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30 #ifndef __GLSLProgramFactory_H__
31 #define __GLSLProgramFactory_H__
47 const String& getLanguage(
void)
const;
60 #endif // __GLSLProgramFactory_H__
unsigned long long int ResourceHandle
static GLSLLinkProgramManager * mLinkProgramManager
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
Interface definition for factories of HighLevelGpuProgram.
static GLSLProgramPipelineManager * mProgramPipelineManager
#define _OgreGL3PlusExport
Factory class for GLSL programs.
Defines a generic resource handler.
static String sLanguageName
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Interface describing a manual resource loader.
Abstract base class representing a high-level program (a vertex or fragment program).
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Last modified Tue Apr 13 2021 08:53:15