27 xi = (int)(co[0] * (
float)res[0]);
28 yi = (int)(co[1] * (
float)res[1]);
29 zi = (int)(co[2] * (
float)res[2]);
31 return D(
data, res, xi, yi, zi);
38 return ((
x >= 0.0f) || (
float)
r ==
x) ?
r : (
r - 1);
51 return (
a <
b) ?
b : ((
a >
c) ?
c :
a);
58 const float xf = co[0] * (
float)res[0] - 0.5f;
59 const float yf = co[1] * (
float)res[1] - 0.5f;
60 const float zf = co[2] * (
float)res[2] - 0.5f;
69 _clamp(
y, 0, res[1] - 1) * res[0],
70 _clamp(
y + 1, 0, res[1] - 1) * res[0],
73 _clamp(
z, 0, res[2] - 1) * res[0] * res[1],
74 _clamp(
z + 1, 0, res[2] - 1) * res[0] * res[1],
77 const float dx = xf - (
float)
x;
78 const float dy = yf - (
float)
y;
79 const float dz = zf - (
float)
z;
81 const float u[2] = {1.0f - dx, dx};
82 const float v[2] = {1.0f - dy, dy};
83 const float w[2] = {1.0f - dz, dz};
86 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[0]] + u[1] *
data[xc[1] + yc[0] + zc[0]]) +
87 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[0]] + u[1] *
data[xc[1] + yc[1] + zc[0]])) +
89 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[1]] + u[1] *
data[xc[1] + yc[0] + zc[1]]) +
90 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[1]] + u[1] *
data[xc[1] + yc[1] + zc[1]]));
99 const float xf = co[0] * (
float)res[0];
100 const float yf = co[1] * (
float)res[1];
101 const float zf = co[2] * (
float)res[2];
110 _clamp(
y - 1, 0, res[1] - 1) * res[0],
111 _clamp(
y, 0, res[1] - 1) * res[0],
112 _clamp(
y + 1, 0, res[1] - 1) * res[0],
115 _clamp(
z - 1, 0, res[2] - 1) * res[0] * res[1],
116 _clamp(
z, 0, res[2] - 1) * res[0] * res[1],
117 _clamp(
z + 1, 0, res[2] - 1) * res[0] * res[1],
120 const float dx = xf - (
float)
x, dy = yf - (
float)
y, dz = zf - (
float)
z;
121 const float u[3] = {dx * (0.5f * dx - 1.0f) + 0.5f, dx * (1.0f - dx) + 0.5f, 0.5f * dx * dx};
122 const float v[3] = {dy * (0.5f * dy - 1.0f) + 0.5f, dy * (1.0f - dy) + 0.5f, 0.5f * dy * dy};
123 const float w[3] = {dz * (0.5f * dz - 1.0f) + 0.5f, dz * (1.0f - dz) + 0.5f, 0.5f * dz * dz};
126 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[0]] + u[1] *
data[xc[1] + yc[0] + zc[0]] +
127 u[2] *
data[xc[2] + yc[0] + zc[0]]) +
128 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[0]] + u[1] *
data[xc[1] + yc[1] + zc[0]] +
129 u[2] *
data[xc[2] + yc[1] + zc[0]]) +
130 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[0]] + u[1] *
data[xc[1] + yc[2] + zc[0]] +
131 u[2] *
data[xc[2] + yc[2] + zc[0]])) +
133 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[1]] + u[1] *
data[xc[1] + yc[0] + zc[1]] +
134 u[2] *
data[xc[2] + yc[0] + zc[1]]) +
135 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[1]] + u[1] *
data[xc[1] + yc[1] + zc[1]] +
136 u[2] *
data[xc[2] + yc[1] + zc[1]]) +
137 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[1]] + u[1] *
data[xc[1] + yc[2] + zc[1]] +
138 u[2] *
data[xc[2] + yc[2] + zc[1]])) +
140 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[2]] + u[1] *
data[xc[1] + yc[0] + zc[2]] +
141 u[2] *
