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28 #ifndef __GLSLESProgramPipelineManager_H__
29 #define __GLSLESProgramPipelineManager_H__
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
ProgramPipelineMap::iterator ProgramPipelineIterator
map< uint64, GLSLESProgramPipeline * >::type ProgramPipelineMap
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
GLSLESProgramPipeline * mActiveProgramPipeline
Active objects defining the active rendering gpu state.
ProgramPipelineMap mProgramPipelines
Container holding previously created program pipeline objects.
Template class for creating single-instance global classes.
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
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Last modified Tue Apr 13 2021 08:53:15