Blender
V3.3
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This is the complete list of members for OpenGLShader, including all inherited members.
bind(int width, int height) | OpenGLShader | |
create_shader_if_needed() | OpenGLShader | protected |
destroy_shader() | OpenGLShader | protected |
fullscreen_location_ | OpenGLShader | protected |
get_position_attrib_location() | OpenGLShader | |
get_shader_program() | OpenGLShader | protected |
get_tex_coord_attrib_location() | OpenGLShader | |
image_texture_location_ | OpenGLShader | protected |
OpenGLShader()=default | OpenGLShader | |
position_attribute_location_ | OpenGLShader | protected |
position_attribute_name | OpenGLShader | static |
shader_compile_attempted_ | OpenGLShader | protected |
shader_program_ | OpenGLShader | protected |
tex_coord_attribute_location_ | OpenGLShader | protected |
tex_coord_attribute_name | OpenGLShader | static |
unbind() | OpenGLShader | |
~OpenGLShader()=default | OpenGLShader | virtual |