Blender  V3.3
Functions | Variables
node_texture_output.c File Reference
#include "BLI_string.h"
#include "NOD_texture.h"
#include "node_texture_util.h"

Go to the source code of this file.

Functions

static void exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **UNUSED(out))
 
static void unique_name (bNode *node)
 
static void assign_index (struct bNode *node)
 
static void init (bNodeTree *UNUSED(ntree), bNode *node)
 
static void copy (bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node)
 
void register_node_type_tex_output (void)
 

Variables

static bNodeSocketTemplate inputs []
 

Function Documentation

◆ assign_index()

static void assign_index ( struct bNode node)
static

Definition at line 94 of file node_texture_output.c.

References bNode::custom1, bNode::next, node, bNode::prev, TEX_NODE_OUTPUT, and bNode::type.

Referenced by copy(), and init().

◆ copy()

static void copy ( bNodeTree dest_ntree,
bNode dest_node,
const bNode src_node 
)
static

◆ exec()

static void exec ( void data,
int   UNUSEDthread,
bNode node,
bNodeExecData UNUSEDexecdata,
bNodeStack **  in,
bNodeStack **  UNUSEDout 
)
static

◆ init()

static void init ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_tex_output()

void register_node_type_tex_output ( void  )

◆ unique_name()

static void unique_name ( bNode node)
static

Variable Documentation

◆ inputs

bNodeSocketTemplate inputs[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 14 of file node_texture_output.c.

Referenced by register_node_type_tex_output().