23 memory_proxy_ = memory_proxy;
42 float output[4],
float x,
float y,
float dx[2],
float dy[2])
override;
56 return memory_buffers[offset_];
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
a MemoryBuffer contains access to the data of a chunk
A MemoryProxy is a unique identifier for a memory buffer. A single MemoryProxy is used among all chun...
NodeOperation contains calculation logic.
void determine_canvas(const rcti &preferred_area, rcti &r_area) override
void execute_pixel_extend(float output[4], float x, float y, PixelSampler sampler, MemoryBufferExtend extend_x, MemoryBufferExtend extend_y)
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void read_resolution_from_write_buffer()
unsigned int get_offset() const
void * initialize_tile_data(rcti *rect) override
void update_memory_buffer()
void set_memory_proxy(MemoryProxy *memory_proxy)
void execute_pixel_filtered(float output[4], float x, float y, float dx[2], float dy[2]) override
calculate a single pixel using an EWA filter
MemoryBuffer * get_input_memory_buffer(MemoryBuffer **memory_buffers) override
MemoryProxy * get_memory_proxy() const
void set_offset(unsigned int offset)
ReadBufferOperation(DataType datatype)
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
DataType
possible data types for sockets
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
ccl_global KernelShaderEvalInput * input