Blender  V3.3
Functions
gpu_shader_line_dashed_uniform_color_info.hh File Reference
#include "gpu_interface_info.hh"
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_out(flat_color_iface) .push_constant(Type vertex_in (0, Type::VEC2, "pos") .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl") .additional_info("gpu_shader_line_dashed") .do_static_compilation(true)
 
 vertex_in (0, Type::VEC3, "pos") .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl") .additional_info("gpu_shader_line_dashed") .do_static_compilation(true)
 
 push_constant (Type::MAT4, "ModelMatrix") .additional_info("gpu_shader_3D_line_dashed_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ push_constant()

push_constant ( Type::MAT4  ,
"ModelMatrix"   
)

◆ vertex_in() [1/2]

no_perspective (Type::VEC2, "stipple_start") .flat(Type vertex_out (flat_color_iface) .push_constant(Type vertex_in ( ,
Type::VEC2  ,
"pos"   
)

◆ vertex_in() [2/2]

vertex_in ( ,
Type::VEC3  ,
"pos"   
)