Blender
V3.3
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#include "node_shader_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_shader_vector_displacement_cc | |
Functions | |
static void | blender::nodes::node_shader_vector_displacement_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_shader_vector_displacement_cc::node_shader_init_vector_displacement (bNodeTree *UNUSED(ntree), bNode *node) |
static int | blender::nodes::node_shader_vector_displacement_cc::gpu_shader_vector_displacement (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
void | register_node_type_sh_vector_displacement () |
Definition at line 46 of file node_shader_vector_displacement.cc.
References bNodeType::declare, blender::nodes::node_shader_vector_displacement_cc::gpu_shader_vector_displacement(), NODE_CLASS_OP_VECTOR, blender::nodes::node_shader_vector_displacement_cc::node_declare(), blender::nodes::node_shader_vector_displacement_cc::node_shader_init_vector_displacement(), node_type_gpu(), node_type_init(), nodeRegisterType(), sh_node_type_base(), and SH_NODE_VECTOR_DISPLACEMENT.
Referenced by registerShaderNodes().