Blender  V3.3
IMB_filter.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
9 #pragma once
10 
11 struct ImBuf;
12 
13 void imb_filterx(struct ImBuf *ibuf);
14 
15 void IMB_premultiply_rect(unsigned int *rect, char planes, int w, int h);
16 void IMB_premultiply_rect_float(float *rect_float, int channels, int w, int h);
17 
18 void IMB_unpremultiply_rect(unsigned int *rect, char planes, int w, int h);
19 void IMB_unpremultiply_rect_float(float *rect_float, int channels, int w, int h);
20 
24 void imb_onehalf_no_alloc(struct ImBuf *ibuf2, struct ImBuf *ibuf1);
void IMB_unpremultiply_rect_float(float *rect_float, int channels, int w, int h)
Definition: filter.c:706
void IMB_premultiply_rect_float(float *rect_float, int channels, int w, int h)
Definition: filter.c:644
void imb_onehalf_no_alloc(struct ImBuf *ibuf2, struct ImBuf *ibuf1)
Definition: scaling.c:356
void IMB_premultiply_rect(unsigned int *rect, char planes, int w, int h)
Definition: filter.c:616
void imb_filterx(struct ImBuf *ibuf)
Definition: filter.c:143
void IMB_unpremultiply_rect(unsigned int *rect, char planes, int w, int h)
Definition: filter.c:677
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
Definition: btQuadWord.h:119
unsigned char planes
unsigned int * rect
float * rect_float