@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
Object is a sort of wrapper for general info.
struct FlipShaderFxData FlipShaderFxData
ShaderFxTypeInfo shaderfx_Type_Flip
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
static void panelRegister(ARegionType *region_type)
static void copyData(const ShaderFxData *md, ShaderFxData *target)
static void initData(ShaderFxData *fx)
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
uiLayout * uiLayoutRowWithHeading(uiLayout *layout, bool align, const char *heading)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
@ UI_ITEM_R_FORCE_BLANK_DECORATE
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)