void device_free(Device *device, DeviceScene *dscene)
void tag_update(Scene *scene)
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
array< Particle > particles
NODE_DECLARE ParticleSystem()
void tag_update(Scene *scene)