Blender
V3.3
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#include <COM_RenderLayersProg.h>
Public Member Functions | |
RenderLayersProg (const char *pass_name, DataType type, int elementsize) | |
void | set_scene (Scene *scene) |
Scene * | get_scene () const |
void | set_render_data (const RenderData *rd) |
void | set_layer_id (short layer_id) |
short | get_layer_id () const |
void | set_view_name (const char *view_name) |
const char * | get_view_name () |
void | init_execution () override |
void | deinit_execution () override |
void | execute_pixel_sampled (float output[4], float x, float y, PixelSampler sampler) override |
calculate a single pixel More... | |
std::unique_ptr< MetaData > | get_meta_data () override |
virtual void | update_memory_buffer_partial (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
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virtual | ~NodeOperation () |
void | set_name (const std::string name) |
const std::string | get_name () const |
void | set_id (const int id) |
const int | get_id () const |
float | get_constant_value_default (float default_value) |
const float * | get_constant_elem_default (const float *default_elem) |
const NodeOperationFlags | get_flags () const |
std::optional< NodeOperationHash > | generate_hash () |
unsigned int | get_number_of_input_sockets () const |
unsigned int | get_number_of_output_sockets () const |
NodeOperationOutput * | get_output_socket (unsigned int index=0) |
NodeOperationInput * | get_input_socket (unsigned int index) |
NodeOperation * | get_input_operation (int index) |
virtual bool | is_output_operation (bool) const |
is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. More... | |
void | set_execution_model (const eExecutionModel model) |
void | set_bnodetree (const bNodeTree *tree) |
void | set_execution_system (ExecutionSystem *system) |
virtual void | init_data () |
virtual void | execute_region (rcti *, unsigned int) |
when a chunk is executed by a CPUDevice, this method is called More... | |
virtual void | execute_opencl_region (OpenCLDevice *, rcti *, unsigned int, MemoryBuffer **, MemoryBuffer *) |
when a chunk is executed by an OpenCLDevice, this method is called More... | |
virtual void | execute_opencl (OpenCLDevice *, MemoryBuffer *, cl_mem, MemoryBuffer **, std::list< cl_mem > *, std::list< cl_kernel > *) |
custom handle to add new tasks to the OpenCL command queue in order to execute a chunk on an GPUDevice. More... | |
void | set_canvas (const rcti &canvas_area) |
const rcti & | get_canvas () const |
void | unset_canvas () |
virtual bool | is_active_viewer_output () const |
is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). More... | |
virtual bool | determine_depending_area_of_interest (rcti *input, ReadBufferOperation *read_operation, rcti *output) |
void | set_canvas_input_index (unsigned int index) |
set the index of the input socket that will determine the canvas of this operation More... | |
void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
virtual eCompositorPriority | get_render_priority () const |
get the render priority of this node. More... | |
bool | is_braked () const |
void | update_draw () |
unsigned int | get_width () const |
unsigned int | get_height () const |
void | read_sampled (float result[4], float x, float y, PixelSampler sampler) |
void | read_filtered (float result[4], float x, float y, float dx[2], float dy[2]) |
void | read (float result[4], int x, int y, void *chunk_data) |
virtual void * | initialize_tile_data (rcti *) |
virtual void | deinitialize_tile_data (rcti *, void *) |
virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
virtual void | update_memory_buffer (MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span< MemoryBuffer * > UNUSED(inputs)) |
virtual void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) |
Get input operation area being read by this operation on rendering given output area. More... | |
void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Protected Attributes | |
Scene * | scene_ |
short | layer_id_ |
const char * | view_name_ |
const MemoryBuffer * | layer_buffer_ |
float * | input_buffer_ |
std::string | pass_name_ |
int | elementsize_ |
const RenderData * | rd_ |
render data used for active rendering More... | |
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int | num_passes_ |
int | current_pass_ |
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eExecutionModel | execution_model_ |
rcti | canvas_ = COM_AREA_NONE |
NodeOperationFlags | flags_ |
ExecutionSystem * | exec_system_ |
Additional Inherited Members | |
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static void | combine_hashes (size_t &combined, size_t other) |
Base class for all renderlayeroperations
Definition at line 21 of file COM_RenderLayersProg.h.
blender::compositor::RenderLayersProg::RenderLayersProg | ( | const char * | pass_name, |
DataType | type, | ||
int | elementsize | ||
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Constructor
Definition at line 12 of file COM_RenderLayersProg.cc.
