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28 #ifndef __RenderObjectListener_H__
29 #define __RenderObjectListener_H__
62 const LightList* pLightList,
bool suppressRenderStateChanges) = 0;
67 #endif // __RenderObjectListener_H__
This utility class is used to hold the information used to generate the matrices and other informatio...
Class defining a single pass of a Technique (of a Material), i.e.
Abstract interface which classes must implement if they wish to receive events from the scene manager...
virtual ~RenderObjectListener()
Abstract class defining the interface all renderable objects must implement.
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Last modified Tue Apr 13 2021 08:53:15