OgreEntity.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
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13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 THE SOFTWARE.
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28 #ifndef __Entity_H__
29 #define __Entity_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreCommon.h"
33 
34 #include "OgreString.h"
35 #include "OgreMovableObject.h"
36 #include "OgreQuaternion.h"
37 #include "OgreVector3.h"
39 #include "OgreMesh.h"
40 #include "OgreRenderable.h"
42 #include "OgreHeaderPrefix.h"
43 
44 namespace Ogre {
82  class _OgreExport Entity: public MovableObject, public Resource::Listener
83  {
84  // Allow EntityFactory full access
85  friend class EntityFactory;
86  friend class SubEntity;
87  public:
88 
91 
92  protected:
93 
96  Entity();
99  Entity( const String& name, const MeshPtr& mesh);
100 
104 
109 
110 
113 
114 
131 
135  const VertexData* findBlendedVertexData(const VertexData* orig);
139  SubEntity* findSubEntityForVertexData(const VertexData* orig);
140 
144  void extractTempBufferInfo(VertexData* sourceData, TempBlendedBufferInfo* info);
146  VertexData* cloneVertexDataRemoveBlendInfo(const VertexData* source);
148  void prepareTempBlendBuffers(void);
151  void markBuffersUnusedForAnimation(void);
155  void restoreBuffersForUnusedAnimation(bool hardwareAnimation);
156 
164  void bindMissingHardwarePoseBuffers(const VertexData* srcData,
165  VertexData* destData);
166 
170  void initialisePoseVertexData(const VertexData* srcData, VertexData* destData,
171  bool animateNormals);
172 
176  void finalisePoseNormals(const VertexData* srcData, VertexData* destData);
177 
182  unsigned short mNumBoneMatrices;
185 
187  void updateAnimation(void);
188 
192  unsigned long *mFrameBonesLastUpdated;
193 
199 
204  bool cacheBoneMatrices(void);
205 
212 
215 
228 
229 
232 
239 
248 
256 
260 
263 
266 
269 
271  void buildSubEntityList(MeshPtr& mesh, SubEntityList* sublist);
272 
274  void attachObjectImpl(MovableObject *pMovable, TagPoint *pAttachingPoint);
275 
277  void detachObjectImpl(MovableObject* pObject);
278 
280  void detachAllObjectsImpl(void);
281 
283  void reevaluateVertexProcessing(void);
284 
291  bool calcVertexProcessing(void);
292 
294  void applyVertexAnimation(bool hardwareAnimation, bool stencilShadows);
296  ushort initHardwareAnimationElements(VertexData* vdata, ushort numberOfElements, bool animateNormals);
298  bool tempVertexAnimBuffersBound(void) const;
300  bool tempSkelAnimBuffersBound(bool requestNormals) const;
301 
302  public:
305  protected:
307 
308 
311 
312  ShadowRenderableList mShadowRenderables;
313 
315  class _OgreExport EntityShadowRenderable : public ShadowRenderable
316  {
317  protected:
329 
330 
331  public:
333  HardwareIndexBufferSharedPtr* indexBuffer, const VertexData* vertexData,
334  bool createSeparateLightCap, SubEntity* subent, bool isLightCap = false);
336 
338  void _createSeparateLightCap();
340  void getWorldTransforms(Matrix4* xform) const;
341  HardwareVertexBufferSharedPtr getPositionBuffer(void) { return mPositionBuffer; }
342  HardwareVertexBufferSharedPtr getWBuffer(void) { return mWBuffer; }
344  void rebindPositionBuffer(const VertexData* vertexData, bool force);
346  bool isVisible(void) const;
348  virtual void rebindIndexBuffer(const HardwareIndexBufferSharedPtr& indexBuffer);
349  };
350  public:
353  ~Entity();
354 
357  const MeshPtr& getMesh(void) const;
358 
361  SubEntity* getSubEntity(unsigned int index) const;
