Blender
V3.3
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This is the complete list of members for ArmatureExporter, including all inherited members.
add_armature_bones(Object *ob_arm, ViewLayer *view_layer, SceneExporter *se, std::vector< Object * > &child_objects) | ArmatureExporter | |
add_instance_controller(Object *ob) | ArmatureExporter | |
add_joint_transform(COLLADASW::Node &node, float mat[4][4], float parent_mat[4][4], BCExportSettings &export_settings, bool has_restmat) | TransformWriter | protected |
add_material_bindings(COLLADASW::BindMaterial &bind_material, Object *ob, bool active_uv_only) | InstanceWriter | protected |
add_node_transform_identity(COLLADASW::Node &node, BCExportSettings &export_settings) | TransformWriter | protected |
add_node_transform_ob(COLLADASW::Node &node, Object *ob, BCExportSettings &export_settings) | TransformWriter | protected |
ArmatureExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, BCExportSettings &export_settings) | ArmatureExporter | inline |