data[xc[2] + yc[0] + zc[2]]) +
142 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[2]] + u[1] *
data[xc[1] + yc[1] + zc[2]] +
143 u[2] *
data[xc[2] + yc[1] + zc[2]]) +
144 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[2]] + u[1] *
data[xc[1] + yc[2] + zc[2]] +
145 u[2] *
data[xc[2] + yc[2] + zc[2]]));
157 const float xf = co[0] * (
float)res[0] - 0.5f;
158 const float yf = co[1] * (
float)res[1] - 0.5f;
159 const float zf = co[2] * (
float)res[2] - 0.5f;
169 _clamp(
y - 1, 0, res[1] - 1) * res[0],
170 _clamp(
y, 0, res[1] - 1) * res[0],
171 _clamp(
y + 1, 0, res[1] - 1) * res[0],
172 _clamp(
y + 2, 0, res[1] - 1) * res[0],
175 _clamp(
z - 1, 0, res[2] - 1) * res[0] * res[1],
176 _clamp(
z, 0, res[2] - 1) * res[0] * res[1],
177 _clamp(
z + 1, 0, res[2] - 1) * res[0] * res[1],
178 _clamp(
z + 2, 0, res[2] - 1) * res[0] * res[1],
180 const float dx = xf - (
float)
x, dy = yf - (
float)
y, dz = zf - (
float)
z;
182 float u[4],
v[4],
w[4];
184 u[0] = (((-1.0f / 6.0f) * dx + 0.5f) * dx - 0.5f) * dx + (1.0f / 6.0f);
185 u[1] = ((0.5f * dx - 1.0f) * dx) * dx + (2.0f / 3.0f);
186 u[2] = ((-0.5f * dx + 0.5f) * dx + 0.5f) * dx + (1.0f / 6.0f);
187 u[3] = (1.0f / 6.0f) * dx * dx * dx;
188 v[0] = (((-1.0f / 6.0f) * dy + 0.5f) * dy - 0.5f) * dy + (1.0f / 6.0f);
189 v[1] = ((0.5f * dy - 1.0f) * dy) * dy + (2.0f / 3.0f);
190 v[2] = ((-0.5f * dy + 0.5f) * dy + 0.5f) * dy + (1.0f / 6.0f);
191 v[3] = (1.0f / 6.0f) * dy * dy * dy;
192 w[0] = (((-1.0f / 6.0f) * dz + 0.5f) * dz - 0.5f) * dz + (1.0f / 6.0f);
193 w[1] = ((0.5f * dz - 1.0f) * dz) * dz + (2.0f / 3.0f);
194 w[2] = ((-0.5f * dz + 0.5f) * dz + 0.5f) * dz + (1.0f / 6.0f);
195 w[3] = (1.0f / 6.0f) * dz * dz * dz;
198 u[0] = ((-0.5f * dx + 1.0f) * dx - 0.5f) * dx;
199 u[1] = ((1.5f * dx - 2.5f) * dx) * dx + 1.0f;
200 u[2] = ((-1.5f * dx + 2.0f) * dx + 0.5f) * dx;
201 u[3] = ((0.5f * dx - 0.5f) * dx) * dx;
202 v[0] = ((-0.5f * dy + 1.0f) * dy - 0.5f) * dy;
203 v[1] = ((1.5f * dy - 2.5f) * dy) * dy + 1.0f;
204 v[2] = ((-1.5f * dy + 2.0f) * dy + 0.5f) * dy;
205 v[3] = ((0.5f * dy - 0.5f) * dy) * dy;
206 w[0] = ((-0.5f * dz + 1.0f) * dz - 0.5f) * dz;
207 w[1] = ((1.5f * dz - 2.5f) * dz) * dz + 1.0f;
208 w[2] = ((-1.5f * dz + 2.0f) * dz + 0.5f) * dz;
209 w[3] = ((0.5f * dz - 0.5f) * dz) * dz;
213 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[0]] + u[1] *
data[xc[1] + yc[0] + zc[0]] +
214 u[2] *
data[xc[2] + yc[0] + zc[0]] + u[3] *
data[xc[3] + yc[0] + zc[0]]) +
215 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[0]] + u[1] *
data[xc[1] + yc[1] + zc[0]] +
216 u[2] *
data[xc[2] + yc[1] + zc[0]] + u[3] *
data[xc[3] + yc[1] + zc[0]]) +
217 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[0]] + u[1] *
data[xc[1] + yc[2] + zc[0]] +
218 u[2] *
data[xc[2] + yc[2] + zc[0]] + u[3] *
data[xc[3] + yc[2] + zc[0]]) +
219 v[3] * (u[0] *
data[xc[0] + yc[3] + zc[0]] + u[1] *
data[xc[1] + yc[3] + zc[0]] +
220 u[2] *
data[xc[2] + yc[3] + zc[0]] + u[3] *
data[xc[3] + yc[3] + zc[0]])) +
222 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[1]] + u[1] *