362 
367  SubEntity* getSubEntity( const String& name ) const;
368 
371  unsigned int getNumSubEntities(void) const;
372 
382  Entity* clone( const String& newName ) const;
383 
392  void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
393 
394 
403  void setMaterial(const MaterialPtr& material);
404 
407  void _notifyCurrentCamera(Camera* cam);
408 
410  void setRenderQueueGroup(uint8 queueID);
411 
413  void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority);
414 
417  const AxisAlignedBox& getBoundingBox(void) const;
418 
420  AxisAlignedBox getChildObjectsBoundingBox(void) const;
421 
424  void _updateRenderQueue(RenderQueue* queue);
425 
427  const String& getMovableType(void) const;
428 
435  AnimationState* getAnimationState(const String& name) const;
437  bool hasAnimationState(const String& name) const;
447  AnimationStateSet* getAllAnimationStates(void) const;
448 
451  void setDisplaySkeleton(bool display);
452 
455  bool getDisplaySkeleton(void) const;
456 
457 
463  Entity* getManualLodLevel(size_t index) const;
464 
470  size_t getNumManualLodLevels(void) const;
471 
474  ushort getCurrentLodIndex() { return mMeshLodIndex; }
475 
505  void setMeshLodBias(Real factor, ushort maxDetailIndex = 0, ushort minDetailIndex = 99);
506 
536  void setMaterialLodBias(Real factor, ushort maxDetailIndex = 0, ushort minDetailIndex = 99);
537 
541  void setPolygonModeOverrideable(bool PolygonModeOverrideable);
561  TagPoint* attachObjectToBone(const String &boneName,
562  MovableObject *pMovable,
563  const Quaternion &offsetOrientation = Quaternion::IDENTITY,
564  const Vector3 &offsetPosition = Vector3::ZERO);
565 
571  MovableObject* detachObjectFromBone(const String &movableName);
572 
579  void detachObjectFromBone(MovableObject* obj);
580 
582  void detachAllObjectsFromBone(void);
583 
586  ChildObjectListIterator getAttachedObjectIterator(void);
588  Real getBoundingRadius(void) const;
589 
591  const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const;
593  const Sphere& getWorldBoundingSphere(bool derive = false) const;
594 
596  EdgeData* getEdgeList(void);
598  bool hasEdgeList(void);
600  ShadowRenderableListIterator getShadowVolumeRenderableIterator(
601  ShadowTechnique shadowTechnique, const Light* light,
602  HardwareIndexBufferSharedPtr* indexBuffer, size_t* indexBufferUsedSize,
603  bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 );
604 
606  const Matrix4* _getBoneMatrices(void) const { return mBoneMatrices;}
608  unsigned short _getNumBoneMatrices(void) const { return mNumBoneMatrices; }
610  bool hasSkeleton(void) const { return mSkeletonInstance != 0; }
612  SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; }
628  bool isHardwareAnimationEnabled(void);
629 
631  void _notifyAttached(Node* parent, bool isTagPoint = false);
639  int getSoftwareAnimationRequests(void) const { return mSoftwareAnimationRequests; }
651  int getSoftwareAnimationNormalsRequests(void) const { return mSoftwareAnimationNormalsRequests; }
667  void addSoftwareAnimationRequest(bool normalsAlso);
676  void removeSoftwareAnimationRequest(bool normalsAlso);
677 
682  void shareSkeletonInstanceWith(Entity* entity);
683 
686  bool hasVertexAnimation(void) const;
687 
688 
691  void stopSharingSkeletonInstance();
692 
693 
696  inline bool sharesSkeletonInstance() const { return mSharedSkeletonEntities != NULL; }
697 
701  inline const EntitySet* getSkeletonInstanceSharingSet() const { return mSharedSkeletonEntities; }
702 
713  void refreshAvailableAnimationState(void);
