Blender
V3.3
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Go to the source code of this file.
Functions | |
PyDoc_STRVAR (MediumType_doc, "Class hierarchy: int > :class:`MediumType`\n" "\n" "The different blending modes available to simulate the interaction\n" "media-medium:\n" "\n" "* Stroke.DRY_MEDIUM: To simulate a dry medium such as Pencil or Charcoal.\n" "* Stroke.HUMID_MEDIUM: To simulate ink painting (color subtraction blending).\n" "* Stroke.OPAQUE_MEDIUM: To simulate an opaque medium (oil, spray...).") | |
int | MediumType_Init (PyObject *module) |
Variables | |
PyTypeObject | MediumType_Type |
PyLongObject | _BPy_MediumType_DRY_MEDIUM |
PyLongObject | _BPy_MediumType_HUMID_MEDIUM |
PyLongObject | _BPy_MediumType_OPAQUE_MEDIUM |
int MediumType_Init | ( | PyObject * | module | ) |
Definition at line 85 of file BPy_MediumType.cpp.
References MediumType_Type, and module.
Referenced by Freestyle_Init().
PyDoc_STRVAR | ( | MediumType_doc | , |
"Class hierarchy: int | , | ||
:class:`MediumType`\n" "\n" "The different blending modes available to simulate the interaction\n" "media-medium:\n" "\n" " *Stroke.DRY_MEDIUM:To simulate a dry medium such as Pencil or Charcoal.\n" " *Stroke.HUMID_MEDIUM:To simulate ink painting(color subtraction blending).\n" " *Stroke.OPAQUE_MEDIUM:To simulate an opaque medium(oil, spray...)." | |||
) |
PyLongObject _BPy_MediumType_DRY_MEDIUM |
Definition at line 73 of file BPy_MediumType.cpp.
PyLongObject _BPy_MediumType_HUMID_MEDIUM |
Definition at line 76 of file BPy_MediumType.cpp.
PyLongObject _BPy_MediumType_OPAQUE_MEDIUM |
Definition at line 79 of file BPy_MediumType.cpp.
PyTypeObject MediumType_Type |
Definition at line 31 of file BPy_MediumType.cpp.
Referenced by BPy_MediumType_from_MediumType(), and MediumType_Init().