Blender  V3.3
node_composite_scene_time.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
6 #include "node_composite_util.hh"
7 
8 namespace blender::nodes {
9 
11 {
12  b.add_output<decl::Float>(N_("Seconds"));
13  b.add_output<decl::Float>(N_("Frame"));
14 }
15 
16 } // namespace blender::nodes
17 
19 {
20  static bNodeType ntype;
21 
24  nodeRegisterType(&ntype);
25 }
#define CMP_NODE_SCENE_TIME
Definition: BKE_node.h:1295
#define NODE_CLASS_INPUT
Definition: BKE_node.h:345
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
static void cmp_node_scene_time_declare(NodeDeclarationBuilder &b)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_cmp_scene_time()
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226
NodeDeclareFunction declare
Definition: BKE_node.h:324
#define N_(msgid)