235 const int *
UNUSED(grid_indices),
249 const int UNUSED(grid_index))
296 const char *
UNUSED(base_name),
299 bool UNUSED(is_active_render),
300 bool UNUSED(is_active_layer))
Generic geometry attributes built on CustomData.
CustomData interface, see also DNA_customdata_types.h.
General operations, lookup, etc. for materials.
A BVH for high poly meshes.
#define BLI_assert_unreachable()
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
Contains defines and structs used throughout the imbuf module.
static unsigned long seed
int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG *UNUSED(subdiv_ccg), const int UNUSED(grid_index))
struct CustomDataLayer * BKE_id_attributes_active_color_get(const struct ID *UNUSED(id))
bool paint_is_grid_face_hidden(const unsigned int *UNUSED(grid_hidden), int UNUSED(gridsize), int UNUSED(x), int UNUSED(y))
void UI_GetThemeColorShadeAlpha4fv(int UNUSED(colorid), int UNUSED(coloffset), int UNUSED(alphaoffset), float UNUSED(col[4]))
void UI_GetThemeColorShade4fv(int UNUSED(colorid), int UNUSED(offset), float UNUSED(col[4]))
int CustomData_get_active_layer_index(const struct CustomData *UNUSED(data), int UNUSED(type))
void DRW_deferred_shader_remove(struct GPUMaterial *UNUSED(mat))
void UI_GetThemeColor4fv(int UNUSED(colorid), float UNUSED(col[4]))
int CustomData_get_render_layer_index(const struct CustomData *UNUSED(data), int UNUSED(type))
void BKE_paint_face_set_overlay_color_get(const int UNUSED(face_set), const int UNUSED(seed), uchar UNUSED(r_color[4]))
void UI_GetThemeColorShadeAlpha4ubv(int UNUSED(colorid), int UNUSED(coloffset), int UNUSED(alphaoffset), unsigned char UNUSED(col[4]))
void BKE_material_defaults_free_gpu()
int CustomData_get_named_layer_index(const struct CustomData *UNUSED(data), int UNUSED(type), const char *UNUSED(name))
bool paint_is_face_hidden(const struct MLoopTri *UNUSED(lt), const struct MVert *UNUSED(mvert), const struct MLoop *UNUSED(mloop))
void BKE_id_attribute_copy_domains_temp(short UNUSED(id_type), const struct CustomData *UNUSED(vdata), const struct CustomData *UNUSED(edata), const struct CustomData *UNUSED(ldata), const struct CustomData *UNUSED(pdata), const struct CustomData *UNUSED(cdata), struct ID *UNUSED(i_id))
void UI_GetThemeColorBlendShade4fv(int UNUSED(colorid1), int UNUSED(colorid2), float UNUSED(fac), int UNUSED(offset), float UNUSED(col[4]))
void BM_face_as_array_vert_tri(BMFace *UNUSED(f), BMVert *UNUSED(r_verts[3]))
void UI_GetThemeColor3fv(int UNUSED(colorid), float UNUSED(col[3]))
eAttrDomain BKE_id_attribute_domain(const struct ID *UNUSED(id), const struct CustomDataLayer *UNUSED(layer))
void UI_GetThemeColorBlend3ubv(int UNUSED(colorid1), int UNUSED(colorid2), float UNUSED(fac), unsigned char UNUSED(col[3]))
struct CustomDataLayer * BKE_id_attributes_render_color_get(const struct ID *UNUSED(id))
void IMB_freeImBuf(ImBuf *UNUSED(ibuf))
int BKE_pbvh_count_grid_quads(BLI_bitmap **UNUSED(grid_hidden), const int *UNUSED(grid_indices), int UNUSED(totgrid), int UNUSED(gridsize))
struct bNodeTree * ntreeLocalize(struct bNodeTree *UNUSED(ntree))
bool CustomData_has_layer(const struct CustomData *UNUSED(data), int UNUSED(type))
int CustomData_get_offset(const struct CustomData *UNUSED(data), int UNUSED(type))
void ntreeGPUMaterialNodes(struct bNodeTree *UNUSED(localtree), struct GPUMaterial *UNUSED(mat))
void BKE_mesh_calc_poly_normal(const struct MPoly *UNUSED(mpoly), const struct MLoop *UNUSED(loopstart), const struct MVert *UNUSED(mvarray), float UNUSED(r_no[3]))
void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat *UNUSED(format), const char *UNUSED(base_name), const struct CustomData *UNUSED(data), const struct CustomDataLayer *UNUSED(cl), bool UNUSED(is_active_render), bool UNUSED(is_active_layer))
void BKE_mesh_looptri_get_real_edges(const struct Mesh *UNUSED(mesh), const struct MLoopTri *UNUSED(looptri), int UNUSED(r_edges[3]))
void ntreeFreeLocalTree(struct bNodeTree *UNUSED(ntree))
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset