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| vertex_in (0, Type::VEC2, "pos") .vertex_in(1 |
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size | vertex_in (2, Type::VEC4, "color") .vertex_out(smooth_color_iface) .fragment_out(0 |
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size fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_2D_point_varying_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true) |
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◆ push_constant()
size fragColor push_constant |
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Type::MAT4 |
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"ModelViewProjectionMatrix" |
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◆ vertex_in() [1/2]
vertex_in |
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0 |
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Type::VEC2 |
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"pos" |
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◆ vertex_in() [2/2]
size vertex_in |
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2 |
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Type::VEC4 |
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"color" |
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) |
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