Blender  V3.3
Namespaces | Functions
usd_writer_abstract.cc File Reference
#include "usd_writer_abstract.h"
#include "usd_hierarchy_iterator.h"
#include "usd_writer_material.h"
#include <pxr/base/tf/stringUtils.h>
#include "BKE_customdata.h"
#include "BLI_assert.h"
#include "DNA_mesh_types.h"

Go to the source code of this file.

Namespaces

 usdtokens
 
 blender
 
 blender::io
 
 blender::io::usd
 

Functions

static const pxr::TfToken usdtokens::diffuse_color ("diffuseColor", pxr::TfToken::Immortal)
 
static const pxr::TfToken usdtokens::metallic ("metallic", pxr::TfToken::Immortal)
 
static const pxr::TfToken usdtokens::preview_shader ("previewShader", pxr::TfToken::Immortal)
 
static const pxr::TfToken usdtokens::preview_surface ("UsdPreviewSurface", pxr::TfToken::Immortal)
 
static const pxr::TfToken usdtokens::roughness ("roughness", pxr::TfToken::Immortal)
 
static const pxr::TfToken usdtokens::surface ("surface", pxr::TfToken::Immortal)
 
static std::string get_mesh_active_uvlayer_name (const Object *ob)
 

Function Documentation

◆ get_mesh_active_uvlayer_name()

static std::string get_mesh_active_uvlayer_name ( const Object ob)
static