Blender  V3.3
Functions
disk_cache.h File Reference

Go to the source code of this file.

Functions

struct SeqDiskCacheseq_disk_cache_create (struct Main *bmain, struct Scene *scene)
 
void seq_disk_cache_free (struct SeqDiskCache *disk_cache)
 
bool seq_disk_cache_is_enabled (struct Main *bmain)
 
struct ImBufseq_disk_cache_read_file (struct SeqDiskCache *disk_cache, struct SeqCacheKey *key)
 
bool seq_disk_cache_write_file (struct SeqDiskCache *disk_cache, struct SeqCacheKey *key, struct ImBuf *ibuf)
 
bool seq_disk_cache_enforce_limits (struct SeqDiskCache *disk_cache)
 
void seq_disk_cache_invalidate (struct SeqDiskCache *disk_cache, struct Scene *scene, struct Sequence *seq, struct Sequence *seq_changed, int invalidate_types)
 

Function Documentation

◆ seq_disk_cache_create()

struct SeqDiskCache* seq_disk_cache_create ( struct Main bmain,
struct Scene scene 
)

◆ seq_disk_cache_enforce_limits()

bool seq_disk_cache_enforce_limits ( struct SeqDiskCache disk_cache)

◆ seq_disk_cache_free()

void seq_disk_cache_free ( struct SeqDiskCache disk_cache)

◆ seq_disk_cache_invalidate()

void seq_disk_cache_invalidate ( struct SeqDiskCache disk_cache,
struct Scene scene,
struct Sequence seq,
struct Sequence seq_changed,
int  invalidate_types 
)

◆ seq_disk_cache_is_enabled()

bool seq_disk_cache_is_enabled ( struct Main bmain)

◆ seq_disk_cache_read_file()

struct ImBuf* seq_disk_cache_read_file ( struct SeqDiskCache disk_cache,
struct SeqCacheKey key 
)

◆ seq_disk_cache_write_file()

bool seq_disk_cache_write_file ( struct SeqDiskCache disk_cache,
struct SeqCacheKey key,
struct ImBuf ibuf 
)