Blender  V3.3
smaa_textures.h
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1 /* SPDX-License-Identifier: MIT
2  * Copyright 2013 Jorge Jimenez <jorge@iryoku.com>
3  * 2013 Jose I. Echevarria <joseignacioechevarria@gmail.com>
4  * 2013 Belen Masia <bmasia@unizar.es>
5  * 2013 Fernando Navarro <fernandn@microsoft.com>
6  * 2013 Diego Gutierrez <diegog@unizar.es> */
7 
8 #pragma once
9 
10 #define AREATEX_WIDTH 160
11 #define AREATEX_HEIGHT 560
12 #define AREATEX_PITCH (AREATEX_WIDTH * 2)
13 #define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)
14 
19 extern const unsigned char areaTexBytes[];
20 
21 #define SEARCHTEX_WIDTH 64
22 #define SEARCHTEX_HEIGHT 16
23 #define SEARCHTEX_PITCH SEARCHTEX_WIDTH
24 #define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
25 
30 extern const unsigned char searchTexBytes[];
const unsigned char searchTexBytes[]
const unsigned char areaTexBytes[]
Definition: smaa_textures.c:17