24 #ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
25 #define GIMPACT_TRIANGLE_SHAPE_EX_H
33 #define MAX_TRI_CLIPPING 16
148 aabbMin = trianglebox.m_min;
149 aabbMax = trianglebox.m_max;
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btScalar m_collisionMargin
SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 &e1, const btVector3 &e2, const btVector3 &normal, btVector4 &plane)
Calc a plane from a triangle edge an a normal. plane is a vec4f.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define SIMD_FORCE_INLINE
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
bool find_triangle_collision_clip_method(btPrimitiveTriangle &other, GIM_TRIANGLE_CONTACT &contacts)
Find collision using the clipping method.
SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane) const
Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
int clip_triangle(btPrimitiveTriangle &other, btVector3 *clipped_points)
Clips the triangle against this.
bool overlap_test_conservative(const btPrimitiveTriangle &other)
Test if triangles could collide.
void applyTransform(const btTransform &t)
SIMD_FORCE_INLINE void buildTriPlane()
Helper class for colliding Bullet Triangle Shapes.
SIMD_FORCE_INLINE void buildTriPlane(btVector4 &plane) const
btTriangleShapeEx(const btVector3 &p0, const btVector3 &p1, const btVector3 &p2)
void applyTransform(const btTransform &t)
bool overlap_test_conservative(const btTriangleShapeEx &other)
class btTriangleShapeEx: public btTriangleShape
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
btTriangleShapeEx(const btTriangleShapeEx &other)
SIMD_FORCE_INLINE void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)
Set x,y,z and zero w.
IconTextureDrawCall normal
T dot(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
vec_base< T, 3 > cross(const vec_base< T, 3 > &a, const vec_base< T, 3 > &b)