Blender
V3.3
|
#include "vector2.h"
#include "vector4.h"
Go to the source code of this file.
Macros | |
#define | vector3 point |
Functions | |
float | safe_noise (float p) |
float | safe_noise (vector2 p) |
float | safe_noise (vector3 p) |
float | safe_noise (vector4 p) |
float | safe_snoise (float p) |
float | safe_snoise (vector2 p) |
float | safe_snoise (vector3 p) |
float | safe_snoise (vector4 p) |
float | fractal_noise (float p, float details, float roughness) |
float | fractal_noise (vector2 p, float details, float roughness) |
float | fractal_noise (vector3 p, float details, float roughness) |
float | fractal_noise (vector4 p, float details, float roughness) |
Definition at line 7 of file node_noise.h.
Definition at line 74 of file node_noise.h.
References blender::math::clamp(), blender::math::floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 103 of file node_noise.h.
References blender::math::clamp(), blender::math::floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 132 of file node_noise.h.
References blender::math::clamp(), blender::math::floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
Definition at line 161 of file node_noise.h.
References blender::math::clamp(), blender::math::floor(), usdtokens::roughness(), safe_noise(), sum(), and t.
float safe_noise | ( | vector2 | p | ) |
Definition at line 17 of file node_noise.h.
References noise().
Definition at line 25 of file node_noise.h.
References noise().
float safe_noise | ( | vector4 | p | ) |
Definition at line 33 of file node_noise.h.
Definition at line 41 of file node_noise.h.
References noise().
float safe_snoise | ( | vector2 | p | ) |
Definition at line 49 of file node_noise.h.
References noise().
Definition at line 57 of file node_noise.h.
References noise().
float safe_snoise | ( | vector4 | p | ) |
Definition at line 65 of file node_noise.h.