12 #include "../system/Precision.h"
Vectors and Matrices definition and manipulation.
VecMat::SquareMatrix< float, 3 > Matrix33f
VecMat::SquareMatrix< float, 4 > Matrix44f
VecMat::HVec3< double > HVec3d
VecMat::SquareMatrix< double, 4 > Matrix44d
VecMat::HVec3< float > HVec3f
VecMat::Vec2< double > Vec2d
VecMat::HVec3< unsigned > HVec3u
VecMat::SquareMatrix< double, 2 > Matrix22d
VecMat::Vec3< float > Vec3f
VecMat::SquareMatrix< real, 3 > Matrix33r
VecMat::SquareMatrix< double, 3 > Matrix33d
VecMat::SquareMatrix< int, 4 > Matrix44i
VecMat::Vec2< unsigned > Vec2u
VecMat::Vec3< unsigned > Vec3u
VecMat::Vec3< double > Vec3d
VecMat::SquareMatrix< real, 2 > Matrix22r
VecMat::SquareMatrix< unsigned, 4 > Matrix44u
VecMat::Vec3< int > Vec3i
VecMat::SquareMatrix< unsigned, 3 > Matrix33u
VecMat::SquareMatrix< int, 3 > Matrix33i
VecMat::SquareMatrix< float, 2 > Matrix22f
VecMat::Vec2< real > Vec2r
VecMat::SquareMatrix< real, 4 > Matrix44r
VecMat::Vec2< int > Vec2i
VecMat::Vec2< float > Vec2f
VecMat::HVec3< int > HVec3i
VecMat::SquareMatrix< unsigned, 2 > Matrix22u
VecMat::HVec3< real > HVec3r
VecMat::Vec3< real > Vec3r
VecMat::SquareMatrix< int, 2 > Matrix22i