Blender  V3.3
Functions
gpu_shader_2D_image_multi_rect_color_info.hh File Reference
#include "gpu_interface_info.hh"
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 vertex_in (0, Type::VEC2, "pos") .vertex_out(flat_color_smooth_tex_coord_interp_iface) .fragment_out(0
 
fragColor uniform_buf (0, "MultiRectCallData", "multi_rect_data") .sampler(0
 
fragColor image typedef_source ("GPU_shader_shared.h") .vertex_source("gpu_shader_2D_image_multi_rect_vert.glsl") .fragment_source("gpu_shader_image_varying_color_frag.glsl") .do_static_compilation(true)
 

Function Documentation

◆ typedef_source()

fragColor image typedef_source ( "GPU_shader_shared.h"  )

◆ uniform_buf()

fragColor uniform_buf ( ,
"MultiRectCallData"  ,
"multi_rect_data"   
)

◆ vertex_in()

vertex_in ( ,
Type::VEC2  ,
"pos"   
)