Blender  V3.3
BLI_math_color.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2022 Blender Foundation. */
3 
4 #pragma once
5 
10 #include <cmath>
11 #include <type_traits>
12 
13 #include "BLI_color.hh"
14 #include "BLI_math_base.hh"
15 
16 namespace blender::math {
17 
18 template<eAlpha Alpha>
21  const float t)
22 {
23  return {math::interpolate(a.r, b.r, t),
24  math::interpolate(a.g, b.g, t),
25  math::interpolate(a.b, b.b, t),
26  math::interpolate(a.a, b.a, t)};
27 }
28 
29 template<eAlpha Alpha>
33  const float t)
34 {
35  return {math::interpolate(a.r, b.r, t),
36  math::interpolate(a.g, b.g, t),
37  math::interpolate(a.b, b.b, t),
38  math::interpolate(a.a, b.a, t)};
39 }
40 
41 } // namespace blender::math
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static unsigned a[3]
Definition: RandGen.cpp:78
T interpolate(const T &a, const T &b, const FactorT &t)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)