Go to the source code of this file.
|
| matcap_diffuse_tx |
|
| define ("V3D_LIGHTING_STUDIO") .additional_info("workbench_composite") .do_static_compilation(true) |
|
| define ("V3D_LIGHTING_MATCAP") .sampler(2 |
|
Frequency::PASS | sampler (3, ImageType::FLOAT_2D, "matcap_specular_tx", Frequency::PASS) .additional_info("workbench_composite") .do_static_compilation(true) |
|
| define ("V3D_LIGHTING_FLAT") .additional_info("workbench_composite") .do_static_compilation(true) |
|
◆ define() [1/3]
define |
( |
"V3D_LIGHTING_FLAT" |
| ) |
|
◆ define() [2/3]
define |
( |
"V3D_LIGHTING_MATCAP" |
| ) |
|
◆ define() [3/3]
define |
( |
"V3D_LIGHTING_STUDIO" |
| ) |
|
◆ sampler() [1/2]
sampler |
( |
0 |
, |
|
|
ImageType::FLOAT_2D |
, |
|
|
"normalBuffer" |
, |
|
|
Frequency::PASS |
|
|
) |
| |
◆ sampler() [2/2]
Frequency::PASS sampler |
( |
3 |
, |
|
|
ImageType::FLOAT_2D |
, |
|
|
"matcap_specular_tx" |
, |
|
|
Frequency::PASS |
|
|
) |
| |
◆ matcap_diffuse_tx
◆ materialBuffer