Blender  V3.3
Functions | Variables
node_texture_image.c File Reference
#include "NOD_texture.h"
#include "node_texture_util.h"

Go to the source code of this file.

Functions

static void colorfn (float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread))
 
static void exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
 
static void init (bNodeTree *UNUSED(ntree), bNode *node)
 
void register_node_type_tex_image (void)
 

Variables

static bNodeSocketTemplate outputs []
 

Function Documentation

◆ colorfn()

static void colorfn ( float out,
TexParams p,
bNode node,
bNodeStack **  UNUSEDin,
short   UNUSEDthread 
)
static

◆ exec()

static void exec ( void data,
int   UNUSEDthread,
bNode node,
bNodeExecData execdata,
bNodeStack **  in,
bNodeStack **  out 
)
static

Definition at line 73 of file node_texture_image.c.

References colorfn(), data, node, usdtokens::out(), and tex_output().

Referenced by register_node_type_tex_image().

◆ init()

static void init ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_tex_image()

void register_node_type_tex_image ( void  )

Variable Documentation

◆ outputs

bNodeSocketTemplate outputs[]
static
Initial value:
= {
{SOCK_RGBA, N_("Image")},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 11 of file node_texture_image.c.

Referenced by register_node_type_tex_image().