Blender
V3.3
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#include <DNA_particle_types.h>
Public Attributes | |
struct Object * | ground |
struct BoidData | data |
float | gravity [3] |
float | wander [3] |
char | _pad0 [4] |
Definition at line 46 of file DNA_particle_types.h.
char BoidParticle::_pad0[4] |
Definition at line 51 of file DNA_particle_types.h.
struct BoidData BoidParticle::data |
Definition at line 47 of file DNA_particle_types.h.
Referenced by boid_body(), boid_brain(), boid_find_ground(), boid_rule_applies(), collision_response(), get_boid_state(), ptcache_particle_read(), ptcache_particle_write(), reset_particle(), rule_fight(), rule_goal_avoid(), and set_boid_values().
float BoidParticle::gravity[3] |
Definition at line 49 of file DNA_particle_types.h.
Referenced by boid_body(), boid_climb(), reset_particle(), and rule_goal_avoid().
struct Object* BoidParticle::ground |
Definition at line 47 of file DNA_particle_types.h.
Referenced by BKE_particle_system_blend_read_data(), BKE_particlesystem_id_loop(), boid_body(), boid_find_ground(), collision_check(), rule_avoid_collision(), and rule_goal_avoid().
float BoidParticle::wander[3] |
Definition at line 50 of file DNA_particle_types.h.
Referenced by rule_average_speed().