Blender
V3.3
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#include <btConvexPlaneCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Additional Inherited Members | |
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btDispatcher * | m_dispatcher |
btSphereBoxCollisionAlgorithm provides sphere-box collision detection. Other features are frame-coherency (persistent data) and collision response.
Definition at line 29 of file btConvexPlaneCollisionAlgorithm.h.
btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | body0Wrap, | ||
const btCollisionObjectWrapper * | body1Wrap, | ||
bool | isSwapped, | ||
int | numPerturbationIterations, | ||
int | minimumPointsPerturbationThreshold | ||
) |
Definition at line 26 of file btConvexPlaneCollisionAlgorithm.cpp.
References btCollisionObjectWrapper::getCollisionObject(), btDispatcher::getNewManifold(), btCollisionAlgorithm::m_dispatcher, and btDispatcher::needsCollision().
Referenced by btConvexPlaneCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm().
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Definition at line 44 of file btConvexPlaneCollisionAlgorithm.cpp.
References btCollisionAlgorithm::m_dispatcher, and btDispatcher::releaseManifold().
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Implements btCollisionAlgorithm.
Definition at line 163 of file btConvexPlaneCollisionAlgorithm.cpp.
References void.
void btConvexPlaneCollisionAlgorithm::collideSingleContact | ( | const btQuaternion & | perturbeRot, |
const btCollisionObjectWrapper * | body0Wrap, | ||
const btCollisionObjectWrapper * | body1Wrap, | ||
const btDispatcherInfo & | dispatchInfo, | ||
btManifoldResult * | resultOut | ||
) |
report a contact. internally this will be kept persistent, and contact reduction is done
Definition at line 53 of file btConvexPlaneCollisionAlgorithm.cpp.
References btManifoldResult::addContactPoint(), btConvexShape(), btMatrix3x3, btStaticPlaneShape(), btTransform, btVector3, blender::math::distance(), btCollisionObjectWrapper::getCollisionShape(), btCollisionObjectWrapper::getWorldTransform(), and btManifoldResult::setPersistentManifold().
Referenced by processCollision().
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 48 of file btConvexPlaneCollisionAlgorithm.h.
References m_manifoldPtr, and btAlignedObjectArray< T >::push_back().
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report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 92 of file btConvexPlaneCollisionAlgorithm.cpp.
References btManifoldResult::addContactPoint(), btConvexShape(), btPlaneSpace1(), btStaticPlaneShape(), btTransform, btVector3, collideSingleContact(), blender::math::distance(), gContactBreakingThreshold, btCollisionObjectWrapper::getCollisionShape(), btManifoldResult::getPersistentManifold(), btCollisionObjectWrapper::getWorldTransform(), btManifoldResult::m_closestPointDistanceThreshold, btManifoldResult::refreshContactPoints(), btManifoldResult::setPersistentManifold(), SIMD_2_PI, SIMD_PI, v1, and void.