Blender  V3.3
triangulation_test.cc
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20 
21 #include <iostream>
22 
27 #include "libmv/numeric/numeric.h"
28 #include "testing/testing.h"
29 
30 namespace {
31 using namespace libmv;
32 
33 TEST(Triangulation, TriangulateDLT) {
35 
36  for (int i = 0; i < d.X.cols(); ++i) {
37  Vec2 x1, x2;
38  MatrixColumn(d.x1, i, &x1);
39  MatrixColumn(d.x2, i, &x2);
40  Vec3 X_estimated, X_gt;
41  MatrixColumn(d.X, i, &X_gt);
42  TriangulateDLT(d.P1, x1, d.P2, x2, &X_estimated);
43  EXPECT_NEAR(0, DistanceLInfinity(X_estimated, X_gt), 1e-8);
44  }
45 }
46 
47 } // namespace
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ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
double DistanceLInfinity(const TVec &x, const TVec &y)
Definition: numeric.h:214
TwoViewDataSet TwoRealisticCameras(bool same_K)
Eigen::Vector2d Vec2
Definition: numeric.h:105
void TriangulateDLT(const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec4 *X_homogeneous)
TEST(PolynomialCameraIntrinsics2, ApplyOnFocalCenter)
void MatrixColumn(const Mat &A, int i, Vec2 *v)
Definition: numeric.cc:127
Eigen::Vector3d Vec3
Definition: numeric.h:106