void SEQ_sound_update(struct Scene *scene, struct bSound *sound)
float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq)
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq)
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene)
void SEQ_sound_update_bounds_all(struct Scene *scene)