void(* IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, int cb_flag)
@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
void DEG_add_object_relation(struct DepsNodeHandle *node_handle, struct Object *object, eDepsObjectComponentType component, const char *description)
Object is a sort of wrapper for general info.
struct SwirlShaderFxData SwirlShaderFxData
static void initData(ShaderFxData *md)
static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
ShaderFxTypeInfo shaderfx_Type_Swirl
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
static void panelRegister(ARegionType *region_type)
static void foreachIDLink(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *userData)
static void copyData(const ShaderFxData *md, ShaderFxData *target)
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
struct DepsNodeHandle * node