addMultiBody(btMultiBody *body, int group=btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter) | btMultiBodyDynamicsWorld | virtual |
addMultiBodyConstraint(btMultiBodyConstraint *constraint) | btMultiBodyDynamicsWorld | virtual |
addSoftBody(btSoftBody *body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter) | btSoftMultiBodyDynamicsWorld | |
applyGravity() | btMultiBodyDynamicsWorld | virtual |
btMultiBodyDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration) | btMultiBodyDynamicsWorld | |
btSoftMultiBodyDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btMultiBodyConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0) | btSoftMultiBodyDynamicsWorld | |
buildIslands() | btMultiBodyDynamicsWorld | |
calculateSimulationIslands() | btMultiBodyDynamicsWorld | protectedvirtual |
clearForces() | btMultiBodyDynamicsWorld | virtual |
clearMultiBodyConstraintForces() | btMultiBodyDynamicsWorld | virtual |
clearMultiBodyForces() | btMultiBodyDynamicsWorld | virtual |
debugDrawMultiBodyConstraint(btMultiBodyConstraint *constraint) | btMultiBodyDynamicsWorld | virtual |
debugDrawWorld() | btSoftMultiBodyDynamicsWorld | virtual |
forwardKinematics() | btMultiBodyDynamicsWorld | |
getAnalyticsData(btAlignedObjectArray< struct btSolverAnalyticsData > &m_islandAnalyticsData) const | btMultiBodyDynamicsWorld | virtual |
getDrawFlags() const | btSoftMultiBodyDynamicsWorld | inline |
getMultiBody(int mbIndex) | btMultiBodyDynamicsWorld | inline |
getMultiBody(int mbIndex) const | btMultiBodyDynamicsWorld | inline |
getMultiBodyConstraint(int constraintIndex) | btMultiBodyDynamicsWorld | inlinevirtual |
getMultiBodyConstraint(int constraintIndex) const | btMultiBodyDynamicsWorld | inlinevirtual |
getNumMultibodies() const | btMultiBodyDynamicsWorld | inlinevirtual |
getNumMultiBodyConstraints() const | btMultiBodyDynamicsWorld | inlinevirtual |
getSoftBodyArray() | btSoftMultiBodyDynamicsWorld | inline |
getSoftBodyArray() const | btSoftMultiBodyDynamicsWorld | inline |
getWorldInfo() | btSoftMultiBodyDynamicsWorld | inline |
getWorldInfo() const | btSoftMultiBodyDynamicsWorld | inline |
getWorldType() const | btSoftMultiBodyDynamicsWorld | inlinevirtual |
integrateMultiBodyTransforms(btScalar timeStep) | btMultiBodyDynamicsWorld | |
integrateTransforms(btScalar timeStep) | btMultiBodyDynamicsWorld | virtual |
internalSingleStepSimulation(btScalar timeStep) | btSoftMultiBodyDynamicsWorld | protectedvirtual |
m_multiBodies | btMultiBodyDynamicsWorld | protected |
m_multiBodyConstraints | btMultiBodyDynamicsWorld | protected |
m_multiBodyConstraintSolver | btMultiBodyDynamicsWorld | protected |
m_scratch_local_origin | btMultiBodyDynamicsWorld | protected |
m_scratch_local_origin1 | btMultiBodyDynamicsWorld | protected |
m_scratch_m | btMultiBodyDynamicsWorld | protected |
m_scratch_r | btMultiBodyDynamicsWorld | protected |
m_scratch_v | btMultiBodyDynamicsWorld | protected |
m_scratch_world_to_local | btMultiBodyDynamicsWorld | protected |
m_scratch_world_to_local1 | btMultiBodyDynamicsWorld | protected |
m_solverMultiBodyIslandCallback | btMultiBodyDynamicsWorld | protected |
m_sortedMultiBodyConstraints | btMultiBodyDynamicsWorld | protected |
predictMultiBodyTransforms(btScalar timeStep) | btMultiBodyDynamicsWorld | |
predictUnconstraintMotion(btScalar timeStep) | btSoftMultiBodyDynamicsWorld | protectedvirtual |
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btSoftMultiBodyDynamicsWorld | virtual |
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btSoftMultiBodyDynamicsWorld | static |
removeCollisionObject(btCollisionObject *collisionObject) | btSoftMultiBodyDynamicsWorld | virtual |
removeMultiBody(btMultiBody *body) | btMultiBodyDynamicsWorld | virtual |
removeMultiBodyConstraint(btMultiBodyConstraint *constraint) | btMultiBodyDynamicsWorld | virtual |
removeSoftBody(btSoftBody *body) | btSoftMultiBodyDynamicsWorld | |
serialize(btSerializer *serializer) | btSoftMultiBodyDynamicsWorld | virtual |
serializeMultiBodies(btSerializer *serializer) | btMultiBodyDynamicsWorld | protectedvirtual |
serializeSoftBodies(btSerializer *serializer) | btSoftMultiBodyDynamicsWorld | protected |
setConstraintSolver(btConstraintSolver *solver) | btMultiBodyDynamicsWorld | virtual |
setDrawFlags(int f) | btSoftMultiBodyDynamicsWorld | inline |
setMultiBodyConstraintSolver(btMultiBodyConstraintSolver *solver) | btMultiBodyDynamicsWorld | virtual |
solveConstraints(btContactSolverInfo &solverInfo) | btMultiBodyDynamicsWorld | virtual |
solveExternalForces(btContactSolverInfo &solverInfo) | btMultiBodyDynamicsWorld | virtual |
solveInternalConstraints(btContactSolverInfo &solverInfo) | btMultiBodyDynamicsWorld | virtual |
solveSoftBodiesConstraints(btScalar timeStep) | btSoftMultiBodyDynamicsWorld | protected |
updateActivationState(btScalar timeStep) | btMultiBodyDynamicsWorld | protectedvirtual |
~btMultiBodyDynamicsWorld() | btMultiBodyDynamicsWorld | virtual |
~btSoftMultiBodyDynamicsWorld() | btSoftMultiBodyDynamicsWorld | virtual |