13 #include "../system/BaseObject.h"
14 #include "../system/FreestyleConfig.h"
15 #include "../system/Precision.h"
17 #include "../geometry/BBox.h"
18 #include "../geometry/Geom.h"
34 _BBox = iBrother.
bbox();
95 #ifdef WITH_CXX_GUARDEDALLOC
96 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:Node")
Class to visit (without doing anything) a scene graph structure.
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual const BBox< Vec3r > & UpdateBBox()
virtual const BBox< Vec3r > & bbox() const
virtual void accept(SceneVisitor &v)
Node(const Node &iBrother)
virtual void setBBox(const BBox< Vec3r > &iBox)
virtual void AddBBox(const BBox< Vec3r > &iBox)