#include "OgreD3D11Prerequisites.h"
#include "OgreRenderSystem.h"
#include "OgreD3D11Device.h"
#include "OgreD3D11Mappings.h"
Go to the source code of this file.
Classes | |
class | Ogre::D3D11RenderSystem |
Implementation of DirectX11 as a rendering system. More... | |
struct | Ogre::D3D11RenderSystem::sD3DTextureStageDesc |
structure holding texture unit settings for every stage More... | |
Namespaces | |
Ogre | |
Macros | |
#define | MAX_LIGHTS 8 |
#define MAX_LIGHTS 8 |
Definition at line 38 of file OgreD3D11RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15