Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_vertex_color (uiLayout *layout, bContext *C, PointerRNA *ptr) |
static void | node_shader_init_vertex_color (bNodeTree *UNUSED(ntree), bNode *node) |
static int | node_shader_gpu_vertex_color (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 13 of file node_shader_vertex_color.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_vertex_color().
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Definition at line 19 of file node_shader_vertex_color.cc.
References C, CTX_data_pointer_get(), PointerRNA::data, OB_MESH, ptr, RNA_enum_get(), RNA_pointer_get(), TIP_, uiItemL(), and uiItemPointerR().
Referenced by register_node_type_sh_vertex_color().
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Definition at line 38 of file node_shader_vertex_color.cc.
References CD_AUTO_FROM_NAME, GPU_attribute(), GPU_attribute_default_color(), GPU_stack_link(), if(), NodeShaderVertexColor::layer_name, node, and usdtokens::out().
Referenced by register_node_type_sh_vertex_color().
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Definition at line 32 of file node_shader_vertex_color.cc.
References node.
Referenced by register_node_type_sh_vertex_color().