Go to the documentation of this file.
30 #ifndef __GLSLProgramFactory_H__
31 #define __GLSLProgramFactory_H__
49 const String& getLanguage(
void)
const;
63 #endif // __GLSLProgramFactory_H__
unsigned long long int ResourceHandle
Interface definition for factories of HighLevelGpuProgram.
static String sLanguageName
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Defines a generic resource handler.
GLSLLinkProgramManager * mLinkProgramManager
Factory class for GLSL programs.
Interface describing a manual resource loader.
Abstract base class representing a high-level program (a vertex or fragment program).
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15