Blender  V3.3
Functions
gpu_shader_3D_uniform_color_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 vertex_in (0, Type::VEC3, "pos") .fragment_out(0
 
fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ("gpu_shader_3D_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ additional_info()

fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ( "gpu_shader_3D_uniform_color"  )

◆ vertex_in()

vertex_in ( ,
Type::VEC3  ,
"pos"   
)