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28 #ifndef __GL3PlusVERTEXARRAYOBJECT_H__
29 #define __GL3PlusVERTEXARRAYOBJECT_H__
~GL3PlusVertexArrayObject()
void bind(void)
Bind a VAO.
GLuint mVAO
OpenGL id for the vertex array object.
void setInitialised(bool flag)
Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage.
GL3PlusVertexArrayObject()
bool mInitialised
Is this VAO initialised?
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Last modified Tue Apr 13 2021 08:53:15