14 real XMax = _vertices.front()[0];
15 real YMax = _vertices.front()[1];
16 real ZMax = _vertices.front()[2];
18 real XMin = _vertices.front()[0];
19 real YMin = _vertices.front()[1];
20 real ZMin = _vertices.front()[2];
24 vector<Vec3r>::iterator
v;
25 for (
v = _vertices.begin();
v != _vertices.end(); ++
v) {
Class to define the representation of 3D Line.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual void ComputeBBox()
virtual void setBBox(const BBox< Vec3f > &iBox)
VecMat::Vec3< real > Vec3r