11 #include "testing/testing.h"
30 EXPECT_NEAR(
len_v3_db(dmat[0]), 1.0, epsilon_scale);
31 EXPECT_NEAR(
len_v3_db(dmat[1]), 1.0, epsilon_scale);
32 EXPECT_NEAR(
len_v3_db(dmat[2]), 1.0, epsilon_scale);
35 EXPECT_NEAR(
dot_v3v3_db(dmat[0], dmat[1]), 0.0, epsilon_ortho);
36 EXPECT_NEAR(
dot_v3v3_db(dmat[0], dmat[2]), 0.0, epsilon_ortho);
37 EXPECT_NEAR(
dot_v3v3_db(dmat[1], dmat[2]), 0.0, epsilon_ortho);
49 float unit_matrix[3][3];
56 EXPECT_FLOAT_EQ(0.0f, roll);
59 EXPECT_FLOAT_EQ(0.0f, roll);
62 EXPECT_FLOAT_EQ(0.0f, roll);
66 float vector[3] = {1.0f, 1.0f, 1.0f};
79 float rotation_matrix[3][3];
82 const float rot_around_x[3] = {1.234f, 0.0f, 0.0f};
86 const float unit_axis_x[3] = {1.0f, 0.0f, 0.0f};
92 const float unit_axis_y[3] = {0.0f, 1.0f, 0.0f};
98 const float unit_axis_z[3] = {0.0f, 0.0f, 1.0f};
104 const float between_x_and_y[3] = {1.0f, 1.0f, 0.0f};
113 const float expected_roll_mat[3][3],
116 float input_normalized[3];
117 float roll_mat[3][3];
129 EXPECT_V3_NEAR(roll_mat[1], input_normalized, FLT_EPSILON);
131 if (expected_roll_mat) {
132 EXPECT_M3_NEAR(roll_mat, expected_roll_mat, FLT_EPSILON);
143 const double scale =
M_1_PI / 10;
144 double theta =
x *
x +
z *
z;
145 double minv = 0, maxv = 1
e-2;
147 while (maxv - minv > FLT_EPSILON * 1
e-3) {
148 double mid = (minv + maxv) / 2;
150 float roll_mat[3][3];
152 -
float(
sqrt(1 - theta * mid * mid) * scale),
159 if (roll_mat[0][0] == -1 && roll_mat[0][1] == 0 && roll_mat[2][1] == 0) {
167 return sqrt(theta) * (minv + maxv) * 0.5;
184 const float input[3] = {0.0f, -1.0f, 0.0f};
185 const float expected_roll_mat[3][3] = {
186 {-1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
195 const float input[3] = {1
e-24, -0.999999881, 0};
196 const float expected_roll_mat[3][3] = {
197 {-1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
204 const float input[3] = {2.5e-4f, -0.999999881f, 2.5e-4f};
205 const float expected_roll_mat[3][3] = {{0.000000f, -2.5e-4f, -1.000000f},
206 {2.5e-4f, -0.999999881f, 2.5e-4f},
207 {-1.000000f, -2.5e-4f, 0.000000f}};
215 const float input[3] = {1, 0, 0};
216 const float expected_roll_mat[3][3] = {{0, -1, 0}, {1, 0, 0}, {0, 0, 1}};
223 const float input[3] = {-1, 0, 0};
224 const float expected_roll_mat[3][3] = {{0, 1, 0}, {-1, 0, 0}, {0, 0, 1}};
231 const float input[3] = {0, 0, -1};
232 const float expected_roll_mat[3][3] = {{1, 0, 0}, {0, 0, -1}, {0, 1, 0}};
239 const float input[3] = {0, 0, 1};
240 const float expected_roll_mat[3][3] = {{1, 0, 0}, {0, 0, 1}, {0, -1, 0}};
247 const float input[3] = {1.0f, 1.0f, 1.0f};
248 const float expected_roll_mat[3][3] = {{0.788675129f, -0.577350259f, -0.211324856f},
249 {0.577350259f, 0.577350259f, 0.577350259f},
250 {-0.211324856f, -0.577350259f, 0.788675129f}};
256 const float input[3] = {1.0f, -1.0f, 1.0f};
257 const float expected_roll_mat[3][3] = {{0.211324856f, -0.577350259f, -0.788675129f},
258 {0.577350259f, -0.577350259f, 0.577350259f},
259 {-0.788675129f, -0.577350259f, 0.211324856f}};
265 const float input[3] = {-1.0f, -1.0f, 1.0f};
266 const float expected_roll_mat[3][3] = {{0.211324856f, 0.577350259f, 0.788675129f},
267 {-0.577350259f, -0.577350259f, 0.577350259f},
268 {0.788675129f, -0.577350259f, 0.211324856f}};
274 const float input[3] = {-1.0f, -1.0f, -1.0f};
275 const float expected_roll_mat[3][3] = {{0.211324856f, 0.577350259f, -0.788675129f},
276 {-0.577350259f, -0.577350259f, -0.577350259f},
277 {-0.788675129f, 0.577350259f, 0.211324856f}};
