::TypeInfo typeinfo |
◆ DEG_DEPSNODE_DEFINE
#define DEG_DEPSNODE_DEFINE |
( |
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NodeType, |
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type_, |
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tname_ |
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) |
| const Node::TypeInfo NodeType::typeinfo = Node::TypeInfo(type_, tname_) |