OgreD3D9DepthBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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28 #ifndef __D3D9DEPTHBUFFER_H__
29 #define __D3D9DEPTHBUFFER_H__
30 
31 #include "OgreD3D9Prerequisites.h"
32 #include "OgreDepthBuffer.h"
33 
34 namespace Ogre
35 {
37  {
38  public:
39  D3D9DepthBuffer( uint16 poolId, D3D9RenderSystem *renderSystem, IDirect3DDevice9 *creator,
40  IDirect3DSurface9 *depthBufferSurf,
41  D3DFORMAT fmt, uint32 width, uint32 height,
42  uint32 fsaa, uint32 multiSampleQuality, bool isManual );
44 
46  virtual bool isCompatible( RenderTarget *renderTarget ) const;
47 
48  IDirect3DDevice9* getDeviceCreator() const;
49  IDirect3DSurface9* getDepthBufferSurface() const;
50 
51  protected:
52  IDirect3DSurface9 *mDepthBuffer;
53  IDirect3DDevice9 *mCreator;
55  D3DFORMAT mD3DFormat;
57  };
58 }
59 #endif
Ogre::D3D9DepthBuffer::~D3D9DepthBuffer
~D3D9DepthBuffer()
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::D3D9DepthBuffer::mRenderSystem
D3D9RenderSystem * mRenderSystem
Definition: OgreD3D9DepthBuffer.h:56
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition: OgreDepthBuffer.h:82
OgreD3D9Prerequisites.h
Ogre::uint16
unsigned short uint16
Definition: OgrePlatform.h:360
Ogre::D3D9DepthBuffer
Definition: OgreD3D9DepthBuffer.h:36
Ogre::D3D9DepthBuffer::mDepthBuffer
IDirect3DSurface9 * mDepthBuffer
Definition: OgreD3D9DepthBuffer.h:52
Ogre::uint32
unsigned int uint32
Definition: OgrePlatform.h:359
Ogre::D3D9DepthBuffer::isCompatible
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is,...
Ogre::D3D9DepthBuffer::getDeviceCreator
IDirect3DDevice9 * getDeviceCreator() const
Ogre::DepthBuffer::isManual
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition: OgreRenderTarget.h:65
OgreDepthBuffer.h
Ogre::D3D9DepthBuffer::mMultiSampleQuality
uint32 mMultiSampleQuality
Definition: OgreD3D9DepthBuffer.h:54
Ogre::D3D9DepthBuffer::D3D9DepthBuffer
D3D9DepthBuffer(uint16 poolId, D3D9RenderSystem *renderSystem, IDirect3DDevice9 *creator, IDirect3DSurface9 *depthBufferSurf, D3DFORMAT fmt, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
Ogre::D3D9DepthBuffer::mCreator
IDirect3DDevice9 * mCreator
Definition: OgreD3D9DepthBuffer.h:53
Ogre::D3D9RenderSystem
Implementation of DirectX9 as a rendering system.
Definition: OgreD3D9RenderSystem.h:51
Ogre::D3D9DepthBuffer::getDepthBufferSurface
IDirect3DSurface9 * getDepthBufferSurface() const
Ogre::D3D9DepthBuffer::mD3DFormat
D3DFORMAT mD3DFormat
Definition: OgreD3D9DepthBuffer.h:55

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Apr 13 2021 08:53:15