Blender
V3.3
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Go to the source code of this file.
Macros | |
#define | MIN(a, b) ((a) <= (b) ? (a) : (b)) |
#define | MAX(a, b) ((a) >= (b) ? (a) : (b)) |
#define | CLAMP(x, a, b) MIN(MAX((x), (a)), (b)) |
Typedefs | |
typedef unsigned char | uint8 |
typedef unsigned short | uint16 |
typedef unsigned int | uint |
typedef unsigned int | uint32 |
typedef unsigned long long | uint64 |
Functions | |
template<typename T > | |
void | swap (T &a, T &b) |
uint | computePitch (uint w, uint bitsize, uint alignment) |
Definition at line 19 of file Common.h.
References Freestyle::a, usdtokens::b(), and T.
Referenced by bm_face_split_edgenet_find_loop_pair(), bvh_reference_sort_threaded(), connect_frames(), create_edge_from_corner(), create_split_edge_from_corner(), delete_node_from_array(), EDBM_mesh_hide(), BlockDXT1::flip2(), AlphaBlockDXT3::flip2(), BlockCTX1::flip2(), BlockDXT1::flip4(), AlphaBlockDXT3::flip4(), BlockCTX1::flip4(), vector< value_type, allocator_type >::free_memory(), EdgeMap::get_sorted_verts(), CBlendThumb::GetThumbnail(), libmv::euclidean_resection::IJToIndex(), libmv::euclidean_resection::IJToPointIndex(), imb_stereo3d_read_interlace(), imb_stereo3d_write_interlace(), blender::DisjointSet::join(), DisjointSet::join(), kernel_sort_id_slots(), blender::nodes::node_geo_flip_faces_cc::mesh_flip_faces(), MOD_lineart_chain_clip_at_border(), MOD_lineart_chain_connect(), MOD_lineart_chain_split_angle(), MOD_lineart_chain_split_for_fixed_occlusion(), blender::bke::move_curves_geometry(), order_float2(), blender::io::alembic::read_edge_creases(), remove_nodes_in_set(), blender::MutableSpan< T >::reverse(), BezierSpline::reverse_impl(), BVHBuild::rotate(), RVBlurBitmap2_float(), blender::nodes::search_link_ops_for_socket_templates(), mv::Tracks::SetMarkers(), blender::RandomNumberGenerator::shuffle(), singularValueDecomposition(), libmv::SolveCubicPolynomial(), sort(), blender::nodes::node_geo_dual_mesh_cc::sort_vertex_polys(), btAxisSweep3Internal< BP_FP_INT_TYPE >::sortMaxDown(), btAxisSweep3Internal< BP_FP_INT_TYPE >::sortMaxUp(), btAxisSweep3Internal< BP_FP_INT_TYPE >::sortMinDown(), btAxisSweep3Internal< BP_FP_INT_TYPE >::sortMinUp(), BVHSpatialSplit::split(), BVHObjectBinning::split(), blender::ed::spreadsheet::spreadsheet_filter_rows(), Freestyle::IndexedFaceSet::swap(), Freestyle::Rep::swap(), swap_float(), swap_uint(), swap_ushort(), swapCol(), Mesh::tessellate(), and uv_hide_exec().