Blender  V3.3
libmv/autotrack/region.h
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1 // Copyright (c) 2014 libmv authors.
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8 // furnished to do so, subject to the following conditions:
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10 // The above copyright notice and this permission notice shall be included in
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21 // Author: mierle@gmail.com (Keir Mierle)
22 
23 #ifndef LIBMV_AUTOTRACK_REGION_H_
24 #define LIBMV_AUTOTRACK_REGION_H_
25 
26 #include "libmv/numeric/numeric.h"
27 
28 namespace mv {
29 
30 using libmv::Vec2f;
31 
32 // A region is a bounding box within an image.
33 //
34 // +----------> x
35 // |
36 // | (min.x, min.y) (max.x, min.y)
37 // | +-------------------------+
38 // | | |
39 // | | |
40 // | | |
41 // | +-------------------------+
42 // v (min.x, max.y) (max.x, max.y)
43 // y
44 //
45 struct Region {
48 
49  template <typename T>
50  void Offset(const T& offset) {
51  min += offset.template cast<float>();
52  max += offset.template cast<float>();
53  }
54 
55  Region Rounded() const {
56  Region result;
57  result.min(0) = ceil(this->min(0));
58  result.min(1) = ceil(this->min(1));
59  result.max(0) = ceil(this->max(0));
60  result.max(1) = ceil(this->max(1));
61  return result;
62  }
63 };
64 
65 } // namespace mv
66 
67 #endif // LIBMV_AUTOTRACK_REGION_H_
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
ccl_device_inline float3 ceil(const float3 &a)
Definition: math_float3.h:363
#define T
VecMat::Vec2< float > Vec2f
Definition: Geom.h:20
Eigen::Vector2f Vec2f
Definition: numeric.h:125
Region Rounded() const
void Offset(const T &offset)