22 #include "testing/testing.h"
104 EXPECT_TRUE(
a.Contains(last));
105 EXPECT_FALSE(
a.Contains(shape));
113 int size = 24 +
sizeof(
a);
183 EXPECT_EQ(2, *(
a.Data() +
a.Stride(0) +
a.Stride(1) +
a.Stride(2)));
194 EXPECT_FLOAT_EQ(1.0f,
b(0, 0, 0));
195 EXPECT_FLOAT_EQ(2.0f,
b(0, 1, 0));
196 EXPECT_FLOAT_EQ(3.0f,
b(1, 0, 0));
197 EXPECT_FLOAT_EQ(4.0f,
b(1, 1, 0));
213 EXPECT_FLOAT_EQ(6,
c(0, 0, 0));
214 EXPECT_FLOAT_EQ(10,
c(0, 1, 0));
215 EXPECT_FLOAT_EQ(12,
c(1, 0, 0));
216 EXPECT_FLOAT_EQ(12,
c(1, 1, 0));
231 EXPECT_FALSE(
a !=
b);
234 EXPECT_FALSE(
a ==
b);
288 for (
int row = 0; row < 1; ++row) {
289 for (
int column = 0; column < 2; ++column) {
301 int shape[] = {1, 3, 5, 7, 1};
310 for (
int d0 = 0; d0 < shape[0]; ++d0)
311 for (
int d1 = 0; d1 < shape[1]; ++d1)
312 for (
int d2 = 0; d2 < shape[2]; ++d2)
313 for (
int d3 = 0; d3 < shape[3]; ++d3)
314 for (
int d4 = 0; d4 < shape[4]; ++d4) {
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint i1
ATTR_WARN_UNUSED_RESULT const BMLoop * l
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
3D array (row, column, channel).
A multidimensional array class.
void SplitChannels(const Array3Df &input, Array3Df *channel0, Array3Df *channel1, Array3Df *channel2)
Array3D< float > Array3Df
void MultiplyElements(const AArrayType &a, const BArrayType &b, CArrayType *c)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
static void copy(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node)