133 #define R_ANIMATION 1
pthread_rwlock_t ThreadRWMutex
pthread_mutex_t ThreadMutex
struct Depsgraph Depsgraph
Object is a sort of wrapper for general info.
SyclQueue void void size_t num_bytes void
struct HighlightedTile HighlightedTile
ThreadMutex engine_draw_mutex
void(* current_scene_update)(void *handle, struct Scene *scene)
void(* progress)(void *handle, float i)
Scene * pipeline_scene_eval
RenderResult * pushedresult
struct RenderEngine * engine
struct GSet * highlighted_tiles
struct Depsgraph * pipeline_depsgraph
void(* display_update)(void *handle, RenderResult *rr, rcti *rect)
ThreadRWMutex resultmutex
void(* display_init)(void *handle, RenderResult *rr)
void(* draw_lock)(void *handle, bool lock)
void(* stats_draw)(void *handle, RenderStats *ri)
void(* display_clear)(void *handle, RenderResult *rr)
int(* test_break)(void *handle)
ThreadMutex highlighted_tiles_mutex
struct ReportList * reports
struct Object * camera_override