Blender  V3.3
Functions
ED_scene.h File Reference
#include "BLI_compiler_attrs.h"

Go to the source code of this file.

Functions

struct SceneED_scene_add (struct Main *bmain, struct bContext *C, struct wmWindow *win, enum eSceneCopyMethod method) ATTR_NONNULL()
 
struct SceneED_scene_sequencer_add (struct Main *bmain, struct bContext *C, enum eSceneCopyMethod method, const bool assign_strip)
 
bool ED_scene_delete (struct bContext *C, struct Main *bmain, struct Scene *scene) ATTR_NONNULL()
 
void ED_scene_change_update (struct Main *bmain, struct Scene *scene, struct ViewLayer *layer) ATTR_NONNULL()
 
bool ED_scene_view_layer_delete (struct Main *bmain, struct Scene *scene, struct ViewLayer *layer, struct ReportList *reports) ATTR_NONNULL(1
 
bool void ED_operatortypes_scene (void)
 

Function Documentation

◆ ED_operatortypes_scene()

bool void ED_operatortypes_scene ( void  )

◆ ED_scene_add()

struct Scene* ED_scene_add ( struct Main bmain,
struct bContext C,
struct wmWindow win,
enum eSceneCopyMethod  method 
)

◆ ED_scene_change_update()

void ED_scene_change_update ( struct Main bmain,
struct Scene scene,
struct ViewLayer layer 
)

◆ ED_scene_delete()

bool ED_scene_delete ( struct bContext C,
struct Main bmain,
struct Scene scene 
)
Note
Only call outside of area/region loops.
Returns
true if successful.

Definition at line 128 of file scene_edit.c.

References BKE_id_delete(), C, ListBase::first, Scene::id, LISTBASE_FOREACH, ID::next, NULL, ID::prev, scene, wmWindowManager::windows, Main::wm, WM_JOB_TYPE_ANY, WM_jobs_kill_type(), and WM_window_set_active_scene().

Referenced by scene_delete_exec(), scene_fn(), and sequencer_delete_strip_data().

◆ ED_scene_sequencer_add()

struct Scene* ED_scene_sequencer_add ( Main bmain,
bContext C,
eSceneCopyMethod  method,
const bool  assign_strip 
)

◆ ED_scene_view_layer_delete()

bool ED_scene_view_layer_delete ( struct Main bmain,
struct Scene scene,
struct ViewLayer layer,
struct ReportList reports 
)

Referenced by view_layer_remove_exec().