Blender
V3.3
|
#include <BasicStrokeShaders.h>
Public Member Functions | |
SamplingShader (float sampling) | |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
![]() | |
StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
![]() | |
void * | py_ss |
[ Geometry Shader. ] Resamples the stroke.
Definition at line 418 of file BasicStrokeShaders.h.
|
inline |
Builds the shader.
sampling | The sampling to use for the stroke resampling |
Definition at line 427 of file BasicStrokeShaders.h.
|
inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 432 of file BasicStrokeShaders.h.
|
virtual |
The shading method
Reimplemented from Freestyle::StrokeShader.
Definition at line 335 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::Resample(), and Freestyle::Stroke::UpdateLength().