bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
Class to manage the available shadow textures which may be shared between many SceneManager instances...
Structure containing the configuration for one shadow texture.
ShadowTextureList mTextureList
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator,...
ShadowTextureList mNullTextureList