Blender
V3.3
|
#include <procedural.h>
Public Member Functions | |
ProceduralManager () | |
~ProceduralManager () | |
void | update (Scene *scene, Progress &progress) |
void | tag_update () |
bool | need_update () const |
Definition at line 46 of file procedural.h.
ProceduralManager::ProceduralManager | ( | ) |
Definition at line 27 of file procedural.cpp.
ProceduralManager::~ProceduralManager | ( | ) |
Definition at line 32 of file procedural.cpp.
bool ProceduralManager::need_update | ( | ) | const |
Definition at line 70 of file procedural.cpp.
Referenced by Scene::need_data_update(), and update().
void ProceduralManager::tag_update | ( | ) |
Definition at line 65 of file procedural.cpp.
Referenced by Scene::create_node(), Scene::delete_node_impl(), Scene::delete_nodes(), Scene::reset(), and Shader::tag_update().
Definition at line 36 of file procedural.cpp.
References need_update(), scene, Progress::set_status(), time, and Scene::update_stats.
Referenced by Scene::device_update().