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closure color | diffuse_ramp (normal N, color colors[8]) BUILTIN |
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closure color | phong_ramp (normal N, float exponent, color colors[8]) BUILTIN |
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closure color | diffuse_toon (normal N, float size, float smooth) BUILTIN |
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closure color | glossy_toon (normal N, float size, float smooth) BUILTIN |
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closure color | microfacet_ggx (normal N, float ag) BUILTIN |
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closure color | microfacet_ggx_aniso (normal N, vector T, float ax, float ay) BUILTIN |
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closure color | microfacet_ggx_refraction (normal N, float ag, float eta) BUILTIN |
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closure color | microfacet_multi_ggx (normal N, float ag, color C) BUILTIN |
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closure color | microfacet_multi_ggx_aniso (normal N, vector T, float ax, float ay, color C) BUILTIN |
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closure color | microfacet_multi_ggx_glass (normal N, float ag, float eta, color C) BUILTIN |
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closure color | microfacet_ggx_fresnel (normal N, float ag, float eta, color C, color Cspec0) BUILTIN |
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closure color | microfacet_ggx_aniso_fresnel (normal N, vector T, float ax, float ay, float eta, color C, color Cspec0) BUILTIN |
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closure color | microfacet_multi_ggx_fresnel (normal N, float ag, float eta, color C, color Cspec0) BUILTIN |
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closure color | microfacet_multi_ggx_aniso_fresnel (normal N, vector T, float ax, float ay, float eta, color C, color Cspec0) BUILTIN |
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closure color | microfacet_multi_ggx_glass_fresnel (normal N, float ag, float eta, color C, color Cspec0) BUILTIN |
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closure color | microfacet_beckmann (normal N, float ab) BUILTIN |
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closure color | microfacet_beckmann_aniso (normal N, vector T, float ax, float ay) BUILTIN |
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closure color | microfacet_beckmann_refraction (normal N, float ab, float eta) BUILTIN |
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closure color | ashikhmin_shirley (normal N, vector T, float ax, float ay) BUILTIN |
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closure color | ashikhmin_velvet (normal N, float sigma) BUILTIN |
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closure color | ambient_occlusion () BUILTIN |
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closure color | principled_diffuse (normal N, float roughness) BUILTIN |
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closure color | principled_sheen (normal N) BUILTIN |
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closure color | principled_clearcoat (normal N, float clearcoat, float clearcoat_roughness) BUILTIN |
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closure color | bssrdf (string method, normal N, vector radius, color albedo) BUILTIN |
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closure color | hair_reflection (normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN |
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closure color | hair_transmission (normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN |
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closure color | principled_hair (normal N, color sigma, float roughnessu, float roughnessv, float coat, float alpha, float eta) BUILTIN |
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closure color | henyey_greenstein (float g) BUILTIN |
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closure color | absorption () BUILTIN |
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normal | ensure_valid_reflection (normal Ng, vector I, normal N) |
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