Blender
V3.3
source
blender
compositor
nodes
COM_MapUVNode.cc
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "
COM_MapUVNode.h
"
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#include "
COM_MapUVOperation.h
"
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namespace
blender::compositor
{
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MapUVNode::MapUVNode
(
bNode
*editor_node) :
Node
(editor_node)
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{
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/* pass */
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}
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void
MapUVNode::convert_to_operations
(
NodeConverter
&converter,
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const
CompositorContext
&
/*context*/
)
const
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{
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bNode
*
node
= this->
get_bnode
();
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MapUVOperation
*operation =
new
MapUVOperation
();
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operation->
set_alpha
((
float
)
node
->custom1);
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operation->
set_canvas_input_index
(1);
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converter.
add_operation
(operation);
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converter.
map_input_socket
(
get_input_socket
(0), operation->
get_input_socket
(0));
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converter.
map_input_socket
(
get_input_socket
(1), operation->
get_input_socket
(1));
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converter.
map_output_socket
(
get_output_socket
(0), operation->
get_output_socket
());
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}
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}
// namespace blender::compositor
COM_MapUVNode.h
COM_MapUVOperation.h
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:19
blender::compositor::MapUVNode::MapUVNode
MapUVNode(bNode *editor_node)
Definition:
COM_MapUVNode.cc:9
blender::compositor::MapUVNode::convert_to_operations
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_MapUVNode.cc:14
blender::compositor::MapUVOperation
Definition:
COM_MapUVOperation.h:10
blender::compositor::MapUVOperation::set_alpha
void set_alpha(float alpha)
Definition:
COM_MapUVOperation.h:58
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:28
blender::compositor::NodeConverter::map_output_socket
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:31
blender::compositor::NodeConverter::add_operation
void add_operation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:21
blender::compositor::NodeConverter::map_input_socket
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition:
COM_NodeConverter.cc:26
blender::compositor::NodeOperation::get_output_socket
NodeOperationOutput * get_output_socket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:87
blender::compositor::NodeOperation::get_input_socket
NodeOperationInput * get_input_socket(unsigned int index)
Definition:
COM_NodeOperation.cc:92
blender::compositor::NodeOperation::set_canvas_input_index
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
Definition:
COM_NodeOperation.cc:144
blender::compositor::Node
Definition:
COM_Node.h:24
blender::compositor::Node::get_output_socket
NodeOutput * get_output_socket(unsigned int index=0) const
Definition:
COM_Node.cc:84
blender::compositor::Node::get_bnode
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition:
COM_Node.h:64
blender::compositor::Node::get_input_socket
NodeInput * get_input_socket(unsigned int index) const
Definition:
COM_Node.cc:89
node
OperationNode * node
Definition:
deg_builder_cycle.cc:38
blender::compositor
Definition:
COM_defines.h:10
bNode
Definition:
DNA_node_types.h:252
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