_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
struct GPUShader GPUShader
struct GPUShader * DRW_shader_hair_refine_get(ParticleRefineShader refinement, eParticleRefineShaderType sh_type)
void DRW_shaders_free(void)
struct GPUShader * DRW_shader_curves_refine_get(CurvesEvalShader type, eParticleRefineShaderType sh_type)
eParticleRefineShaderType
@ PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND
@ PART_REFINE_SHADER_COMPUTE
@ PART_REFINE_SHADER_TRANSFORM_FEEDBACK