References blender::compositor::NodeOperation::add_output_socket(), elementsize_, input_buffer_, layer_buffer_, rd_, and set_scene().
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 163 of file COM_RenderLayersProg.cc.
References input_buffer_, and layer_buffer_.
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overrideprotectedvirtual |
Determine the output resolution. The resolution is retrieved from the Renderer
Reimplemented from blender::compositor::NodeOperation.
Definition at line 172 of file COM_RenderLayersProg.cc.
References BLI_findlink(), BLI_rcti_init(), blender::compositor::COM_AREA_NONE, get_layer_id(), get_scene(), ViewLayer::name, RE_AcquireResultRead(), RE_GetRenderLayer(), RE_GetSceneRender(), RE_ReleaseResult(), RenderLayer::rectx, RenderLayer::recty, and Scene::view_layers.
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Definition at line 53 of file COM_RenderLayersProg.cc.
References blender::compositor::Bicubic, blender::compositor::Bilinear, BLI_bicubic_interpolation_fl(), BLI_bilinear_interpolation_fl(), copy_v3_v3(), copy_v4_v4(), elementsize_, blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_width(), height, input_buffer_, blender::compositor::Nearest, offset, output, sampler(), width, x, y, zero_v3(), and zero_v4().
Referenced by execute_pixel_sampled(), blender::compositor::RenderLayersAOOperation::execute_pixel_sampled(), and blender::compositor::RenderLayersAlphaProg::execute_pixel_sampled().
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overridevirtual |
calculate a single pixel
result | is a float[4] array to store the result |
x | the x-coordinate of the pixel to calculate in image space |
y | the y-coordinate of the pixel to calculate in image space |
input_buffers | chunks that can be read by their ReadBufferOperation. |
Reimplemented from blender::compositor::NodeOperation.
Reimplemented in blender::compositor::RenderLayersDepthProg, blender::compositor::RenderLayersAlphaProg, and blender::compositor::RenderLayersAOOperation.
Definition at line 98 of file COM_RenderLayersProg.cc.
References BKE_render_resolution(), BLI_assert, BLI_assert_msg, RenderData::border, blender::compositor::Color, do_interpolation(), elementsize_, blender::compositor::NodeOperationOutput::get_data_type(), blender::compositor::NodeOperation::get_height(), blender::compositor::NodeOperation::get_output_socket(), blender::compositor::NodeOperation::get_width(), input_buffer_, RenderData::mode, output, R_BORDER, R_CROP, rd_, sampler(), blender::compositor::Value, blender::compositor::Vector, x, rctf::xmin, y, rctf::ymin, zero_v3(), and zero_v4().
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inlineprotected |
retrieve the reference to the float buffer of the renderer.
Definition at line 66 of file COM_RenderLayersProg.h.
References input_buffer_.
Referenced by blender::compositor::RenderLayersAOOperation::execute_pixel_sampled(), blender::compositor::RenderLayersAlphaProg::execute_pixel_sampled(), and blender::compositor::RenderLayersDepthProg::execute_pixel_sampled().
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inline |
Definition at line 99 of file COM_RenderLayersProg.h.
References layer_id_.
Referenced by determine_canvas(), get_meta_data(), and init_execution().
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overridevirtual |
Return the meta data associated with this branch.
The return parameter holds an instance or is an nullptr.
Reimplemented from blender::compositor::NodeOperation.
Definition at line 199 of file COM_RenderLayersProg.cc.
