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28 #ifndef __D3D11HARDWAREUNIFORMVERTEXBUFFER_H__
29 #define __D3D11HARDWAREUNIFORMVERTEXBUFFER_H__
54 void readData(
size_t offset,
size_t length,
void* pDest);
55 void writeData(
size_t offset,
size_t length,
const void* pSource,
56 bool discardWholeBuffer =
false);
59 size_t dstOffset,
size_t length,
bool discardWholeBuffer =
false);
Base definition of a hardware buffer manager.
Abstract class defining common features of hardware buffers.
Base implementation of a D3D11 buffer, dealing with all the common aspects.
Usage
Enums describing buffer usage; not mutually exclusive.
LockOptions
Locking options.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Tue Apr 13 2021 08:53:15