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29 #ifndef __Ogre_TerrainAutoUpdateLod_H__
30 #define __Ogre_TerrainAutoUpdateLod_H__
63 virtual void autoUpdateLod(
Terrain *terrain,
bool synchronous,
const Any &data) = 0;
64 virtual uint32 getStrategyId() = 0;
80 virtual void autoUpdateLod(
Terrain *terrain,
bool synchronous,
const Any &data);
87 void autoUpdateLodByDistance(
Terrain *terrain,
bool synchronous,
const Real holdDistance);
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
static TerrainAutoUpdateLod * getAutoUpdateLod(uint32 strategy)
A viewpoint from which the scene will be rendered.
#define _OgreTerrainExport
virtual uint32 getStrategyId()
The main containing class for a chunk of terrain.
Variant type that can hold Any other type.
Class implementing TerrainAutoUpdateLod interface.
A node in a quad tree used to store a patch of terrain.
TerrainAutoUpdateLodStrategy
virtual ~TerrainAutoUpdateLod()
float Real
Software floating point type.
Terrain automatic LOD loading.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Tue Apr 13 2021 08:53:15