OgreGLDepthBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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28 #ifndef __GLDepthBuffer_H__
29 #define __GLDepthBuffer_H__
30 
31 #include "OgreGLPrerequisites.h"
32 #include "OgreDepthBuffer.h"
33 
34 namespace Ogre
35 {
47  class GLDepthBuffer : public DepthBuffer
48  {
49  public:
50  GLDepthBuffer( uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext,
51  GLRenderBuffer *depth, GLRenderBuffer *stencil,
52  uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
53  bool isManual );
55 
57  virtual bool isCompatible( RenderTarget *renderTarget ) const;
58 
59  GLContext* getGLContext() const { return mCreatorContext; }
62 
63  protected:
69  };
70 }
71 #endif
Ogre::GLDepthBuffer::getDepthBuffer
GLRenderBuffer * getDepthBuffer() const
Definition: OgreGLDepthBuffer.h:60
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition: OgreDepthBuffer.h:82
Ogre::GLDepthBuffer::getStencilBuffer
GLRenderBuffer * getStencilBuffer() const
Definition: OgreGLDepthBuffer.h:61
Ogre::GLDepthBuffer::~GLDepthBuffer
~GLDepthBuffer()
Ogre::uint16
unsigned short uint16
Definition: OgrePlatform.h:360
Ogre::GLDepthBuffer::GLDepthBuffer
GLDepthBuffer(uint16 poolId, GLRenderSystem *renderSystem, GLContext *creatorContext, GLRenderBuffer *depth, GLRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
Ogre::uint32
unsigned int uint32
Definition: OgrePlatform.h:359
Ogre::GLContext
Class that encapsulates an GL context.
Definition: OgreGLContext.h:41
Ogre::GLRenderSystem
Implementation of GL as a rendering system.
Definition: OgreGLRenderSystem.h:51
Ogre::GLRenderBuffer
Renderbuffer surface.
Definition: OgreGLHardwarePixelBuffer.h:127
Ogre::DepthBuffer::isManual
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
Ogre::GLDepthBuffer::mCreatorContext
GLContext * mCreatorContext
Definition: OgreGLDepthBuffer.h:65
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition: OgreRenderTarget.h:65
Ogre::GLDepthBuffer::mMultiSampleQuality
uint32 mMultiSampleQuality
Definition: OgreGLDepthBuffer.h:64
OgreGLPrerequisites.h
Ogre::GLDepthBuffer::mDepthBuffer
GLRenderBuffer * mDepthBuffer
Definition: OgreGLDepthBuffer.h:66
OgreDepthBuffer.h
Ogre::GLDepthBuffer::isCompatible
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is,...
Ogre::GLDepthBuffer::mRenderSystem
GLRenderSystem * mRenderSystem
Definition: OgreGLDepthBuffer.h:68
Ogre::GLDepthBuffer
Definition: OgreGLDepthBuffer.h:47
Ogre::GLDepthBuffer::mStencilBuffer
GLRenderBuffer * mStencilBuffer
Definition: OgreGLDepthBuffer.h:67
Ogre::GLDepthBuffer::getGLContext
GLContext * getGLContext() const
Definition: OgreGLDepthBuffer.h:59

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Apr 13 2021 08:53:15