Blender  V3.3
gpencil_defines.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #define GPENCIL_MATERIAL_BUFFER_LEN 256
4 
5 #define GPENCIL_LIGHT_BUFFER_LEN 128
6 
7 /* High bits are used to pass material ID to fragment shader. */
8 #define GPENCIl_MATID_SHIFT 16u