29 virtual const char *
type_name()
const override;
33 virtual Node *
create_node(
const ID *
id,
const char *subdata,
const char *name)
const override;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
Read Guarded memory(de)allocation.
void register_node_typeinfo(DepsNodeFactory *factory)
DepsNodeFactory * type_get_factory(const NodeType type)
virtual Node * create_node(const ID *id, const char *subdata, const char *name) const override
virtual const char * type_name() const override
virtual NodeType type() const override
virtual int id_recalc_tag() const override
virtual NodeType type() const =0
virtual Node * create_node(const ID *id, const char *subdata, const char *name) const =0
virtual const char * type_name() const =0
virtual int id_recalc_tag() const =0