Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_init_vector_displacement (bNodeTree *UNUSED(ntree), bNode *node) |
static int | gpu_shader_vector_displacement (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 21 of file node_shader_vector_displacement.cc.
References CD_TANGENT, GPU_attribute(), GPU_stack_link(), node, usdtokens::out(), SHD_SPACE_OBJECT, SHD_SPACE_TANGENT, and SHD_SPACE_WORLD.
Referenced by register_node_type_sh_vector_displacement().
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Definition at line 8 of file node_shader_vector_displacement.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_vector_displacement().
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Definition at line 16 of file node_shader_vector_displacement.cc.
References node, and SHD_SPACE_TANGENT.
Referenced by register_node_type_sh_vector_displacement().