714 
722  void _updateAnimation(void);
723 
729  bool _isAnimated(void) const;
730 
733  bool _isSkeletonAnimated(void) const;
734 
744  VertexData* _getSkelAnimVertexData(void) const;
753  VertexData* _getSoftwareVertexAnimVertexData(void) const;
758  VertexData* _getHardwareVertexAnimVertexData(void) const;
762  TempBlendedBufferInfo* _getSkelAnimTempBufferInfo(void);
766  TempBlendedBufferInfo* _getVertexAnimTempBufferInfo(void);
768  uint32 getTypeFlags(void) const;
770  VertexData* getVertexDataForBinding(void);
771 
774  {
778  BIND_HARDWARE_MORPH
779  };
781  VertexDataBindChoice chooseVertexDataForBinding(bool hasVertexAnim);
782 
784  bool _getBuffersMarkedForAnimation(void) const { return mVertexAnimationAppliedThisFrame; }
787  void _markBuffersUsedForAnimation(void);
788 
797  bool isInitialised(void) const { return mInitialised; }
798 
810  void _initialise(bool forceReinitialise = false);
812  void _deinitialise(void);
813 
817  void backgroundLoadingComplete(Resource* res);
818 
820  void visitRenderables(Renderable::Visitor* visitor,
821  bool debugRenderables = false);
822 
824  Real _getMeshLodFactorTransformed() const;
825 
829  void setSkipAnimationStateUpdate(bool skip) {
830  mSkipAnimStateUpdates = skip;
831  }
832 
837  return mSkipAnimStateUpdates;
838  }
839 
844  void setAlwaysUpdateMainSkeleton(bool update) {
845  mAlwaysUpdateMainSkeleton = update;
846  }
847 
853  return mAlwaysUpdateMainSkeleton;
854  }
855 
856 
857  };
858 
860  class _OgreExport EntityFactory : public MovableObjectFactory
861  {
862  protected:
863  MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
864  public:
867 
869 
870  const String& getType(void) const;
871  void destroyInstance( MovableObject* obj);
872 
873  };
877 } // namespace Ogre
878 
879 #include "OgreHeaderSuffix.h"
880 
881 #endif // __Entity_H__
OgreHeaderSuffix.h
Ogre::EntityFactory::FACTORY_TYPE_NAME
static String FACTORY_TYPE_NAME
Definition: OgreEntity.h:868
Ogre::Entity::mMinMeshLodIndex
ushort mMinMeshLodIndex
Index of minimum detail LOD (NB higher index is lower detail).
Definition: OgreEntity.h:236
Ogre::Entity::EntityShadowRenderable::mParent
Entity * mParent
Definition: OgreEntity.h:318
Ogre::Entity::mFullBoundingBox
AxisAlignedBox mFullBoundingBox
Bounding box that 'contains' all the mesh of each child entity.
Definition: OgreEntity.h:310
Ogre::Entity::mHardwareVertexAnimVertexData
VertexData * mHardwareVertexAnimVertexData
Vertex data details for hardware vertex anim of shared geometry.
Definition: OgreEntity.h:126
Ogre::Entity::hasSkeleton
bool hasSkeleton(void) const
Returns whether or not this entity is skeletally animated.
Definition: OgreEntity.h:610
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::Entity::mChildObjectList
ChildObjectList mChildObjectList
Definition: OgreEntity.h:306
Ogre::Vector3::ZERO
static const Vector3 ZERO
Definition: OgreVector3.h:800
Ogre::EntityFactory
Factory object for creating Entity instances.
Definition: OgreEntity.h:860
Ogre::Entity::EntityShadowRenderable::mOriginalPosBufferBinding
unsigned short mOriginalPosBufferBinding
Original position buffer source binding.
Definition: OgreEntity.h:326
Ogre::Entity::mSoftwareAnimationRequests
int mSoftwareAnimationRequests
Counter indicating number of requests for software animation.
Definition: OgreEntity.h:221
Ogre::map
Definition: OgrePrerequisites.h:533
Ogre::Entity::mMinMaterialLodIndex
ushort mMinMaterialLodIndex
Index of minimum detail LOD (NB higher index is lower detail).
