Blender
V3.3
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#include "hydra/light.h"
#include "hydra/session.h"
#include "scene/light.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "util/hash.h"
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/sdf/assetPath.h>
Go to the source code of this file.
Functions | |
HDCYCLES_NAMESPACE_OPEN_SCOPE Transform | convert_transform (const GfMatrix4d &matrix) |
TF_DEFINE_PRIVATE_TOKENS (_tokens,(visibleInPrimaryRay)) | |
HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform | ( | const GfMatrix4d & | matrix | ) |
Definition at line 65 of file hydra/mesh.cpp.
Referenced by HdCyclesLight::Sync().
TF_DEFINE_PRIVATE_TOKENS | ( | _tokens | , |
(visibleInPrimaryRay) | |||
) |