Blender
V3.3
|
Go to the source code of this file.
Typedefs | |
typedef enum eDupli_ID_Flags | eDupli_ID_Flags |
Enumerations | |
enum | eDupli_ID_Flags { USER_DUP_MESH = (1 << 0) , USER_DUP_CURVE = (1 << 1) , USER_DUP_SURF = (1 << 2) , USER_DUP_FONT = (1 << 3) , USER_DUP_MBALL = (1 << 4) , USER_DUP_LAMP = (1 << 5) , USER_DUP_MAT = (1 << 7) , USER_DUP_ARM = (1 << 9) , USER_DUP_ACT = (1 << 10) , USER_DUP_PSYS = (1 << 11) , USER_DUP_LIGHTPROBE = (1 << 12) , USER_DUP_GPENCIL = (1 << 13) , USER_DUP_CURVES = (1 << 14) , USER_DUP_POINTCLOUD = (1 << 15) , USER_DUP_VOLUME = (1 << 16) , USER_DUP_LATTICE = (1 << 17) , USER_DUP_CAMERA = (1 << 18) , USER_DUP_SPEAKER = (1 << 19) , USER_DUP_OBDATA = (~0) & ((1 << 24) - 1) , USER_DUP_OBJECT = (1 << 24) , USER_DUP_LINKED_ID = (1 << 30) } |
typedef enum eDupli_ID_Flags eDupli_ID_Flags |
The flag tells BKE_object_duplicate() whether to copy data linked to the object, or to reference the existing data. #U.dupflag should be used for default operations or you can construct a flag as Python does. If eDupli_ID_Flags is 0 then no data will be copied (linked duplicate).
enum eDupli_ID_Flags |
The flag tells BKE_object_duplicate() whether to copy data linked to the object, or to reference the existing data. #U.dupflag should be used for default operations or you can construct a flag as Python does. If eDupli_ID_Flags is 0 then no data will be copied (linked duplicate).
Definition at line 21 of file DNA_userdef_enums.h.