Blender  V3.3
BKE_volume_render.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #pragma once
4 
10 #include "BLI_sys_types.h"
11 
12 #include "DNA_volume_types.h"
13 
14 #ifdef __cplusplus
15 extern "C" {
16 #endif
17 
18 struct Volume;
19 struct VolumeGrid;
20 
21 /* Dense Voxels */
22 
23 typedef struct DenseFloatVolumeGrid {
25  int resolution[3];
26  float texture_to_object[4][4];
27  int channels;
28  float *voxels;
30 
31 bool BKE_volume_grid_dense_floats(const struct Volume *volume,
32  const struct VolumeGrid *volume_grid,
33  DenseFloatVolumeGrid *r_dense_grid);
35 
36 /* Wireframe */
37 
39  void *userdata, const float (*verts)[3], const int (*edges)[2], int totvert, int totedge);
40 
41 void BKE_volume_grid_wireframe(const struct Volume *volume,
42  const struct VolumeGrid *volume_grid,
44  void *cb_userdata);
45 
46 /* Selection Surface */
47 
49  void *userdata, float (*verts)[3], int (*tris)[3], int totvert, int tottris);
50 
51 void BKE_volume_grid_selection_surface(const struct Volume *volume,
52  const struct VolumeGrid *volume_grid,
54  void *cb_userdata);
55 
56 /* Render */
57 
58 float BKE_volume_density_scale(const struct Volume *volume, const float matrix[4][4]);
59 
60 #ifdef __cplusplus
61 }
62 #endif
typedef float(TangentPoint)[2]
VolumeGridType
Definition: BKE_volume.h:90
float BKE_volume_density_scale(const struct Volume *volume, const float matrix[4][4])
void BKE_volume_dense_float_grid_clear(DenseFloatVolumeGrid *dense_grid)
bool BKE_volume_grid_dense_floats(const struct Volume *volume, const struct VolumeGrid *volume_grid, DenseFloatVolumeGrid *r_dense_grid)
void(* BKE_volume_wireframe_cb)(void *userdata, const float(*verts)[3], const int(*edges)[2], int totvert, int totedge)
void BKE_volume_grid_wireframe(const struct Volume *volume, const struct VolumeGrid *volume_grid, BKE_volume_wireframe_cb cb, void *cb_userdata)
void BKE_volume_grid_selection_surface(const struct Volume *volume, const struct VolumeGrid *volume_grid, BKE_volume_selection_surface_cb cb, void *cb_userdata)
struct DenseFloatVolumeGrid DenseFloatVolumeGrid
void(* BKE_volume_selection_surface_cb)(void *userdata, float(*verts)[3], int(*tris)[3], int totvert, int tottris)
SyclQueue void void size_t num_bytes void
static float verts[][3]
float texture_to_object[4][4]