Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline int | svm_node_combine_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint hue_in, uint saturation_in, uint value_in, int offset) |
ccl_device_noinline int | svm_node_separate_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_in, uint hue_out, uint saturation_out, int offset) |
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | hue_in, | ||
uint | saturation_in, | ||
uint | value_in, | ||
int | offset | ||
) |
Definition at line 8 of file sepcomb_hsv.h.
References color, color_out, hsv_to_rgb(), hue, make_float3, offset, read_node(), saturation, stack_load_float(), stack_store_float3(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().
ccl_device_noinline int svm_node_separate_hsv | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | color_in, | ||
uint | hue_out, | ||
uint | saturation_out, | ||
int | offset | ||
) |
Definition at line 31 of file sepcomb_hsv.h.
References color, offset, read_node(), rgb_to_hsv(), stack_load_float3(), stack_store_float(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().