Blender
V3.3
|
#include <types.h>
Public Attributes | |
float | totarea |
int | prim |
union { | |
struct { | |
int shader_flag | |
int object_id | |
} mesh_light | |
struct { | |
float pad | |
float size | |
} lamp | |
}; | |
Definition at line 1289 of file kernel/types.h.
union { ... } |
struct { ... } KernelLightDistribution::lamp |
Referenced by LightManager::device_update_distribution().
struct { ... } KernelLightDistribution::mesh_light |
Referenced by LightManager::device_update_distribution().
int KernelLightDistribution::object_id |
Definition at line 1295 of file kernel/types.h.
float KernelLightDistribution::pad |
Definition at line 1298 of file kernel/types.h.
int KernelLightDistribution::prim |
Definition at line 1291 of file kernel/types.h.
Referenced by LightManager::device_update_distribution().
int KernelLightDistribution::shader_flag |
Definition at line 1294 of file kernel/types.h.
float KernelLightDistribution::size |
Definition at line 1299 of file kernel/types.h.
float KernelLightDistribution::totarea |
Definition at line 1290 of file kernel/types.h.
Referenced by LightManager::device_update_distribution().