OgreGLESDepthBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
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18 
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28 #ifndef __GLESDepthBuffer_H__
29 #define __GLESDepthBuffer_H__
30 
31 #include "OgreGLESPrerequisites.h"
33 #include "OgreGLESRenderSystem.h"
34 #include "OgreDepthBuffer.h"
35 
36 namespace Ogre
37 {
50  {
51  public:
52  GLESDepthBuffer( uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext,
53  GLESRenderBuffer *depth, GLESRenderBuffer *stencil,
54  uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
55  bool isManual );
57 
59  virtual bool isCompatible( RenderTarget *renderTarget ) const;
60 
64 
65  protected:
71  };
72 }
73 #endif
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition: OgreDepthBuffer.h:82
Ogre::GLESDepthBuffer::mMultiSampleQuality
uint32 mMultiSampleQuality
Definition: OgreGLESDepthBuffer.h:66
Ogre::uint16
unsigned short uint16
Definition: OgrePlatform.h:360
OgreGLESPrerequisites.h
Ogre::uint32
unsigned int uint32
Definition: OgrePlatform.h:359
Ogre::GLESDepthBuffer
Definition: OgreGLESDepthBuffer.h:49
Ogre::GLESDepthBuffer::mStencilBuffer
GLESRenderBuffer * mStencilBuffer
Definition: OgreGLESDepthBuffer.h:69
Ogre::GLESDepthBuffer::GLESDepthBuffer
GLESDepthBuffer(uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext, GLESRenderBuffer *depth, GLESRenderBuffer *stencil, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
Ogre::GLESDepthBuffer::~GLESDepthBuffer
~GLESDepthBuffer()
Ogre::DepthBuffer::isManual
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
OgreGLESHardwarePixelBuffer.h
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition: OgreRenderTarget.h:65
Ogre::GLESRenderSystem
Implementation of GL as a rendering system.
Definition: OgreGLESRenderSystem.h:49
Ogre::GLESDepthBuffer::getGLContext
GLESContext * getGLContext() const
Definition: OgreGLESDepthBuffer.h:61
Ogre::GLESDepthBuffer::mDepthBuffer
GLESRenderBuffer * mDepthBuffer
Definition: OgreGLESDepthBuffer.h:68
OgreGLESRenderSystem.h
OgreDepthBuffer.h
Ogre::GLESDepthBuffer::getStencilBuffer
GLESRenderBuffer * getStencilBuffer() const
Definition: OgreGLESDepthBuffer.h:63
Ogre::GLESContext
Class that encapsulates an GL context.
Definition: OgreGLESContext.h:42
Ogre::GLESRenderBuffer
Renderbuffer surface.
Definition: OgreGLESHardwarePixelBuffer.h:147
Ogre::GLESDepthBuffer::isCompatible
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is,...
Ogre::GLESDepthBuffer::mCreatorContext
GLESContext * mCreatorContext
Definition: OgreGLESDepthBuffer.h:67
Ogre::GLESDepthBuffer::getDepthBuffer
GLESRenderBuffer * getDepthBuffer() const
Definition: OgreGLESDepthBuffer.h:62
Ogre::GLESDepthBuffer::mRenderSystem
GLESRenderSystem * mRenderSystem
Definition: OgreGLESDepthBuffer.h:70

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Apr 13 2021 08:53:15