Adonthell
0.4
data_screen.h
Go to the documentation of this file.
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/*
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Copyright (C) 2001 by Kai Sterker <kai.sterker@gmail.com>
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Part of the Adonthell Project <http://adonthell.nongnu.org>
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Adonthell is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Adonthell is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Adonthell. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file data_screen.h
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* @author Kai Sterker <kai.sterker@gmail.com>
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*
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* @brief Declares the data_screen class.
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*
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*
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*/
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#ifndef DATA_SCREEN_H__
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#define DATA_SCREEN_H__
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#include "win_select.h"
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#include "win_theme.h"
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#include "win_write.h"
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/**
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* Whether the data screen should load or save games.
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*
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*/
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enum
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{
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LOAD_SCREEN = 0,
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SAVE_SCREEN = 1
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};
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/**
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* The gui for loading/saving games.
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*
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*/
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class
data_screen
:
public
win_container
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{
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public
:
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/**
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* Constructor.
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*
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* @param m LOAD_SCREEN or SAVE_SCREEN, depending on whether
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* you want to save or load a game.
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*
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*/
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data_screen
(
int
m);
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/**
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* Destructor.
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*
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*/
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~data_screen
();
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/**
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* React to input.
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*
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*/
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bool
update
();
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/**
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* Returns the player's action
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*
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* @return
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* @li true if a game has been loaded/saved
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* @li false if the action has been cancelled
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*/
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bool
get_result
()
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{
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return
!aborted;
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}
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private
:
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/**
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* GUI initialisation.
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*
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*/
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void
init ();
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/**
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* Callback for selecting a game.
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*
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*/
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void
on_select ();
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/**
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* Callback for entering a description.
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*
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*/
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void
on_save ();
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/**
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* Write the thumbnail to disk.
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*
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*/
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void
save_preview (
string
);
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win_font
*font;
// the font
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win_theme
*theme;
// the theme
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win_write
*entry;
// for entering a description of the game
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win_select
*image_list;
// list of thumbnails
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vector<win_write*> entry_list;
// list of game descriptions
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int
mode;
// Whether we're saving or loading
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bool
aborted;
// Indicates whether action has been cancelled
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char
gametime
[20];
// time when saving the game
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};
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#endif // DATA_SCREEN_H__
data_screen::data_screen
data_screen(int m)
Constructor.
Definition:
data_screen.cc:42
data_screen
The gui for loading/saving games.
Definition:
data_screen.h:52
data_screen::get_result
bool get_result()
Returns the player's action.
Definition:
data_screen.h:83
win_select
Definition:
win_select.h:24
win_font
Definition:
win_font.h:32
data_screen::~data_screen
~data_screen()
Destructor.
Definition:
data_screen.cc:99
gametime
Tehe gametime class makes the speed of the game independent of the machine it runs on.
Definition:
gametime.h:65
win_theme
Definition:
win_theme.h:24
win_object
Definition:
win_object.h:26
data_screen::update
bool update()
React to input.
Definition:
data_screen.cc:246
win_container
Definition:
win_container.h:29
src
data_screen.h
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