Blender
V3.3
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Go to the source code of this file.
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static void | colorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
static void | exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_checker (void) |
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static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
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Definition at line 23 of file node_texture_checker.c.
References TexParams::co, fabs(), blender::math::floor(), usdtokens::out(), tex_input_rgba(), tex_input_value(), x, y, and z.
Referenced by exec().
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Definition at line 43 of file node_texture_checker.c.
References colorfn(), data, node, usdtokens::out(), and tex_output().
Referenced by register_node_type_tex_checker().
Definition at line 53 of file node_texture_checker.c.
References exec(), bNodeType::flag, inputs, NODE_CLASS_PATTERN, NODE_PREVIEW, node_type_exec(), node_type_socket_templates(), nodeRegisterType(), NULL, outputs, TEX_NODE_CHECKER, and tex_node_type_base().
Referenced by registerTextureNodes().
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Definition at line 12 of file node_texture_checker.c.
Referenced by register_node_type_tex_checker().
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Definition at line 18 of file node_texture_checker.c.
Referenced by register_node_type_tex_checker().