Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
LengthDependingThicknessShader (float iMinThickness, float iMaxThickness) | |
virtual | ~LengthDependingThicknessShader () |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
Definition at line 177 of file BasicStrokeShaders.h.
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inline |
Definition at line 188 of file BasicStrokeShaders.h.
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inlinevirtual |
Definition at line 194 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 198 of file BasicStrokeShaders.h.
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virtual |
The shading method. This method must be overloaded by inherited classes.
ioStroke | The stroke we wish to shade. this Stroke is modified by the Shader (which typically modifies the Stroke's attribute's values such as Color, Thickness, Geometry...) |
Reimplemented from Freestyle::StrokeShader.
Definition at line 119 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::getLength2D(), l, size(), Freestyle::Stroke::strokeVerticesBegin(), Freestyle::Stroke::strokeVerticesEnd(), Freestyle::Stroke::strokeVerticesSize(), and v.