Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
Ogre::GLESFBORenderTexture Class Reference

RenderTexture for GL ES FBO. More...

#include <OgreGLESFBORenderTexture.h>

Inheritance diagram for Ogre::GLESFBORenderTexture:
Inheritance graph
[legend]

Public Member Functions

 GLESFBORenderTexture (GLESFBOManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa)
 
virtual void _detachDepthBuffer ()
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer)
 Override so we can attach the depth buffer to the FBO. More...
 
virtual void detachDepthBuffer ()
 
virtual void getCustomAttribute (const String &name, void *pData)
 
virtual void swapBuffers ()
 Override needed to deal with multisample buffers. More...
 

Protected Member Functions

virtual void notifyOnContextLost ()
 See AndroidResource. More...
 
virtual void notifyOnContextReset ()
 See AndroidResource. More...
 

Protected Attributes

GLESFrameBufferObject mFB
 

Detailed Description

RenderTexture for GL ES FBO.

Definition at line 42 of file OgreGLESFBORenderTexture.h.

Constructor & Destructor Documentation

◆ GLESFBORenderTexture()

Ogre::GLESFBORenderTexture::GLESFBORenderTexture ( GLESFBOManager manager,
const String name,
const GLESSurfaceDesc target,
bool  writeGamma,
uint  fsaa 
)

Member Function Documentation

◆ _detachDepthBuffer()

virtual void Ogre::GLESFBORenderTexture::_detachDepthBuffer ( )
virtual

◆ attachDepthBuffer()

virtual bool Ogre::GLESFBORenderTexture::attachDepthBuffer ( DepthBuffer depthBuffer)
virtual

Override so we can attach the depth buffer to the FBO.

◆ detachDepthBuffer()

virtual void Ogre::GLESFBORenderTexture::detachDepthBuffer ( )
virtual

◆ getCustomAttribute()

virtual void Ogre::GLESFBORenderTexture::getCustomAttribute ( const String name,
void *  pData 
)
virtual

◆ notifyOnContextLost()

virtual void Ogre::GLESFBORenderTexture::notifyOnContextLost ( )
protectedvirtual

◆ notifyOnContextReset()

virtual void Ogre::GLESFBORenderTexture::notifyOnContextReset ( )
protectedvirtual

◆ swapBuffers()

virtual void Ogre::GLESFBORenderTexture::swapBuffers ( )
virtual

Override needed to deal with multisample buffers.

Member Data Documentation

◆ mFB

GLESFrameBufferObject Ogre::GLESFBORenderTexture::mFB
protected

Definition at line 57 of file OgreGLESFBORenderTexture.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15