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28 #ifndef __GL3PlusRenderToVertexBuffer_H__
29 #define __GL3PlusRenderToVertexBuffer_H__
62 void reallocateBuffer(
size_t index);
63 void bindVerticesOutput(
Pass* pass);
Class defining a single pass of a Technique (of a Material), i.e.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents.
Manages the organisation and rendering of a 'scene' i.e.
Shared pointer implementation used to share vertex buffers.
#define _OgreGL3PlusExport
GLuint mPrimitivesDrawnQuery
'New' rendering operation using vertex buffers.
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Last modified Tue Apr 13 2021 08:53:15