#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramPipeline.h"
#include "OgreGLSLESProgramManagerCommon.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLSLESProgramPipelineManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More... | |
Namespaces | |
Ogre | |
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Last modified Tue Apr 13 2021 08:53:15