Blender
V3.3
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Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_shader_output_material_cc | |
Functions | |
static void | blender::nodes::node_shader_output_material_cc::node_declare (NodeDeclarationBuilder &b) |
static int | blender::nodes::node_shader_output_material_cc::node_shader_gpu_output_material (GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *UNUSED(out)) |
void | register_node_type_sh_output_material () |
Definition at line 48 of file node_shader_output_material.cc.
References bNodeType::declare, bNodeType::no_muting, NODE_CLASS_OUTPUT, blender::nodes::node_shader_output_material_cc::node_declare(), blender::nodes::node_shader_output_material_cc::node_shader_gpu_output_material(), node_type_gpu(), nodeRegisterType(), SH_NODE_OUTPUT_MATERIAL, and sh_node_type_base().
Referenced by registerShaderNodes().