Definition: OgreEntity.h:245
OgreMesh.h
Ogre::ushort
unsigned short ushort
Definition: OgrePrerequisites.h:113
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Ogre::SubEntity
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:63
Ogre::set::type
std::set< T, P, A > type
Definition: OgrePrerequisites.h:522
Ogre::Entity::mSchemeHardwareAnim
SchemeHardwareAnimMap mSchemeHardwareAnim
Flag indicating whether hardware animation is supported by this entities materials data is saved per ...
Definition: OgreEntity.h:211
Ogre::Entity::mSkelAnimVertexData
VertexData * mSkelAnimVertexData
Vertex data details for software skeletal anim of shared geometry.
Definition: OgreEntity.h:118
Ogre::Entity::setSkipAnimationStateUpdate
void setSkipAnimationStateUpdate(bool skip)
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Definition: OgreEntity.h:829
Ogre::EntityFactory::~EntityFactory
~EntityFactory()
Definition: OgreEntity.h:866
Ogre::Entity::getAlwaysUpdateMainSkeleton
bool getAlwaysUpdateMainSkeleton() const
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
Definition: OgreEntity.h:852
Ogre::ShadowRenderable
Class which represents the renderable aspects of a set of shadow volume faces.
Definition: OgreShadowCaster.h:52
Ogre::TagPoint
A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
Definition: OgreTagPoint.h:60
Ogre::Entity::setAlwaysUpdateMainSkeleton
void setAlwaysUpdateMainSkeleton(bool update)
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
Definition: OgreEntity.h:844
Ogre::Entity::mVertexProgramInUse
bool mVertexProgramInUse
Flag indicating whether we have a vertex program in use on any of our subentities.
Definition: OgreEntity.h:219
Ogre::Entity::mTempSkelAnimInfo
TempBlendedBufferInfo mTempSkelAnimInfo
Temp buffer details for software skeletal anim of shared geometry.
Definition: OgreEntity.h:116
Ogre::ShadowTechnique
ShadowTechnique
An enumeration of broad shadow techniques.
Definition: OgreCommon.h:190
Ogre::VectorIterator
Concrete IteratorWrapper for nonconst access to the underlying container.
Definition: OgreIteratorWrapper.h:186
Ogre::Light
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:73
Ogre::Entity::mLastParentXform
Matrix4 mLastParentXform
Last parent transform.
Definition: OgreEntity.h:265
OgreQuaternion.h
Ogre::Entity::mSkipAnimStateUpdates
bool mSkipAnimStateUpdates
Flag indicating whether to skip automatic updating of the Skeleton's AnimationState.
Definition: OgreEntity.h:225
Ogre::Entity::mSoftwareVertexAnimVertexData
VertexData * mSoftwareVertexAnimVertexData
Vertex data details for software vertex anim of shared geometry.
Definition: OgreEntity.h:122
Ogre::Entity::getSkipAnimationStateUpdate
bool getSkipAnimationStateUpdate() const
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Definition: OgreEntity.h:836
Ogre::Entity::mPreparedForShadowVolumes
bool mPreparedForShadowVolumes
Have the temp buffers already had their geometry prepared for use in rendering shadow volumes?
Definition: OgreEntity.h:130
Ogre::Entity::getSkeletonInstanceSharingSet
const EntitySet * getSkeletonInstanceSharingSet() const
Returns a pointer to the set of entities which share a SkeletonInstance.
Definition: OgreEntity.h:701
Ogre::Entity::SchemeHardwareAnimMap
map< unsigned short, bool >::type SchemeHardwareAnimMap
Definition: OgreEntity.h:90
Ogre::MovableObject
Abstract class defining a movable object in a scene.
Definition: OgreMovableObject.h:60
Ogre::HardwareIndexBufferSharedPtr
Shared pointer implementation used to share index buffers.
Definition: OgreHardwareIndexBuffer.h:79
Ogre::EntityFactory::EntityFactory
EntityFactory()
Definition: OgreEntity.h:865
Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
Definition: OgreResourceGroupManager.h:270
Ogre::uint32
unsigned int uint32
Definition: OgrePlatform.h:359
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::MovableObjectFactory
Interface definition for a factory class which produces a certain kind of MovableObject,...
