Blender  V3.3
Functions
sepcomb_vector.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device void svm_node_combine_vector (ccl_private ShaderData *sd, ccl_private float *stack, uint in_offset, uint vector_index, uint out_offset)
 
ccl_device void svm_node_separate_vector (ccl_private ShaderData *sd, ccl_private float *stack, uint ivector_offset, uint vector_index, uint out_offset)
 

Function Documentation

◆ svm_node_combine_vector()

CCL_NAMESPACE_BEGIN ccl_device void svm_node_combine_vector ( ccl_private ShaderData sd,
ccl_private float stack,
uint  in_offset,
uint  vector_index,
uint  out_offset 
)

Definition at line 10 of file sepcomb_vector.h.

References stack_load_float(), stack_store_float(), and stack_valid().

Referenced by svm_eval_nodes().

◆ svm_node_separate_vector()

ccl_device void svm_node_separate_vector ( ccl_private ShaderData sd,
ccl_private float stack,
uint  ivector_offset,
uint  vector_index,
uint  out_offset 
)

Definition at line 22 of file sepcomb_vector.h.

References stack_load_float3(), stack_store_float(), and stack_valid().

Referenced by svm_eval_nodes().