Blender
V3.3
|
This is the complete list of members for Geometry, including all inherited members.
apply_transform(const Transform &tfm, const bool apply_to_motion)=0 | Geometry | pure virtual |
attr_map_offset | Geometry | |
attributes | Geometry | |
bounds | Geometry | |
bvh | Geometry | |
clear(bool preserve_shaders=false) | Geometry | virtual |
clear_modified() | Node | |
clear_reference_count() | Node | inline |
compute_bounds()=0 | Geometry | pure virtual |
compute_bvh(Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total) | Geometry | |
copy_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
dereference() | Node | inline |
dereference_all_used_nodes() | Node | protected |
equals(const Node &other) const | Node | |
equals_value(const Node &other, const SocketType &input) const | Node | |
Geometry(const NodeType *node_type, const Type type) | Geometry | explicit |
geometry_type | Geometry | |
get_bool(const SocketType &input) const | Node | |
get_bool_array(const SocketType &input) const | Node | |
get_float(const SocketType &input) const | Node | |
get_float2(const SocketType &input) const | Node | |
get_float2_array(const SocketType &input) const | Node | |
get_float3(const SocketType &input) const | Node | |
get_float3_array(const SocketType &input) const | Node | |
get_float_array(const SocketType &input) const | Node | |
get_int(const SocketType &input) const | Node | |
get_int_array(const SocketType &input) const | Node | |
get_node(const SocketType &input) const | Node | |
get_node_array(const SocketType &input) const | Node | |
get_owner() const | Node | |
get_socket_value(const Node *node, const SocketType &socket) | Node | inlineprotectedstatic |
get_string(const SocketType &input) const | Node | |
get_string_array(const SocketType &input) const | Node | |
get_total_size_in_bytes() const | Node | |
get_transform(const SocketType &input) const | Node | |
get_transform_array(const SocketType &input) const | Node | |
get_uint(const SocketType &input) const | Node | |
get_uv_tiles(ustring map, unordered_set< int > &tiles)=0 | Geometry | pure virtual |
HAIR enum value | Geometry | |
has_default_value(const SocketType &input) const | Node | |
has_motion_blur() const | Geometry | |
has_surface_bssrdf | Geometry | |
has_true_displacement() const | Geometry | |
has_volume | Geometry | |
has_voxel_attributes() const | Geometry | |
hash(MD5Hash &md5) | Node | |
index | Geometry | |
internal | Node | |
is_a(const NodeType *type) | Node | |
is_hair() const | Geometry | inline |
is_instanced() const | Geometry | |
is_mesh() const | Geometry | inline |
is_modified() const | Node | |
is_pointcloud() const | Geometry | inline |
is_volume() const | Geometry | inline |
leaf | Node | |
MAX_MOTION_STEPS | Geometry | static |
MESH enum value | Geometry | |
motion_step(float time) const | Geometry | |
motion_time(int step) const | Geometry | |
name | Node | |
need_attribute(Scene *scene, AttributeStandard std) | Geometry | |
need_attribute(Scene *scene, ustring name) | Geometry | |
need_build_bvh(BVHLayout layout) const | Geometry | |
need_update_bvh_for_offset | Geometry | |
need_update_rebuild | Geometry | |
needed_attributes() | Geometry | |
Node(const NodeType *type, ustring name=ustring()) | Node | explicit |
owner | Node | protected |
POINTCLOUD enum value | Geometry | |
prim_offset | Geometry | |
primitive_type() const =0 | Geometry | pure virtual |
print_modified_sockets() const | Node | |
ref_count | Node | protected |
reference() | Node | inline |
reference_count() const | Node | inline |
set(const SocketType &input, bool value) | Node | |
set(const SocketType &input, int value) | Node | |
set(const SocketType &input, uint value) | Node | |
set(const SocketType &input, float value) | Node | |
set(const SocketType &input, float2 value) | Node | |
set(const SocketType &input, float3 value) | Node | |
set(const SocketType &input, const char *value) | Node | |
set(const SocketType &input, ustring value) | Node | |
set(const SocketType &input, const Transform &value) | Node | |
set(const SocketType &input, Node *value) | Node | |
set(const SocketType &input, const ValueType &value) | Node | inline |
set(const SocketType &input, array< bool > &value) | Node | |
set(const SocketType &input, array< int > &value) | Node | |
set(const SocketType &input, array< float > &value) | Node | |
set(const SocketType &input, array< float2 > &value) | Node | |
set(const SocketType &input, array< float3 > &value) | Node | |
set(const SocketType &input, array< ustring > &value) | Node | |
set(const SocketType &input, array< Transform > &value) | Node | |
set(const SocketType &input, array< Node * > &value) | Node | |
set_default_value(const SocketType &input) | Node | |
set_if_different(const SocketType &input, T value) | Node | protected |
set_if_different(const SocketType &input, Node *value) | Node | protected |
set_if_different(const SocketType &input, array< T > &value) | Node | protected |
set_if_different(const SocketType &input, array< Node * > &value) | Node | protected |
set_owner(const NodeOwner *owner_) | Node | |
set_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
socket_is_modified(const SocketType &input) const | Node | |
socket_modified | Node | protected |
tag_bvh_update(bool rebuild) | Geometry | |
tag_modified() | Node | |
tag_update(Scene *scene, bool rebuild) | Geometry | |
transform_applied | Geometry | |
transform_negative_scaled | Geometry | |
transform_normal | Geometry | |
Type enum name | Geometry | |
type | Node | |
VOLUME enum value | Geometry | |
~Geometry() | Geometry | virtual |
~Node()=0 | Node | pure virtual |