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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Animation, ANIMATION, ID_RECALC_ANIMATION) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (BatchCache, BATCH_CACHE, ID_RECALC_SHADING) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Bone, BONE, ID_RECALC_GEOMETRY) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Cache, CACHE, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (CopyOnWrite, COPY_ON_WRITE, ID_RECALC_COPY_ON_WRITE) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (ImageAnimation, IMAGE_ANIMATION, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Geometry, GEOMETRY, ID_RECALC_GEOMETRY) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (LayerCollections, LAYER_COLLECTIONS, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Parameters, PARAMETERS, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Particles, PARTICLE_SYSTEM, ID_RECALC_GEOMETRY) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (ParticleSettings, PARTICLE_SETTINGS, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (PointCache, POINT_CACHE, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Pose, EVAL_POSE, ID_RECALC_GEOMETRY) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Sequencer, SEQUENCER, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Shading, SHADING, ID_RECALC_SHADING) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Transform, TRANSFORM, ID_RECALC_TRANSFORM) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (ObjectFromLayer, OBJECT_FROM_LAYER, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Dupli, DUPLI, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Synchronization, SYNCHRONIZATION, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Audio, AUDIO, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Armature, ARMATURE, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (GenericDatablock, GENERIC_DATABLOCK, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Visibility, VISIBILITY, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (Simulation, SIMULATION, 0) |
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| blender::deg::DEG_COMPONENT_NODE_DEFINE (NTreeOutput, NTREE_OUTPUT, ID_RECALC_NTREE_OUTPUT) |
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void | blender::deg::deg_register_component_depsnodes () |
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