VTK
9.0.1
Rendering
OpenGL2
vtkDefaultPass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDefaultPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkDefaultPass_h
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#define vtkDefaultPass_h
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#include "
vtkRenderPass.h
"
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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class
vtkOpenGLRenderWindow
;
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class
vtkDefaultPassLayerList;
// Pimpl
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class
VTKRENDERINGOPENGL2_EXPORT
vtkDefaultPass
:
public
vtkRenderPass
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{
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public
:
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static
vtkDefaultPass
*
New
();
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vtkTypeMacro(
vtkDefaultPass
,
vtkRenderPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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void
Render
(
const
vtkRenderState
* s)
override
;
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protected
:
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vtkDefaultPass
();
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~
vtkDefaultPass
()
override
;
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virtual
void
RenderOpaqueGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderFilteredOpaqueGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderTranslucentPolygonalGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderFilteredTranslucentPolygonalGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderVolumetricGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderFilteredVolumetricGeometry(
const
vtkRenderState
* s);
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virtual
void
RenderOverlay(
const
vtkRenderState
* s);
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virtual
void
RenderFilteredOverlay(
const
vtkRenderState
* s);
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private
:
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vtkDefaultPass
(
const
vtkDefaultPass
&) =
delete
;
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void
operator=(
const
vtkDefaultPass
&) =
delete
;
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};
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#endif
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkRenderPass.h
vtkDefaultPass
Implement the basic render passes.
Definition:
vtkDefaultPass.h:43
vtkRenderPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:33
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:51
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition:
vtkRenderPass.h:56
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