Blender
V3.3
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#include "BLI_utildefines.h"
#include "GPU_state.h"
#include "gpu_texture_private.hh"
#include <cstring>
Go to the source code of this file.
Classes | |
union | blender::gpu::GPUState |
union | blender::gpu::GPUStateMutable |
class | blender::gpu::StateManager |
Namespaces | |
blender | |
blender::gpu | |
Functions | |
blender::gpu::BLI_STATIC_ASSERT (sizeof(GPUState)==sizeof(uint64_t), "GPUState is too big.") | |
bool | blender::gpu::operator== (const GPUState &a, const GPUState &b) |
bool | blender::gpu::operator!= (const GPUState &a, const GPUState &b) |
GPUState | blender::gpu::operator^ (const GPUState &a, const GPUState &b) |
GPUState | blender::gpu::operator~ (const GPUState &a) |
blender::gpu::BLI_STATIC_ASSERT (sizeof(GPUStateMutable)==sizeof(GPUStateMutable::data), "GPUStateMutable is too big.") | |
bool | blender::gpu::operator== (const GPUStateMutable &a, const GPUStateMutable &b) |
bool | blender::gpu::operator!= (const GPUStateMutable &a, const GPUStateMutable &b) |
GPUStateMutable | blender::gpu::operator^ (const GPUStateMutable &a, const GPUStateMutable &b) |
GPUStateMutable | blender::gpu::operator~ (const GPUStateMutable &a) |