Blender
V3.3
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#include <transform.h>
Public Member Functions | |
float4 | operator[] (int i) const |
float4 & | operator[] (int i) |
Public Attributes | |
float4 | x |
float4 | y |
float4 | z |
Definition at line 22 of file intern/cycles/util/transform.h.
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inline |
Definition at line 30 of file intern/cycles/util/transform.h.
References x.
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inline |
Definition at line 26 of file intern/cycles/util/transform.h.
References x.
float4 Transform::x |
Definition at line 23 of file intern/cycles/util/transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), ShaderManager::init_xyz_transforms(), object_location(), operator[](), BVH2::pack_unaligned_node(), primitive_attribute_matrix(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_tex_voxel(), svm_node_texture_mapping(), transform_decompose(), transform_inverse_impl(), transform_uniform_scale(), and Camera::viewplane_bounds_get().
float4 Transform::y |
Definition at line 23 of file intern/cycles/util/transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), ShaderManager::init_xyz_transforms(), object_location(), BVH2::pack_unaligned_node(), primitive_attribute_matrix(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_tex_voxel(), svm_node_texture_mapping(), transform_decompose(), transform_inverse_impl(), transform_uniform_scale(), and Camera::viewplane_bounds_get().
float4 Transform::z |
Definition at line 23 of file intern/cycles/util/transform.h.
Referenced by bvh_unaligned_node_fetch_space(), camera_direction_from_point(), camera_distance(), camera_position(), camera_z_depth(), TextureMapping::compile(), BVHUnaligned::compute_node_transform(), ShaderManager::init_xyz_transforms(), object_location(), BVH2::pack_unaligned_node(), primitive_attribute_matrix(), svm_node_tex_coord(), svm_node_tex_coord_bump_dx(), svm_node_tex_coord_bump_dy(), svm_node_tex_voxel(), svm_node_texture_mapping(), transform_decompose(), transform_inverse_impl(), transform_uniform_scale(), and Camera::viewplane_bounds_get().