Blender
V3.3
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Go to the source code of this file.
Functions | |
static void | colorfn (float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(in), short UNUSED(thread)) |
static void | exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
static void | init (bNodeTree *UNUSED(ntree), bNode *node) |
void | register_node_type_tex_image (void) |
Variables | |
static bNodeSocketTemplate | outputs [] |
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Definition at line 16 of file node_texture_image.c.
References BKE_image_acquire_ibuf(), BKE_image_release_ibuf(), BLI_thread_lock(), BLI_thread_unlock(), TexParams::co, copy_v4_v4(), IMB_float_from_rect(), LOCK_IMAGE, node, NULL, usdtokens::out(), ImBuf::rect_float, result, x, ImBuf::x, y, and ImBuf::y.
Referenced by exec().
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Definition at line 73 of file node_texture_image.c.
References colorfn(), data, node, usdtokens::out(), and tex_output().
Referenced by register_node_type_tex_image().
Definition at line 83 of file node_texture_image.c.
References ImageUser::flag, IMA_ANIM_ALWAYS, MEM_callocN, node, and ImageUser::sfra.
Referenced by register_node_type_tex_image().
Definition at line 91 of file node_texture_image.c.
References exec(), bNodeType::flag, init(), bNodeType::labelfunc, NODE_CLASS_INPUT, node_copy_standard_storage(), node_free_standard_storage(), node_image_label(), NODE_PREVIEW, node_type_exec(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, outputs, TEX_NODE_IMAGE, and tex_node_type_base().
Referenced by registerTextureNodes().
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Definition at line 11 of file node_texture_image.c.
Referenced by register_node_type_tex_image().