Blender  V3.3
transform_mode_gpopacity.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "BLI_math.h"
11 #include "BLI_string.h"
12 
13 #include "BKE_context.h"
14 #include "BKE_unit.h"
15 
16 #include "DNA_gpencil_types.h"
17 
18 #include "ED_screen.h"
19 
20 #include "UI_interface.h"
21 
22 #include "BLT_translation.h"
23 
24 #include "transform.h"
25 #include "transform_convert.h"
26 #include "transform_snap.h"
27 
28 #include "transform_mode.h"
29 
30 /* -------------------------------------------------------------------- */
34 static void applyGPOpacity(TransInfo *t, const int UNUSED(mval[2]))
35 {
36  float ratio;
37  int i;
38  char str[UI_MAX_DRAW_STR];
39 
40  ratio = t->values[0] + t->values_modal_offset[0];
41 
42  transform_snap_increment(t, &ratio);
43 
44  applyNumInput(&t->num, &ratio);
45 
46  t->values_final[0] = ratio;
47 
48  /* header print for NumInput */
49  if (hasNumInput(&t->num)) {
50  char c[NUM_STR_REP_LEN];
51 
52  outputNumInput(&(t->num), c, &t->scene->unit);
53  BLI_snprintf(str, sizeof(str), TIP_("Opacity: %s"), c);
54  }
55  else {
56  BLI_snprintf(str, sizeof(str), TIP_("Opacity: %3f"), ratio);
57  }
58 
59  bool recalc = false;
61  TransData *td = tc->data;
62  bGPdata *gpd = td->ob->data;
63  const bool is_curve_edit = (bool)GPENCIL_CURVE_EDIT_SESSIONS_ON(gpd);
64  /* Only recalculate data when in curve edit mode. */
65  if (is_curve_edit) {
66  recalc = true;
67  }
68 
69  for (i = 0; i < tc->data_len; i++, td++) {
70  if (td->flag & TD_SKIP) {
71  continue;
72  }
73 
74  if (td->val) {
75  *td->val = td->ival * ratio;
76  /* apply PET */
77  *td->val = interpf(*td->val, td->ival, td->factor);
78  CLAMP(*td->val, 0.0f, 1.0f);
79  }
80  }
81  }
82 
83  if (recalc) {
84  recalcData(t);
85  }
86 
87  ED_area_status_text(t->area, str);
88 }
89 
91 {
92  t->mode = TFM_GPENCIL_OPACITY;
93  t->transform = applyGPOpacity;
94 
96 
97  t->idx_max = 0;
98  t->num.idx_max = 0;
99  t->snap[0] = 0.1f;
100  t->snap[1] = t->snap[0] * 0.1f;
101 
102  copy_v3_fl(t->num.val_inc, t->snap[0]);
103  t->num.unit_sys = t->scene->unit.system;
104  t->num.unit_type[0] = B_UNIT_NONE;
105 
106 #ifdef USE_NUM_NO_ZERO
107  t->num.val_flag[0] |= NUM_NO_ZERO;
108 #endif
109 
110  t->flag |= T_NO_CONSTRAINT;
111 }
112 
@ B_UNIT_NONE
Definition: BKE_unit.h:100
MINLINE float interpf(float a, float b, float t)
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
#define GPENCIL_CURVE_EDIT_SESSIONS_ON(gpd)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:87
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:13
@ NUM_NO_ZERO
Definition: ED_numinput.h:57
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
bool hasNumInput(const NumInput *n)
Definition: numinput.c:170
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
@ TFM_GPENCIL_OPACITY
Definition: ED_transform.h:64
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position CLAMP
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
#define str(s)
static unsigned c
Definition: RandGen.cpp:83
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
void * data
float * val
struct Object * ob
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
@ TD_SKIP
transform modes used by different operators.
static void applyGPOpacity(TransInfo *t, const int UNUSED(mval[2]))
void initGPOpacity(TransInfo *t)
bool transform_snap_increment(const TransInfo *t, float *r_val)