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Blender
V3.3
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26 #define BLI_FOREACH_SPARSE_RANGE(src, dst, i) \
27 for (int _src = (src), _src2 = _src * 2, _dst2 = (dst)*2, _error = _dst2 - _src, i = 0, _delta; \
28 ((void)(_delta = divide_floor_i(_error, _dst2)), (void)(i -= _delta), (i < _src)); \
29 _error -= (_delta * _dst2) + _src2)