OgreEAGLSupport.h
Go to the documentation of this file.
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 
29 #ifndef __EAGLSupport_H__
30 #define __EAGLSupport_H__
31 
32 #include "OgreGLESSupport.h"
33 
34 #ifdef __OBJC__
35 // Forward declarations
36 @class CAEAGLLayer;
37 @class UIWindow;
38 @class NSString;
39 typedef UIWindow *NativeWindowType;
40 #endif
41 
42 namespace Ogre {
43  class EAGLWindow;
44  class EAGLESContext;
45 
46  template<class C> void removeDuplicates(C& c)
47  {
48  std::sort(c.begin(), c.end());
49  typename C::iterator p = std::unique(c.begin(), c.end());
50  c.erase(p, c.end());
51  }
52 
53  class _OgrePrivate EAGLSupport : public GLESSupport
54  {
55  protected:
56  public:
57  EAGLSupport();
58  virtual ~EAGLSupport();
59 
60  void start(void);
61  void stop(void);
62  void addConfig(void);
63  String validateConfig(void);
64  virtual String getDisplayName(void);
65  CFDictionaryRef chooseGLConfig(const GLint *attribList, GLint *nElements);
66  GLint getGLConfigAttrib(CFDictionaryRef fbConfig, GLint attribute, GLint *value);
67  void * getProcAddress(const Ogre::String& name);
68  RenderWindow * createWindow(bool autoCreateWindow,
69  GLESRenderSystem *renderSystem,
70  const String& windowTitle);
71 
72  RenderWindow * newWindow(const String& name,
73  unsigned int width, unsigned int height,
74  bool fullScreen,
75  const NameValuePairList *miscParams = 0);
76  virtual GLESPBuffer * createPBuffer(PixelComponentType format,
77  size_t width, size_t height);
78 
79 #ifdef __OBJC__
80  bool portraitIsSupported(void);
81  bool interfaceOrientationIsSupported(NSString *orientation);
82 
83  EAGLESContext * createNewContext(CFDictionaryRef &glconfig, CAEAGLLayer *drawable, EAGLSharegroup *group) const;
84  CFDictionaryRef getGLConfigFromContext(EAGLESContext context);
85  CFDictionaryRef getGLConfigFromDrawable(CAEAGLLayer *drawable, unsigned int *w, unsigned int *h);
86 #endif
87  CFDictionaryRef selectGLConfig(const int* minAttribs, const int *maxAttribs);
88  };
89 }
90 
91 #endif
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::GLESSupport
Definition: OgreGLESSupport.h:43
Ogre::RenderWindow
Manages the target rendering window.
Definition: OgreRenderWindow.h:62
Ogre::PixelComponentType
PixelComponentType
Pixel component format.
Definition: OgrePixelFormat.h:288
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::NameValuePairList
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
Ogre::removeDuplicates
void removeDuplicates(C &c)
Definition: OgreEAGLSupport.h:46
Ogre::GLESPBuffer
Definition: OgreGLESPBuffer.h:41
Ogre::GLESRenderSystem
Implementation of GL as a rendering system.
Definition: OgreGLESRenderSystem.h:49
Ogre::EAGLSupport
Definition: OgreEAGLSupport.h:53
Ogre::EAGLESContext
Definition: OgreEAGLESContext.h:40
OgreGLESSupport.h

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15