30 : mesh_geometry_(mesh_geometry), global_vertices_(global_vertices)
35 Map<std::string, std::unique_ptr<MTLMaterial>> &
materials,
45 void fixup_invalid_faces();
50 void create_polys_loops(
Mesh *
mesh,
bool use_vertex_groups);
62 void create_materials(
Main *bmain,
63 Map<std::string, std::unique_ptr<MTLMaterial>> &
materials,
69 void create_vertex_groups(
Object *obj);
Object * create_mesh(Main *bmain, Map< std::string, std::unique_ptr< MTLMaterial >> &materials, Map< std::string, Material * > &created_materials, const OBJImportParams &import_params)
MeshFromGeometry(Geometry &mesh_geometry, const GlobalVertices &global_vertices)
smooth(Type::VEC4, "color_mul") .smooth(Type gpFillTexture gpSceneDepthTexture materials[GPENCIL_MATERIAL_BUFFER_LEN]