Blender  V3.3
Public Attributes | List of all members
SceneEEVEE Struct Reference

#include <DNA_scene_types.h>

Public Attributes

int flag
 
int gi_diffuse_bounces
 
int gi_cubemap_resolution
 
int gi_visibility_resolution
 
float gi_irradiance_smoothing
 
float gi_glossy_clamp
 
float gi_filter_quality
 
float gi_cubemap_draw_size
 
float gi_irradiance_draw_size
 
int taa_samples
 
int taa_render_samples
 
int sss_samples
 
float sss_jitter_threshold
 
float ssr_quality
 
float ssr_max_roughness
 
float ssr_thickness
 
float ssr_border_fade
 
float ssr_firefly_fac
 
float volumetric_start
 
float volumetric_end
 
int volumetric_tile_size
 
int volumetric_samples
 
float volumetric_sample_distribution
 
float volumetric_light_clamp
 
int volumetric_shadow_samples
 
float gtao_distance
 
float gtao_factor
 
float gtao_quality
 
float bokeh_overblur
 
float bokeh_max_size
 
float bokeh_threshold
 
float bokeh_neighbor_max
 
float bokeh_denoise_fac
 
float bloom_color [3]
 
float bloom_threshold
 
float bloom_knee
 
float bloom_intensity
 
float bloom_radius
 
float bloom_clamp
 
int motion_blur_samples DNA_DEPRECATED
 
int motion_blur_max
 
int motion_blur_steps
 
int motion_blur_position
 
float motion_blur_shutter
 
float motion_blur_depth_scale
 
int shadow_method DNA_DEPRECATED
 
int shadow_cube_size
 
int shadow_cascade_size
 
struct LightCache *light_cache DNA_DEPRECATED
 
struct LightCachelight_cache_data
 
char light_cache_info [64]
 
float overscan
 
float light_threshold
 

Detailed Description

Definition at line 1649 of file DNA_scene_types.h.

Member Data Documentation

◆ bloom_clamp

float SceneEEVEE::bloom_clamp

◆ bloom_color

float SceneEEVEE::bloom_color[3]

Definition at line 1690 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_bloom_init().

◆ bloom_intensity

float SceneEEVEE::bloom_intensity

◆ bloom_knee

float SceneEEVEE::bloom_knee

Definition at line 1692 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_bloom_init().

◆ bloom_radius

float SceneEEVEE::bloom_radius

Definition at line 1694 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_bloom_init().

◆ bloom_threshold

float SceneEEVEE::bloom_threshold

Definition at line 1691 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_bloom_init().

◆ bokeh_denoise_fac

float SceneEEVEE::bokeh_denoise_fac

Definition at line 1688 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and EEVEE_depth_of_field_init().

◆ bokeh_max_size

float SceneEEVEE::bokeh_max_size

Definition at line 1685 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_depth_of_field_init().

◆ bokeh_neighbor_max

float SceneEEVEE::bokeh_neighbor_max

Definition at line 1687 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and EEVEE_depth_of_field_init().

◆ bokeh_overblur

float SceneEEVEE::bokeh_overblur

Definition at line 1684 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and EEVEE_depth_of_field_init().

◆ bokeh_threshold

float SceneEEVEE::bokeh_threshold

Definition at line 1686 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_depth_of_field_init().

◆ DNA_DEPRECATED [1/3]

int motion_blur_samples SceneEEVEE::DNA_DEPRECATED

Definition at line 1697 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [2/3]

int shadow_method SceneEEVEE::DNA_DEPRECATED

Definition at line 1704 of file DNA_scene_types.h.

◆ DNA_DEPRECATED [3/3]

struct LightCache* light_cache SceneEEVEE::DNA_DEPRECATED

Definition at line 1708 of file DNA_scene_types.h.

◆ flag

int SceneEEVEE::flag

◆ gi_cubemap_draw_size

float SceneEEVEE::gi_cubemap_draw_size

Definition at line 1658 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_lightprobes_cache_init().

◆ gi_cubemap_resolution

int SceneEEVEE::gi_cubemap_resolution

◆ gi_diffuse_bounces

int SceneEEVEE::gi_diffuse_bounces

Definition at line 1651 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and eevee_lightbake_create_resources().

