Blender  V3.3
ED_asset.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
10 #pragma once
11 
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15 
16 /* Barely anything here. Just general editor level functions. Actual asset level code is in
17  * dedicated headers. */
18 
19 void ED_operatortypes_asset(void);
20 
21 #ifdef __cplusplus
22 }
23 #endif
24 
25 #include "../asset/ED_asset_catalog.h"
26 #include "../asset/ED_asset_filter.h"
27 #include "../asset/ED_asset_handle.h"
28 #include "../asset/ED_asset_library.h"
29 #include "../asset/ED_asset_list.h"
30 #include "../asset/ED_asset_mark_clear.h"
31 #include "../asset/ED_asset_temp_id_consumer.h"
32 #include "../asset/ED_asset_type.h"
33 
34 /* C++ only headers. */
35 #ifdef __cplusplus
36 # include "../asset/ED_asset_catalog.hh"
37 # include "../asset/ED_asset_list.hh"
38 #endif
void ED_operatortypes_asset(void)
Definition: asset_ops.cc:938