Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_attribute (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | node_shader_init_attribute (bNodeTree *UNUSED(ntree), bNode *node) |
static int | node_shader_gpu_attribute (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 11 of file node_shader_attribute.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_attribute().
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Definition at line 19 of file node_shader_attribute.cc.
References IFACE_, ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_attribute().
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Definition at line 31 of file node_shader_attribute.cc.
References CD_AUTO_FROM_NAME, GPU_attribute(), GPU_link(), GPU_stack_link(), GPU_uniform_attribute(), LISTBASE_FOREACH_INDEX, NodeShaderAttribute::name, node, node_shader_gpu_bump_tex_coord(), usdtokens::out(), SHD_ATTRIBUTE_GEOMETRY, SHD_ATTRIBUTE_INSTANCER, STREQ, and NodeShaderAttribute::type.
Referenced by register_node_type_sh_attribute().
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Definition at line 25 of file node_shader_attribute.cc.
References node.
Referenced by register_node_type_sh_attribute().