Blender  V3.3
NodeTransform.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #pragma once
4 
11 #include "NodeGroup.h"
12 
13 #include "../geometry/Geom.h"
14 
15 #include "../system/FreestyleConfig.h"
16 
17 namespace Freestyle {
18 
19 using namespace Geometry;
20 
21 class NodeTransform : public NodeGroup {
22  public:
23  inline NodeTransform() : NodeGroup()
24  {
25  _Matrix = Matrix44r::identity();
26  _Scaled = false;
27  }
28 
29  virtual ~NodeTransform()
30  {
31  }
32 
34  void Translate(real x, real y, real z);
35 
42  void Rotate(real iAngle, real x, real y, real z);
43 
48  void Scale(real x, real y, real z);
49 
51  void MultiplyMatrix(const Matrix44r &iMatrix);
52 
54  void setMatrix(const Matrix44r &iMatrix);
55 
57  virtual void accept(SceneVisitor &v);
58 
60  virtual void AddBBox(const BBox<Vec3r> &iBBox);
61 
67  bool isScaled(const Matrix44r &M);
68 
70  inline const Matrix44r &matrix() const
71  {
72  return _Matrix;
73  }
74 
75  inline bool scaled() const
76  {
77  return _Scaled;
78  }
79 
80  private:
81  Matrix44r _Matrix;
82  bool _Scaled;
83 };
84 
85 } /* namespace Freestyle */
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Class to represent a group node. This node can contains several children.
ATTR_WARN_UNUSED_RESULT const BMVert * v
const Matrix44r & matrix() const
Definition: NodeTransform.h:70
static SquareMatrix< real, N > identity()
Definition: VecMat.h:802
#define M
inherits from class Rep
Definition: AppCanvas.cpp:18
static unsigned x[3]
Definition: RandGen.cpp:73
double real
Definition: Precision.h:12