Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_fresnel (ccl_private ShaderData *sd, ccl_private float *stack, uint ior_offset, uint ior_value, uint node) |
ccl_device_noinline void | svm_node_layer_weight (ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_fresnel | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint | ior_offset, | ||
uint | ior_value, | ||
uint | node | ||
) |
Definition at line 10 of file fresnel.h.
References __uint_as_float(), blender::math::dot(), fmaxf, fresnel_dielectric_cos(), node, SD_BACKFACING, stack_load_float(), stack_load_float3(), stack_store_float(), stack_valid(), and svm_unpack_node_uchar2().
Referenced by svm_eval_nodes().
ccl_device_noinline void svm_node_layer_weight | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint4 | node | ||
) |
Definition at line 32 of file fresnel.h.
References __uint_as_float(), blend(), blender::math::clamp(), blender::math::dot(), fabsf, fmaxf, fresnel_dielectric_cos(), node, NODE_LAYER_WEIGHT_FRESNEL, powf, SD_BACKFACING, stack_load_float(), stack_load_float3(), stack_store_float(), stack_valid(), svm_unpack_node_uchar3(), and type.
Referenced by svm_eval_nodes().