Blender
V3.3
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#include <COM_RenderLayersProg.h>
Public Member Functions | |
RenderLayersAOOperation (const char *pass_name, DataType type, int elementsize) | |
void | execute_pixel_sampled (float output[4], float x, float y, PixelSampler sampler) override |
calculate a single pixel More... | |
void | update_memory_buffer_partial (MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override |
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RenderLayersProg (const char *pass_name, DataType type, int elementsize) | |
void | set_scene (Scene *scene) |
Scene * | get_scene () const |
void | set_render_data (const RenderData *rd) |
void | set_layer_id (short layer_id) |
short | get_layer_id () const |
void | set_view_name (const char *view_name) |
const char * | get_view_name () |
void | init_execution () override |
void | deinit_execution () override |
std::unique_ptr< MetaData > | get_meta_data () override |
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virtual | ~NodeOperation () |
void | set_name (const std::string name) |
const std::string | get_name () const |
void | set_id (const int id) |
const int | get_id () const |
float | get_constant_value_default (float default_value) |
const float * | get_constant_elem_default (const float *default_elem) |
const NodeOperationFlags | get_flags () const |
std::optional< NodeOperationHash > | generate_hash () |
unsigned int | get_number_of_input_sockets () const |
unsigned int | get_number_of_output_sockets () const |
NodeOperationOutput * | get_output_socket (unsigned int index=0) |
NodeOperationInput * | get_input_socket (unsigned int index) |
NodeOperation * | get_input_operation (int index) |
virtual bool | is_output_operation (bool) const |
is_output_operation determines whether this operation is an output of the ExecutionSystem during rendering or editing. More... | |
void | set_execution_model (const eExecutionModel model) |
void | set_bnodetree (const bNodeTree *tree) |
void | set_execution_system (ExecutionSystem *system) |
virtual void | init_data () |
virtual void | execute_region (rcti *, unsigned int) |
when a chunk is executed by a CPUDevice, this method is called More... | |
virtual void | execute_opencl_region (OpenCLDevice *, rcti *, unsigned int, MemoryBuffer **, MemoryBuffer *) |
when a chunk is executed by an OpenCLDevice, this method is called More... | |
virtual void | execute_opencl (OpenCLDevice *, MemoryBuffer *, cl_mem, MemoryBuffer **, std::list< cl_mem > *, std::list< cl_kernel > *) |
custom handle to add new tasks to the OpenCL command queue in order to execute a chunk on an GPUDevice. More... | |
void | set_canvas (const rcti &canvas_area) |
const rcti & | get_canvas () const |
void | unset_canvas () |
virtual bool | is_active_viewer_output () const |
is this operation the active viewer output user can select an ViewerNode to be active (the result of this node will be drawn on the backdrop). More... | |
virtual bool | determine_depending_area_of_interest (rcti *input, ReadBufferOperation *read_operation, rcti *output) |
void | set_canvas_input_index (unsigned int index) |
set the index of the input socket that will determine the canvas of this operation More... | |
void | set_determined_canvas_modifier (std::function< void(rcti &canvas)> fn) |
virtual eCompositorPriority | get_render_priority () const |
get the render priority of this node. More... | |
bool | is_braked () const |
void | update_draw () |
unsigned int | get_width () const |
unsigned int | get_height () const |
void | read_sampled (float result[4], float x, float y, PixelSampler sampler) |
void | read_filtered (float result[4], float x, float y, float dx[2], float dy[2]) |
void | read (float result[4], int x, int y, void *chunk_data) |
virtual void * | initialize_tile_data (rcti *) |
virtual void | deinitialize_tile_data (rcti *, void *) |
virtual MemoryBuffer * | get_input_memory_buffer (MemoryBuffer **) |
void | render (MemoryBuffer *output_buf, Span< rcti > areas, Span< MemoryBuffer * > inputs_bufs) |
virtual void | update_memory_buffer (MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span< MemoryBuffer * > UNUSED(inputs)) |
virtual void | get_area_of_interest (int input_idx, const rcti &output_area, rcti &r_input_area) |
Get input operation area being read by this operation on rendering given output area. More... | |
void | get_area_of_interest (NodeOperation *input_op, const rcti &output_area, rcti &r_input_area) |
Definition at line 122 of file COM_RenderLayersProg.h.
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inline |
Definition at line 124 of file COM_RenderLayersProg.h.
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overridevirtual |
calculate a single pixel
result | is a float[4] array to store the result |
x | the x-coordinate of the pixel to calculate in image space |
y | the y-coordinate of the pixel to calculate in image space |
input_buffers | chunks that can be read by their ReadBufferOperation. |
Reimplemented from blender::compositor::RenderLayersProg.
Definition at line 252 of file COM_RenderLayersProg.cc.
References blender::compositor::RenderLayersProg::do_interpolation(), blender::compositor::RenderLayersProg::get_input_buffer(), output, sampler(), x, y, and zero_v3().
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overridevirtual |
Executes operation updating a memory buffer area. Multi-threaded calls.
Reimplemented from blender::compositor::RenderLayersProg.
Definition at line 267 of file COM_RenderLayersProg.cc.
References blender::compositor::area(), BLI_assert, blender::compositor::COM_DATA_TYPE_COLOR_CHANNELS, blender::compositor::COM_DATA_TYPE_VALUE_CHANNELS, blender::compositor::COM_DATA_TYPE_VECTOR_CHANNELS, blender::compositor::COM_VALUE_ONE, blender::compositor::COM_VECTOR_ZERO, blender::compositor::RenderLayersProg::elementsize_, blender::compositor::RenderLayersProg::layer_buffer_, and output.