CpuEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const vector< const StencilTable * > &all_face_varying_stencils, const int face_varying_width, const PatchTable *patch_table, EvaluatorCache *evaluator_cache=NULL) | blender::opensubdiv::CpuEvalOutput | inline |
evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *P) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
evalPatchesFaceVarying(const int face_varying_channel, const PatchCoord *patch_coord, const int num_patch_coords, float face_varying[2]) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
evalPatchesVarying(const PatchCoord *patch_coord, const int num_patch_coords, float *varying) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
evalPatchesVertexData(const PatchCoord *patch_coord, const int num_patch_coords, float *data) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
evalPatchesWithDerivatives(const PatchCoord *patch_coord, const int num_patch_coords, float *P, float *dPdu, float *dPdv) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
EvaluatorCache typedef | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | |
FaceVaryingEval typedef | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | |
fillFVarPatchArraysBuffer(const int, OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
fillPatchArraysBuffer(OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
getFVarPatchTable(const int face_varying_channel) const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
getFVarSrcBuffer(const int face_varying_channel) const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
getFVarSrcBufferOffset(const int face_varying_channel) const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
getPatchTable() const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
getSrcBuffer() const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
getSrcVertexDataBuffer() const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
hasFaceVaryingData() const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
hasVaryingData() const | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
hasVertexData() const override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
refine() override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
updateData(const float *src, int start_vertex, int num_vertices) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
updateFaceVaryingData(const int face_varying_channel, const float *src, int start_vertex, int num_vertices) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
updateSettings(const OpenSubdiv_EvaluatorSettings *settings) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
updateVaryingData(const float *src, int start_vertex, int num_vertices) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
updateVertexData(const float *src, int start_vertex, int num_vertices) override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inlinevirtual |
VolatileEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const vector< const StencilTable * > &all_face_varying_stencils, const int face_varying_width, const PatchTable *patch_table, EvaluatorCache *evaluator_cache=NULL, void *device_context=NULL) | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |
wrapFVarPatchIndexBuffer(const int, OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapFVarPatchParamBuffer(const int, OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapFVarSrcBuffer(const int, OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapPatchIndexBuffer(OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapPatchParamBuffer(OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapSrcBuffer(OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *) | blender::opensubdiv::EvalOutputAPI::EvalOutput | inlinevirtual |
~EvalOutput()=default | blender::opensubdiv::EvalOutputAPI::EvalOutput | virtual |
~VolatileEvalOutput() override | blender::opensubdiv::VolatileEvalOutput< CpuVertexBuffer, CpuVertexBuffer, StencilTable, CpuPatchTable, CpuEvaluator > | inline |