Definition: OgreMovableObject.h:578
OgreResourceGroupManager.h
Ogre::Entity::getSoftwareAnimationNormalsRequests
int getSoftwareAnimationNormalsRequests(void) const
Returns the number of requests that have been made for software animation of normals.
Definition: OgreEntity.h:651
Ogre::Entity::mMeshLodFactorTransformed
Real mMeshLodFactorTransformed
LOD bias factor, transformed for optimisation when calculating adjusted LOD value.
Definition: OgreEntity.h:234
Ogre::NameValuePairList
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
Ogre::Entity
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:82
Ogre::AnimationState
Represents the state of an animation and the weight of its influence.
Definition: OgreAnimationState.h:54
Ogre::Entity::mNumBoneMatrices
unsigned short mNumBoneMatrices
Definition: OgreEntity.h:182
Ogre::Entity::EntityShadowRenderable::mSubEntity
SubEntity * mSubEntity
Link to SubEntity, only present if SubEntity has it's own geometry.
Definition: OgreEntity.h:328
Ogre::Entity::mBoneWorldMatrices
Matrix4 * mBoneWorldMatrices
Cached bone matrices, including any world transform.
Definition: OgreEntity.h:179
Ogre::Entity::mSoftwareAnimationNormalsRequests
int mSoftwareAnimationNormalsRequests
Counter indicating number of requests for software blended normals.
Definition: OgreEntity.h:223
Ogre::VertexData
Summary class collecting together vertex source information.
Definition: OgreVertexIndexData.h:49
Ogre::Quaternion
Implementation of a Quaternion, i.e.
Definition: OgreQuaternion.h:57
Ogre::Entity::VertexDataBindChoice
VertexDataBindChoice
Identify which vertex data we should be sending to the renderer.
Definition: OgreEntity.h:773
Ogre::Entity::BIND_SOFTWARE_MORPH
@ BIND_SOFTWARE_MORPH
Definition: OgreEntity.h:777
Ogre::Entity::EntityShadowRenderable::mCurrentVertexData
const VertexData * mCurrentVertexData
Link to current vertex data used to bind (maybe changes).
Definition: OgreEntity.h:324
OgreHeaderPrefix.h
Ogre::Entity::getCurrentLodIndex
ushort getCurrentLodIndex()
Returns the current LOD used to render.
Definition: OgreEntity.h:474
Ogre::Matrix4
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
Ogre::Entity::isInitialised
bool isInitialised(void) const
Has this Entity been initialised yet?
Definition: OgreEntity.h:797
Ogre::Entity::mSkeletonInstance
SkeletonInstance * mSkeletonInstance
This Entity's personal copy of the skeleton, if skeletally animated.
Definition: OgreEntity.h:259
Ogre::Entity::mMaxMeshLodIndex
ushort mMaxMeshLodIndex
Index of maximum detail LOD (NB lower index is higher detail).
Definition: OgreEntity.h:238
Ogre::Entity::_getBuffersMarkedForAnimation
bool _getBuffersMarkedForAnimation(void) const
Are buffers already marked as vertex animated?
Definition: OgreEntity.h:784
OgrePrerequisites.h
Ogre::HardwareVertexBufferSharedPtr
Shared pointer implementation used to share vertex buffers.
Definition: OgreHardwareVertexBuffer.h:86
Ogre::Entity::BIND_SOFTWARE_SKELETAL
@ BIND_SOFTWARE_SKELETAL
Definition: OgreEntity.h:776
Ogre::Entity::ChildObjectList
map< String, MovableObject * >::type ChildObjectList
Contains the child objects (attached to bones) indexed by name.
Definition: OgreEntity.h:304
Ogre::Entity::mVertexAnimationAppliedThisFrame
bool mVertexAnimationAppliedThisFrame
Have we applied any vertex animation to shared geometry?
