Blender
V3.3
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#include <btRaycastVehicle.h>
Public Member Functions | |
btDefaultVehicleRaycaster (btDynamicsWorld *world) | |
virtual void * | castRay (const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result) |
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virtual | ~btVehicleRaycaster () |
Definition at line 205 of file btRaycastVehicle.h.
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inline |
Definition at line 210 of file btRaycastVehicle.h.
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virtual |
Implements btVehicleRaycaster.
Definition at line 687 of file btRaycastVehicle.cpp.
References from, btCollisionWorld::RayResultCallback::hasHit(), btCollisionWorld::RayResultCallback::m_closestHitFraction, btCollisionWorld::RayResultCallback::m_collisionObject, btCollisionWorld::ClosestRayResultCallback::m_hitNormalWorld, btCollisionWorld::ClosestRayResultCallback::m_hitPointWorld, btCollisionWorld::rayTest(), result, and btRigidBody::upcast().