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29 #ifndef __GL3PlusGpuProgramManager_H__
30 #define __GL3PlusGpuProgramManager_H__
62 bool registerProgramFactory(
const String& syntaxCode, CreateGpuProgramCallback createFn);
63 bool unregisterProgramFactory(
const String& syntaxCode);
unsigned long long int ResourceHandle
Defines a program which runs on the GPU such as a vertex or fragment program.
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
GpuProgramType
Enumerates the types of programs which can run on the GPU.
map< String, CreateGpuProgramCallback >::type ProgramMap
#define _OgreGL3PlusExport
Defines a generic resource handler.
Abstract class representing a loadable resource (e.g.
Interface describing a manual resource loader.
Copyright © 2012 Torus Knot Software Ltd

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Last modified Tue Apr 13 2021 08:53:15