12 .vertex_in(0, Type::VEC3,
"pos")
13 .vertex_out(flat_color_iface)
14 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
15 .vertex_source(
"gpu_shader_3D_vert.glsl")
16 .fragment_source(
"gpu_shader_depth_only_frag.glsl")
17 .do_static_compilation(
true);
20 .additional_info(
"gpu_shader_3D_depth_only")
21 .additional_info(
"gpu_clip_planes")
22 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)