Blender  V3.3
matrix.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2015 Blender Foundation. All rights reserved. */
3 
8 #ifndef __EIGEN3_MATRIX_C_API_H__
9 #define __EIGEN3_MATRIX_C_API_H__
10 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 
15 bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4]);
16 
17 #ifdef __cplusplus
18 }
19 #endif
20 
21 #endif /* __EIGEN3_MATRIX_C_API_H__ */
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btTransform.h:182
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4])
Definition: matrix.cc:27