Blender
V3.3
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#include <math.h>
Go to the source code of this file.
Classes | |
struct | float3 |
Macros | |
#define | M_PI_F (3.1415926535897932f) /* pi */ |
#define | M_PI_2_F (1.5707963267948966f) /* pi/2 */ |
#define | M_2PI_F (6.2831853071795864f) /* 2*pi */ |
Functions | |
float | sqr (float a) |
float3 | make_float3 (float x, float y, float z) |
float | dot (const float3 &a, const float3 &b) |
float | distance (const float3 &a, const float3 &b) |
float | len_squared (float3 f) |
float | len (float3 f) |
float | reduce_add (float3 f) |
#define M_2PI_F (6.2831853071795864f) /* 2*pi */ |
Definition at line 21 of file sky_float3.h.
#define M_PI_2_F (1.5707963267948966f) /* pi/2 */ |
Definition at line 18 of file sky_float3.h.
#define M_PI_F (3.1415926535897932f) /* pi */ |
Definition at line 15 of file sky_float3.h.
Definition at line 127 of file sky_float3.h.
References Freestyle::a, usdtokens::b(), and float3::distance().
Definition at line 122 of file sky_float3.h.
References Freestyle::a, and usdtokens::b().
Definition at line 137 of file sky_float3.h.
References float3::length().
Definition at line 132 of file sky_float3.h.
References float3::length_squared().
Definition at line 117 of file sky_float3.h.
Definition at line 142 of file sky_float3.h.
Definition at line 112 of file sky_float3.h.
References Freestyle::a.