Blender
V3.3
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#include <cstring>
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "COM_NodeOperationBuilder.h"
#include "COM_AlphaOverNode.h"
#include "COM_AntiAliasingNode.h"
#include "COM_BilateralBlurNode.h"
#include "COM_BlurNode.h"
#include "COM_BokehBlurNode.h"
#include "COM_BokehImageNode.h"
#include "COM_BoxMaskNode.h"
#include "COM_BrightnessNode.h"
#include "COM_ChannelMatteNode.h"
#include "COM_ChromaMatteNode.h"
#include "COM_ColorBalanceNode.h"
#include "COM_ColorCorrectionNode.h"
#include "COM_ColorCurveNode.h"
#include "COM_ColorExposureNode.h"
#include "COM_ColorMatteNode.h"
#include "COM_ColorNode.h"
#include "COM_ColorRampNode.h"
#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
#include "COM_CombineColorNode.h"
#include "COM_CombineColorNodeLegacy.h"
#include "COM_CombineXYZNode.h"
#include "COM_CompositorNode.h"
#include "COM_ConvertAlphaNode.h"
#include "COM_ConvertColorSpaceNode.h"
#include "COM_ConvertOperation.h"
#include "COM_Converter.h"
#include "COM_CornerPinNode.h"
#include "COM_CropNode.h"
#include "COM_CryptomatteNode.h"
#include "COM_DefocusNode.h"
#include "COM_DenoiseNode.h"
#include "COM_DespeckleNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_DirectionalBlurNode.h"
#include "COM_DisplaceNode.h"
#include "COM_DistanceMatteNode.h"
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_EllipseMaskNode.h"
#include "COM_FilterNode.h"
#include "COM_FlipNode.h"
#include "COM_GammaNode.h"
#include "COM_GlareNode.h"
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_HueSaturationValueNode.h"
#include "COM_IDMaskNode.h"
#include "COM_ImageNode.h"
#include "COM_InpaintNode.h"
#include "COM_InvertNode.h"
#include "COM_KeyingNode.h"
#include "COM_KeyingScreenNode.h"
#include "COM_LensDistortionNode.h"
#include "COM_LuminanceMatteNode.h"
#include "COM_MapRangeNode.h"
#include "COM_MapUVNode.h"
#include "COM_MapValueNode.h"
#include "COM_MaskNode.h"
#include "COM_MathNode.h"
#include "COM_MixNode.h"
#include "COM_MovieClipNode.h"
#include "COM_MovieDistortionNode.h"
#include "COM_NormalNode.h"
#include "COM_NormalizeNode.h"
#include "COM_OutputFileNode.h"
#include "COM_PixelateNode.h"
#include "COM_PlaneTrackDeformNode.h"
#include "COM_PosterizeNode.h"
#include "COM_RenderLayersNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
#include "COM_ScaleOperation.h"
#include "COM_SceneTimeNode.h"
#include "COM_SeparateColorNode.h"
#include "COM_SeparateColorNodeLegacy.h"
#include "COM_SeparateXYZNode.h"
#include "COM_SetAlphaNode.h"
#include "COM_SetValueOperation.h"
#include "COM_SplitViewerNode.h"
#include "COM_Stabilize2dNode.h"
#include "COM_SunBeamsNode.h"
#include "COM_SwitchNode.h"
#include "COM_SwitchViewNode.h"
#include "COM_TextureNode.h"
#include "COM_TimeNode.h"
#include "COM_TonemapNode.h"
#include "COM_TrackPositionNode.h"
#include "COM_TransformNode.h"
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
#include "COM_ValueNode.h"
#include "COM_VectorBlurNode.h"
#include "COM_VectorCurveNode.h"
#include "COM_ViewLevelsNode.h"
#include "COM_ViewerNode.h"
#include "COM_ZCombineNode.h"
Go to the source code of this file.
Namespaces | |
blender | |
blender::compositor | |
Functions | |
bool | blender::compositor::COM_bnode_is_fast_node (const bNode &b_node) |
True if the node is considered 'fast'. More... | |
Node * | blender::compositor::COM_convert_bnode (bNode *b_node) |
Wraps a bNode in its Node instance. More... | |
NodeOperation * | blender::compositor::COM_convert_data_type (const NodeOperationOutput &from, const NodeOperationInput &to) |
This function will add a date-type conversion rule when the to-socket does not support the from-socket actual data type. More... | |
void | blender::compositor::COM_convert_canvas (NodeOperationBuilder &builder, NodeOperationOutput *from_socket, NodeOperationInput *to_socket) |
This function will add a resolution rule based on the settings of the NodeInput. More... | |