#include "COM_SMAAOperation.h"
#include "BKE_node.h"
#include "COM_SMAAAreaTexture.h"
#include "IMB_colormanagement.h"
Go to the source code of this file.
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static void | blender::compositor::sample (SocketReader *reader, int x, int y, float color[4]) |
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static void | blender::compositor::sample (MemoryBuffer *reader, int x, int y, float color[4]) |
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template<typename T > |
static void | blender::compositor::sample_bilinear_vertical (T *reader, int x, int y, float yoffset, float color[4]) |
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template<typename T > |
static void | blender::compositor::sample_bilinear_horizontal (T *reader, int x, int y, float xoffset, float color[4]) |
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static const float * | blender::compositor::areatex_sample_internal (const float *areatex, int x, int y) |
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static void | blender::compositor::area (int d1, int d2, int e1, int e2, float weights[2]) |
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static void | blender::compositor::area_diag (int d1, int d2, int e1, int e2, float weights[2]) |
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◆ SMAA_AREATEX_MAX_DISTANCE
#define SMAA_AREATEX_MAX_DISTANCE 20 |
◆ SMAA_AREATEX_MAX_DISTANCE_DIAG
#define SMAA_AREATEX_MAX_DISTANCE_DIAG 20 |
◆ SMAA_AREATEX_SIZE
◆ SMAA_MAX_SEARCH_STEPS
#define SMAA_MAX_SEARCH_STEPS 362 /* 362 - 1 = 19^2 */ |
◆ SMAA_MAX_SEARCH_STEPS_DIAG
#define SMAA_MAX_SEARCH_STEPS_DIAG 19 |