Blender
V3.3
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#include <MOD_lineart.h>
Public Attributes | |
LineartStaticMemPool | chain_data_pool |
LineartStaticMemPool | shadow_data_pool |
ListBase | chains |
ListBase | shadow_elns |
uint16_t | all_enabled_edge_types |
Definition at line 414 of file MOD_lineart.h.
uint16_t LineartCache::all_enabled_edge_types |
Cache only contains edge types specified in this variable.
Definition at line 428 of file MOD_lineart.h.
Referenced by lineart_create_render_buffer(), and lineart_gpencil_generate().
LineartStaticMemPool LineartCache::chain_data_pool |
Separate memory pool for chain data and shadow, this goes to the cache, so when we free the main pool, chains and shadows will still be available.
Definition at line 417 of file MOD_lineart.h.
Referenced by lineart_create_render_buffer().
ListBase LineartCache::chains |
A copy of ld->chains so we have that data available after ld has been destroyed.
Definition at line 421 of file MOD_lineart.h.
Referenced by lineart_gpencil_generate(), MOD_lineart_chain_clear_picked_flag(), and MOD_lineart_compute_feature_lines().
LineartStaticMemPool LineartCache::shadow_data_pool |
Definition at line 418 of file MOD_lineart.h.
Referenced by MOD_lineart_compute_feature_lines().
ListBase LineartCache::shadow_elns |
Shadow-computed feature lines from original meshes to be matched with the second load of meshes thus providing lit/shade info in the second run of line art.
Definition at line 425 of file MOD_lineart.h.
Referenced by MOD_lineart_compute_feature_lines().