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flat(Type::VEC4, "color_flat") .no_perspective(Type | vertex_in (0, Type::VEC4, "pos") .vertex_in(1 |
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flat(Type::VEC4, "color_flat") .no_perspective(Type col | vertex_in (2, Type ::IVEC2, "glyph_size") .vertex_in(3 |
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flat(Type::VEC4, "color_flat") .no_perspective(Type col offset | vertex_out (text_iface) .fragment_out(0 |
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flat(Type::VEC4, "color_flat") .no_perspective(Type col offset fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .sampler(0 |
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flat(Type::VEC4, "color_flat") .no_perspective(Type col offset fragColor Frequency::PASS | vertex_source ("gpu_shader_text_vert.glsl") .fragment_source("gpu_shader_text_frag.glsl") .additional_info("gpu_srgb_to_framebuffer_space") .do_static_compilation(true) |
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◆ push_constant()
flat (Type::VEC4, "color_flat") .no_perspective(Type col offset fragColor push_constant |
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Type::MAT4 |
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"ModelViewProjectionMatrix" |
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◆ vertex_in() [1/2]
flat (Type::VEC4, "color_flat") .no_perspective(Type vertex_in |
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0 |
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Type::VEC4 |
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"pos" |
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◆ vertex_in() [2/2]
flat (Type::VEC4, "color_flat") .no_perspective(Type col vertex_in |
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2 |
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Type ::IVEC2 |
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"glyph_size" |
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◆ vertex_out()
flat (Type::VEC4, "color_flat") .no_perspective(Type col offset vertex_out |
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text_iface |
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◆ vertex_source()
flat (Type::VEC4, "color_flat") .no_perspective(Type col offset fragColor Frequency::PASS vertex_source |
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"gpu_shader_text_vert.glsl" |
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◆ glyph
flat (Type::VEC4, "color_flat") .no_perspective(Type col offset fragColor glyph |