Blender  V3.3
btTriangleMesh.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_TRIANGLE_MESH_H
17 #define BT_TRIANGLE_MESH_H
18 
20 #include "LinearMath/btVector3.h"
22 
28 {
29  btAlignedObjectArray<btVector3> m_4componentVertices;
30  btAlignedObjectArray<btScalar> m_3componentVertices;
31 
34  bool m_use32bitIndices;
35  bool m_use4componentVertices;
36 
37 public:
39 
40  btTriangleMesh(bool use32bitIndices = true, bool use4componentVertices = true);
41 
42  bool getUse32bitIndices() const
43  {
44  return m_use32bitIndices;
45  }
46 
48  {
49  return m_use4componentVertices;
50  }
53  void addTriangle(const btVector3& vertex0, const btVector3& vertex1, const btVector3& vertex2, bool removeDuplicateVertices = false);
54 
56  void addTriangleIndices(int index1, int index2, int index3);
57 
58  int getNumTriangles() const;
59 
60  virtual void preallocateVertices(int numverts);
61  virtual void preallocateIndices(int numindices);
62 
64  int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
66  void addIndex(int index);
67 };
68 
69 #endif //BT_TRIANGLE_MESH_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btTriangleIndexVertexArray()
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
virtual void preallocateIndices(int numindices)
btScalar m_weldingThreshold
void addTriangle(const btVector3 &vertex0, const btVector3 &vertex1, const btVector3 &vertex2, bool removeDuplicateVertices=false)
int getNumTriangles() const
int findOrAddVertex(const btVector3 &vertex, bool removeDuplicateVertices)
findOrAddVertex is an internal method, use addTriangle instead
void addTriangleIndices(int index1, int index2, int index3)
Add a triangle using its indices. Make sure the indices are pointing within the vertices array,...
btTriangleMesh(bool use32bitIndices=true, bool use4componentVertices=true)
virtual void preallocateVertices(int numverts)
bool getUse4componentVertices() const
void addIndex(int index)
addIndex is an internal method, use addTriangle instead
bool getUse32bitIndices() const