Blender  V3.3
Functions
blender::nodes::node_shader_light_path_cc Namespace Reference

Functions

static void node_declare (NodeDeclarationBuilder &b)
 
static int node_shader_gpu_light_path (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 

Function Documentation

◆ node_declare()

static void blender::nodes::node_shader_light_path_cc::node_declare ( NodeDeclarationBuilder b)
static

Definition at line 8 of file node_shader_light_path.cc.

References usdtokens::b(), and N_.

Referenced by register_node_type_sh_light_path().

◆ node_shader_gpu_light_path()

static int blender::nodes::node_shader_light_path_cc::node_shader_gpu_light_path ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

Definition at line 25 of file node_shader_light_path.cc.

References GPU_stack_link(), node, and usdtokens::out().

Referenced by register_node_type_sh_light_path().