Blender  V3.3
conditioning.h
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20 
21 #ifndef LIBMV_MULTIVIEW_CONDITIONNING_H_
22 #define LIBMV_MULTIVIEW_CONDITIONNING_H_
23 
24 #include "libmv/numeric/numeric.h"
25 
26 namespace libmv {
27 
28 // Point conditioning (non isotropic)
29 void PreconditionerFromPoints(const Mat& points, Mat3* T);
30 // Point conditioning (isotropic)
31 void IsotropicPreconditionerFromPoints(const Mat& points, Mat3* T);
32 
33 void ApplyTransformationToPoints(const Mat& points,
34  const Mat3& T,
35  Mat* transformed_points);
36 
37 void NormalizePoints(const Mat& points, Mat* normalized_points, Mat3* T);
38 
39 void NormalizeIsotropicPoints(const Mat& points,
40  Mat* normalized_points,
41  Mat3* T);
42 
44 struct UnnormalizerI {
45  // Denormalize the results. See HZ page 109.
46  static void Unnormalize(const Mat3& T1, const Mat3& T2, Mat3* H);
47 };
48 
50 struct UnnormalizerT {
51  // Denormalize the results. See HZ page 109.
52  static void Unnormalize(const Mat3& T1, const Mat3& T2, Mat3* H);
53 };
54 
55 } // namespace libmv
56 
57 #endif // LIBMV_MULTIVIEW_CONDITIONNING_H_
float[3][3] Mat3
Definition: gpu_matrix.cc:27
#define T
#define T2
Definition: md5.cpp:18
#define T1
Definition: md5.cpp:17
#define H(x, y, z)
void NormalizePoints(const Mat &points, Mat *normalized_points, Mat3 *T)
Definition: conditioning.cc:80
void PreconditionerFromPoints(const Mat &points, Mat3 *T)
Definition: conditioning.cc:27
Eigen::Matrix< double, 3, 3 > Mat3
Definition: numeric.h:72
Eigen::MatrixXd Mat
Definition: numeric.h:60
void NormalizeIsotropicPoints(const Mat &points, Mat *normalized_points, Mat3 *T)
Definition: conditioning.cc:85
void ApplyTransformationToPoints(const Mat &points, const Mat3 &T, Mat *transformed_points)
Definition: conditioning.cc:69
void IsotropicPreconditionerFromPoints(const Mat &points, Mat3 *T)
Definition: conditioning.cc:48
Use inverse for unnormalize.
Definition: conditioning.h:44
static void Unnormalize(const Mat3 &T1, const Mat3 &T2, Mat3 *H)
Definition: conditioning.cc:97
Use transpose for unnormalize.
Definition: conditioning.h:50
static void Unnormalize(const Mat3 &T1, const Mat3 &T2, Mat3 *H)
Definition: conditioning.cc:93