#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramCommon.h"
#include "OgreGLSLESExtSupport.h"
#include "glsl_optimizer.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLSLESProgramManagerCommon |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
Ogre | |
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15