Blender  V3.3
Functions
overlay_antialiasing_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 do_static_compilation (true) .sampler(0
 
depthTex sampler (1, ImageType::FLOAT_2D, "colorTex") .sampler(2
 
depthTex lineTex push_constant (Type::BOOL, "doSmoothLines") .fragment_out(0
 
depthTex lineTex fragColor fragment_source ("overlay_antialiasing_frag.glsl") .additional_info("draw_fullscreen"
 

Variables

Armature Shapes
depthTex lineTex fragColor draw_globals
 

Function Documentation

◆ do_static_compilation()

do_static_compilation ( true  )

◆ fragment_source()

depthTex lineTex fragColor fragment_source ( "overlay_antialiasing_frag.glsl"  )

◆ push_constant()

depthTex lineTex push_constant ( Type::BOOL  ,
"doSmoothLines"   
)

◆ sampler()

depthTex sampler ( ,
ImageType::FLOAT_2D  ,
"colorTex"   
)

Variable Documentation

◆ draw_globals

pos fragColor draw_globals

Definition at line 13 of file overlay_antialiasing_info.hh.