4 #ifndef __UTIL_MATH_FLOAT2_H__
5 #define __UTIL_MATH_FLOAT2_H__
7 #ifndef __UTIL_MATH_H__
8 # error "Do not include this file directly, include util/types.h instead."
17 #if !defined(__KERNEL_METAL__)
72 #if !defined(__KERNEL_METAL__)
100 float invf = 1.0f / f;
151 float invf = 1.0f / f;
157 return (
a.x ==
b.x &&
a.y ==
b.y);
167 return (
a.x == 0.0f &&
a.y == 0.0f);
172 return (
a.x +
a.y) * (1.0f / 2.0f);
182 return a.x *
b.x +
a.y *
b.y;
187 return (
a.x *
b.y -
a.y *
b.x);
204 return (
t != 0.0f) ?
a /
t :
a;
234 return a +
t * (
b -
a);
239 return a +
t * (
b -
a);
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define ccl_device_inline
#define CCL_NAMESPACE_END
ccl_device_inline float2 as_float2(const float4 &a)
CCL_NAMESPACE_BEGIN ccl_device_inline float2 operator-(const float2 &a)
ccl_device_inline float distance(const float2 &a, const float2 &b)
ccl_device_inline float2 operator/(float f, const float2 &a)
ccl_device_inline float2 one_float2()
ccl_device_inline float2 operator+=(float2 &a, const float2 &b)
ccl_device_inline float2 normalize(const float2 &a)
ccl_device_inline float dot(const float2 &a, const float2 &b)
ccl_device_inline float2 operator/=(float2 &a, const float2 &b)
ccl_device_inline float2 operator*(const float2 &a, const float2 &b)
ccl_device_inline bool operator==(const float2 &a, const float2 &b)
ccl_device_inline float2 clamp(const float2 &a, const float2 &mn, const float2 &mx)
ccl_device_inline float2 floor(const float2 &a)
ccl_device_inline bool operator!=(const float2 &a, const float2 &b)
ccl_device_inline float2 safe_normalize(const float2 &a)
ccl_device_inline float2 zero_float2()
ccl_device_inline float2 mix(const float2 &a, const float2 &b, float t)
ccl_device_inline float2 normalize_len(const float2 &a, float *t)
ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t)
ccl_device_inline float2 operator*=(float2 &a, const float2 &b)
ccl_device_inline bool is_zero(const float2 &a)
ccl_device_inline float2 max(const float2 &a, const float2 &b)
ccl_device_inline float2 min(const float2 &a, const float2 &b)
ccl_device_inline float average(const float2 &a)
ccl_device_inline float len(const float2 a)
ccl_device_inline float2 safe_divide_float2_float(const float2 a, const float b)
ccl_device_inline float2 operator+(const float2 &a, const float f)
ccl_device_inline float cross(const float2 &a, const float2 &b)
ccl_device_inline float2 fabs(const float2 &a)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)