Blender  V3.3
asset_library.cc
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #include <memory>
8 
9 #include "BKE_asset_library.hh"
10 #include "BKE_main.h"
11 #include "BKE_preferences.h"
12 
13 #include "BLI_path_util.h"
14 
15 #include "DNA_asset_types.h"
16 #include "DNA_userdef_types.h"
17 
18 #include "asset_library_service.hh"
19 
21 
26 struct AssetLibrary *BKE_asset_library_load(const char *library_path)
27 {
30  if (library_path == nullptr || library_path[0] == '\0') {
32  }
33  else {
34  lib = service->get_asset_library_on_disk(library_path);
35  }
36  return reinterpret_cast<struct AssetLibrary *>(lib);
37 }
38 
40 {
42  return service->has_any_unsaved_catalogs();
43 }
44 
46  char *r_library_path)
47 {
49  &U, input_path)) {
50  BLI_strncpy(r_library_path, preferences_lib->path, FILE_MAXDIR);
51  return true;
52  }
53 
54  BLI_split_dir_part(input_path, r_library_path, FILE_MAXDIR);
55  return r_library_path[0] != '\0';
56 }
57 
58 bool BKE_asset_library_find_suitable_root_path_from_main(const Main *bmain, char *r_library_path)
59 {
61 }
62 
64  const ::AssetLibrary *library_c)
65 {
66  if (library_c == nullptr) {
67  return nullptr;
68  }
69 
70  const blender::bke::AssetLibrary &library = reinterpret_cast<const blender::bke::AssetLibrary &>(
71  *library_c);
72  return library.catalog_service.get();
73 }
74 
76 {
78  library);
79  if (catalog_service == nullptr) {
80  return nullptr;
81  }
82 
83  return catalog_service->get_catalog_tree();
84 }
85 
87  struct AssetMetaData *asset_data)
88 {
89  blender::bke::AssetLibrary *lib = reinterpret_cast<blender::bke::AssetLibrary *>(asset_library);
90  lib->refresh_catalog_simplename(asset_data);
91 }
92 
93 namespace blender::bke {
94 
95 AssetLibrary::AssetLibrary() : catalog_service(std::make_unique<AssetCatalogService>())
96 {
97 }
98 
100 {
101  if (on_save_callback_store_.func) {
103  }
104 }
105 
106 void AssetLibrary::load(StringRefNull library_root_directory)
107 {
108  auto catalog_service = std::make_unique<AssetCatalogService>(library_root_directory);
109  catalog_service->load_from_disk();
110  this->catalog_service = std::move(catalog_service);
111 }
112 
114 {
115  this->catalog_service->reload_catalogs();
116 }
117 
118 namespace {
119 void asset_library_on_save_post(struct Main *main,
120  struct PointerRNA **pointers,
121  const int num_pointers,
122  void *arg)
123 {
124  AssetLibrary *asset_lib = static_cast<AssetLibrary *>(arg);
125  asset_lib->on_blend_save_post(main, pointers, num_pointers);
126 }
127 
128 } // namespace
129 
131 {
132  /* The callback system doesn't own `on_save_callback_store_`. */
133  on_save_callback_store_.alloc = false;
134 
135  on_save_callback_store_.func = asset_library_on_save_post;
136  on_save_callback_store_.arg = this;
137 
138  BKE_callback_add(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
139 }
140 
142 {
143  BKE_callback_remove(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
144  on_save_callback_store_.func = nullptr;
145  on_save_callback_store_.arg = nullptr;
146 }
147 
149  struct PointerRNA ** /*pointers*/,
150  const int /*num_pointers*/)
151 {
152  if (this->catalog_service == nullptr) {
153  return;
154  }
155 
157  this->catalog_service->write_to_disk(main->filepath);
158  }
159 }
160 
162 {
163  if (BLI_uuid_is_nil(asset_data->catalog_id)) {
164  asset_data->catalog_simple_name[0] = '\0';
165  return;
166  }
167  const AssetCatalog *catalog = this->catalog_service->find_catalog(asset_data->catalog_id);
168  if (catalog == nullptr) {
169  /* No-op if the catalog cannot be found. This could be the kind of "the catalog definition file
170  * is corrupt/lost" scenario that the simple name is meant to help recover from. */
171  return;
172  }
173  STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
174 }
175 } // namespace blender::bke
struct AssetLibrary AssetLibrary
void BKE_callback_add(bCallbackFuncStore *funcstore, eCbEvent evt)
Definition: callbacks.c:72
void BKE_callback_remove(bCallbackFuncStore *funcstore, eCbEvent evt)
Definition: callbacks.c:79
@ BKE_CB_EVT_SAVE_POST
Definition: BKE_callbacks.h:87
struct bUserAssetLibrary * BKE_preferences_asset_library_containing_path(const struct UserDef *userdef, const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT
void BLI_split_dir_part(const char *string, char *dir, size_t dirlen)
Definition: path_util.c:1490
#define FILE_MAXDIR
#define STRNCPY(dst, src)
Definition: BLI_string.h:483
char * BLI_strncpy(char *__restrict dst, const char *__restrict src, size_t maxncpy) ATTR_NONNULL()
Definition: string.c:64
bool BLI_uuid_is_nil(bUUID uuid)
Definition: uuid.cc:76
bool BKE_asset_library_has_any_unsaved_catalogs()
blender::bke::AssetCatalogService * BKE_asset_library_get_catalog_service(const ::AssetLibrary *library_c)
bool BKE_asset_library_find_suitable_root_path_from_path(const char *input_path, char *r_library_path)
bool BKE_asset_library_find_suitable_root_path_from_main(const Main *bmain, char *r_library_path)
blender::bke::AssetCatalogTree * BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library)
struct AssetLibrary * BKE_asset_library_load(const char *library_path)
void BKE_asset_library_refresh_catalog_simplename(struct AssetLibrary *asset_library, struct AssetMetaData *asset_data)
int main(int argc, char *argv[])
unsigned int U
Definition: btGjkEpa3.h:78
static AssetLibraryService * get()
AssetLibrary * get_asset_library_on_disk(StringRefNull top_level_directory)
DRWShaderLibrary * lib
The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data),...
char catalog_simple_name[64]
struct bUUID catalog_id
Definition: BKE_main.h:121
char filepath[1024]
Definition: BKE_main.h:124
void(* func)(struct Main *, struct PointerRNA **, int num_pointers, void *arg)
static bool save_catalogs_when_file_is_saved
void load(StringRefNull library_root_directory)
void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers)
std::unique_ptr< AssetCatalogService > catalog_service
void refresh_catalog_simplename(struct AssetMetaData *asset_data)
static FT_Library library