Blender  V3.3
Namespaces
eevee_velocity.cc File Reference
#include "BKE_duplilist.h"
#include "BKE_object.h"
#include "BLI_map.hh"
#include "DEG_depsgraph_query.h"
#include "DNA_rigidbody_types.h"
#include "eevee_instance.hh"
#include "eevee_shader.hh"
#include "eevee_shader_shared.hh"
#include "eevee_velocity.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::eevee
 

Functions

VelocityModule
static void blender::eevee::step_object_sync_render (void *velocity, Object *ob, RenderEngine *UNUSED(engine), Depsgraph *UNUSED(depsgraph))
 

Detailed Description

The velocity pass outputs motion vectors to use for either temporal re-projection or motion blur.

It is the module that tracks the objects between frames updates.

Definition in file eevee_velocity.cc.