12 #include "../scene_graph/LineRep.h"
14 #ifdef WITH_CXX_GUARDEDALLOC
25 _overloadFrsMaterial =
false;
42 _FrsMaterial = iMaterial;
43 _overloadFrsMaterial =
true;
53 bool _overloadFrsMaterial;
55 #ifdef WITH_CXX_GUARDEDALLOC
56 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:StrokeTesselator")
Read Guarded memory(de)allocation.
Classes to define a stroke.
void setDiffuse(float r, float g, float b, float a)
NodeGroup * Tesselate(StrokeIterator begin, StrokeIterator end)
LineRep * Tesselate(Stroke *iStroke)
const FrsMaterial & frs_material() const
void setFrsMaterial(const FrsMaterial &iMaterial)
virtual ~StrokeTesselator()