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Blender
V3.3
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18 #define _DNA_DEFAULT_Brush \
21 .flag = (BRUSH_ALPHA_PRESSURE | BRUSH_SPACE | BRUSH_SPACE_ATTEN), \
22 .sampling_flag = (BRUSH_PAINT_ANTIALIASING), \
24 .ob_mode = OB_MODE_ALL_PAINT, \
30 .autosmooth_factor = 0.0f, \
31 .topology_rake_factor = 0.0f, \
32 .crease_pinch_factor = 0.5f, \
33 .normal_radius_factor = 0.5f, \
34 .wet_paint_radius_factor = 0.5f, \
35 .area_radius_factor = 0.5f, \
36 .disconnected_distance_max = 0.1f, \
37 .sculpt_plane = SCULPT_DISP_DIR_AREA, \
38 .cloth_damping = 0.01, \
40 .cloth_sim_limit = 2.5f, \
41 .cloth_sim_falloff = 0.75f, \
43 .plane_offset = 0.0f, \
45 .clone.alpha = 0.5f, \
46 .normal_weight = 0.0f, \
47 .fill_threshold = 0.2f, \
51 .rgb = {1.0f, 1.0f, 1.0f}, \
53 .secondary_rgb = {0, 0, 0}, \
59 .smooth_stroke_radius = 75, \
60 .smooth_stroke_factor = 0.9f, \
71 .texture_sample_bias = 0, \
72 .texture_overlay_alpha = 33, \
73 .mask_overlay_alpha = 33, \
74 .cursor_overlay_alpha = 33, \
80 .add_col = {1.0, 0.39, 0.39, 0.9}, \
83 .sub_col = {0.39, 0.39, 1.0, 0.9}, \
85 .stencil_pos = {256, 256}, \
86 .stencil_dimension = {256, 256}, \
89 .sculpt_tool = SCULPT_TOOL_DRAW, \
90 .pose_smooth_iterations = 4, \
91 .pose_ik_segments = 1, \
93 .automasking_boundary_edges_propagation_steps = 1, \
96 .blur_kernel_radius = 2, \
98 .mtex = _DNA_DEFAULT_MTex, \
99 .mask_mtex = _DNA_DEFAULT_MTex, \