Blender
V3.3
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#include "MEM_guardedalloc.h"
#include "BLI_dynstr.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "BLI_vector.hh"
#include "gpu_shader_dependency_private.h"
#include "gpu_shader_private.hh"
#include "CLG_log.h"
Go to the source code of this file.
Namespaces | |
blender | |
blender::gpu | |
Macros | |
Debug functions | |
#define | DEBUG_CONTEXT_LINES 0 |
#define | DEBUG_DEPENDENCIES 0 |
Variables | |
static CLG_LogRef | LOG = {"gpu.shader"} |
#define DEBUG_CONTEXT_LINES 0 |
Definition at line 29 of file gpu_shader_log.cc.
#define DEBUG_DEPENDENCIES 0 |
Print dependencies sources list before the shader report. Useful to debug include order or missing dependencies.
Definition at line 34 of file gpu_shader_log.cc.
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static |
Definition at line 20 of file gpu_shader_log.cc.
Referenced by blender::gpu::Shader::print_log().