Blender
V3.3
|
#include "BKE_customdata.h"
#include "BKE_mesh.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "DNA_mesh_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_geo_triangulate_cc | |
Functions | |
static void | blender::nodes::node_geo_triangulate_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_geo_triangulate_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | blender::nodes::node_geo_triangulate_cc::geo_triangulate_init (bNodeTree *UNUSED(ntree), bNode *node) |
static Mesh * | blender::nodes::node_geo_triangulate_cc::triangulate_mesh_selection (const Mesh &mesh, const int quad_method, const int ngon_method, const IndexMask selection, const int min_vertices) |
static void | blender::nodes::node_geo_triangulate_cc::node_geo_exec (GeoNodeExecParams params) |
void | register_node_type_geo_triangulate () |
Definition at line 99 of file node_geo_triangulate.cc.
References bNodeType::declare, bNodeType::draw_buttons, GEO_NODE_TRIANGULATE, geo_node_type_base(), blender::nodes::node_geo_triangulate_cc::geo_triangulate_init(), bNodeType::geometry_node_execute, NODE_CLASS_GEOMETRY, blender::nodes::node_geo_triangulate_cc::node_declare(), blender::nodes::node_geo_triangulate_cc::node_geo_exec(), blender::nodes::node_geo_triangulate_cc::node_layout(), node_type_init(), and nodeRegisterType().
Referenced by registerGeometryNodes().