Blender
V3.3
|
#include <DNA_scene_types.h>
Public Attributes | |
float | gravity [3] |
int | flag |
int | quick_cache_step |
char | _pad0 [4] |
Definition at line 1604 of file DNA_scene_types.h.
char PhysicsSettings::_pad0[4] |
Definition at line 1607 of file DNA_scene_types.h.
int PhysicsSettings::flag |
Definition at line 1606 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), blo_do_versions_250(), cloth_calc_force(), dynamic_paint_prepare_effect_cb(), initWalkInfo(), psys_uses_gravity(), and reset_particle().
float PhysicsSettings::gravity[3] |
Definition at line 1605 of file DNA_scene_types.h.
Referenced by _softbody_calc_forces_slice_in_a_thread(), basic_integrate(), blo_do_versions_250(), boid_body(), boid_brain(), cloth_calc_force(), dynamic_paint_prepare_effect_cb(), initWalkInfo(), psys_sph_init(), reset_particle(), and rule_average_speed().
int PhysicsSettings::quick_cache_step |
Definition at line 1606 of file DNA_scene_types.h.
Referenced by BKE_ptcache_quick_cache_all().