Blender
V3.3
|
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node_tree_update.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BLI_math_vector.h"
#include "BLI_set.hh"
#include "IO_wavefront_obj.h"
#include "importer_mesh_utils.hh"
#include "obj_import_mesh.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::io | |
blender::io::obj | |
Functions | |
static Material * | blender::io::obj::get_or_create_material (Main *bmain, const std::string &name, Map< std::string, std::unique_ptr< MTLMaterial >> &materials, Map< std::string, Material * > &created_materials, bool relative_paths) |