19 # define USE_GEOM_SHADER_WORKAROUND 1
21 # define USE_GEOM_SHADER_WORKAROUND 0
48 #define NOT_IN_FRONT 0
481 float rmat[4][4],
const float mat[4][4],
float a,
float b,
float c,
float d)
584 const float start[3],
586 const float color[4]);
588 const float start[3],
592 const float mat[4][4],
595 const float color[4]);
598 const float mat[4][4],
599 const float color[4]);
602 const float mat[4][4],
603 const float color[4]);
void copy_m4_m4(float m1[4][4], const float m2[4][4])
struct GPUFrameBuffer GPUFrameBuffer
struct GPUShader GPUShader
struct GPUTexture GPUTexture
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a point
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a color
ATTR_WARN_UNUSED_RESULT const BMVert * v
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void OVERLAY_sculpt_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct OVERLAY_FramebufferList OVERLAY_FramebufferList
void OVERLAY_mode_transfer_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_gpencil_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_curve_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_lattice_wire(void)
void OVERLAY_paint_texture_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_paint_init(OVERLAY_Data *vedata)
void OVERLAY_extra_line(OVERLAY_ExtraCallBuffers *cb, const float start[3], const float end[3], int color_id)
void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_uv_stretching_angle_get(void)
struct OVERLAY_ShadingData OVERLAY_ShadingData
void OVERLAY_edit_curves_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_sculpt_curves_selection(void)
void OVERLAY_gpencil_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_motion_path_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_particle_draw(OVERLAY_Data *vedata)
BLI_INLINE void pack_data_in_mat4(float rmat[4][4], const float mat[4][4], float a, float b, float c, float d)
GPUShader * OVERLAY_shader_image(void)
void OVERLAY_armature_in_front_draw(OVERLAY_Data *vedata)
OVERLAY_ExtraCallBuffers * OVERLAY_extra_call_buffer_get(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_curve_handle(void)
void OVERLAY_shader_free(void)
void OVERLAY_sculpt_draw(OVERLAY_Data *vedata)
void OVERLAY_edit_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_wireframe_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_armature_degrees_of_freedom_wire(void)
void OVERLAY_grid_draw(OVERLAY_Data *vedata)
void OVERLAY_fade_draw(OVERLAY_Data *vedata)
void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata)
void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_gpencil_draw(OVERLAY_Data *vedata)
void OVERLAY_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_gpencil_guide_point(void)
void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_lattice_point(void)
GPUShader * OVERLAY_shader_edit_mesh_edge(bool use_flat_interp)
struct OVERLAY_Data OVERLAY_Data
GPUShader * OVERLAY_shader_paint_face(void)
void OVERLAY_armature_cache_finish(OVERLAY_Data *vedata)
void OVERLAY_extra_centers_draw(OVERLAY_Data *vedata)
void OVERLAY_edit_curve_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_uv_face_get(void)
GPUShader * OVERLAY_shader_armature_sphere(bool use_outline)
void OVERLAY_bone_instance_data_set_color_hint(BoneInstanceData *data, const float hint_color[4])
void OVERLAY_volume_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_wireframe(bool custom_bias)
GPUShader * OVERLAY_shader_edit_gpencil_point(void)
void OVERLAY_armature_cache_init(OVERLAY_Data *vedata)
void OVERLAY_extra_in_front_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_curve_wire(void)
GPUShader * OVERLAY_shader_outline_prepass(bool use_wire)
GPUShader * OVERLAY_shader_edit_mesh_facedot(void)
void OVERLAY_image_cache_init(OVERLAY_Data *vedata)
void OVERLAY_extra_loose_points(OVERLAY_ExtraCallBuffers *cb, struct GPUBatch *geom, const float mat[4][4], const float color[4])