Definition: OgreEntity.h:128
Ogre::Entity::getSkeleton
SkeletonInstance * getSkeleton(void) const
Get this Entity's personal skeleton instance.
Definition: OgreEntity.h:612
Ogre::Entity::mTempVertexAnimInfo
TempBlendedBufferInfo mTempVertexAnimInfo
Temp buffer details for software vertex anim of shared geometry.
Definition: OgreEntity.h:120
Ogre::Entity::mHardwarePoseCount
ushort mHardwarePoseCount
Number of hardware poses supported by materials.
Definition: OgreEntity.h:217
Ogre::Entity::mSubEntityList
SubEntityList mSubEntityList
Definition: OgreEntity.h:108
Ogre::AxisAlignedBox
A 3D box aligned with the x/y/z axes.
Definition: OgreAxisAlignedBox.h:54
OgreCommon.h
Ogre::Entity::mBoneMatrices
Matrix4 * mBoneMatrices
Cached bone matrices in skeleton local space, might shares with other entity instances.
Definition: OgreEntity.h:181
Ogre::Entity::mMaxMaterialLodIndex
ushort mMaxMaterialLodIndex
Index of maximum detail LOD (NB lower index is higher detail).
Definition: OgreEntity.h:247
Ogre::Entity::EntityShadowRenderable
Nested class to allow entity shadows.
Definition: OgreEntity.h:315
Ogre::Entity::mFrameAnimationLastUpdated
unsigned long mFrameAnimationLastUpdated
Records the last frame in which animation was updated.
Definition: OgreEntity.h:184
Ogre::Entity::SubEntityList
vector< SubEntity * >::type SubEntityList
List of SubEntities (point to SubMeshes).
Definition: OgreEntity.h:107
Ogre::Entity::mAnimationState
AnimationStateSet * mAnimationState
State of animation for animable meshes.
Definition: OgreEntity.h:112
Ogre::Entity::mSharedSkeletonEntities
EntitySet * mSharedSkeletonEntities
A set of all the entities which shares a single SkeletonInstance.
Definition: OgreEntity.h:198
Ogre::Entity::EntityShadowRenderable::mWBuffer
HardwareVertexBufferSharedPtr mWBuffer
Shared link to w-coord buffer (optional).
Definition: OgreEntity.h:322
Ogre::Sphere
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:51
Ogre::SharedPtr< Mesh >
Ogre::Entity::ChildObjectListIterator
MapIterator< ChildObjectList > ChildObjectListIterator
Definition: OgreEntity.h:584
Ogre::uint8
unsigned char uint8
Definition: OgrePlatform.h:361
Ogre::MapIterator
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Definition: OgreIteratorWrapper.h:319
OgreRenderable.h
Ogre::AnimationStateSet
Class encapsulating a set of AnimationState objects.
Definition: OgreAnimationState.h:196
OgreMovableObject.h
Ogre::Resource
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:79
Ogre::Entity::mMaterialLodFactor
Real mMaterialLodFactor
LOD bias factor, not transformed.
Definition: OgreEntity.h:241
Ogre::SkeletonInstance
A SkeletonInstance is a single instance of a Skeleton used by a world object.
Definition: OgreSkeletonInstance.h:53
Ogre::TempBlendedBufferInfo
Structure for recording the use of temporary blend buffers.
Definition: OgreHardwareBufferManager.h:71
Ogre::Entity::_getNumBoneMatrices
unsigned short _getNumBoneMatrices(void) const
Internal method for retrieving bone matrix information.
Definition: OgreEntity.h:608
Ogre::Resource::Listener
Definition: OgreResource.h:83
Ogre::Renderable::Visitor
Visitor object that can be used to iterate over a collection of Renderable instances abstractly.
Definition: OgreRenderable.h:377
Ogre::Entity::mMeshStateCount
size_t mMeshStateCount
Mesh state count, used to detect differences.
Definition: OgreEntity.h:268
Ogre::Entity::mMeshLodIndex
ushort mMeshLodIndex
The LOD number of the mesh to use, calculated by _notifyCurrentCamera.
