Blender
V3.3
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#include <VecMat.h>
Public Types | |
typedef Vec< T, 2 >::value_type | value_type |
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typedef T | value_type |
Public Member Functions | |
Vec2 () | |
template<class U > | |
Vec2 (const U tab[2]) | |
template<class U > | |
Vec2 (const std::vector< U > &tab) | |
template<class U > | |
Vec2 (const Vec< U, 2 > &v) | |
Vec2 (const value_type x, const value_type y=0) | |
value_type | x () const |
value_type & | x () |
value_type | y () const |
value_type & | y () |
void | setX (const value_type v) |
void | setY (const value_type v) |
Vec2< T > | operator+ (const Vec2< T > &v) const |
Vec2< T > | operator- (const Vec2< T > &v) const |
Vec2< T > | operator* (const value_type r) const |
Vec2< T > | operator/ (const value_type r) const |
value_type | operator* (const Vec2< T > &v) const |
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Vec () | |
Vec (const U tab[N]) | |
Vec (const std::vector< U > &tab) | |
Vec (const Vec< U, N > &v) | |
~Vec () | |
value_type | operator[] (const unsigned i) const |
value_type & | operator[] (const unsigned i) |
value_type | norm () const |
value_type | squareNorm () const |
Vec< T, N > & | normalize () |
Vec< T, N > & | normalizeSafe () |
Vec< T, N > | operator+ (const Vec< T, N > &v) const |
Vec< T, N > | operator- (const Vec< T, N > &v) const |
Vec< T, N > | operator* (const typename Vec< T, N >::value_type r) const |
value_type | operator* (const Vec< T, N > &v) const |
Vec< T, N > | operator/ (const typename Vec< T, N >::value_type r) const |
Vec< T, N > & | operator= (const Vec< U, N > &v) |
Vec< T, N > & | operator+= (const Vec< U, N > &v) |
Vec< T, N > & | operator-= (const Vec< U, N > &v) |
Vec< T, N > & | operator*= (const U r) |
Vec< T, N > & | operator/= (const U r) |
bool | operator== (const Vec< T, N > &v) const |
bool | operator!= (const Vec< T, N > &v) const |
bool | operator< (const Vec< T, N > &v) const |
bool | operator> (const Vec< T, N > &v) const |
Additional Inherited Members | |
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static unsigned | dim () |
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enum | |
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value_type | _coord [N] |
typedef Vec<T, 2>::value_type Freestyle::VecMat::Vec2< T >::value_type |
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Definition at line 299 of file VecMat.h.
References T, Freestyle::VecMat::Vec2< T >::x(), and Freestyle::VecMat::Vec2< T >::y().
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Definition at line 305 of file VecMat.h.
Referenced by Freestyle::CurvePoint::CurvePoint(), Freestyle::BlenderStrokeRenderer::GenerateStrokeMesh(), Freestyle::Stroke::getBeginningOrientationX(), Freestyle::Stroke::getEndingOrientationX(), Freestyle::CurvePoint::getFEdge(), Freestyle::StrokeShaders::ExternalContourStretcherShader::shade(), Freestyle::StrokeShaders::PolygonalizationShader::shade(), Freestyle::StrokeShaders::GuidingLinesShader::shade(), Freestyle::Noise::smoothNoise2(), Freestyle::Noise::turbulence2(), Freestyle::VecMat::Vec2< T >::Vec2(), and Vector_from_Vec2f().
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Definition at line 315 of file VecMat.h.
Referenced by Freestyle::CurvePoint::CurvePoint(), Freestyle::BlenderStrokeRenderer::GenerateStrokeMesh(), Freestyle::Stroke::getBeginningOrientationY(), Freestyle::Stroke::getEndingOrientationY(), Freestyle::CurvePoint::getFEdge(), Freestyle::StrokeShaders::ExternalContourStretcherShader::shade(), Freestyle::StrokeShaders::PolygonalizationShader::shade(), Freestyle::StrokeShaders::GuidingLinesShader::shade(), Freestyle::Noise::smoothNoise2(), Freestyle::Noise::turbulence2(), Freestyle::VecMat::Vec2< T >::Vec2(), and Vector_from_Vec2f().