Blender  V3.3
draw_fullscreen_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
4 
5 GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar");
6 
7 GPU_SHADER_CREATE_INFO(draw_fullscreen)
8  .vertex_out(fullscreen_iface)
9  .vertex_source("common_fullscreen_vert.glsl");
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)