68 float perlin(
float position);
121 float co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
131 const float2 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
141 const float3 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
151 const float4 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
162 float co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
172 const float2 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
182 const float3 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
192 const float4 co,
float H,
float lacunarity,
float octaves,
float offset,
float gain);
201 float musgrave_fBm(
float co,
float H,
float lacunarity,
float octaves);
279 const float2 co,
float H,
float lacunarity,
float octaves,
float offset);
289 const float3 co,
float H,
float lacunarity,
float octaves,
float offset);
299 const float4 co,
float H,
float lacunarity,
float octaves,
float offset);
307 void voronoi_f1(
float w,
float randomness,
float *r_distance,
float3 *r_color,
float *r_w);
309 float w,
float smoothness,
float randomness,
float *r_distance,
float3 *r_color,
float *r_w);
310 void voronoi_f2(
float w,
float randomness,
float *r_distance,
float3 *r_color,
float *r_w);
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
void voronoi_n_sphere_radius(float w, float randomness, float *r_radius)
void voronoi_smooth_f1(float w, float smoothness, float randomness, float *r_distance, float3 *r_color, float *r_w)
float perlin_fractal_distorted(float position, float octaves, float roughness, float distortion)
float perlin_fractal(float position, float octaves, float roughness)
void voronoi_distance_to_edge(float w, float randomness, float *r_distance)
uint32_t hash_float(float kx)
float hash_float_to_float(float k)
float perlin_signed(float position)
float perlin(float position)
float musgrave_multi_fractal(float co, float H, float lacunarity, float octaves)
float musgrave_ridged_multi_fractal(float co, float H, float lacunarity, float octaves, float offset, float gain)
float musgrave_fBm(float co, float H, float lacunarity, float octaves)
float musgrave_hybrid_multi_fractal(float co, float H, float lacunarity, float octaves, float offset, float gain)
float3 hash_float_to_float3(float k)
uint32_t hash(uint32_t kx)
float musgrave_hetero_terrain(float co, float H, float lacunarity, float octaves, float offset)
float4 hash_float_to_float4(float4 k)
void voronoi_f1(float w, float randomness, float *r_distance, float3 *r_color, float *r_w)
float3 perlin_float3_fractal_distorted(float position, float octaves, float roughness, float distortion)
float2 hash_float_to_float2(float2 k)
void voronoi_f2(float w, float randomness, float *r_distance, float3 *r_color, float *r_w)
float hash_to_float(uint32_t kx)
static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal)