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28 #ifndef __OgreGLFBO_H__
29 #define __OgreGLFBO_H__
47 void bindSurface(
size_t attachment,
const GLSurfaceDesc &target);
50 void unbindSurface(
size_t attachment);
66 void detachDepthBuffer();
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
An abstract class that contains a depth/stencil buffer.
GLuint getGLMultisampleFBOID() const
Get the GL id for the multisample FBO.
GLSurfaceDesc mMultisampleColourBuffer
Factory for GL Frame Buffer Objects, and related things.
PixelFormat
The pixel format used for images, textures, and render surfaces.
Frame Buffer Object abstraction.
GLFBOManager * getManager()
const GLSurfaceDesc & getSurface(size_t attachment)
GLuint getGLFBOID() const
Get the GL id for the FBO.
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Last modified Tue Apr 13 2021 08:53:15