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28 #ifndef __GLSLProgramPipeline_H__
29 #define __GLSLProgramPipeline_H__
91 virtual void compileAndLink(
void);
94 virtual void _useProgram(
void);
96 virtual void buildGLUniformReferences(
void);
GLuint getGLProgramPipelineHandle() const
GL Program Pipeline Handle.
GpuProgramType
Enumerates the types of programs which can run on the GPU.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents.
C++ encapsulation of GLSL Program Object.
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL) for OpenGL...
#define _OgreGL3PlusExport
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
GLuint mGLProgramPipelineHandle
GL handle for pipeline object.
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Last modified Tue Apr 13 2021 08:53:15