data[xc[1] + yc[0] + zc[1]] +
223 u[2] *
data[xc[2] + yc[0] + zc[1]] + u[3] *
data[xc[3] + yc[0] + zc[1]]) +
224 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[1]] + u[1] *
data[xc[1] + yc[1] + zc[1]] +
225 u[2] *
data[xc[2] + yc[1] + zc[1]] + u[3] *
data[xc[3] + yc[1] + zc[1]]) +
226 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[1]] + u[1] *
data[xc[1] + yc[2] + zc[1]] +
227 u[2] *
data[xc[2] + yc[2] + zc[1]] + u[3] *
data[xc[3] + yc[2] + zc[1]]) +
228 v[3] * (u[0] *
data[xc[0] + yc[3] + zc[1]] + u[1] *
data[xc[1] + yc[3] + zc[1]] +
229 u[2] *
data[xc[2] + yc[3] + zc[1]] + u[3] *
data[xc[3] + yc[3] + zc[1]])) +
231 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[2]] + u[1] *
data[xc[1] + yc[0] + zc[2]] +
232 u[2] *
data[xc[2] + yc[0] + zc[2]] + u[3] *
data[xc[3] + yc[0] + zc[2]]) +
233 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[2]] + u[1] *
data[xc[1] + yc[1] + zc[2]] +
234 u[2] *
data[xc[2] + yc[1] + zc[2]] + u[3] *
data[xc[3] + yc[1] + zc[2]]) +
235 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[2]] + u[1] *
data[xc[1] + yc[2] + zc[2]] +
236 u[2] *
data[xc[2] + yc[2] + zc[2]] + u[3] *
data[xc[3] + yc[2] + zc[2]]) +
237 v[3] * (u[0] *
data[xc[0] + yc[3] + zc[2]] + u[1] *
data[xc[1] + yc[3] + zc[2]] +
238 u[2] *
data[xc[2] + yc[3] + zc[2]] + u[3] *
data[xc[3] + yc[3] + zc[2]])) +
240 (
v[0] * (u[0] *
data[xc[0] + yc[0] + zc[3]] + u[1] *
data[xc[1] + yc[0] + zc[3]] +
241 u[2] *
data[xc[2] + yc[0] + zc[3]] + u[3] *
data[xc[3] + yc[0] + zc[3]]) +
242 v[1] * (u[0] *
data[xc[0] + yc[1] + zc[3]] + u[1] *
data[xc[1] + yc[1] + zc[3]] +
243 u[2] *
data[xc[2] + yc[1] + zc[3]] + u[3] *
data[xc[3] + yc[1] + zc[3]]) +
244 v[2] * (u[0] *
data[xc[0] + yc[2] + zc[3]] + u[1] *
data[xc[1] + yc[2] + zc[3]] +
245 u[2] *
data[xc[2] + yc[2] + zc[3]] + u[3] *
data[xc[3] + yc[2] + zc[3]]) +
246 v[3] * (u[0] *
data[xc[0] + yc[3] + zc[3]] + u[1] *
data[xc[1] + yc[3] + zc[3]] +
247 u[2] *
data[xc[2] + yc[3] + zc[3]] + u[3] *
data[xc[3] + yc[3] + zc[3]]));
typedef float(TangentPoint)[2]
Strict compiler flags for areas of code we want to ensure don't do conversions without us knowing abo...
#define BLI_VOXEL_INDEX(x, y, z, res)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble z
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
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Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position CLAMP
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
float BLI_voxel_sample_nearest(const float *data, const int res[3], const float co[3])
BLI_INLINE int FLOORI(float x)
BLI_INLINE int64_t _clamp(int a, int b, int c)
BLI_INLINE float D(const float *data, const int res[3], int x, int y, int z)
float BLI_voxel_sample_trilinear(const float *data, const int res[3], const float co[3])
float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const float co[3])
float BLI_voxel_sample_tricubic(const float *data, const int res[3], const float co[3], int bspline)