Blender
V3.3
|
Go to the source code of this file.
Macros | |
#define | NODE_INTERSECT bvh_aligned_node_intersect |
Functions | |
ccl_device bool BVH_FUNCTION_FULL_NAME() | BVH (KernelGlobals kg, ccl_private const Ray *ray, ccl_private LocalIntersection *local_isect, int local_object, ccl_private uint *lcg_state, int max_hits) |
ccl_device_inline bool | BVH_FUNCTION_NAME (KernelGlobals kg, ccl_private const Ray *ray, ccl_private LocalIntersection *local_isect, int local_object, ccl_private uint *lcg_state, int max_hits) |
#define NODE_INTERSECT bvh_aligned_node_intersect |
ccl_device bool BVH_FUNCTION_FULL_NAME() BVH | ( | KernelGlobals | kg, |
ccl_private const Ray * | ray, | ||
ccl_private LocalIntersection * | local_isect, | ||
int | local_object, | ||
ccl_private uint * | lcg_state, | ||
int | max_hits | ||
) |
Definition at line 24 of file local.h.
References __float_as_int(), bvh_clamp_direction(), BVH_FEATURE, BVH_HAIR, bvh_instance_push(), bvh_inverse_direction(), BVH_STACK_SIZE, ENTRYPOINT_SENTINEL, intersection_skip_self_local(), kernel_assert, kernel_data_fetch, NODE_INTERSECT, NULL, OBJECT_NONE, P(), PATH_RAY_ALL_VISIBILITY, PRIMITIVE_ALL, PRIMITIVE_MOTION_TRIANGLE, PRIMITIVE_TRIANGLE, SD_OBJECT_TRANSFORM_APPLIED, traversal_stack, and type.
ccl_device_inline bool BVH_FUNCTION_NAME | ( | KernelGlobals | kg, |
ccl_private const Ray * | ray, | ||
ccl_private LocalIntersection * | local_isect, | ||
int | local_object, | ||
ccl_private uint * | lcg_state, | ||
int | max_hits | ||
) |
Definition at line 217 of file local.h.
References BVH_FUNCTION_FULL_NAME.