Blender
V3.3
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#include "smaa_textures.h"
Go to the source code of this file.
Variables | |
const unsigned char | areaTexBytes [] |
const unsigned char | searchTexBytes [] |
const unsigned char areaTexBytes[] |
Stored in R8G8 format. Load it in the following format:
Definition at line 17 of file smaa_textures.c.
Referenced by GPENCIL_antialiasing_init(), and workbench_antialiasing_engine_init().
const unsigned char searchTexBytes[] |
Stored in R8 format. Load it in the following format:
Definition at line 14958 of file smaa_textures.c.
Referenced by GPENCIL_antialiasing_init(), and workbench_antialiasing_engine_init().