8 : type_(
type), element_size_(
type.
size()), items_(array_size)
17 for (Item &item : items_) {
24 Item &item = items_[index];
25 if (item.length == item.capacity) {
26 this->realloc_to_at_least(item, item.capacity + 1);
29 void *dst =
POINTER_OFFSET(item.start, element_size_ * item.length);
52 for (
const int i :
mask) {
61 this->
extend(mask, virtual_values);
67 Item &item = items_[i];
75 Item &item = items_[index];
81 const Item &item = items_[index];
82 return GSpan{type_, item.start, item.length};
85 void GVectorArray::realloc_to_at_least(Item &item,
int64_t min_capacity)
89 void *new_buffer = allocator_.
allocate(element_size_ * new_capacity, type_.
alignment());
92 item.start = new_buffer;
93 item.capacity = new_capacity;
#define BUFFER_FOR_CPP_TYPE_VALUE(type, variable_name)
#define POINTER_OFFSET(v, ofs)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
void destruct_n(void *ptr, int64_t n) const
void relocate_assign_n(void *src, void *dst, int64_t n) const
void copy_construct(const void *src, void *dst) const
void destruct(void *ptr) const
int64_t alignment() const
bool is_trivially_destructible() const
const CPPType & type() const
void get(int64_t index, void *r_value) const
static GVArray ForSpan(GSpan span)
GMutableSpan operator[](int64_t index)
void append(int64_t index, const void *value)
void clear(IndexMask mask)
void extend(int64_t index, const GVArray &values)
void * allocate(const int64_t size, const int64_t alignment)
ccl_global float * buffer
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)