Blender  V3.3
Functions
gpu_shader_2D_nodelink_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

smooth(Type::VEC4, "finalColor") .smooth(Type vertex_in (0, Type::VEC2, "uv") .vertex_in(1
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos vertex_in (2, Type::VEC2, "expand") .vertex_out(nodelink_iface) .fragment_out(0
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 vertex_in (4, Type::VEC2, "P1") .vertex_in(5
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 vertex_in (6, Type::VEC2, "P3") .vertex_in(7
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow vertex_in (8, Type::VEC4, "start_color") .vertex_in(9
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color vertex_in (10, Type::IVEC2, "domuted") .vertex_in(11
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor vertex_in (12, Type::FLOAT, "thickness") .vertex_in(13
 
smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor dash_factor vertex_in (14, Type::FLOAT, "dash_alpha") .vertex_out(nodelink_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in() [1/8]

smooth (Type::VEC4, "finalColor") .smooth(Type vertex_in ( ,
Type::VEC2  ,
"uv"   
)

◆ vertex_in() [2/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color vertex_in ( 10  ,
Type::IVEC2  ,
"domuted"   
)

◆ vertex_in() [3/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor vertex_in ( 12  ,
Type::FLOAT  ,
"thickness"   
)

◆ vertex_in() [4/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor dash_factor vertex_in ( 14  ,
Type::FLOAT  ,
"dash_alpha"   
)

◆ vertex_in() [5/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos vertex_in ( ,
Type::VEC2  ,
"expand"   
)

◆ vertex_in() [6/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 vertex_in ( ,
Type::VEC2  ,
"P1"   
)

◆ vertex_in() [7/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 vertex_in ( ,
Type::VEC2  ,
"P3"   
)

◆ vertex_in() [8/8]

smooth (Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf (0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow vertex_in ( ,
Type::VEC4  ,
"start_color"   
)