284 const float input[3] = {1.0f, 1.0f, 1.0f};
285 const float expected_roll_mat[3][3] = {{0.211324856f, 0.577350259f, -0.788675129f},
286 {0.577350259f, 0.577350259f, 0.577350259f},
287 {0.788675129f, -0.577350259f, -0.211324856f}};
302 const int count = 5000;
306 for (
int i = 0; i <=
count; i++) {
311 double curdelta =
abs(det - 1);
312 if (curdelta > delta) {
318 printf(
" Max determinant deviation %.10f at %f.\n", delta, tmax);
321 #define TEST_VEC_ROLL_TO_MAT3_ORTHOGONAL(name, s, x1, x2, y1, y2) \
322 TEST(vec_roll_to_mat3_normalized, name) \
324 test_vec_roll_to_mat3_orthogonal(s, x1, x2, y1, y2); \
357 strcpy(bone1.
name,
"bone1");
358 strcpy(bone2.
name,
"bone2");
359 strcpy(bone3.
name,
"bone3");
381 std::vector<Bone *> seen_bones;
382 auto callback = [&](
Bone *bone) { seen_bones.push_back(bone); };
386 ASSERT_EQ(seen_bones.size(), 2) <<
"Expected 2 selected bones, got " << seen_bones.size();
390 EXPECT_FALSE(
result.all_bones_selected);
391 EXPECT_FALSE(
result.no_bones_selected);
396 bone1.flag = bone2.flag = bone3.flag = 0;
398 std::vector<Bone *> seen_bones;
399 auto callback = [&](
Bone *bone) { seen_bones.push_back(bone); };
403 EXPECT_TRUE(seen_bones.empty()) <<
"Expected no selected bones, got " << seen_bones.size();
404 EXPECT_FALSE(
result.all_bones_selected);
405 EXPECT_TRUE(
result.no_bones_selected);
412 std::vector<Bone *> seen_bones;
413 auto callback = [&](
Bone *bone) { seen_bones.push_back(bone); };
417 ASSERT_EQ(seen_bones.size(), 3) <<
"Expected 3 selected bones, got " << seen_bones.size();
422 EXPECT_TRUE(
result.all_bones_selected);
423 EXPECT_FALSE(
result.no_bones_selected);
typedef float(TangentPoint)[2]
void mat3_vec_to_roll(const float mat[3][3], const float vec[3], float *r_roll)
void vec_roll_to_mat3_normalized(const float nor[3], float roll, float r_mat[3][3])
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
MINLINE double interpd(double a, double b, double t)
void unit_m3(float m[3][3])
double determinant_m3_array_db(const double m[3][3])
void copy_m3d_m3(double m1[3][3], const float m2[3][3])
void eul_to_mat3(float mat[3][3], const float eul[3])
MINLINE float normalize_v3(float r[3])
MINLINE double len_v3_db(const double a[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE double dot_v3v3_db(const double a[3], const double b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE float normalize_v3_v3(float r[3], const float a[3])
typedef double(DMatrix)[4][4]
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define TEST_VEC_ROLL_TO_MAT3_ORTHOGONAL(name, s, x1, x2, y1, y2)
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
btScalar determinant() const
Return the determinant of the matrix.
DEGForeachIDComponentCallback callback
ccl_global KernelShaderEvalInput * input
static double find_flip_boundary(double x, double z)
static const float SCALE_EPSILON
TEST_F(BKE_armature_find_selected_bones_test, some_bones_selected)
static double test_vec_roll_to_mat3_orthogonal(double s, double x, double z)
static double EXPECT_M3_ORTHOGONAL(const float mat[3][3], double epsilon_scale, double epsilon_ortho)
static const float ORTHO_EPSILON
TEST(action_groups, ReconstructGroupsWithReordering)
static const float FLOAT_EPSILON
static double test_vec_roll_to_mat3_normalized(const float input[3], float roll, const float expected_roll_mat[3][3], bool normalize=true)
SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, SelectedBoneCallback callback)
vec_base< T, Size > normalize(const vec_base< T, Size > &v)