Blender
V3.3
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Public Attributes | |
Scene::MotionType | need_motion |
map< ParticleSystem *, int > | particle_offset |
array< uint > | motion_offset |
uint * | object_flag |
uint * | object_visibility |
KernelObject * | objects |
Transform * | object_motion_pass |
DecomposedTransform * | object_motion |
float * | object_volume_step |
bool | have_motion |
bool | have_curves |
bool | have_points |
bool | have_volumes |
Scene * | scene |
int | queue_start_object |
Definition at line 33 of file scene/object.cpp.
bool UpdateObjectTransformState::have_curves |
Definition at line 59 of file scene/object.cpp.
bool UpdateObjectTransformState::have_motion |
Definition at line 58 of file scene/object.cpp.
bool UpdateObjectTransformState::have_points |
Definition at line 60 of file scene/object.cpp.
bool UpdateObjectTransformState::have_volumes |
Definition at line 61 of file scene/object.cpp.
Definition at line 47 of file scene/object.cpp.
Scene::MotionType UpdateObjectTransformState::need_motion |
Definition at line 39 of file scene/object.cpp.
uint* UpdateObjectTransformState::object_flag |
Definition at line 50 of file scene/object.cpp.
DecomposedTransform* UpdateObjectTransformState::object_motion |
Definition at line 54 of file scene/object.cpp.
Transform* UpdateObjectTransformState::object_motion_pass |
Definition at line 53 of file scene/object.cpp.
uint* UpdateObjectTransformState::object_visibility |
Definition at line 51 of file scene/object.cpp.
float* UpdateObjectTransformState::object_volume_step |
Definition at line 55 of file scene/object.cpp.
KernelObject* UpdateObjectTransformState::objects |
Definition at line 52 of file scene/object.cpp.
map<ParticleSystem *, int> UpdateObjectTransformState::particle_offset |
Definition at line 44 of file scene/object.cpp.
int UpdateObjectTransformState::queue_start_object |
Definition at line 67 of file scene/object.cpp.
Scene* UpdateObjectTransformState::scene |
Definition at line 64 of file scene/object.cpp.