Blender
V3.3
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ccl_device bool ray_aligned_disk_intersect | ( | float3 | ray_P, |
float3 | ray_D, | ||
float | ray_tmin, | ||
float | ray_tmax, | ||
float3 | disk_P, | ||
float | disk_radius, | ||
ccl_private float3 * | isect_P, | ||
ccl_private float * | isect_t | ||
) |
Definition at line 46 of file math_intersect.h.
References blender::math::dot(), len_squared(), normalize_len(), P(), t, and UNLIKELY.
ccl_device bool ray_disk_intersect | ( | float3 | ray_P, |
float3 | ray_D, | ||
float | ray_tmin, | ||
float | ray_tmax, | ||
float3 | disk_P, | ||
float3 | disk_N, | ||
float | disk_radius, | ||
ccl_private float3 * | isect_P, | ||
ccl_private float * | isect_t | ||
) |
Definition at line 77 of file math_intersect.h.
References blender::math::dot(), P(), sqr(), T, and t.
Referenced by lights_intersect().
ccl_device bool ray_quad_intersect | ( | float3 | ray_P, |
float3 | ray_D, | ||
float | ray_tmin, | ||
float | ray_tmax, | ||
float3 | quad_P, | ||
float3 | quad_u, | ||
float3 | quad_v, | ||
float3 | quad_n, | ||
ccl_private float3 * | isect_P, | ||
ccl_private float * | isect_t, | ||
ccl_private float * | isect_u, | ||
ccl_private float * | isect_v, | ||
bool | ellipse | ||
) |
Definition at line 252 of file math_intersect.h.
References blender::math::dot(), NULL, t, and v.
Referenced by lights_intersect().
CCL_NAMESPACE_BEGIN ccl_device bool ray_sphere_intersect | ( | float3 | ray_P, |
float3 | ray_D, | ||
float | ray_tmin, | ||
float | ray_tmax, | ||
float3 | sphere_P, | ||
float | sphere_radius, | ||
ccl_private float3 * | isect_P, | ||
ccl_private float * | isect_t | ||
) |
Definition at line 11 of file math_intersect.h.
References blender::math::dot(), sqrtf, and t.
ccl_device_inline float3 ray_triangle_cross | ( | const float3 | a, |
const float3 | b | ||
) |
Definition at line 142 of file math_intersect.h.
References Freestyle::a, usdtokens::b(), make_float3, and msub().
Referenced by ray_triangle_intersect(), and ray_triangle_intersect_self().
ccl_device_inline float ray_triangle_dot | ( | const float3 | a, |
const float3 | b | ||
) |
Definition at line 133 of file math_intersect.h.
References Freestyle::a, usdtokens::b(), and madd().
Referenced by ray_triangle_intersect(), and ray_triangle_intersect_self().
ccl_device_forceinline bool ray_triangle_intersect | ( | const float3 | ray_P, |
const float3 | ray_D, | ||
const float | ray_tmin, | ||
const float | ray_tmax, | ||
const float3 | tri_a, | ||
const float3 | tri_b, | ||
const float3 | tri_c, | ||
ccl_private float * | isect_u, | ||
ccl_private float * | isect_v, | ||
ccl_private float * | isect_t | ||
) |
Definition at line 153 of file math_intersect.h.
References blender::math::dot(), eps, fabsf, max, min, ray_triangle_cross(), ray_triangle_dot(), ray_triangle_rcp(), T, t, UNLIKELY, V, v1, and v2.
Referenced by motion_triangle_intersect(), triangle_intersect(), and triangle_light_sample().
ccl_device_forceinline bool ray_triangle_intersect_self | ( | const float3 | ray_P, |
const float3 | ray_D, | ||
const float3 | tri_a, | ||
const float3 | tri_b, | ||
const float3 | tri_c | ||
) |
Definition at line 214 of file math_intersect.h.
References eps, fabsf, max, min, ray_triangle_cross(), ray_triangle_dot(), V, v1, and v2.
Referenced by integrate_surface_ray_offset().
ccl_device_forceinline float ray_triangle_rcp | ( | const float | x | ) |
Definition at line 109 of file math_intersect.h.
References Freestyle::a, r, and x.
Referenced by ray_triangle_intersect().