Blender
V3.3
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#include <BKE_studiolight.h>
Public Attributes | |
struct ImBuf * | ibuf |
struct GPUTexture * | gputexture |
Definition at line 91 of file BKE_studiolight.h.
struct GPUTexture* StudioLightImage::gputexture |
Definition at line 93 of file BKE_studiolight.h.
Referenced by studiolight_create_matcap_gputexture(), studiolight_free(), workbench_opaque_cache_init(), and workbench_transparent_lighting_uniforms().
struct ImBuf* StudioLightImage::ibuf |
Definition at line 92 of file BKE_studiolight.h.
Referenced by studiolight_create_matcap_gputexture(), studiolight_create_matcap_specular_gputexture(), studiolight_free(), studiolight_load_equirect_image(), and studiolight_matcap_preview().