Blender
V3.3
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#include "BLI_assert.h"
#include "gpu_batch_private.hh"
#include "gpu_shader_private.hh"
#include "gl_context.hh"
#include "gl_debug.hh"
#include "gl_index_buffer.hh"
#include "gl_primitive.hh"
#include "gl_vertex_array.hh"
#include "gl_batch.hh"
Go to the source code of this file.
GL implementation of GPUBatch. The only specificity of GL here is that it caches a list of Vertex Array Objects based on the bound shader interface.
Definition in file gl_batch.cc.