Blender
V3.3
|
#include <gpu_node_graph.h>
Public Attributes | |
struct GPUInput * | next |
struct GPUInput * | prev |
GPUNode * | node |
eGPUType | type |
GPUNodeLink * | link |
int | id |
eGPUDataSource | source |
union { | |
float vec [16] | |
struct GPUMaterialTexture * texture | |
struct GPUMaterialAttribute * attr | |
struct GPUUniformAttr * uniform_attr | |
char function_call [64] | |
}; | |
Definition at line 111 of file gpu_node_graph.h.
union { ... } |
struct GPUMaterialAttribute* GPUInput::attr |
Definition at line 128 of file gpu_node_graph.h.
char GPUInput::function_call[64] |
Definition at line 132 of file gpu_node_graph.h.
int GPUInput::id |
Definition at line 117 of file gpu_node_graph.h.
GPUNodeLink* GPUInput::link |
Definition at line 116 of file gpu_node_graph.h.
struct GPUInput* GPUInput::next |
Definition at line 112 of file gpu_node_graph.h.
GPUNode* GPUInput::node |
Definition at line 114 of file gpu_node_graph.h.
struct GPUInput * GPUInput::prev |
Definition at line 112 of file gpu_node_graph.h.
eGPUDataSource GPUInput::source |
Definition at line 119 of file gpu_node_graph.h.
struct GPUMaterialTexture* GPUInput::texture |
Definition at line 126 of file gpu_node_graph.h.
eGPUType GPUInput::type |
Definition at line 115 of file gpu_node_graph.h.
Referenced by inputs_cmp().
struct GPUUniformAttr* GPUInput::uniform_attr |
Definition at line 130 of file gpu_node_graph.h.
float GPUInput::vec[16] |
Definition at line 124 of file gpu_node_graph.h.