GPUShader * OVERLAY_shader_extra_groundline(void)
void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata)
void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata)
void OVERLAY_edit_particle_cache_init(OVERLAY_Data *vedata)
void OVERLAY_empty_shape(OVERLAY_ExtraCallBuffers *cb, const float mat[4][4], float draw_size, char draw_type, const float color[4])
void OVERLAY_image_background_draw(OVERLAY_Data *vedata)
void OVERLAY_sculpt_curves_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_particle_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_curve_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_curves_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_extra_loose_point(void)
void OVERLAY_image_in_front_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_armature_degrees_of_freedom_solid(void)
void OVERLAY_image_scene_background_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_uv_stencil_image(void)
void OVERLAY_image_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_fade_init(OVERLAY_Data *vedata)
void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
void OVERLAY_metaball_in_front_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_gpencil_wire(void)
void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_background(void)
void OVERLAY_wireframe_in_front_draw(OVERLAY_Data *vedata)
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata, Object *ob, OVERLAY_DupliData *dupli, bool init_dupli)
void OVERLAY_sculpt_curves_cache_init(OVERLAY_Data *vedata)
void OVERLAY_extra_wire(OVERLAY_ExtraCallBuffers *cb, struct GPUBatch *geom, const float mat[4][4], const float color[4])
void OVERLAY_antialiasing_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_grid_background(void)
GPUShader * OVERLAY_shader_clipbound(void)
void OVERLAY_edit_metaball_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_volume_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_volume_cache_init(OVERLAY_Data *vedata)
void OVERLAY_mode_transfer_cache_finish(OVERLAY_Data *vedata)
struct OVERLAY_DupliData OVERLAY_DupliData
void OVERLAY_edit_curves_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_uv_face_dots_get(void)
void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_xray_depth_copy(OVERLAY_Data *vedata)
void OVERLAY_motion_path_draw(OVERLAY_Data *vedata)
void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_motion_path_vert(void)
void OVERLAY_image_cache_finish(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_particle_dot(void)
void OVERLAY_background_cache_init(OVERLAY_Data *vedata)
void OVERLAY_outline_draw(OVERLAY_Data *vedata)
@ OVERLAY_UV_LINE_STYLE_DASH
@ OVERLAY_UV_LINE_STYLE_SHADOW
@ OVERLAY_UV_LINE_STYLE_WHITE
@ OVERLAY_UV_LINE_STYLE_OUTLINE
@ OVERLAY_UV_LINE_STYLE_BLACK
void OVERLAY_pose_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_paint_point(void)
GPUShader * OVERLAY_shader_paint_weight(bool shading)
GPUShader * OVERLAY_shader_edit_mesh_skin_root(void)
void OVERLAY_extra_line_dashed(OVERLAY_ExtraCallBuffers *cb, const float start[3], const float end[3], const float color[4])
GPUShader * OVERLAY_shader_extra_grid(void)
GPUShader * OVERLAY_shader_edit_uv_stretching_area_get(void)
void OVERLAY_outline_init(OVERLAY_Data *vedata)
void OVERLAY_pose_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_particle_shape(void)
GPUShader * OVERLAY_shader_motion_path_line(void)
GPUShader * OVERLAY_shader_edit_mesh_vert(void)
void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_uv_verts_get(void)
void OVERLAY_edit_lattice_cache_init(OVERLAY_Data *vedata)
void OVERLAY_motion_path_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_curves_cache_init(OVERLAY_Data *vedata)
void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
void OVERLAY_armature_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct OVERLAY_ExtraCallBuffers OVERLAY_ExtraCallBuffers
void OVERLAY_image_draw(OVERLAY_Data *vedata)
