Class for loading & managing textures.
bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly=false)
Returns whether this render system has hardware filtering supported for the texture format requested ...
Resource * createImpl(const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
Create a new resource instance compatible with this manager (no custom parameters are populated at th...
D3D11TextureManager(D3D11Device &device)
void recreateDefaultPoolResources(void)
Recreate all textures in the default memory pool.
PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage)
Gets the format which will be natively used for a requested format given the constraints of the curre...
void releaseDefaultPoolResources(void)
Release all textures in the default memory pool.