Blender
V3.3
|
#include "BKE_global.h"
#include "gpu_capabilities_private.hh"
#include "gpu_platform_private.hh"
#include "gl_debug.hh"
#include "gl_backend.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::gpu | |
Functions | |
Platform | |
static bool | blender::gpu::match_renderer (StringRef renderer, const Vector< std::string > &items) |
Capabilities | |
static bool | blender::gpu::detect_mip_render_workaround () |
static const char * | blender::gpu::gl_extension_get (int i) |
static void | blender::gpu::detect_workarounds () |