16 #ifndef BT_COLLISION_WORLD_IMPORTER_H
17 #define BT_COLLISION_WORLD_IMPORTER_H
28 struct ConstraintInput;
151 #ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
btBvhTriangleMeshShape(btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true)
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btCompoundShape(bool enableDynamicAabbTree=true, const int initialChildCapacity=0)
btConeTwistConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame)
btConvexHullShape(const btScalar *points=0, int numPoints=0, int stride=sizeof(btVector3))
btGeneric6DofConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
btGeneric6DofSpringConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
btHingeConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btVector3 &axisInA, const btVector3 &axisInB, bool useReferenceFrameA=false)
btMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
btPoint2PointConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &pivotInA, const btVector3 &pivotInB)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape *childShape, const btVector3 &localScaling)
btSliderConstraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA)
btTriangleIndexVertexArray()
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
btAlignedObjectArray< btOptimizedBvh * > m_allocatedBvhs
virtual void deleteAllData()
virtual ~btCollisionWorldImporter()
virtual btStridingMeshInterfaceData * createStridingMeshInterfaceData(btStridingMeshInterfaceData *interfaceData)
virtual btOptimizedBvh * createOptimizedBvh()
acceleration and connectivity structures
btAlignedObjectArray< btTriangleIndexVertexArray * > m_allocatedTriangleIndexArrays
virtual btCollisionShape * createCylinderShapeX(btScalar radius, btScalar height)
bool convertAllObjects(btBulletSerializedArrays *arrays)
int getNumTriangleInfoMaps() const
btCollisionShape * getCollisionShapeByName(const char *name)
virtual btCollisionShape * createPlaneShape(const btVector3 &planeNormal, btScalar planeConstant)
shapes
char * duplicateName(const char *name)
virtual class btTriangleIndexVertexArray * createTriangleMeshContainer()
btCollisionShape * convertCollisionShape(btCollisionShapeData *shapeData)
void setVerboseMode(int verboseMode)
virtual btCollisionShape * createConeShapeZ(btScalar radius, btScalar height)
btTriangleInfoMap * getTriangleInfoMapByIndex(int index) const
btAlignedObjectArray< btCollisionObject * > m_allocatedRigidBodies
int getVerboseMode() const
btCollisionWorld * m_collisionWorld
virtual class btCompoundShape * createCompoundShape()
virtual class btMultiSphereShape * createMultiSphereShape(const btVector3 *positions, const btScalar *radi, int numSpheres)
btHashMap< btHashPtr, btCollisionShape * > m_shapeMap
virtual btCollisionShape * createConeShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createSphereShape(btScalar radius)
btHashMap< btHashPtr, btTriangleInfoMap * > m_timMap
btCollisionShape * getCollisionShapeByIndex(int index)
virtual btCollisionShape * createBoxShape(const btVector3 &halfExtents)
btAlignedObjectArray< btVector3DoubleData * > m_doubleVertexArrays
virtual btCollisionShape * createCylinderShapeZ(btScalar radius, btScalar height)
virtual class btConvexHullShape * createConvexHullShape()
btAlignedObjectArray< int * > m_indexArrays
const char * getNameForPointer(const void *ptr) const
virtual btTriangleInfoMap * createTriangleInfoMap()
int getNumCollisionShapes() const
virtual btCollisionShape * createConeShapeX(btScalar radius, btScalar height)
btHashMap< btHashString, btCollisionShape * > m_nameShapeMap
btCollisionObject * getCollisionObjectByName(const char *name)
btAlignedObjectArray< char * > m_allocatedNames
virtual btBvhTriangleMeshShape * createBvhTriangleMeshShape(btStridingMeshInterface *trimesh, btOptimizedBvh *bvh)
btAlignedObjectArray< short int * > m_shortIndexArrays
btAlignedObjectArray< btStridingMeshInterfaceData * > m_allocatedbtStridingMeshInterfaceDatas
btOptimizedBvh * getBvhByIndex(int index) const
btHashMap< btHashString, btCollisionObject * > m_nameColObjMap
btCollisionObject * getRigidBodyByIndex(int index) const
btHashMap< btHashPtr, btOptimizedBvh * > m_bvhMap
btHashMap< btHashPtr, const char * > m_objectNameMap
int getNumRigidBodies() const
btAlignedObjectArray< btCollisionObject * > m_allocatedCollisionObjects
virtual btCollisionShape * createConvexTriangleMeshShape(btStridingMeshInterface *trimesh)
virtual class btScaledBvhTriangleMeshShape * createScaledTrangleMeshShape(btBvhTriangleMeshShape *meshShape, const btVector3 &localScalingbtBvhTriangleMeshShape)
virtual btCollisionShape * createCylinderShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createCapsuleShapeY(btScalar radius, btScalar height)
virtual btCollisionShape * createCapsuleShapeZ(btScalar radius, btScalar height)
btAlignedObjectArray< btVector3FloatData * > m_floatVertexArrays
btAlignedObjectArray< btTriangleInfoMap * > m_allocatedTriangleInfoMaps
virtual btCollisionObject * createCollisionObject(const btTransform &startTransform, btCollisionShape *shape, const char *bodyName)
those virtuals are called by load and can be overridden by the user
virtual btTriangleIndexVertexArray * createMeshInterface(btStridingMeshInterfaceData &meshData)
btHashMap< btHashPtr, btCollisionObject * > m_bodyMap
btCollisionWorldImporter(btCollisionWorld *world)
btAlignedObjectArray< unsigned char * > m_charIndexArrays
btAlignedObjectArray< btCollisionShape * > m_allocatedCollisionShapes
virtual btCollisionShape * createCapsuleShapeX(btScalar radius, btScalar height)
CollisionWorld is interface and container for the collision detection.
This class manages a mesh supplied by the btStridingMeshInterface interface.
static RawVector< RawArray< int64_t, 0 > > arrays
MutableSpan< float3 > positions
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...