Blender  V3.3
Functions
kernel/svm/math.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint result_stack_offset)
 
ccl_device_noinline int svm_node_vector_math (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint outputs_stack_offsets, int offset)
 

Function Documentation

◆ svm_node_math()

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  inputs_stack_offsets,
uint  result_stack_offset 
)

◆ svm_node_vector_math()

ccl_device_noinline int svm_node_vector_math ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  inputs_stack_offsets,
uint  outputs_stack_offsets,
int  offset 
)