Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
sampler (0, ImageType::FLOAT_2D, "colorBuf") .sampler(1 | |
revealBuf | fragment_out (0, Type::VEC4, "fragColor") .fragment_out(1 |
revealBuf fragRevealage | fragment_source ("gpencil_vfx_frag.glsl") |
revealBuf fragment_out | ( | 0 | , |
Type::VEC4 | , | ||
"fragColor" | |||
) |
revealBuf fragRevealage fragment_source | ( | "gpencil_vfx_frag.glsl" | ) |
sampler | ( | 0 | , |
ImageType::FLOAT_2D | , | ||
"colorBuf" | |||
) |