=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TipRemoverShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(tip_length)\n"
"\n"
" Builds a TipRemoverShader object.\n"
"\n"
" :arg tip_length: The length of the piece of stroke we want to remove\n"
" at each extremity.\n"
" :type tip_length: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Removes the stroke's extremities.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"