Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_principled_hair (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | node_shader_init_hair_principled (bNodeTree *UNUSED(ntree), bNode *node) |
static void | node_shader_update_hair_principled (bNodeTree *ntree, bNode *node) |
static int | node_shader_gpu_hair_principled (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 12 of file node_shader_bsdf_hair_principled.cc.
References usdtokens::b(), M_PI, M_PI_2, min, N_, PROP_ANGLE, and PROP_FACTOR.
Referenced by register_node_type_sh_bsdf_hair_principled().
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Definition at line 66 of file node_shader_bsdf_hair_principled.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_bsdf_hair_principled().
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Definition at line 111 of file node_shader_bsdf_hair_principled.cc.
References GPU_stack_link(), node, and usdtokens::out().
Referenced by register_node_type_sh_bsdf_hair_principled().
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Definition at line 74 of file node_shader_bsdf_hair_principled.cc.
References node, and SHD_PRINCIPLED_HAIR_REFLECTANCE.
Referenced by register_node_type_sh_bsdf_hair_principled().
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Definition at line 80 of file node_shader_bsdf_hair_principled.cc.
References LISTBASE_FOREACH, node, nodeSetSocketAvailability(), ntree, SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION, SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION, SHD_PRINCIPLED_HAIR_REFLECTANCE, and STREQ.
Referenced by register_node_type_sh_bsdf_hair_principled().