void OVERLAY_facing_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_extra(bool is_select)
void OVERLAY_edit_surf_cache_populate(OVERLAY_Data *vedata, Object *ob)
struct BoneInstanceData BoneInstanceData
GPUShader * OVERLAY_shader_edit_particle_strand(void)
GPUShader * OVERLAY_shader_volume_velocity(bool use_needle, bool use_mac)
GPUShader * OVERLAY_shader_extra_wire(bool use_object, bool is_select)
GPUShader * OVERLAY_shader_sculpt_mask(void)
GPUShader * OVERLAY_shader_edit_uv_mask_image(void)
void OVERLAY_edit_mesh_init(OVERLAY_Data *vedata)
struct OVERLAY_ArmatureCallBuffersInner OVERLAY_ArmatureCallBuffersInner
GPUShader * OVERLAY_shader_armature_shape_wire(void)
void OVERLAY_facing_init(OVERLAY_Data *vedata)
void OVERLAY_gpencil_draw(OVERLAY_Data *vedata)
struct OVERLAY_ArmatureCallBuffers OVERLAY_ArmatureCallBuffers
void OVERLAY_extra_point(OVERLAY_ExtraCallBuffers *cb, const float point[3], const float color[4])
GPUShader * OVERLAY_shader_edit_uv_edges_get(void)
GPUShader * OVERLAY_shader_edit_mesh_face(void)
void OVERLAY_facing_cache_init(OVERLAY_Data *vedata)
void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_antialiasing_start(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_edit_mesh_normal(void)
void OVERLAY_xray_depth_infront_copy(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_armature_shape(bool use_outline)
struct OVERLAY_PrivateData OVERLAY_PrivateData
GPUShader * OVERLAY_shader_xray_fade(void)
void OVERLAY_mode_transfer_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_armature_wire(void)
void OVERLAY_paint_draw(OVERLAY_Data *vedata)
struct OVERLAY_Instance OVERLAY_Instance
GPUShader * OVERLAY_shader_grid(void)
GPUShader * OVERLAY_shader_edit_curve_point(void)
void OVERLAY_image_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_depth_only(void)
GPUShader * OVERLAY_shader_paint_wire(void)
GPUShader * OVERLAY_shader_armature_envelope(bool use_outline)
GPUShader * OVERLAY_shader_edit_particle_point(void)
GPUShader * OVERLAY_shader_edit_uv_tiled_image_borders_get(void)
void OVERLAY_edit_text_cache_init(OVERLAY_Data *vedata)
void OVERLAY_edit_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_grid_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_paint_vertcol(void)
GPUShader * OVERLAY_shader_edit_uv_edges_for_edge_select_get(void)
BLI_INLINE void pack_v4_in_mat4(float rmat[4][4], const float mat[4][4], const float v[4])
void OVERLAY_edit_text_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_sculpt_cache_init(OVERLAY_Data *vedata)
void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, Object *ob, OVERLAY_DupliData *dupli, bool init_dupli)
void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
void OVERLAY_xray_fade_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_extra_point(void)
struct OVERLAY_StorageList OVERLAY_StorageList
void OVERLAY_background_draw(OVERLAY_Data *vedata)
void OVERLAY_mode_transfer_infront_draw(OVERLAY_Data *vedata)
void OVERLAY_mode_transfer_draw(OVERLAY_Data *vedata)
void OVERLAY_edit_uv_cache_finish(OVERLAY_Data *vedata)
void OVERLAY_pose_draw(OVERLAY_Data *vedata)
void OVERLAY_metaball_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_grid_image(void)
void OVERLAY_armature_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_outline_prepass_gpencil(void)
void OVERLAY_antialiasing_end(OVERLAY_Data *vedata)
void OVERLAY_fade_cache_init(OVERLAY_Data *vedata)
void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_antialiasing(void)
void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_uniform_color(void)
bool OVERLAY_armature_is_pose_mode(Object *ob, const struct DRWContextState *draw_ctx)
GPUShader * OVERLAY_shader_outline_prepass_pointcloud(void)
void OVERLAY_sculpt_curves_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_gpencil_canvas(void)
void OVERLAY_particle_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_particle_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_outline_detect(void)
