Blender  V3.3
Classes | Namespaces | Macros
gl_framebuffer.hh File Reference
#include "MEM_guardedalloc.h"
#include "glew-mx.h"
#include "gpu_framebuffer_private.hh"

Go to the source code of this file.

Classes

class  blender::gpu::GLFrameBuffer
 

Namespaces

 blender
 
 blender::gpu
 

Macros

#define ATTACHMENT(X)
 

Functions

Enums Conversion
static GLenum blender::gpu::to_gl (const GPUAttachmentType type)
 
static GLbitfield blender::gpu::to_gl (const eGPUFrameBufferBits bits)
 

Detailed Description

Encapsulation of Frame-buffer states (attached textures, viewport, scissors).

Definition in file gl_framebuffer.hh.

Macro Definition Documentation

◆ ATTACHMENT

#define ATTACHMENT (   X)
Value:
case GPU_FB_##X: { \
return GL_##X; \
} \
((void)0)
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color or the default fallback if none is specified Separate Split a vector into its X
SyclQueue void void size_t num_bytes void