18 uiItemR(layout,
ptr,
"string", 0,
"", ICON_NONE);
25 std::string
string = std::string((node_storage->
string) ? node_storage->
string :
"");
37 if (storage ==
nullptr) {
40 if (storage->
string !=
nullptr) {
48 const bNode *src_node)
53 if (source_storage->
string) {
57 dest_node->
storage = destination_storage;
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
#define FN_NODE_INPUT_STRING
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
void construct_and_set_matching_fn(Args &&...args)
void(* MEM_freeN)(void *vmemh)
void *(* MEM_dupallocN)(const void *vmemh)
void *(* MEM_callocN)(size_t len, const char *str)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeMultiFunctionBuildFunction build_multi_function
NodeDeclareFunction declare