Blender
V3.3
|
Different natures for both vertices and edges. More...
Go to the source code of this file.
Namespaces | |
Freestyle | |
inherits from class Rep | |
Freestyle::Nature | |
Typedefs | |
typedef unsigned short | Freestyle::Nature::VertexNature |
typedef unsigned short | Freestyle::Nature::EdgeNature |
Variables | |
static const VertexNature | Freestyle::Nature::POINT = 0 |
static const VertexNature | Freestyle::Nature::S_VERTEX = (1 << 0) |
static const VertexNature | Freestyle::Nature::VIEW_VERTEX = (1 << 1) |
static const VertexNature | Freestyle::Nature::NON_T_VERTEX = (1 << 2) |
static const VertexNature | Freestyle::Nature::T_VERTEX = (1 << 3) |
static const VertexNature | Freestyle::Nature::CUSP = (1 << 4) |
static const EdgeNature | Freestyle::Nature::NO_FEATURE = 0 |
static const EdgeNature | Freestyle::Nature::SILHOUETTE = (1 << 0) |
static const EdgeNature | Freestyle::Nature::BORDER = (1 << 1) |
static const EdgeNature | Freestyle::Nature::CREASE = (1 << 2) |
static const EdgeNature | Freestyle::Nature::RIDGE = (1 << 3) |
static const EdgeNature | Freestyle::Nature::VALLEY = (1 << 4) |
static const EdgeNature | Freestyle::Nature::SUGGESTIVE_CONTOUR = (1 << 5) |
static const EdgeNature | Freestyle::Nature::MATERIAL_BOUNDARY = (1 << 6) |
static const EdgeNature | Freestyle::Nature::EDGE_MARK = (1 << 7) |
Different natures for both vertices and edges.
Definition in file Nature.h.