VTK  9.0.1
vtkDepthOfFieldPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkDepthOfFieldPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
37 #ifndef vtkDepthOfFieldPass_h
38 #define vtkDepthOfFieldPass_h
39 
41 #include "vtkRenderingOpenGL2Module.h" // For export macro
42 
43 class vtkDepthPeelingPassLayerList; // Pimpl
45 class vtkOpenGLHelper;
47 class vtkTextureObject;
48 
49 class VTKRENDERINGOPENGL2_EXPORT vtkDepthOfFieldPass : public vtkDepthImageProcessingPass
50 {
51 public:
52  static vtkDepthOfFieldPass* New();
54  void PrintSelf(ostream& os, vtkIndent indent) override;
55 
57 
62  vtkSetMacro(AutomaticFocalDistance, bool);
63  vtkGetMacro(AutomaticFocalDistance, bool);
64  vtkBooleanMacro(AutomaticFocalDistance, bool);
66 
71  void Render(const vtkRenderState* s) override;
72 
78  void ReleaseGraphicsResources(vtkWindow* w) override;
79 
80 protected:
85 
89  ~vtkDepthOfFieldPass() override;
90 
95  vtkTextureObject* Pass1; // render target for the scene
96  vtkTextureObject* Pass1Depth; // render target for the depth
97 
98  // Structures for the various cell types we render.
100 
102 
103 private:
104  vtkDepthOfFieldPass(const vtkDepthOfFieldPass&) = delete;
105  void operator=(const vtkDepthOfFieldPass&) = delete;
106 };
107 
108 #endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
Definition: vtkDepthImageProcessingPass.h:45
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition: vtkOpenGLFramebufferObject.h:181
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
vtkDepthOfFieldPass::Pass1
vtkTextureObject * Pass1
Definition: vtkDepthOfFieldPass.h:95
vtkDepthOfFieldPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition: vtkDepthOfFieldPass.h:94
vtkOpenGLHelper
Definition: vtkOpenGLHelper.h:30
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:33
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:40
vtkDepthOfFieldPass::AutomaticFocalDistance
bool AutomaticFocalDistance
Definition: vtkDepthOfFieldPass.h:101
vtkDepthOfFieldPass::Pass1Depth
vtkTextureObject * Pass1Depth
Definition: vtkDepthOfFieldPass.h:96
vtkDepthImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:51
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:40
vtkDepthOfFieldPass::BlurProgram
vtkOpenGLHelper * BlurProgram
Definition: vtkDepthOfFieldPass.h:99
vtkDepthOfFieldPass
Implement a post-processing DOF blur pass.
Definition: vtkDepthOfFieldPass.h:49
vtkDepthImageProcessingPass.h