12 #include "../geometry/Geom.h"
14 #include "../system/FreestyleConfig.h"
15 #include "../system/ProgressBar.h"
16 #include "../system/RenderMonitor.h"
18 #include "../winged_edge/Curvature.h"
19 #include "../winged_edge/WXEdge.h"
23 #ifdef WITH_CXX_GUARDEDALLOC
37 _pRenderMonitor =
NULL;
38 _computeViewIndependent =
true;
43 _computeRidgesAndValleys =
true;
44 _computeSuggestiveContours =
true;
45 _computeMaterialBoundaries =
true;
47 _orthographicProjection =
false;
48 _faceSmoothness =
false;
50 _kr_derivative_epsilon = 0.0;
62 virtual void preProcessShape(
WXShape *iWShape);
63 virtual void preProcessFace(
WXFace *iFace);
64 virtual void computeCurvatures(
WXVertex *iVertex);
67 virtual void processSilhouetteShape(
WXShape *iWShape);
68 virtual void ProcessSilhouetteFace(
WXFace *iFace);
69 virtual void ProcessSilhouetteEdge(
WXEdge *iEdge);
72 virtual void processCreaseShape(
WXShape *iWShape);
73 virtual void ProcessCreaseEdge(
WXEdge *iEdge);
87 else if (
angle > 180.0) {
91 if (
angle != _creaseAngle) {
98 virtual void processBorderShape(
WXShape *iWShape);
99 virtual void ProcessBorderEdge(
WXEdge *iEdge);
102 virtual void processRidgesAndValleysShape(
WXShape *iWShape);
103 virtual void ProcessRidgeFace(
WXFace *iFace);
106 virtual void processSuggestiveContourShape(
WXShape *iWShape);
107 virtual void ProcessSuggestiveContourFace(
WXFace *iFace);
108 virtual void postProcessSuggestiveContourShape(
WXShape *iShape);
109 virtual void postProcessSuggestiveContourFace(
WXFace *iFace);
116 if (dkr != _kr_derivative_epsilon) {
117 _kr_derivative_epsilon = dkr;
123 virtual void processMaterialBoundaryShape(
WXShape *iWShape);
124 virtual void ProcessMaterialBoundaryEdge(
WXEdge *iEdge);
127 virtual void processEdgeMarksShape(
WXShape *iShape);
128 virtual void ProcessEdgeMarks(
WXEdge *iEdge);
131 virtual void buildSmoothEdges(
WXShape *iShape);
141 _orthographicProjection =
b;
146 _computeRidgesAndValleys =
b;
151 _computeSuggestiveContours =
b;
156 _computeMaterialBoundaries =
b;
161 if (
b != _faceSmoothness) {
169 if (
b != _faceMarks) {
181 if (
r != _sphereRadius) {
189 _pProgressBar = iProgressBar;
194 _pRenderMonitor = iRenderMonitor;
228 #ifdef WITH_CXX_GUARDEDALLOC
229 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:FEdgeXDetector")
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
Read Guarded memory(de)allocation.
SIMD_FORCE_INLINE btScalar angle(const btVector3 &v) const
Return the angle between this and another vector.
bool _computeMaterialBoundaries
void enableMaterialBoundaries(bool b)
void enableFaceMarks(bool b)
void enableSuggestiveContours(bool b)
void setSuggestiveContourKrDerivativeEpsilon(float dkr)
void setCreaseAngle(float angle)
void setSphereRadius(float r)
void setProgressBar(ProgressBar *iProgressBar)
RenderMonitor * _pRenderMonitor
void enableFaceSmoothness(bool b)
void enableOrthographicProjection(bool b)
float _kr_derivative_epsilon
void setViewpoint(const Vec3f &ivp)
ProgressBar * _pProgressBar
virtual ~FEdgeXDetector()
bool _computeRidgesAndValleys
bool _orthographicProjection
void setRenderMonitor(RenderMonitor *iRenderMonitor)
bool _computeSuggestiveContours
void enableRidgesAndValleysFlag(bool b)
bool _computeViewIndependent
INLINE Rall1d< T, V, S > cos(const Rall1d< T, V, S > &arg)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)