=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`GuidingLinesShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(offset)\n"
"\n"
" Builds a GuidingLinesShader object.\n"
"\n"
" :arg offset: The line that replaces the stroke is initially in the\n"
" middle of the initial stroke bounding box. offset is the value\n"
" of the displacement which is applied to this line along its\n"
" normal.\n"
" :type offset: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Shader to modify the Stroke geometry so that it corresponds to its\n"
" main direction line. This shader must be used together with the\n"
" splitting operator using the curvature criterion. Indeed, the\n"
" precision of the approximation will depend on the size of the\n"
" stroke's pieces. The bigger the pieces are, the rougher the\n"
" approximation is.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"