Blender
V3.3
|
#include <workbench_shader_shared.h>
Definition at line 15 of file workbench_shader_shared.h.
float WorldData::_pad0 |
Definition at line 40 of file workbench_shader_shared.h.
int WorldData::_pad1 |
Definition at line 44 of file workbench_shader_shared.h.
int WorldData::_pad2 |
Definition at line 45 of file workbench_shader_shared.h.
float4 WorldData::ambient_color |
Definition at line 25 of file workbench_shader_shared.h.
float WorldData::cavity_attenuation |
Definition at line 34 of file workbench_shader_shared.h.
float WorldData::cavity_distance |
Definition at line 35 of file workbench_shader_shared.h.
float WorldData::cavity_jitter_scale |
Definition at line 30 of file workbench_shader_shared.h.
float WorldData::cavity_ridge_factor |
Definition at line 33 of file workbench_shader_shared.h.
float WorldData::cavity_sample_count_inv |
Definition at line 29 of file workbench_shader_shared.h.
int WorldData::cavity_sample_end |
Definition at line 28 of file workbench_shader_shared.h.
int WorldData::cavity_sample_start |
Definition at line 27 of file workbench_shader_shared.h.
float WorldData::cavity_valley_factor |
Definition at line 32 of file workbench_shader_shared.h.
float WorldData::curvature_ridge |
Definition at line 37 of file workbench_shader_shared.h.
float WorldData::curvature_valley |
Definition at line 38 of file workbench_shader_shared.h.
LightData WorldData::lights[4] |
Definition at line 24 of file workbench_shader_shared.h.
int WorldData::matcap_orientation |
Definition at line 42 of file workbench_shader_shared.h.
float4 WorldData::object_outline_color |
Definition at line 17 of file workbench_shader_shared.h.
float WorldData::shadow_add |
Definition at line 22 of file workbench_shader_shared.h.
float4 WorldData::shadow_direction_vs |
Definition at line 18 of file workbench_shader_shared.h.
float WorldData::shadow_focus |
Definition at line 19 of file workbench_shader_shared.h.
float WorldData::shadow_mul |
Definition at line 21 of file workbench_shader_shared.h.
float WorldData::shadow_shift |
Definition at line 20 of file workbench_shader_shared.h.
float WorldData::ui_scale |
Definition at line 39 of file workbench_shader_shared.h.
bool WorldData::use_specular |
Definition at line 43 of file workbench_shader_shared.h.
float4 WorldData::viewport_size |
Definition at line 16 of file workbench_shader_shared.h.