36 for (seq = seqbase->
first; seq; seq = seq->
next) {
38 if (sequencer_refresh_sound_length_recursive(bmain,
scene, &seq->
seqbase)) {
119 for (seq = seqbasep->
first; seq; seq = seq->
next) {
141 if (meta_parent !=
NULL) {
typedef float(TangentPoint)[2]
bool BKE_sound_info_get(struct Main *main, struct bSound *sound, SoundInfo *sound_info)
void BKE_sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence)
void BKE_sound_move_scene_sound(const struct Scene *scene, void *handle, int startframe, int endframe, int frameskip, double audio_offset)
void BKE_sound_update_scene_sound(void *handle, struct bSound *sound)
Sequence * seq_sequence_lookup_meta_by_seq(const Scene *scene, const Sequence *key)
static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound)
void SEQ_sound_update_bounds_all(Scene *scene)
void SEQ_sound_update(Scene *scene, bSound *sound)
float SEQ_sound_pitch_get(const Scene *scene, const Sequence *seq)
void SEQ_sound_update_bounds(Scene *scene, Sequence *seq)
void SEQ_sound_update_length(Main *bmain, Scene *scene)
void seq_update_sound_bounds_recursive(const Scene *scene, Sequence *metaseq)
int SEQ_time_left_handle_frame_get(const Scene *UNUSED(scene), const Sequence *seq)
int SEQ_time_right_handle_frame_get(const Scene *scene, const Sequence *seq)