16 #ifndef BT_TRIANGLE_CALLBACK_H
17 #define BT_TRIANGLE_CALLBACK_H
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
virtual ~btInternalTriangleIndexCallback()
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
virtual ~btTriangleCallback()