Blender  V3.3
COM_ColorExposureNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2020 Blender Foundation. */
3 
6 
7 namespace blender::compositor {
8 
9 ExposureNode::ExposureNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  ExposureOperation *operation = new ExposureOperation();
18  converter.add_operation(operation);
19 
20  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
21  converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
22  converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
23 }
24 
25 } // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89