Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
Volume Velocity | |
GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type | do_static_compilation (true) .sampler(0 |
GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type velocityX | sampler (1, ImageType::FLOAT_3D, "velocityY") .sampler(2 |
Volume Grid-Lines | |
GPU_SHADER_INTERFACE_INFO(overlay_volume_gridlines_iface, "").flat(Type do_static_compilation(true) .push_constant(Type flagTexture | additional_info ("overlay_volume_gridlines") |
GPU_SHADER_INTERFACE_INFO (overlay_volume_gridlines_iface, "").flat(Type do_static_compilation (true) .push_constant(Type flagTexture additional_info | ( | "overlay_volume_gridlines" | ) |
GPU_SHADER_INTERFACE_INFO (overlay_volume_velocity_iface, "").smooth(Type do_static_compilation | ( | true | ) |
GPU_SHADER_INTERFACE_INFO (overlay_volume_velocity_iface, "").smooth(Type velocityX sampler | ( | 1 | , |
ImageType::FLOAT_3D | , | ||
"velocityY" | |||
) |