Blender  V3.3
node_shader_output_material.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2005 Blender Foundation. All rights reserved. */
3 
4 #include "node_shader_util.hh"
5 
6 #include "BKE_scene.h"
7 
9 
11 {
12  b.add_input<decl::Shader>(N_("Surface"));
13  b.add_input<decl::Shader>(N_("Volume"));
14  b.add_input<decl::Vector>(N_("Displacement")).hide_value();
15  b.add_input<decl::Float>(N_("Thickness")).hide_value().unavailable(); /* Not used for now. */
16 }
17 
19  bNode *UNUSED(node),
20  bNodeExecData *UNUSED(execdata),
21  GPUNodeStack *in,
23 {
24  GPUNodeLink *outlink_surface, *outlink_volume, *outlink_displacement, *outlink_thickness;
25  /* Passthrough node in order to do the right socket conversions (important for displacement). */
26  if (in[0].link) {
27  GPU_link(mat, "node_output_material_surface", in[0].link, &outlink_surface);
28  GPU_material_output_surface(mat, outlink_surface);
29  }
30  if (in[1].link) {
31  GPU_link(mat, "node_output_material_volume", in[1].link, &outlink_volume);
32  GPU_material_output_volume(mat, outlink_volume);
33  }
34  if (in[2].link) {
35  GPU_link(mat, "node_output_material_displacement", in[2].link, &outlink_displacement);
36  GPU_material_output_displacement(mat, outlink_displacement);
37  }
38  if (in[3].link) {
39  GPU_link(mat, "node_output_material_thickness", in[3].link, &outlink_thickness);
40  GPU_material_output_thickness(mat, outlink_thickness);
41  }
42  return true;
43 }
44 
45 } // namespace blender::nodes::node_shader_output_material_cc
46 
47 /* node type definition */
49 {
51 
52  static bNodeType ntype;
53 
54  sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT);
57 
58  ntype.no_muting = true;
59 
60  nodeRegisterType(&ntype);
61 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4465
#define NODE_CLASS_OUTPUT
Definition: BKE_node.h:346
#define SH_NODE_OUTPUT_MATERIAL
Definition: BKE_node.h:1101
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
#define UNUSED(x)
void GPU_material_output_surface(GPUMaterial *material, GPUNodeLink *link)
Definition: gpu_material.c:503
void GPU_material_output_displacement(GPUMaterial *material, GPUNodeLink *link)
Definition: gpu_material.c:519
void GPU_material_output_thickness(GPUMaterial *material, GPUNodeLink *link)
Definition: gpu_material.c:526
void GPU_material_output_volume(GPUMaterial *material, GPUNodeLink *link)
Definition: gpu_material.c:511
bool GPU_link(GPUMaterial *mat, const char *name,...)
OperationNode * node
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *UNUSED(out))
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_output_material()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226
NodeDeclareFunction declare
Definition: BKE_node.h:324
bool no_muting
Definition: BKE_node.h:338
#define N_(msgid)