Blender  V3.3
btDefaultCollisionConfiguration.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_DEFAULT_COLLISION_CONFIGURATION
17 #define BT_DEFAULT_COLLISION_CONFIGURATION
18 
22 
24 {
31 
39  {
40  }
41 };
42 
47 {
48 protected:
50 
53 
56 
57  //default penetration depth solver
59 
60  //default CreationFunctions, filling the m_doubleDispatch table
66 
72 
78 
79 public:
81 
83 
86  {
88  }
89 
91  {
93  }
94 
95  virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
96 
97  virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
98 
106  void setConvexConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
107 
108  void setPlaneConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
109 };
110 
111 #endif //BT_DEFAULT_COLLISION_CONFIGURATION
btVoronoiSimplexSolver
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
btCollisionAlgorithmCreateFunc * m_boxSphereCF
btCollisionAlgorithmCreateFunc * m_compoundCreateFunc
btCollisionAlgorithmCreateFunc * m_triangleSphereCF
void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold=3)
virtual btPoolAllocator * getCollisionAlgorithmPool()
btCollisionAlgorithmCreateFunc * m_boxBoxCF
btCollisionAlgorithmCreateFunc * m_sphereTriangleCF
virtual btCollisionAlgorithmCreateFunc * getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)
btCollisionAlgorithmCreateFunc * m_convexConcaveCreateFunc
virtual btPoolAllocator * getPersistentManifoldPool()
memory pools
btCollisionAlgorithmCreateFunc * m_planeConvexCF
void setPlaneConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold=3)
btCollisionAlgorithmCreateFunc * m_compoundCompoundCreateFunc
btConvexPenetrationDepthSolver * m_pdSolver
btCollisionAlgorithmCreateFunc * m_convexPlaneCF
btCollisionAlgorithmCreateFunc * m_sphereSphereCF
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo &constructionInfo=btDefaultCollisionConstructionInfo())
btCollisionAlgorithmCreateFunc * m_swappedConvexConcaveCreateFunc
btCollisionAlgorithmCreateFunc * m_emptyCreateFunc
btCollisionAlgorithmCreateFunc * m_swappedCompoundCreateFunc
btCollisionAlgorithmCreateFunc * m_convexConvexCreateFunc
btCollisionAlgorithmCreateFunc * m_sphereBoxCF
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.