void OVERLAY_metaball_cache_init(OVERLAY_Data *vedata)
void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
struct OVERLAY_TextureList OVERLAY_TextureList
void OVERLAY_bone_instance_data_set_color(BoneInstanceData *data, const float bone_color[4])
void OVERLAY_edit_text_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_armature_stick(void)
void OVERLAY_edit_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_extra_blend_draw(OVERLAY_Data *vedata)
OVERLAY_InstanceFormats * OVERLAY_shader_instance_formats_get(void)
void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_facing(void)
void OVERLAY_extra_draw(OVERLAY_Data *vedata)
void OVERLAY_paint_weight_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_paint_texture(void)
void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_volume_gridlines(bool color_with_flags, bool color_range)
BLI_INLINE void pack_fl_in_mat4(float rmat[4][4], const float mat[4][4], float a)
void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob)
GPUShader * OVERLAY_shader_edit_mesh_analysis(void)
struct OVERLAY_PassList OVERLAY_PassList
void OVERLAY_paint_vertex_cache_populate(OVERLAY_Data *vedata, Object *ob)
void OVERLAY_wireframe_init(OVERLAY_Data *vedata)
GPUShader * OVERLAY_shader_wireframe_select(void)
GPUShader * OVERLAY_shader_outline_prepass_curves(void)
struct OVERLAY_InstanceFormats OVERLAY_InstanceFormats
DRWShadingGroup * custom_outline
GHash * custom_shapes_ghash
DRWShadingGroup * custom_fill
DRWCallBuffer * point_fill
DRWShadingGroup * custom_wire
DRWCallBuffer * envelope_distance
DRWCallBuffer * envelope_outline
DRWCallBuffer * octa_fill
DRWCallBuffer * dof_lines
DRWCallBuffer * point_outline
DRWCallBuffer * octa_outline
DRWCallBuffer * box_outline
DRWCallBuffer * envelope_fill
DRWCallBuffer * dof_sphere
OVERLAY_ArmatureCallBuffersInner transp
OVERLAY_ArmatureCallBuffersInner solid
OVERLAY_StorageList * stl
OVERLAY_FramebufferList * fbl
OVERLAY_Instance * instance
OVERLAY_TextureList * txl
struct GPUBatch * wire_geom
DRWShadingGroup * wire_shgrp
DRWShadingGroup * extra_shgrp
DRWShadingGroup * outline_shgrp
struct GPUBatch * outline_geom
struct GPUBatch * extra_geom
struct GPUFrameBuffer * outlines_resolve_fb
struct GPUFrameBuffer * overlay_line_in_front_fb
struct GPUFrameBuffer * overlay_in_front_fb
struct GPUFrameBuffer * overlay_default_fb
struct GPUFrameBuffer * overlay_line_fb
struct GPUFrameBuffer * overlay_color_only_fb
struct GPUFrameBuffer * outlines_prepass_fb
DRWPass * clipping_frustum_ps
DRWPass * edit_uv_edges_ps
DRWPass * edit_gpencil_ps
DRWPass * paint_overlay_ps
DRWPass * mode_transfer_ps[2]
DRWPass * image_background_scene_ps
DRWPass * edit_uv_stencil_ps
DRWPass * edit_mesh_depth_ps[2]
DRWPass * motion_paths_ps
DRWPass * image_empties_front_ps
DRWPass * edit_particle_ps
DRWPass * edit_mesh_edges_ps[2]
DRWPass * edit_mesh_faces_ps[2]
DRWPass * antialiasing_ps
DRWPass * edit_uv_mask_ps
DRWPass * wireframe_xray_ps
DRWPass * edit_uv_tiled_image_borders_ps
DRWPass * edit_text_darken_ps
DRWPass * outlines_detect_ps
DRWPass * sculpt_curves_selection_ps
DRWPass * edit_uv_faces_ps
DRWPass * image_empties_ps
DRWPass * edit_gpencil_gizmos_ps
DRWPass * edit_curve_handle_ps
DRWPass * image_foreground_scene_ps
DRWPass * edit_mesh_analysis_ps
DRWPass * edit_uv_verts_ps
DRWPass * outlines_resolve_ps
DRWPass * edit_curves_points_ps[2]
DRWPass * outlines_prepass_ps
DRWPass * gpencil_canvas_ps
DRWPass * edit_mesh_verts_ps[2]
DRWPass * edit_lattice_ps
DRWPass * extra_centers_ps
DRWPass * edit_uv_stretching_ps
DRWPass * edit_gpencil_curve_ps
DRWPass * edit_curve_wire_ps[2]
DRWPass * edit_mesh_faces_cage_ps[2]
DRWPass * edit_text_overlay_ps
DRWPass * armature_bone_select_ps
DRWPass * edit_text_wire_ps[2]
DRWPass * image_background_ps
DRWPass * image_empties_blend_ps
DRWPass * armature_transp_ps[2]
DRWPass * image_foreground_ps
DRWPass * image_empties_back_ps
