Blender
V3.3
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#include <SceneExporter.h>
Public Member Functions | |
SceneExporter (BlenderContext &blender_context, COLLADASW::StreamWriter *sw, ArmatureExporter *arm, BCExportSettings &export_settings) | |
void | exportScene () |
Friends | |
class | ArmatureExporter |
Additional Inherited Members | |
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void | add_joint_transform (COLLADASW::Node &node, float mat[4][4], float parent_mat[4][4], BCExportSettings &export_settings, bool has_restmat) |
void | add_node_transform_ob (COLLADASW::Node &node, Object *ob, BCExportSettings &export_settings) |
void | add_node_transform_identity (COLLADASW::Node &node, BCExportSettings &export_settings) |
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void | add_material_bindings (COLLADASW::BindMaterial &bind_material, Object *ob, bool active_uv_only) |
Definition at line 69 of file SceneExporter.h.
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inline |
Definition at line 73 of file SceneExporter.h.
void SceneExporter::exportScene | ( | ) |
Definition at line 17 of file SceneExporter.cpp.
References encode_xml(), id_name(), scene, and translate_id().
Referenced by DocumentExporter::exportCurrentScene().
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friend |
Definition at line 88 of file SceneExporter.h.