Blender
V3.3
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#include "libmv/multiview/triangulation.h"
#include "libmv/multiview/projection.h"
#include "libmv/numeric/numeric.h"
Go to the source code of this file.
Namespaces | |
libmv | |
Functions | |
void | libmv::TriangulateDLT (const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec4 *X_homogeneous) |
void | libmv::TriangulateDLT (const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec3 *X_euclidean) |