Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
vertex_in (0, Type::VEC3, "pos") .fragment_out(0 | |
fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type | additional_info ("gpu_shader_3D_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true) |
fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info | ( | "gpu_shader_3D_uniform_color" | ) |
vertex_in | ( | 0 | , |
Type::VEC3 | , | ||
"pos" | |||
) |