Blender  V3.3
COM_DisplaceNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_DisplaceNode.h"
7 
8 namespace blender::compositor {
9 
10 DisplaceNode::DisplaceNode(bNode *editor_node) : Node(editor_node)
11 {
12  /* pass */
13 }
14 
16  const CompositorContext &context) const
17 {
18  NodeOperation *operation;
19  if (context.get_quality() == eCompositorQuality::Low) {
20  operation = new DisplaceSimpleOperation();
21  }
22  else {
23  operation = new DisplaceOperation();
24  }
25  converter.add_operation(operation);
26 
27  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
28  converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
29  converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
30  converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3));
31  converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
32 }
33 
34 } // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperation contains calculation logic.
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89