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VTK
9.0.1
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40 #ifndef vtkGLTFDocumentLoader_h
41 #define vtkGLTFDocumentLoader_h
43 #include "vtkIOGeometryModule.h"
75 ELEMENT_ARRAY_BUFFER = 34963
101 UNSIGNED_BYTE = 5121,
103 UNSIGNED_SHORT = 5123,
249 void UpdateTransform();
352 NEAREST_MIPMAP_NEAREST = 9984,
353 LINEAR_MIPMAP_NEAREST = 9985,
354 NEAREST_MIPMAP_LINEAR = 9986,
355 LINEAR_MIPMAP_LINEAR = 9987
359 CLAMP_TO_EDGE = 33071,
360 MIRRORED_REPEAT = 33648,
422 void GetInterpolatedData(
float t,
size_t numberOfComponents, std::vector<float>* output,
423 bool forceStep =
false,
bool isRotation =
false)
const;
532 bool ApplyAnimation(
float t,
int animationId,
bool forceStep =
false);
537 void ResetAnimation(
int animationId);
543 bool LoadFileBuffer(
const std::string& fileName, std::vector<char>& glbBuffer);
549 bool LoadModelMetaDataFromFile(
std::string FileName);
554 bool LoadModelData(
const std::vector<char>& glbBuffer);
559 bool BuildModelVTKGeometry();
564 std::shared_ptr<Model> GetInternalModel();
574 const std::vector<std::string>& GetSupportedExtensions();
579 const std::vector<std::string>& GetUsedExtensions();
586 struct AccessorLoadingWorker;
588 struct SparseAccessorLoadingWorker;
590 template <
typename Type>
591 struct BufferDataExtractionWorker;
599 bool LoadSkinMatrixData();
605 bool ExtractPrimitiveAttributes(
Primitive& primitive);
613 bool ExtractPrimitiveAccessorData(
Primitive& primitive);
619 bool BuildPolyDataFromPrimitive(
Primitive& primitive);
624 bool LoadAnimationData();
629 bool LoadImageData();
639 std::shared_ptr<Model> InternalModel;
641 static const std::vector<std::string> SupportedExtensions;
642 std::vector<std::string> UsedExtensions;
represent and manipulate 3D points
std::vector< float > InitialScale
std::vector< float > Translation
std::vector< Image > Images
std::vector< Light > Lights
std::vector< unsigned int > Nodes
Node::Extensions ExtensionMetaData
std::vector< Animation > Animations
std::vector< Texture > Textures
vtkSmartPointer< vtkFloatArray > InputData
vtkSmartPointer< vtkTransform > Transform
This struct describes a glTF animation object.
vtkSmartPointer< vtkTransform > GlobalTransform
std::vector< float > Weights
This struct describes a glTF asset.
double SpotInnerConeAngle
std::vector< double > Color
std::vector< Animation::Sampler > Samplers
dynamic, self-adjusting array of unsigned short
InterpolationMode Interpolation
dynamic, self-adjusting array of float
This struct describes a glTF scene object.
std::vector< Camera > Cameras
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
std::vector< Animation::Channel > Channels
vtkSmartPointer< vtkMatrix4x4 > Matrix
This struct describes a glTF textureInfo object, mostly used in material descriptions They contain tw...
std::vector< float > InitialTranslation
vtkSmartPointer< vtkPolyData > Geometry
TextureInfo OcclusionTexture
abstract base class for most VTK objects
std::vector< Scene > Scenes
std::vector< MorphTarget > Targets
std::vector< int > Joints
abstract superclass for arrays of numeric data
vtkSmartPointer< vtkImageData > ImageData
TextureInfo EmissiveTexture
std::vector< std::vector< char > > Buffers
vtkSmartPointer< vtkCellArray > Indices
std::vector< Material > Materials
This struct contains extension metadata.
unsigned int NumberOfComponents
std::vector< float > InitialWeights
double OcclusionTextureStrength
std::vector< int > Children
This struct contains all data from a gltf asset.
std::map< std::string, int > AttributeIndices
std::vector< float > Rotation
std::map< std::string, vtkSmartPointer< vtkDataArray > > AttributeValues
std::string BufferMetaData
Target
Define an openGL draw target.
std::vector< BufferView > BufferViews
Node::Extensions::KHRLightsPunctual KHRLightsPunctualMetaData
ComponentType ComponentTypeValue
This struct describes a glTF texture object.
This struct describes a glTF material object.
std::vector< float > InitialRotation
std::vector< struct Primitive > Primitives
std::vector< Accessor > Accessors
std::vector< float > Scale
vtkSmartPointer< vtkFloatArray > OutputData
topologically and geometrically regular array of data
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
object to represent cell connectivity
This struct describes an accessor glTF object.
std::map< std::string, int > AttributeIndices
This struct describes a glTF bufferView object.
std::vector< Skin > Skins
std::vector< Mesh > Meshes
This struct describes a glTF image object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
This struct describes a glTF Morph Target object.
std::vector< double > Min
double SpotOuterConeAngle
This struct describes an accessor.sparse glTF object.
ComponentType IndicesComponentType
std::map< std::string, vtkSmartPointer< vtkFloatArray > > AttributeValues
Extensions ExtensionMetaData
AccessorType
Defines an accessor's type.
std::vector< float > Weights
This struct describes a glTF node object.
This struct describes a glTF camera object.
PbrMetallicRoughness PbrMetallicRoughness
Deserialize a GLTF model file.
KHRLightsPunctual KHRLightsPunctualMetaData
This struct describes a glTF mesh object.
concrete dataset represents vertices, lines, polygons, and triangle strips
This struct describes a glTF sampler object.
TextureInfo NormalTexture
std::vector< Node > Nodes
This struct describes a glTF primitive object.
ComponentType
Define a type for different data components.
std::vector< double > Max
std::vector< double > EmissiveFactor
std::vector< Sampler > Samplers
int InverseBindMatricesAccessorId
std::vector< vtkSmartPointer< vtkMatrix4x4 > > InverseBindMatrices
double NormalTextureScale