Blender  V3.3
SceneExporter.h
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #include <math.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 
13 #include "DNA_action_types.h"
14 #include "DNA_anim_types.h"
15 #include "DNA_armature_types.h"
16 #include "DNA_collection_types.h"
17 #include "DNA_constraint_types.h"
18 #include "DNA_curve_types.h"
19 #include "DNA_image_types.h"
20 #include "DNA_material_types.h"
21 #include "DNA_mesh_types.h"
22 #include "DNA_meshdata_types.h"
23 #include "DNA_modifier_types.h"
24 #include "DNA_object_types.h"
25 #include "DNA_scene_types.h"
26 #include "DNA_texture_types.h"
27 #include "DNA_userdef_types.h"
28 
29 #include "BKE_constraint.h"
30 #include "BKE_fcurve.h"
31 #include "BLI_fileops.h"
32 #include "BLI_path_util.h"
33 #include "ED_keyframing.h"
34 
35 #include "COLLADASWAsset.h"
36 #include "COLLADASWBaseInputElement.h"
37 #include "COLLADASWBindMaterial.h"
38 #include "COLLADASWColorOrTexture.h"
39 #include "COLLADASWConstants.h"
40 #include "COLLADASWEffectProfile.h"
41 #include "COLLADASWImage.h"
42 #include "COLLADASWInputList.h"
43 #include "COLLADASWInstanceCamera.h"
44 #include "COLLADASWInstanceController.h"
45 #include "COLLADASWInstanceGeometry.h"
46 #include "COLLADASWInstanceLight.h"
47 #include "COLLADASWInstanceNode.h"
48 #include "COLLADASWLibraryAnimations.h"
49 #include "COLLADASWLibraryControllers.h"
50 #include "COLLADASWLibraryEffects.h"
51 #include "COLLADASWLibraryImages.h"
52 #include "COLLADASWLibraryMaterials.h"
53 #include "COLLADASWLibraryVisualScenes.h"
54 #include "COLLADASWNode.h"
55 #include "COLLADASWParamBase.h"
56 #include "COLLADASWParamTemplate.h"
57 #include "COLLADASWPrimitves.h"
58 #include "COLLADASWSampler.h"
59 #include "COLLADASWScene.h"
60 #include "COLLADASWSource.h"
61 #include "COLLADASWSurfaceInitOption.h"
62 #include "COLLADASWTechnique.h"
63 #include "COLLADASWTexture.h"
64 #include "COLLADASWVertices.h"
65 
66 #include "ArmatureExporter.h"
67 #include "ExportSettings.h"
68 
69 class SceneExporter : COLLADASW::LibraryVisualScenes,
70  protected TransformWriter,
71  protected InstanceWriter {
72  public:
73  SceneExporter(BlenderContext &blender_context,
74  COLLADASW::StreamWriter *sw,
75  ArmatureExporter *arm,
76  BCExportSettings &export_settings)
77  : COLLADASW::LibraryVisualScenes(sw),
78  blender_context(blender_context),
79  arm_exporter(arm),
80  export_settings(export_settings)
81  {
82  }
83 
84  void exportScene();
85 
86  private:
87  BlenderContext &blender_context;
88  friend class ArmatureExporter;
89  ArmatureExporter *arm_exporter;
90  BCExportSettings &export_settings;
91 
92  void exportHierarchy();
93  void writeNodeList(std::vector<Object *> &child_objects, Object *parent);
94  void writeNode(Object *ob);
95 };
File and directory operations.
Object groups, one object can be in many groups at once.
Object is a sort of wrapper for general info.
SceneExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, ArmatureExporter *arm, BCExportSettings &export_settings)
Definition: SceneExporter.h:73
ccl_gpu_kernel_postfix ccl_global float int int int sw