Blender  V3.3
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DiffuseBsdfNode Class Reference

#include <shader_nodes.h>

Inheritance diagram for DiffuseBsdfNode:
BsdfNode BsdfBaseNode ShaderNode Node

Additional Inherited Members

- Public Member Functions inherited from BsdfNode
 BsdfNode (const NodeType *node_type)
 
void compile (SVMCompiler &compiler, ShaderInput *param1, ShaderInput *param2, ShaderInput *param3=NULL, ShaderInput *param4=NULL)
 
- Public Member Functions inherited from BsdfBaseNode
 BsdfBaseNode (const NodeType *node_type)
 
bool has_spatial_varying ()
 
virtual ClosureType get_closure_type ()
 
virtual bool has_bump ()
 
virtual bool equals (const ShaderNode &)
 
virtual int get_feature ()
 
- Public Member Functions inherited from ShaderNode
 ShaderNode (const NodeType *type)
 
virtual ~ShaderNode ()
 
void create_inputs_outputs (const NodeType *type)
 
void remove_input (ShaderInput *input)
 
ShaderInputinput (const char *name)
 
ShaderOutputoutput (const char *name)
 
ShaderInputinput (ustring name)
 
ShaderOutputoutput (ustring name)
 
virtual ShaderNodeclone (ShaderGraph *graph) const =0
 
virtual void attributes (Shader *shader, AttributeRequestSet *attributes)
 
virtual void compile (SVMCompiler &compiler)=0
 
virtual void compile (OSLCompiler &compiler)=0
 
virtual void expand (ShaderGraph *)
 
virtual void constant_fold (const ConstantFolder &)
 
virtual void simplify_settings (Scene *)
 
virtual bool has_surface_emission ()
 
virtual bool has_surface_transparent ()
 
virtual bool has_surface_bssrdf ()
 
virtual bool has_bssrdf_bump ()
 
virtual bool has_attribute_dependency ()
 
virtual bool has_integrator_dependency ()
 
virtual bool has_volume_support ()
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
template<class ValueType , typename std::enable_if_t< std::is_enum_v< ValueType >> * = nullptr>
void set (const SocketType &input, const ValueType &value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified () const
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 
int reference_count () const
 
void reference ()
 
void dereference ()
 
void clear_reference_count ()
 
- Public Attributes inherited from ShaderNode
vector< ShaderInput * > inputs
 
vector< ShaderOutput * > outputs
 
int id
 
ShaderBump bump
 
ShaderNodeSpecialType special_type
 
- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 
- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
void set_if_different (const SocketType &input, Node *value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
void set_if_different (const SocketType &input, array< Node * > &value)
 
void dereference_all_used_nodes ()
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from BsdfBaseNode
ClosureType closure
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
int ref_count {0}
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 517 of file shader_nodes.h.


The documentation for this class was generated from the following file: