Blender
V3.3
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Class to define a cell grid surrounding the projected image of a scene. More...
#include <vector>
#include "FRS_freestyle.h"
#include "GeomUtils.h"
#include "Polygon.h"
#include "../winged_edge/WEdge.h"
Go to the source code of this file.
Classes | |
class | Freestyle::GridHelpers::Transform |
Namespaces | |
Freestyle | |
inherits from class Rep | |
Freestyle::GridHelpers | |
Functions | |
template<class T > | |
T | Freestyle::GridHelpers::closestPointToSegment (const T &P, const T &A, const T &B, real &distance) |
Vec3r | Freestyle::GridHelpers::closestPointOnPolygon (const Vec3r &point, const Polygon3r &poly) |
real | Freestyle::GridHelpers::distancePointToPolygon (const Vec3r &point, const Polygon3r &poly) |
bool | Freestyle::GridHelpers::insideProscenium (const real proscenium[4], const Polygon3r &polygon) |
vector< Vec3r > | Freestyle::GridHelpers::enumerateVertices (const vector< WOEdge * > &fedges) |
void | Freestyle::GridHelpers::getDefaultViewProscenium (real viewProscenium[4]) |
void | Freestyle::GridHelpers::expandProscenium (real proscenium[4], const Polygon3r &polygon) |
void | Freestyle::GridHelpers::expandProscenium (real proscenium[4], const Vec3r &point) |
Class to define a cell grid surrounding the projected image of a scene.
Definition in file GridHelpers.h.