◆ gi_filter_quality

float SceneEEVEE::gi_filter_quality

◆ gi_glossy_clamp

float SceneEEVEE::gi_glossy_clamp

◆ gi_irradiance_draw_size

float SceneEEVEE::gi_irradiance_draw_size

Definition at line 1659 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_lightprobes_cache_init().

◆ gi_irradiance_smoothing

float SceneEEVEE::gi_irradiance_smoothing

◆ gi_visibility_resolution

int SceneEEVEE::gi_visibility_resolution

◆ gtao_distance

float SceneEEVEE::gtao_distance

Definition at line 1680 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_occlusion_init().

◆ gtao_factor

float SceneEEVEE::gtao_factor

Definition at line 1681 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_occlusion_init().

◆ gtao_quality

float SceneEEVEE::gtao_quality

Definition at line 1682 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_occlusion_init().

◆ light_cache_data

struct LightCache* SceneEEVEE::light_cache_data

◆ light_cache_info

char SceneEEVEE::light_cache_info[64]

Definition at line 1710 of file DNA_scene_types.h.

Referenced by BKE_scene_copy_data_eevee(), and EEVEE_lightcache_info_update().

◆ light_threshold

float SceneEEVEE::light_threshold

Definition at line 1713 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and eevee_light_setup().

◆ motion_blur_depth_scale

float SceneEEVEE::motion_blur_depth_scale

Definition at line 1702 of file DNA_scene_types.h.

Referenced by blo_do_versions_290(), and EEVEE_motion_blur_cache_init().

◆ motion_blur_max

int SceneEEVEE::motion_blur_max

◆ motion_blur_position

int SceneEEVEE::motion_blur_position

Definition at line 1700 of file DNA_scene_types.h.

Referenced by eevee_render_to_image().

◆ motion_blur_shutter

float SceneEEVEE::motion_blur_shutter

◆ motion_blur_steps

int SceneEEVEE::motion_blur_steps

◆ overscan

float SceneEEVEE::overscan

Definition at line 1712 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_render_init().

◆ shadow_cascade_size

int SceneEEVEE::shadow_cascade_size

Definition at line 1706 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_shadows_init().

◆ shadow_cube_size

int SceneEEVEE::shadow_cube_size

Definition at line 1705 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_shadows_init().

◆ ssr_border_fade

float SceneEEVEE::ssr_border_fade

Definition at line 1669 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_screen_raytrace_init().

◆ ssr_firefly_fac

float SceneEEVEE::ssr_firefly_fac

Definition at line 1670 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_screen_raytrace_init().

◆ ssr_max_roughness

float SceneEEVEE::ssr_max_roughness

Definition at line 1667 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_screen_raytrace_init().

◆ ssr_quality

float SceneEEVEE::ssr_quality

Definition at line 1666 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_screen_raytrace_init().

◆ ssr_thickness

float SceneEEVEE::ssr_thickness

Definition at line 1668 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_screen_raytrace_init().

◆ sss_jitter_threshold

float SceneEEVEE::sss_jitter_threshold

Definition at line 1664 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_subsurface_cache_init().

◆ sss_samples

int SceneEEVEE::sss_samples

Definition at line 1663 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_subsurface_cache_init().

◆ taa_render_samples

int SceneEEVEE::taa_render_samples

◆ taa_samples

int SceneEEVEE::taa_samples

◆ volumetric_end

float SceneEEVEE::volumetric_end

Definition at line 1673 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().

◆ volumetric_light_clamp

float SceneEEVEE::volumetric_light_clamp

Definition at line 1677 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().

◆ volumetric_sample_distribution

float SceneEEVEE::volumetric_sample_distribution

Definition at line 1676 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().

◆ volumetric_samples

int SceneEEVEE::volumetric_samples

Definition at line 1675 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().

◆ volumetric_shadow_samples

int SceneEEVEE::volumetric_shadow_samples

◆ volumetric_start

float SceneEEVEE::volumetric_start

Definition at line 1672 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().

◆ volumetric_tile_size

int SceneEEVEE::volumetric_tile_size

Definition at line 1674 of file DNA_scene_types.h.

Referenced by blo_do_versions_280(), and EEVEE_volumes_init().


The documentation for this struct was generated from the following file: