Blender  V3.3
Functions
hydra/light.cpp File Reference
#include "hydra/light.h"
#include "hydra/session.h"
#include "scene/light.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "util/hash.h"
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/sdf/assetPath.h>

Go to the source code of this file.

Functions

HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform (const GfMatrix4d &matrix)
 
 TF_DEFINE_PRIVATE_TOKENS (_tokens,(visibleInPrimaryRay))
 

Function Documentation

◆ convert_transform()

HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform ( const GfMatrix4d &  matrix)

Definition at line 65 of file hydra/mesh.cpp.

Referenced by HdCyclesLight::Sync().

◆ TF_DEFINE_PRIVATE_TOKENS()

TF_DEFINE_PRIVATE_TOKENS ( _tokens  ,
(visibleInPrimaryRay)   
)