References blender::bke::cryptomatte::BKE_cryptomatte_extract_layer_name(), BKE_stamp_info_callback(), BLI_findlink(), BLI_strnlen(), blender::compositor::MetaDataExtractCallbackData::extract_cryptomatte_meta_data(), get_layer_id(), get_scene(), blender::compositor::MetaDataExtractCallbackData::meta_data, ViewLayer::name, pass_name_, RE_AcquireResultRead(), RE_GetSceneRender(), RE_ReleaseResult(), scene, blender::compositor::MetaDataExtractCallbackData::set_cryptomatte_keys(), RenderResult::stamp_data, and Scene::view_layers.
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inline |
Definition at line 87 of file COM_RenderLayersProg.h.
References scene_.
Referenced by determine_canvas(), get_meta_data(), and init_execution().
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inline |
Definition at line 107 of file COM_RenderLayersProg.h.
References view_name_.
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overridevirtual |
Reimplemented from blender::compositor::NodeOperation.
Definition at line 24 of file COM_RenderLayersProg.cc.
References BLI_findlink(), elementsize_, blender::compositor::NodeOperation::get_height(), get_layer_id(), get_scene(), blender::compositor::NodeOperation::get_width(), input_buffer_, layer_buffer_, ViewLayer::name, pass_name_, RE_AcquireResultRead(), RE_GetRenderLayer(), RE_GetSceneRender(), RE_ReleaseResult(), RE_RenderLayerGetPass(), scene, Scene::view_layers, and view_name_.
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inline |
Definition at line 95 of file COM_RenderLayersProg.h.
References layer_id_.
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inline |
Definition at line 91 of file COM_RenderLayersProg.h.
References rd_.
setter for the scene field. Will be called from
Definition at line 83 of file COM_RenderLayersProg.h.
Referenced by RenderLayersProg().
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inline |
Definition at line 103 of file COM_RenderLayersProg.h.
References view_name_.
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overridevirtual |
Executes operation updating a memory buffer area. Multi-threaded calls.
Implements blender::compositor::MultiThreadedOperation.
Reimplemented in blender::compositor::RenderLayersDepthProg, blender::compositor::RenderLayersAlphaProg, and blender::compositor::RenderLayersAOOperation.
Definition at line 236 of file COM_RenderLayersProg.cc.
References blender::compositor::area(), BLI_assert, elementsize_, layer_buffer_, and output.
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Definition at line 51 of file COM_RenderLayersProg.h.
Referenced by do_interpolation(), execute_pixel_sampled(), init_execution(), RenderLayersProg(), update_memory_buffer_partial(), blender::compositor::RenderLayersAOOperation::update_memory_buffer_partial(), blender::compositor::RenderLayersAlphaProg::update_memory_buffer_partial(), and blender::compositor::RenderLayersDepthProg::update_memory_buffer_partial().
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Cached instance to the float buffer inside the layer. TODO: To be removed with tiled implementation.
Definition at line 44 of file COM_RenderLayersProg.h.
Referenced by deinit_execution(), do_interpolation(), execute_pixel_sampled(), get_input_buffer(), init_execution(), and RenderLayersProg().
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Definition at line 38 of file COM_RenderLayersProg.h.
Referenced by deinit_execution(), init_execution(), RenderLayersProg(), update_memory_buffer_partial(), blender::compositor::RenderLayersAOOperation::update_memory_buffer_partial(), blender::compositor::RenderLayersAlphaProg::update_memory_buffer_partial(), and blender::compositor::RenderLayersDepthProg::update_memory_buffer_partial().
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layer_id of the layer where this operation needs to get its data from
Definition at line 31 of file COM_RenderLayersProg.h.
Referenced by get_layer_id(), and set_layer_id().
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Render-pass where this operation needs to get its data from.
Definition at line 49 of file COM_RenderLayersProg.h.
Referenced by get_meta_data(), and init_execution().
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render data used for active rendering
Definition at line 56 of file COM_RenderLayersProg.h.
Referenced by execute_pixel_sampled(), RenderLayersProg(), and set_render_data().
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Reference to the scene object.
Definition at line 26 of file COM_RenderLayersProg.h.
Referenced by get_scene(), and set_scene().
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view_name of the view to use (unless another view is specified by the node
Definition at line 36 of file COM_RenderLayersProg.h.
Referenced by get_view_name(), init_execution(), and set_view_name().