DRWPass * edit_mesh_normals_ps
struct OVERLAY_PrivateData::@251 edit_text
DRWView * view_reference_images
OVERLAY_GridBits grid_flag
DRWShadingGroup * paint_surf_grp
DRWShadingGroup * motion_path_points_grp
OVERLAY_UVLineStyle line_style
OVERLAY_ShadingData shdata
struct OVERLAY_PrivateData::@259 mode_transfer
DRWView * view_edit_faces_cage
bool do_depth_infront_copy
OVERLAY_GridBits zneg_flag
DRWView * view_edit_curves_points
OVERLAY_ExtraCallBuffers extra_call_buffers[2]
struct OVERLAY_PrivateData::@249 antialiasing
bool do_tiled_image_overlay
struct ImBuf * stencil_ibuf
DRWShadingGroup * edit_uv_verts_grp
DRWShadingGroup * outlines_gpencil_grp
DRWShadingGroup * paint_depth_grp
DRWShadingGroup * paint_wire_selected_grp
DRWShadingGroup * motion_path_lines_grp
struct Image * stencil_image
DRWShadingGroup * edit_mesh_normals_grp
DRWView * view_edit_faces
DRWShadingGroup * edit_mesh_faces_cage_grp[2]
DRWShadingGroup * edit_lattice_wires_grp
DRWShadingGroup * flash_grp[2]
DRWShadingGroup * edit_gpencil_points_grp
DRWShadingGroup * paint_face_grp
DRWShadingGroup * edit_text_wire_grp[2]
struct OVERLAY_PrivateData::@255 edit_uv
struct OVERLAY_PrivateData::@256 armature
DRWShadingGroup * edit_curve_wire_grp[2]
DRWShadingGroup * edit_mesh_depth_grp[2]
DRWShadingGroup * edit_gpencil_wires_grp
DRWShadingGroup * armature_bone_select_grp
DRWShadingGroup * edit_curve_normal_grp[2]
DRWShadingGroup * edit_particle_point_grp
DRWShadingGroup * edit_uv_edges_grp
DRWShadingGroup * edit_mesh_edges_grp[2]
DRWShadingGroup * extra_grid_grp
struct OVERLAY_PrivateData::@252 edit_mesh
DRWShadingGroup * volume_selection_surface_grp
DRWShadingGroup * edit_particle_strand_grp
DRWView * view_edit_edges
DRWShadingGroup * pointcloud_dots_grp
DRWShadingGroup * fade_grp[2]
DRWShadingGroup * edit_mesh_analysis_grp
DRWShadingGroup * edit_uv_shadow_edges_grp
DRWShadingGroup * sculpt_curves_selection_grp
DRWShadingGroup * paint_point_grp
DRWShadingGroup * edit_curves_points_grp[2]
DRWShadingGroup * wires_all_grp[2][2]
struct OVERLAY_PrivateData::@257 painting
bool xray_enabled_and_not_wire
DRWShadingGroup * edit_curve_points_grp
eMaskOverlayMode mask_overlay_mode
DRWShadingGroup * edit_mesh_verts_grp[2]
DRWShadingGroup * outlines_grp
DRWShadingGroup * edit_uv_faces_grp
enum eContextObjectMode ctx_mode
struct OVERLAY_PrivateData::@248 grid
DRWShadingGroup * facing_grp[2]
DRWCallBuffer * handle[2]
bool do_uv_stretching_overlay
DRWShadingGroup * edit_mesh_faces_grp[2]
DRWShadingGroup * edit_gpencil_curve_handle_grp
DRWShadingGroup * edit_uv_stretching_grp
DRWShadingGroup * edit_mesh_skin_roots_grp[2]
eSpaceImage_UVDT_Stretch draw_type
DRWShadingGroup * edit_gpencil_curve_points_grp
DRWShadingGroup * edit_uv_face_dots_grp
DRWShadingGroup * edit_curve_handle_grp
OVERLAY_GridData grid_data
OVERLAY_GridBits zpos_flag
struct OVERLAY_PrivateData::@254 edit_particle
DRWShadingGroup * outlines_curves_grp
DRWView * view_edit_verts
bool do_tiled_image_border_overlay
DRWShadingGroup * outlines_ptcloud_grp
GPUTexture * mask_texture
DRWShadingGroup * paint_wire_grp
DRWShadingGroup * particle_dots_grp
struct OVERLAY_PrivateData::@258 mball
DRWShadingGroup * sculpt_mask_grp
DRWShadingGroup * wires_hair_grp[2][2]
DRWShadingGroup * edit_lattice_points_grp
DRWShadingGroup * edit_text_overlay_grp
DRWShadingGroup * edit_mesh_facedots_grp[2]
OVERLAY_ArmatureCallBuffers armature_call_buffers[2]
DRWShadingGroup * armature_bone_select_act_grp
DRWShadingGroup * wires_grp[2][2]
struct OVERLAY_PrivateData::@250 edit_curve
struct OVERLAY_PrivateData::@253 edit_curves
bool do_uv_shadow_overlay
DRWShadingGroup * wires_sculpt_grp[2]
DRWShadingGroup * particle_shapes_grp
float edit_curve_normal_length
struct OVERLAY_PrivateData * pd
struct GPUTexture * outlines_id_tx
struct GPUTexture * dummy_depth_tx
struct GPUTexture * temp_depth_tx
struct GPUTexture * overlay_line_tx
struct GPUTexture * overlay_color_tx