Blender  V3.3
Light Member List

This is the complete list of members for Light, including all inherited members.

_pad0Light
_pad2Light
_pad6Light
adtLight
area_shapeLight
area_sizeLight
area_sizeyLight
area_sizezLight
area_spreadLight
att1Light
att2Light
att_distLight
bLight
biasLight
bleedbiasLight
bleedexpLight
buffersLight
bufflagLight
bufsizeLight
buftypeLight
cascade_countLight
cascade_exponentLight
cascade_fadeLight
cascade_max_distLight
clear_modified()Node
clear_reference_count()Nodeinline
clipendLight
clipstaLight
coeff_constLight
coeff_linLight
coeff_quadLight
contact_biasLight
contact_distLight
contact_spreadLight
contact_thicknessLight
copy_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
curfalloffLight
dereference()Nodeinline
dereference_all_used_nodes()Nodeprotected
diff_facLight
distLight
DNA_DEPRECATEDLight
energyLight
equals(const Node &other) constNode
equals_value(const Node &other, const SocketType &input) constNode
falloff_typeLight
filtertypeLight
flagLight
gLight
get_bool(const SocketType &input) constNode
get_bool_array(const SocketType &input) constNode
get_float(const SocketType &input) constNode
get_float2(const SocketType &input) constNode
get_float2_array(const SocketType &input) constNode
get_float3(const SocketType &input) constNode
get_float3_array(const SocketType &input) constNode
get_float_array(const SocketType &input) constNode
get_int(const SocketType &input) constNode
get_int_array(const SocketType &input) constNode
get_node(const SocketType &input) constNode
get_node_array(const SocketType &input) constNode
get_owner() constNode
get_socket_value(const Node *node, const SocketType &socket)Nodeinlineprotectedstatic
get_string(const SocketType &input) constNode
get_string_array(const SocketType &input) constNode
get_total_size_in_bytes() constNode
get_transform(const SocketType &input) constNode
get_transform_array(const SocketType &input) constNode
get_uint(const SocketType &input) constNode
has_contribution(Scene *scene)Light
has_default_value(const SocketType &input) constNode
hash(MD5Hash &md5)Node
idLight
internalNode
is_a(const NodeType *type)Node
is_modified() constNode
kLight
leafNode
Light()Light
LightManager classLightfriend
modeLight
nameNode
Node(const NodeType *type, ustring name=ustring())Nodeexplicit
NODE_DECLARELight
nodetreeLight
ownerNodeprotected
pr_textureLight
previewLight
print_modified_sockets() constNode
rLight
ref_countNodeprotected
reference()Nodeinline
reference_count() constNodeinline
sampLight
set(const SocketType &input, bool value)Node
set(const SocketType &input, int value)Node
set(const SocketType &input, uint value)Node
set(const SocketType &input, float value)Node
set(const SocketType &input, float2 value)Node
set(const SocketType &input, float3 value)Node
set(const SocketType &input, const char *value)Node
set(const SocketType &input, ustring value)Node
set(const SocketType &input, const Transform &value)Node
set(const SocketType &input, Node *value)Node
set(const SocketType &input, const ValueType &value)Nodeinline
set(const SocketType &input, array< bool > &value)Node
set(const SocketType &input, array< int > &value)Node
set(const SocketType &input, array< float > &value)Node
set(const SocketType &input, array< float2 > &value)Node
set(const SocketType &input, array< float3 > &value)Node
set(const SocketType &input, array< ustring > &value)Node
set(const SocketType &input, array< Transform > &value)Node
set(const SocketType &input, array< Node * > &value)Node
set_default_value(const SocketType &input)Node
set_if_different(const SocketType &input, T value)Nodeprotected
set_if_different(const SocketType &input, Node *value)Nodeprotected
set_if_different(const SocketType &input, array< T > &value)Nodeprotected
set_if_different(const SocketType &input, array< Node * > &value)Nodeprotected
set_owner(const NodeOwner *owner_)Node
set_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
shadhalostepLight
shdwbLight
shdwgLight
shdwpadLight
shdwrLight
socket_is_modified(const SocketType &input) constNode
socket_modifiedNodeprotected
softLight
spec_facLight
spotblendLight
spotsizeLight
sun_angleLight
tag_modified()Node
tag_update(Scene *scene)Light
texactLight
typeLight
use_nodesLight
volume_facLight
~Node()=0Nodepure virtual