Blender
V3.3
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#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "ED_uvedit.h"
Go to the source code of this file.
Functions | |
void | ED_image_draw_cursor (ARegion *region, const float cursor[2]) |
Definition at line 25 of file uvedit_draw.c.
References GPU_COMP_F32, GPU_FETCH_FLOAT, GPU_line_width(), GPU_matrix_translate_2f(), GPU_matrix_translate_2fv(), GPU_PRIM_LINES, GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_vertformat_attr_add(), GPU_viewport_size_get_f(), immBegin(), immBindBuiltinProgram(), immEnd(), immUnbindProgram(), immUniform1f(), immUniform1i(), immUniform2f(), immUniform4f(), immVertex2f(), immVertexFormat(), mul_v2_fl(), UI_DPI_FAC, UI_view2d_scale_get_inverse(), and ARegion::v2d.
Referenced by clip_main_region_draw().