Enumerator |
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BONE_SELECTED | |
BONE_ROOTSEL | |
BONE_TIPSEL | |
BONE_TRANSFORM | Used instead of BONE_SELECTED during transform (clear before use)
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BONE_CONNECTED | When bone has a parent, connect head of bone to parent's tail.
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BONE_HIDDEN_P | hidden Bones when drawing PoseChannels
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BONE_DONE | For detecting cyclic dependencies
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BONE_DRAW_ACTIVE | active is on mouse clicks only - deprecated, ONLY USE FOR DRAWING
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BONE_HINGE | No parent rotation or scale
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BONE_HIDDEN_A | hidden Bones when drawing Armature Editmode
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BONE_MULT_VG_ENV | multiplies vgroup with envelope
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BONE_NO_DEFORM | bone doesn't deform geometry
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BONE_HINGE_CHILD_TRANSFORM | set to prevent hinge child bones from influencing the transform center
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BONE_HIDDEN_PG | hidden bone when drawing PoseChannels (for ghost drawing)
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BONE_DRAWWIRE | bone should be drawn as OB_WIRE, regardless of draw-types of view+armature
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BONE_NO_CYCLICOFFSET | when no parent, bone will not get cyclic offset
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BONE_EDITMODE_LOCKED | bone transforms are locked in EditMode
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BONE_TRANSFORM_CHILD | Indicates that a parent is also being transformed
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BONE_UNSELECTABLE | bone cannot be selected
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BONE_NO_LOCAL_LOCATION | bone location is in armature space
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BONE_RELATIVE_PARENTING | object child will use relative transform (like deform)
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BONE_TRANSFORM_MIRROR | this bone was transformed by the mirror function
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BONE_DRAW_LOCKED_WEIGHT | this bone is associated with a locked vertex group, ONLY USE FOR DRAWING
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