Definition: OgreEntity.h:231
Ogre::Entity::mLodEntityList
LODEntityList mLodEntityList
Definition: OgreEntity.h:255
Ogre::Entity::EntitySet
set< Entity * >::type EntitySet
Definition: OgreEntity.h:89
Ogre::Entity::mDisplaySkeleton
bool mDisplaySkeleton
Flag determines whether or not to display skeleton.
Definition: OgreEntity.h:207
Ogre::Entity::mShadowRenderables
ShadowRenderableList mShadowRenderables
Definition: OgreEntity.h:312
Ogre::Quaternion::IDENTITY
static const Quaternion IDENTITY
Definition: OgreQuaternion.h:301
Ogre::Entity::mMaterialLodFactorTransformed
Real mMaterialLodFactorTransformed
LOD bias factor, transformed for optimisation when calculating adjusted LOD value.
Definition: OgreEntity.h:243
Ogre::Entity::EntityShadowRenderable::getPositionBuffer
HardwareVertexBufferSharedPtr getPositionBuffer(void)
Definition: OgreEntity.h:341
Ogre::Entity::mAlwaysUpdateMainSkeleton
bool mAlwaysUpdateMainSkeleton
Flag indicating whether to update the main entity skeleton even when an LOD is displayed.
Definition: OgreEntity.h:227
Ogre::Real
float Real
Software floating point type.
Definition: OgrePrerequisites.h:70
Ogre::Entity::EntityShadowRenderable::getWBuffer
HardwareVertexBufferSharedPtr getWBuffer(void)
Definition: OgreEntity.h:342
Ogre::Entity::mMesh
MeshPtr mMesh
The Mesh that this Entity is based on.
Definition: OgreEntity.h:103
Ogre::EdgeData
This class contains the information required to describe the edge connectivity of a given set of vert...
Definition: OgreEdgeListBuilder.h:52
Ogre::Entity::EntityShadowRenderable::mPositionBuffer
HardwareVertexBufferSharedPtr mPositionBuffer
Shared link to position buffer.
Definition: OgreEntity.h:320
OgreHardwareBufferManager.h
Ogre::Node
Class representing a general-purpose node an articulated scene graph.
Definition: OgreNode.h:64
Ogre::Entity::LODEntityList
vector< Entity * >::type LODEntityList
List of LOD Entity instances (for manual LODs).
Definition: OgreEntity.h:254
Ogre::Entity::_getBoneMatrices
const Matrix4 * _getBoneMatrices(void) const
Internal method for retrieving bone matrix information.
Definition: OgreEntity.h:606
OgreString.h
Ogre::Entity::mCurrentHWAnimationState
bool mCurrentHWAnimationState
Current state of the hardware animation as represented by the entities parameters.
Definition: OgreEntity.h:214
Ogre::vector
Definition: OgrePrerequisites.h:491
Ogre::Entity::mFrameBonesLastUpdated
unsigned long * mFrameBonesLastUpdated
Records the last frame in which the bones was updated.
Definition: OgreEntity.h:192
Ogre::Entity::getSoftwareAnimationRequests
int getSoftwareAnimationRequests(void) const
Returns the number of requests that have been made for software animation.
Definition: OgreEntity.h:639
Ogre::Entity::sharesSkeletonInstance
bool sharesSkeletonInstance() const
Returns whether this entity shares it's SkeltonInstance with other entity instances.
Definition: OgreEntity.h:696
Ogre::Entity::mInitialised
bool mInitialised
Has this entity been initialised yet?
Definition: OgreEntity.h:262
OgreVector3.h
Ogre::Vector3
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Ogre::RenderQueue
Class to manage the scene object rendering queue.
Definition: OgreRenderQueue.h:92
Ogre::Entity::BIND_ORIGINAL
@ BIND_ORIGINAL
Definition: OgreEntity.h:775

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Last modified Tue Apr 13 2021 08:53:15