4 #ifndef __BACKGROUND_H__
5 #define __BACKGROUND_H__
NODE_DECLARE Background()
void device_update(Device *device, DeviceScene *dscene, Scene *scene)
void device_free(Device *device, DeviceScene *dscene)
Shader * get_shader(const Scene *scene)
void tag_update(Scene *scene)
#define CCL_NAMESPACE_END
#define NODE_SOCKET_API(type_, name)