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static void | blender::draw::compute_normalize_edge_vectors (float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3]) |
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static short | blender::draw::v2_to_short_angle (const float v[2]) |
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static void | blender::draw::edituv_get_edituv_stretch_angle (float auv[2][2], const float av[2][3], UVStretchAngle *r_stretch) |
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static void | blender::draw::extract_edituv_stretch_angle_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) |
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static void | blender::draw::extract_edituv_stretch_angle_iter_poly_bm (const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *_data) |
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static void | blender::draw::extract_edituv_stretch_angle_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) |
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static GPUVertFormat * | blender::draw::get_edituv_stretch_angle_format_subdiv () |
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static void | blender::draw::extract_edituv_stretch_angle_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *cache, void *buffer, void *UNUSED(tls_data)) |
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constexpr MeshExtract | blender::draw::create_extractor_edituv_edituv_stretch_angle () |
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◆ extract_edituv_stretch_angle