Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
Public Member Functions | |
RBFormat () | |
RBFormat (GLenum inFormat, size_t inWidth, size_t inHeight, uint fsaa) | |
bool | operator< (const RBFormat &other) const |
Public Attributes | |
GLenum | format |
size_t | height |
uint | samples |
size_t | width |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format.
This can save a lot of memory when a large amount of rendertargets are used.
Definition at line 132 of file OgreGL3PlusFBORenderTexture.h.
Ogre::GL3PlusFBOManager::RBFormat::RBFormat | ( | GLenum | inFormat, |
size_t | inWidth, | ||
size_t | inHeight, | ||
uint | fsaa | ||
) |
Definition at line 134 of file OgreGL3PlusFBORenderTexture.h.
Ogre::GL3PlusFBOManager::RBFormat::RBFormat | ( | ) |
Definition at line 137 of file OgreGL3PlusFBORenderTexture.h.
bool Ogre::GL3PlusFBOManager::RBFormat::operator< | ( | const RBFormat & | other | ) | const |
GLenum Ogre::GL3PlusFBOManager::RBFormat::format |
Definition at line 138 of file OgreGL3PlusFBORenderTexture.h.
Referenced by operator<().
size_t Ogre::GL3PlusFBOManager::RBFormat::height |
Definition at line 140 of file OgreGL3PlusFBORenderTexture.h.
Referenced by operator<().
uint Ogre::GL3PlusFBOManager::RBFormat::samples |
Definition at line 141 of file OgreGL3PlusFBORenderTexture.h.
Referenced by operator<().
size_t Ogre::GL3PlusFBOManager::RBFormat::width |
Definition at line 139 of file OgreGL3PlusFBORenderTexture.h.
Referenced by operator<().
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15