Blender  V3.3
hydra/attribute.h
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1 /* SPDX-License-Identifier: Apache-2.0
2  * Copyright 2022 NVIDIA Corporation
3  * Copyright 2022 Blender Foundation */
4 
5 #pragma once
6 
7 #include "hydra/config.h"
8 #include "scene/attribute.h"
9 
10 #include <pxr/base/vt/value.h>
11 #include <pxr/imaging/hd/types.h>
12 
14 
15 void ApplyPrimvars(CCL_NS::AttributeSet &attributes,
16  const CCL_NS::ustring &name,
17  PXR_NS::VtValue value,
20 
HDCYCLES_NAMESPACE_OPEN_SCOPE void ApplyPrimvars(CCL_NS::AttributeSet &attributes, const CCL_NS::ustring &name, PXR_NS::VtValue value, CCL_NS::AttributeElement elem, CCL_NS::AttributeStandard std)
#define HDCYCLES_NAMESPACE_CLOSE_SCOPE
Definition: hydra/config.h:17
AttributeStandard
Definition: kernel/types.h:612
AttributeElement
Definition: kernel/types.h:597