Blender  V3.3
Functions
SEQ_sound.h File Reference

Go to the source code of this file.

Functions

void SEQ_sound_update_bounds_all (struct Scene *scene)
 
void SEQ_sound_update_bounds (struct Scene *scene, struct Sequence *seq)
 
void SEQ_sound_update (struct Scene *scene, struct bSound *sound)
 
void SEQ_sound_update_length (struct Main *bmain, struct Scene *scene)
 
float SEQ_sound_pitch_get (const struct Scene *scene, const struct Sequence *seq)
 

Function Documentation

◆ SEQ_sound_pitch_get()

float SEQ_sound_pitch_get ( const struct Scene scene,
const struct Sequence seq 
)

◆ SEQ_sound_update()

void SEQ_sound_update ( struct Scene scene,
struct bSound sound 
)

◆ SEQ_sound_update_bounds()

void SEQ_sound_update_bounds ( struct Scene scene,
struct Sequence seq 
)

◆ SEQ_sound_update_bounds_all()

void SEQ_sound_update_bounds_all ( struct Scene scene)

◆ SEQ_sound_update_length()

void SEQ_sound_update_length ( struct Main bmain,
struct Scene scene 
)

Definition at line 65 of file sequencer/intern/sound.c.

References Scene::ed, scene, Editing::seqbase, and UNUSED_VARS.