Blender
V3.3
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#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_composite_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_composite_color_spill_cc | |
Functions | |
static void | blender::nodes::node_composite_color_spill_cc::cmp_node_color_spill_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_composite_color_spill_cc::node_composit_init_color_spill (bNodeTree *UNUSED(ntree), bNode *node) |
static void | blender::nodes::node_composite_color_spill_cc::node_composit_buts_color_spill (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
void | register_node_type_cmp_color_spill () |
Definition at line 85 of file node_composite_color_spill.cc.
References CMP_NODE_COLOR_SPILL, blender::nodes::node_composite_color_spill_cc::cmp_node_color_spill_declare(), cmp_node_type_base(), bNodeType::declare, bNodeType::draw_buttons, NODE_CLASS_MATTE, blender::nodes::node_composite_color_spill_cc::node_composit_buts_color_spill(), blender::nodes::node_composite_color_spill_cc::node_composit_init_color_spill(), node_copy_standard_storage(), node_free_standard_storage(), node_type_init(), node_type_storage(), and nodeRegisterType().
Referenced by registerCompositNodes().