13 #include "../system/FreestyleConfig.h"
17 #ifdef WITH_CXX_GUARDEDALLOC
83 void SetMaskSize(
int size)
93 #ifdef WITH_CXX_GUARDEDALLOC
94 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:GaussianFilter")
114 int w = (int)
map->width();
115 int h = (int)
map->height();
120 if ((
y + i < 0) || (
y + i >= h)) {
124 if ((
x + j < 0) || (
x + j >=
w)) {
128 float tmpL =
map->pixel(
x + j,
y + i);
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Read Guarded memory(de)allocation.
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Map
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
virtual ~GaussianFilter()
GaussianFilter(float iSigma=1.0f)
static int computeMaskSize(float sigma)
GaussianFilter & operator=(const GaussianFilter &)
float getSmoothedPixel(Map *map, int x, int y)
void setSigma(float sigma)
SocketIndexByIdentifierMap * map