21 NodeInput *input_socket = this->get_input_socket(0);
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
MovieDistortionNode(bNode *editor_node)
void set_framenumber(int framenumber)
void set_movie_clip(MovieClip *clip)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
NodeOutput * get_output_socket(unsigned int index=0) const
bNode * get_bnode() const
get the reference to the SDNA bNode struct