Blender  V3.3
COM_SunBeamsOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2014 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  public:
13 
14  void execute_pixel(float output[4], int x, int y, void *data) override;
15 
16  void init_execution() override;
17 
18  void *initialize_tile_data(rcti *rect) override;
19 
21  ReadBufferOperation *read_operation,
22  rcti *output) override;
23 
24  void set_data(const NodeSunBeams &data)
25  {
26  data_ = data;
27  }
28 
30  const rcti &area,
31  Span<MemoryBuffer *> inputs) override;
32  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
33 
34  private:
35  void calc_rays_common_data();
36 
37  private:
38  NodeSunBeams data_;
39 
40  float source_px_[2];
41  float ray_length_px_;
42 };
43 
44 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
a MemoryBuffer contains access to the data of a chunk
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel(float output[4], int x, int y, void *data) override
calculate a single pixel
void * initialize_tile_data(rcti *rect) override
void set_data(const NodeSunBeams &data)
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]