16 const float alpha =
r.w;
39 uint co_offset, out_offset, alpha_offset, flags;
60 int num_nodes = (int)
node.y;
63 int next_offset =
offset + num_nodes;
66 int tx = (int)tex_co.
x;
67 int ty = (
int)tex_co.
y;
70 if (tx >= 0 && ty >= 0 && tx < 10) {
71 int tile = 1001 + 10 * ty + tx;
74 for (
int i = 0; i < num_nodes; i++) {
76 if (tile_node.
x ==
tile) {
80 if (tile_node.
z ==
tile) {
127 N /= (
N.x +
N.y +
N.z);
141 float limit = 0.5f * (1.0f +
blend);
144 if (
N.x > limit * (
N.x +
N.y) &&
N.x > limit * (
N.x +
N.z)) {
147 else if (
N.y > limit * (
N.x +
N.y) &&
N.y > limit * (
N.y +
N.z)) {
150 else if (
N.z > limit * (
N.x +
N.z) &&
N.z > limit * (
N.y +
N.z)) {
153 else if (
blend > 0.0f) {
155 if (
N.z < (1.0f - limit) * (
N.y +
N.x)) {
156 weight.
x =
N.x / (
N.x +
N.y);
158 weight.
y = 1.0f - weight.
x;
160 else if (
N.x < (1.0f - limit) * (
N.y +
N.z)) {
161 weight.
y =
N.y / (
N.y +
N.z);
163 weight.
z = 1.0f - weight.
y;
165 else if (
N.y < (1.0f - limit) * (
N.x +
N.z)) {
166 weight.
x =
N.x / (
N.x +
N.z);
168 weight.
z = 1.0f - weight.
x;
172 weight.
x = ((2.0f - limit) *
N.x + (limit - 1.0f)) / (2.0f * limit - 1.0f);
173 weight.
y = ((2.0f - limit) *
N.y + (limit - 1.0f)) / (2.0f * limit - 1.0f);
174 weight.
z = ((2.0f - limit) *
N.z + (limit - 1.0f)) / (2.0f * limit - 1.0f);
183 uint co_offset, out_offset, alpha_offset, flags;
192 if (weight.
x > 0.0f) {
196 if (weight.
y > 0.0f) {
200 if (weight.
z > 0.0f) {
217 uint co_offset, out_offset, alpha_offset, flags;
void map_to_tube(float *r_u, float *r_v, float x, float y, float z)
void map_to_sphere(float *r_u, float *r_v, float x, float y, float z)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define ccl_device_inline
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device float2 direction_to_mirrorball(float3 dir)
ccl_device float2 direction_to_equirectangular(float3 dir)
CCL_NAMESPACE_BEGIN ccl_device float4 svm_image_texture(KernelGlobals kg, int id, float x, float y, uint flags)
ccl_device_noinline void svm_node_tex_image_box(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
ccl_device_noinline void svm_node_tex_environment(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
ccl_device_noinline int svm_node_tex_image(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
ccl_device_inline float3 texco_remap_square(float3 co)
const KernelGlobalsCPU *ccl_restrict KernelGlobals
ccl_global const KernelWorkTile * tile
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
ccl_device_inline void object_inverse_normal_transform(KernelGlobals kg, ccl_private const ShaderData *sd, ccl_private float3 *N)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *offset)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_forceinline void svm_unpack_node_uchar4(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z, ccl_private uint *w)
ccl_device_inline bool stack_valid(uint a)
@ NODE_IMAGE_COMPRESS_AS_SRGB
@ NODE_IMAGE_ALPHA_UNASSOCIATE
ccl_device_inline float2 safe_normalize(const float2 &a)
ccl_device_inline float4 zero_float4()
ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, float y)
static int blend(const Tex *tex, const float texvec[3], TexResult *texres)
ccl_device float4 color_srgb_to_linear_v4(float4 c)
ccl_device_inline float saturatef(float a)
ccl_device_inline float __int_as_float(int i)
#define TEX_IMAGE_MISSING_R
#define TEX_IMAGE_MISSING_B
#define TEX_IMAGE_MISSING_A
#define TEX_IMAGE_MISSING_G