Blender  V3.3
COM_TonemapNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_TonemapNode.h"
5 #include "COM_TonemapOperation.h"
6 
7 namespace blender::compositor {
8 
9 TonemapNode::TonemapNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
18 
19  TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() :
20  new TonemapOperation();
21  operation->set_data(data);
22  converter.add_operation(operation);
23 
24  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
25  converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
26 }
27 
28 } // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
class of tone-map, implementing the photo-receptor tone-map most parts have already been done in Tone...
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
base class of tonemap, implementing the simple tonemap
void * storage