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28 #ifndef __OgreGLES2FBO_H__
29 #define __OgreGLES2FBO_H__
37 class GLES2FBOManager;
38 struct GLES2SurfaceDesc;
54 void unbindSurface(
size_t attachment);
70 void detachDepthBuffer();
81 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
83 void notifyOnContextLost();
GLES2SurfaceDesc mStencil
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
An abstract class that contains a depth/stencil buffer.
const GLES2SurfaceDesc & getSurface(size_t attachment)
Factory for GL ES 2 Frame Buffer Objects, and related things.
PixelFormat
The pixel format used for images, textures, and render surfaces.
GLES2FBOManager * mManager
GLES2FBOManager * getManager()
GLES2SurfaceDesc mMultisampleColourBuffer
Frame Buffer Object abstraction.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Tue Apr 13 2021 08:53:15