Blender
V3.3
|
This is the complete list of members for SVMCompiler, including all inherited members.
active_stack | SVMCompiler | protected |
add_node(ShaderNodeType type, int a=0, int b=0, int c=0) | SVMCompiler | |
add_node(int a=0, int b=0, int c=0, int d=0) | SVMCompiler | |
add_node(ShaderNodeType type, const float3 &f) | SVMCompiler | |
add_node(const float4 &f) | SVMCompiler | |
attribute(ustring name) | SVMCompiler | |
attribute(AttributeStandard std) | SVMCompiler | |
attribute_standard(ustring name) | SVMCompiler | |
background | SVMCompiler | |
closure_mix_weight_offset() | SVMCompiler | inline |
compile(Shader *shader, array< int4 > &svm_nodes, int index, Summary *summary=NULL) | SVMCompiler | |
compile_failed | SVMCompiler | protected |
compile_type(Shader *shader, ShaderGraph *graph, ShaderType type) | SVMCompiler | protected |
current_graph | SVMCompiler | |
current_shader | SVMCompiler | protected |
current_svm_nodes | SVMCompiler | protected |
current_type | SVMCompiler | protected |
encode_uchar4(uint x, uint y=0, uint z=0, uint w=0) | SVMCompiler | |
find_aov_nodes_and_dependencies(ShaderNodeSet &aov_nodes, ShaderGraph *graph, CompilerState *state) | SVMCompiler | protected |
find_dependencies(ShaderNodeSet &dependencies, const ShaderNodeSet &done, ShaderInput *input, ShaderNode *skip_node=NULL) | SVMCompiler | protected |
generate_aov_node(ShaderNode *node, CompilerState *state) | SVMCompiler | protected |
generate_closure_node(ShaderNode *node, CompilerState *state) | SVMCompiler | protected |
generate_multi_closure(ShaderNode *root_node, ShaderNode *node, CompilerState *state) | SVMCompiler | protected |
generate_node(ShaderNode *node, ShaderNodeSet &done) | SVMCompiler | protected |
generate_svm_nodes(const ShaderNodeSet &nodes, CompilerState *state) | SVMCompiler | protected |
generated_shared_closure_nodes(ShaderNode *root_node, ShaderNode *node, CompilerState *state, const ShaderNodeSet &shared) | SVMCompiler | protected |
max_stack_use | SVMCompiler | protected |
mix_weight_offset | SVMCompiler | protected |
output_type() | SVMCompiler | inline |
scene | SVMCompiler | |
stack_assign(ShaderOutput *output) | SVMCompiler | |
stack_assign(ShaderInput *input) | SVMCompiler | |
stack_assign_if_linked(ShaderInput *input) | SVMCompiler | |
stack_assign_if_linked(ShaderOutput *output) | SVMCompiler | |
stack_clear_offset(SocketType::Type type, int offset) | SVMCompiler | |
stack_clear_temporary(ShaderNode *node) | SVMCompiler | protected |
stack_clear_users(ShaderNode *node, ShaderNodeSet &done) | SVMCompiler | protected |
stack_find_offset(int size) | SVMCompiler | |
stack_find_offset(SocketType::Type type) | SVMCompiler | |
stack_link(ShaderInput *input, ShaderOutput *output) | SVMCompiler | |
stack_size(SocketType::Type type) | SVMCompiler | protected |
svm_node_types_used | SVMCompiler | protected |
SVMCompiler(Scene *scene) | SVMCompiler |