Blender
V3.3
|
#include <algorithm>
#include <cmath>
#include "BLI_allocator.hh"
#include "BLI_array.hh"
#include "BLI_math_base.h"
#include "BLI_memory_utils.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
Go to the source code of this file.
Classes | |
class | blender::LoadFactor |
struct | blender::TemplatedKeyInfo< Key, EmptyValue, RemovedValue > |
struct | blender::PointerKeyInfo< Pointer > |
class | blender::HashTableStats |
struct | blender::DefaultEquality |
Namespaces | |
blender | |
Functions | |
Constexpr Utility Functions | |
Those should eventually be de-duplicated with functions in BLI_math_base.h. | |
constexpr int64_t | blender::is_power_of_2_constexpr (const int64_t x) |
constexpr int64_t | blender::log2_floor_constexpr (const int64_t x) |
constexpr int64_t | blender::log2_ceil_constexpr (const int64_t x) |
constexpr int64_t | blender::power_of_2_max_constexpr (const int64_t x) |
template<typename IntT > | |
constexpr IntT | blender::ceil_division (const IntT x, const IntT y) |
template<typename IntT > | |
constexpr IntT | blender::floor_division (const IntT x, const IntT y) |
constexpr int64_t | blender::ceil_division_by_fraction (const int64_t x, const int64_t numerator, const int64_t denominator) |
constexpr int64_t | blender::floor_multiplication_with_fraction (const int64_t x, const int64_t numerator, const int64_t denominator) |
constexpr int64_t | blender::total_slot_amount_for_usable_slots (const int64_t min_usable_slots, const int64_t max_load_factor_numerator, const int64_t max_load_factor_denominator) |
This file contains code that can be shared between different hash table implementations.
Definition in file BLI_hash_tables.hh.