Blender
V3.3
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Use inverse for unnormalize. More...
#include <conditioning.h>
Static Public Member Functions | |
static void | Unnormalize (const Mat3 &T1, const Mat3 &T2, Mat3 *H) |
Use inverse for unnormalize.
Definition at line 44 of file conditioning.h.
Definition at line 97 of file conditioning.cc.