Blender
V3.3
|
#include <optional>
#include "BKE_image.h"
#include "image_instance_data.hh"
#include "image_texture_info.hh"
Go to the source code of this file.
Classes | |
struct | blender::draw::image_engine::IMAGE_Data |
class | blender::draw::image_engine::AbstractDrawingMode |
Namespaces | |
blender | |
blender::draw | |
blender::draw::image_engine | |
Macros | |
#define | IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0) |
#define | IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1) |
#define | IMAGE_DRAW_FLAG_SHUFFLING (1 << 2) |
#define | IMAGE_DRAW_FLAG_DEPTH (1 << 3) |
Functions | |
GPUShader * | blender::draw::image_engine::IMAGE_shader_image_get () |
GPUShader * | blender::draw::image_engine::IMAGE_shader_depth_get () |
void | blender::draw::image_engine::IMAGE_shader_free () |
#define IMAGE_DRAW_FLAG_APPLY_ALPHA (1 << 1) |
Definition at line 39 of file image_private.hh.
#define IMAGE_DRAW_FLAG_DEPTH (1 << 3) |
Definition at line 41 of file image_private.hh.
#define IMAGE_DRAW_FLAG_SHOW_ALPHA (1 << 0) |
Definition at line 38 of file image_private.hh.
#define IMAGE_DRAW_FLAG_SHUFFLING (1 << 2) |
Definition at line 40 of file image_private.hh.