Blender
V3.3
|
Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_toon (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static int | node_shader_gpu_bsdf_toon (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
|
static |
Definition at line 11 of file node_shader_bsdf_toon.cc.
References usdtokens::b(), N_, and PROP_FACTOR.
Referenced by register_node_type_sh_bsdf_toon().
|
static |
Definition at line 29 of file node_shader_bsdf_toon.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_bsdf_toon().
|
static |
Definition at line 34 of file node_shader_bsdf_toon.cc.
References GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_DIFFUSE, GPU_stack_link(), node, and usdtokens::out().
Referenced by register_node_type_sh_bsdf_toon().