Blender
V3.3
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#include "BLI_span.hh"
#include "BLI_string_ref.hh"
#include "GPU_shader.h"
#include "gpu_shader_create_info.hh"
#include "gpu_shader_interface.hh"
#include "gpu_vertex_buffer_private.hh"
#include <string>
Go to the source code of this file.
Classes | |
class | blender::gpu::Shader |
struct | blender::gpu::LogCursor |
struct | blender::gpu::GPULogItem |
class | blender::gpu::GPULogParser |
Namespaces | |
blender | |
blender::gpu | |
Enumerations | |
enum class | blender::gpu::Severity { blender::gpu::Unknown , blender::gpu::Warning , blender::gpu::Error } |
Functions | |
static GPUShader * | blender::gpu::wrap (Shader *vert) |
static Shader * | blender::gpu::unwrap (GPUShader *vert) |
static const Shader * | blender::gpu::unwrap (const GPUShader *vert) |
GPUShader * | immGetShader () |
GPUShader* immGetShader | ( | ) |
Definition at line 75 of file gpu_immediate.cc.
References imm, and blender::gpu::Immediate::shader.
Referenced by GPU_batch_program_set_imm_shader().