Blender  V3.3
btSoftSoftCollisionAlgorithm.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
21 #include "btSoftBody.h"
23 
24 #define USE_PERSISTENT_CONTACTS 1
25 
28 //m_ownManifold(false),
29 //m_manifoldPtr(mf)
30 {
31 }
32 
34 {
35 }
36 
37 void btSoftSoftCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
38 {
39  btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
40  btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
41  soft0->getSoftBodySolver()->processCollision(soft0, soft1);
42 }
43 
45 {
46  //not yet
47  return 1.f;
48 }
btCollisionObject
btPersistentManifold()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btManifoldResult is a helper class to manage contact results.
virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
btSoftBodySolver * getSoftBodySolver()
Definition: btSoftBody.h:1111
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
SIMD_FORCE_INLINE const btCollisionObject * getCollisionObject() const