Class TriangleMeshLight

    • Field Detail

      • radiance

        private Color radiance
      • numSamples

        private int numSamples
      • areas

        private float[] areas
      • totalArea

        private float totalArea
    • Constructor Detail

      • TriangleMeshLight

        public TriangleMeshLight()
    • Method Detail

      • update

        public boolean update​(ParameterList pl,
                              SunflowAPI api)
        Description copied from interface: RenderObject
        Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.
        Specified by:
        update in interface RenderObject
        Overrides:
        update in class TriangleMesh
        Parameters:
        pl - list of parameters to read from
        api - reference to the current scene
        Returns:
        true if the update is succesfull, false otherwise
      • intersectTriangleKensler

        private final boolean intersectTriangleKensler​(int tri3,
                                                       Ray r)
      • getRadiance

        public Color getRadiance​(ShadingState state)
        Description copied from interface: Shader
        Gets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.
        Specified by:
        getRadiance in interface Shader
        Parameters:
        state - current render state
        Returns:
        color emitted or reflected by the shader
      • scatterPhoton

        public void scatterPhoton​(ShadingState state,
                                  Color power)
        Description copied from interface: Shader
        Scatter a photon with the specied power. Incoming photon direction is specified by the ray attached to the current render state. This method can safely do nothing if photon scattering is not supported or relevant for the shader type.
        Specified by:
        scatterPhoton in interface Shader
        Parameters:
        state - current state
        power - power of the incoming photon.
      • createInstance

        public Instance createInstance()
        Description copied from interface: LightSource
        Create an instance which represents the geometry of this light source. This instance will be created just before and removed immediately after rendering. Non-area light sources can return null to indicate that no geometry needs to be created.
        Specified by:
        createInstance in interface LightSource
        Returns:
        an instance describing the light source
      • getNumSamples

        public int getNumSamples()
        Description copied from interface: LightSource
        Get the maximum number of samples that can be taken from this light source. This is currently only used for statistics reporting.
        Specified by:
        getNumSamples in interface LightSource
        Returns:
        maximum number of samples to be taken from this light source
      • getPhoton

        public void getPhoton​(double randX1,
                              double randY1,
                              double randX2,
                              double randY2,
                              Point3 p,
                              Vector3 dir,
                              Color power)
        Description copied from interface: LightSource
        Gets a photon to emit from this light source by setting each of the arguments. The two sampling parameters are points on the unit square that can be used to sample a position and/or direction for the emitted photon.
        Specified by:
        getPhoton in interface LightSource
        Parameters:
        randX1 - sampling parameter
        randY1 - sampling parameter
        randX2 - sampling parameter
        randY2 - sampling parameter
        p - position to shoot the photon from
        dir - direction to shoot the photon in
        power - power of the photon
      • getPower

        public float getPower()
        Description copied from interface: LightSource
        Get the total power emitted by this light source. Lights that have 0 power will not emit any photons.
        Specified by:
        getPower in interface LightSource
        Returns:
        light source power
      • getSamples

        public void getSamples​(ShadingState state)
        Description copied from interface: LightSource
        Samples the light source to compute direct illumination. Light samples can be created using the LightSample class and added to the current ShadingState. This method is responsible for the shooting of shadow rays which allows for non-physical lights that don't cast shadows. It is recommended that only a single shadow ray be shot if ShadingState.getDiffuseDepth() is greater than 0. This avoids an exponential number of shadow rays from being traced.
        Specified by:
        getSamples in interface LightSource
        Parameters:
        state - current state, including point to be shaded
        See Also:
        LightSample