Blender
V3.3
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Go to the source code of this file.
Macros | |
#define | ROTL32(x, y) rotl32(x, y) |
#define | BIG_CONSTANT(x) (x##LLU) |
Functions | |
ccl_device_inline uint32_t | rotl32 (uint32_t x, int8_t r) |
CCL_NAMESPACE_BEGIN ccl_device_inline uint32_t | mm_hash_getblock32 (const uint32_t *p, int i) |
ccl_device_inline uint32_t | mm_hash_fmix32 (uint32_t h) |
uint32_t | util_murmur_hash3 (const void *key, int len, uint32_t seed) |
float | util_hash_to_float (uint32_t hash) |
Definition at line 26 of file murmurhash.cpp.
ccl_device_inline uint32_t mm_hash_fmix32 | ( | uint32_t | h | ) |
Definition at line 39 of file murmurhash.cpp.
Referenced by util_murmur_hash3().
CCL_NAMESPACE_BEGIN ccl_device_inline uint32_t mm_hash_getblock32 | ( | const uint32_t * | p, |
int | i | ||
) |
Definition at line 33 of file murmurhash.cpp.
Referenced by util_murmur_hash3().
ccl_device_inline uint32_t rotl32 | ( | uint32_t | x, |
int8_t | r | ||
) |
Definition at line 21 of file murmurhash.cpp.
Definition at line 98 of file murmurhash.cpp.
References hash, max, min, and KDL::sign().
Referenced by ShaderManager::device_update_common(), and ObjectManager::device_update_object_transform().
Definition at line 49 of file murmurhash.cpp.
References ATTR_FALLTHROUGH, data, len, mm_hash_fmix32(), mm_hash_getblock32(), ROTL32, and seed.
Referenced by add_cryptomatte_layer(), ShaderManager::device_update_common(), ObjectManager::device_update_object_transform(), ObjectManager::get_cryptomatte_assets(), ShaderManager::get_cryptomatte_materials(), and ObjectManager::get_cryptomatte_objects().