Blender
V3.3
|
#include "hydra/camera.h"
#include "hydra/session.h"
#include "scene/camera.h"
#include <pxr/base/gf/frustum.h>
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/usdGeom/tokens.h>
Go to the source code of this file.
Functions | |
HDCYCLES_NAMESPACE_OPEN_SCOPE Transform | convert_transform (const GfMatrix4d &matrix) |
Transform | convert_camera_transform (const GfMatrix4d &matrix, float metersPerUnit) |
TF_DEFINE_PRIVATE_TOKENS (_tokens,(projection)(orthographic)) | |
Definition at line 16 of file hydra/camera.cpp.
References convert_transform(), and t.
HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform | ( | const GfMatrix4d & | matrix | ) |
Definition at line 65 of file hydra/mesh.cpp.
References make_transform().
Referenced by convert_camera_transform().
TF_DEFINE_PRIVATE_TOKENS | ( | _tokens | , |
(projection)(orthographic) | |||
) |