An in memory cache of the OpenGL ES 2 uniforms.
More...
#include <OgreGLNullUniformCacheImp.h>
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| GLUniformCacheImp (void) |
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| GLUniformCacheImp (void) |
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| ~GLUniformCacheImp (void) |
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| ~GLUniformCacheImp (void) |
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void | clearCache () |
| Clear out the cache. More...
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void | clearCache () |
| Clear out the cache. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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bool | updateUniform (GLint location, const void *value, GLsizei length) |
| Update a uniform. More...
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bool | updateUniform (GLint location, const void *value, GLsizei length) |
| Update a uniform. More...
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An in memory cache of the OpenGL ES 2 uniforms.
An in memory cache of the OpenGL uniforms.
- See also
- GLUniformCache
Definition at line 41 of file OgreGLNullUniformCacheImp.h.
◆ UniformMap
◆ GLUniformCacheImp() [1/2]
Ogre::GLUniformCacheImp::GLUniformCacheImp |
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void |
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◆ ~GLUniformCacheImp() [1/2]
Ogre::GLUniformCacheImp::~GLUniformCacheImp |
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void |
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◆ GLUniformCacheImp() [2/2]
Ogre::GLUniformCacheImp::GLUniformCacheImp |
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void |
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◆ ~GLUniformCacheImp() [2/2]
Ogre::GLUniformCacheImp::~GLUniformCacheImp |
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void |
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◆ clearCache() [1/2]
void Ogre::GLUniformCacheImp::clearCache |
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◆ clearCache() [2/2]
void Ogre::GLUniformCacheImp::clearCache |
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◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ updateUniform() [1/2]
bool Ogre::GLUniformCacheImp::updateUniform |
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GLint |
location, |
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const void * |
value, |
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GLsizei |
length |
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Update a uniform.
- Returns
- A boolean value indicating whether this uniform needs to be updated in the GL.
◆ updateUniform() [2/2]
bool Ogre::GLUniformCacheImp::updateUniform |
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GLint |
location, |
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const void * |
value, |
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GLsizei |
length |
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Update a uniform.
- Returns
- A boolean value indicating whether this uniform needs to be updated in the GL.
◆ mUniformValueMap
UniformMap Ogre::GLUniformCacheImp::mUniformValueMap |
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private |
The documentation for this class was generated from the following files: