Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
ThicknessNoiseShader () | |
ThicknessNoiseShader (float iAmplitude, float iPeriod) | |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
[ Thickness Shader ]. Adds some noise to the stroke thickness.
Definition at line 210 of file BasicStrokeShaders.h.
Freestyle::StrokeShaders::ThicknessNoiseShader::ThicknessNoiseShader | ( | ) |
Definition at line 157 of file BasicStrokeShaders.cpp.
References float(), and Freestyle::StrokeShaders::NB_VALUE_NOISE.
Freestyle::StrokeShaders::ThicknessNoiseShader::ThicknessNoiseShader | ( | float | iAmplitude, |
float | iPeriod | ||
) |
Builds a Thickness Noise Shader
iAmplitude | The amplitude of the noise signal |
iPeriod | The period of the noise signal |
Definition at line 163 of file BasicStrokeShaders.cpp.
References float(), and Freestyle::StrokeShaders::NB_VALUE_NOISE.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 226 of file BasicStrokeShaders.h.
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virtual |
The shading method.
Reimplemented from Freestyle::StrokeShader.
Definition at line 169 of file BasicStrokeShaders.cpp.
References Freestyle::RandGen::drand48(), l, Freestyle::StrokeShaders::NB_VALUE_NOISE, r, Freestyle::Stroke::strokeVerticesBegin(), Freestyle::Stroke::strokeVerticesEnd(), Freestyle::PseudoNoise::turbulenceSmooth(), and v.