struct GPUShader GPUShader
void GPU_shader_bind(GPUShader *shader)
struct GPUStorageBuf GPUStorageBuf
static GPUBackend * get()
virtual void compute_dispatch_indirect(StorageBuf *indirect_buf)=0
virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len)=0
void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_)
void GPU_compute_dispatch(GPUShader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len)