Blender
V3.3
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Class to define a cell grid surrounding the projected image of a scene. More...
#include "GridDensityProvider.h"
#include "OccluderSource.h"
#include "ViewMap.h"
#include "../geometry/BBox.h"
#include "../geometry/GridHelpers.h"
#include "../geometry/Polygon.h"
#include "../system/PointerSequence.h"
#include "../winged_edge/WEdge.h"
#include "BKE_global.h"
Go to the source code of this file.
Classes | |
class | Freestyle::BoxGrid |
struct | Freestyle::BoxGrid::OccluderData |
class | Freestyle::BoxGrid::Iterator |
class | Freestyle::BoxGrid::Transform |
Namespaces | |
Freestyle | |
inherits from class Rep | |
Macros | |
#define | BOX_GRID_LOGGING 0 |
Class to define a cell grid surrounding the projected image of a scene.
Definition in file BoxGrid.h.