Blender  V3.3
Namespaces | Macros | Functions
node_shader_eevee_specular.cc File Reference
#include "node_shader_util.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::nodes
 
 blender::nodes::node_shader_eevee_specular_cc
 

Macros

#define socket_not_zero(sock)   (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))
 

Functions

static void blender::nodes::node_shader_eevee_specular_cc::node_declare (NodeDeclarationBuilder &b)
 
static int blender::nodes::node_shader_eevee_specular_cc::node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_eevee_specular ()
 

Macro Definition Documentation

◆ socket_not_zero

#define socket_not_zero (   sock)    (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f))

Definition at line 40 of file node_shader_eevee_specular.cc.

Function Documentation

◆ register_node_type_sh_eevee_specular()

void register_node_type_sh_eevee_specular ( void  )