Blender
V3.3
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#include <DRW_gpu_wrapper.hh>
Public Member Functions | |
Framebuffer () | |
Framebuffer (const char *name) | |
~Framebuffer () | |
void | ensure (GPUAttachment depth=GPU_ATTACHMENT_NONE, GPUAttachment color1=GPU_ATTACHMENT_NONE, GPUAttachment color2=GPU_ATTACHMENT_NONE, GPUAttachment color3=GPU_ATTACHMENT_NONE, GPUAttachment color4=GPU_ATTACHMENT_NONE, GPUAttachment color5=GPU_ATTACHMENT_NONE, GPUAttachment color6=GPU_ATTACHMENT_NONE, GPUAttachment color7=GPU_ATTACHMENT_NONE, GPUAttachment color8=GPU_ATTACHMENT_NONE) |
Framebuffer & | operator= (Framebuffer &&a) |
operator GPUFrameBuffer * () const | |
Static Public Member Functions | |
static void | swap (Framebuffer &a, Framebuffer &b) |
Definition at line 848 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 854 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 855 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 857 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 862 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 886 of file DRW_gpu_wrapper.hh.
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inline |
Definition at line 876 of file DRW_gpu_wrapper.hh.
References Freestyle::a.
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inlinestatic |
Swap the content of the two framebuffer.
Definition at line 894 of file DRW_gpu_wrapper.hh.
References Freestyle::a, usdtokens::b(), and SWAP.