Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_vect_transform (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | node_shader_init_vect_transform (bNodeTree *UNUSED(ntree), bNode *node) |
static const char * | get_gpufn_name_from_to (short from, short to, bool is_direction) |
static int | gpu_shader_vect_transform (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 46 of file node_shader_vector_transform.cc.
References from, NULL, SHD_VECT_TRANSFORM_SPACE_CAMERA, SHD_VECT_TRANSFORM_SPACE_OBJECT, and SHD_VECT_TRANSFORM_SPACE_WORLD.
Referenced by gpu_shader_vect_transform().
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Definition at line 89 of file node_shader_vector_transform.cc.
References NodeShaderVectTransform::convert_from, NodeShaderVectTransform::convert_to, get_gpufn_name_from_to(), GPU_constant(), GPU_link(), if(), GPUNodeStack::link, node, usdtokens::out(), SHD_VECT_TRANSFORM_SPACE_CAMERA, SHD_VECT_TRANSFORM_TYPE_NORMAL, SHD_VECT_TRANSFORM_TYPE_POINT, and NodeShaderVectTransform::type.
Referenced by register_node_type_sh_vect_transform().
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Definition at line 15 of file node_shader_vector_transform.cc.
References usdtokens::b(), min, and N_.
Referenced by register_node_type_sh_vect_transform().
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Definition at line 24 of file node_shader_vector_transform.cc.
References ptr, UI_ITEM_R_EXPAND, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_vect_transform().
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Definition at line 36 of file node_shader_vector_transform.cc.
References NodeShaderVectTransform::convert_to, and node.
Referenced by register_node_type_sh_vect_transform().